El Dorado Posted November 15, 2015 Share Posted November 15, 2015 (edited) Yep, cannot start a new game. It just freezes when the loading bar is full. Edited November 15, 2015 by El Dorado Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177070 Share on other sites More sharing options...
Igor Bogdanoff Posted November 15, 2015 Share Posted November 15, 2015 Is this enough? Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177077 Share on other sites More sharing options...
Blackbird88 Posted November 15, 2015 Share Posted November 15, 2015 (edited) I don't think it really matters where you put the line. Does it always crash or just when you start a new game? In any case, give me the address where it crashed (1.0 exe please). 004063a8 Yup same error as Tomasak. Both New Game and Load Game cause this. Removing all scripts didn't work either. Edited November 15, 2015 by Blackbird88 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177081 Share on other sites More sharing options...
The Hero Posted November 15, 2015 Author Share Posted November 15, 2015 Yeah, I'm getting the same. Looks like it can't find a model or so. Maybe the IDEs are a bit different Meanwhile you can try the freeroam scm; http://aap.papnet.eu/gta/scm.zip Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177085 Share on other sites More sharing options...
Gravarty Posted November 15, 2015 Share Posted November 15, 2015 Forgot to mention you need to add the line CDIMAGE MODELS\XBOX_MAP.IMG to the gta3.dat in the README. Fixed that now. adding this line into the gta3.dat crashes the game. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177086 Share on other sites More sharing options...
Igor Bogdanoff Posted November 15, 2015 Share Posted November 15, 2015 Yeah, I'm getting the same. Looks like it can't find a model or so. Maybe the IDEs are a bit different Meanwhile you can try the freeroam scm; http://aap.papnet.eu/gta/scm.zip It's weird that i can at least get into freeroam via save loading. (which causes bug tho) Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177093 Share on other sites More sharing options...
Gravarty Posted November 15, 2015 Share Posted November 15, 2015 (edited) Double Post.. sry Sometimes GTAForums doesn't do anything if i click on send even though it was sent EDIT: Edited November 15, 2015 by GTAGAME ☑ Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177096 Share on other sites More sharing options...
Blackbird88 Posted November 15, 2015 Share Posted November 15, 2015 Yeah it's the map files. Regular ones from Xbox mod are fine tho not correct. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177100 Share on other sites More sharing options...
Igor Bogdanoff Posted November 15, 2015 Share Posted November 15, 2015 (edited) Have you set xboxWorldPipe=-1 to 1/0 and txdLimit=850 to 1024? Or simply not read readme? Edited November 15, 2015 by Tomasak Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177102 Share on other sites More sharing options...
Blackbird88 Posted November 15, 2015 Share Posted November 15, 2015 (edited) There is plenty of stuff in your map files that uses some different TXDs rather than generic.txd Edited November 15, 2015 by Blackbird88 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177109 Share on other sites More sharing options...
The Hero Posted November 15, 2015 Author Share Posted November 15, 2015 Yes, that's why you need to increase the txd limit. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177111 Share on other sites More sharing options...
Blackbird88 Posted November 15, 2015 Share Posted November 15, 2015 (edited) Any particular reason why your generic.txd has plenty of empty textures? Is TXD Workshop so bad? Edited November 15, 2015 by Blackbird88 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177121 Share on other sites More sharing options...
The Hero Posted November 15, 2015 Author Share Posted November 15, 2015 TXD workshop is terrible. Some of the textures may be lightmaps, they usually end in @. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177129 Share on other sites More sharing options...
Blackbird88 Posted November 15, 2015 Share Posted November 15, 2015 (edited) Even in txdf*cker most of the textures are corrupted. Then again regular generic.txd doesn't resolve this sadly Edited November 15, 2015 by Blackbird88 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177131 Share on other sites More sharing options...
Igor Bogdanoff Posted November 15, 2015 Share Posted November 15, 2015 (edited) TXD workshop is terrible. Some of the textures may be lightmaps, they usually end in @. Oh so that are dem weird files everytime i open converted txds Even in txdf*cker most of the textures are corrupted. Then again regular generic.txd doesn't resolve this sadly Edit: Isn't txdf*cker for android/mobile files only? TC umí i tohle? Ten program mě překvapí každý den Edited November 15, 2015 by Tomasak Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177138 Share on other sites More sharing options...
Blackbird88 Posted November 15, 2015 Share Posted November 15, 2015 (edited) It can open TXDs too even the ones packed with MagicTXD. @Tomasak Jo umí. Je to skvělej program Edited November 15, 2015 by Blackbird88 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177146 Share on other sites More sharing options...
Gravarty Posted November 15, 2015 Share Posted November 15, 2015 Have you set xboxWorldPipe=-1 to 1/0 and txdLimit=850 to 1024? Or simply not read readme? Yes i did. I just didn't know what commands i have to add. So i have to put these commands into the SkyGfx.ini? Sorry, it's been a long time since i modified RenderWare GTA files Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177161 Share on other sites More sharing options...
The Hero Posted November 15, 2015 Author Share Posted November 15, 2015 Yes, skygfx.ini. Also use the ultimate asi loader to load the asi. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177165 Share on other sites More sharing options...
El Dorado Posted November 15, 2015 Share Posted November 15, 2015 (edited) Can we use this generic.txd Ash posted on twitter sometime ago? https://twitter.com/Ash_735/status/656318695925534720? Edited November 15, 2015 by El Dorado Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177170 Share on other sites More sharing options...
Gravarty Posted November 15, 2015 Share Posted November 15, 2015 Hmm, it still keeps crashing with the same error code Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177173 Share on other sites More sharing options...
Igor Bogdanoff Posted November 15, 2015 Share Posted November 15, 2015 (edited) Have you renamed neo_III to neo? Try to create in root folder "scripts" and move skygfx with ini there Edit: Also did some comparing of maps folder with xbox and vanilla. "only" ides are different and landsw.ipl is also different. Others ipls and cols are same. Edited November 15, 2015 by Tomasak Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177184 Share on other sites More sharing options...
Gravarty Posted November 15, 2015 Share Posted November 15, 2015 Have you renamed neo_III to neo? Try to create in root folder "scripts" and move skygfx with ini there Yup.I just tried that but it's still not working. Do these commands have to be in a special order? Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177197 Share on other sites More sharing options...
Igor Bogdanoff Posted November 15, 2015 Share Posted November 15, 2015 You just change things in ini. what putting commands in a special order. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177201 Share on other sites More sharing options...
Gravarty Posted November 15, 2015 Share Posted November 15, 2015 You just change things in ini. what putting commands in a special order. I had to add these commands because it wasn't listed in the standard configuration. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177207 Share on other sites More sharing options...
El Dorado Posted November 15, 2015 Share Posted November 15, 2015 (edited) missing collision (?) here, cars are falling through the bridge EDIT - Caused by PreloadLODs = 1, IIILodLights mod Edited November 15, 2015 by El Dorado Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177218 Share on other sites More sharing options...
Igor Bogdanoff Posted November 15, 2015 Share Posted November 15, 2015 You just change things in ini. what putting commands in a special order. I had to add these commands because it wasn't listed in the standard configuration. Have you downloaded newest skygfx? Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177229 Share on other sites More sharing options...
Gravarty Posted November 15, 2015 Share Posted November 15, 2015 (edited) Oh, i see. I was still using the old version. I didn't even noticed that a new version has been released Missing textures in Portland. Edited November 15, 2015 by GTAGAME ☑ Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177238 Share on other sites More sharing options...
The Hero Posted November 15, 2015 Author Share Posted November 15, 2015 Hm, the crash happens with the pc maps dir as well. So it's somehow related to the img it seems Very strange. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177279 Share on other sites More sharing options...
Gravarty Posted November 15, 2015 Share Posted November 15, 2015 (edited) Hm, the crash happens with the pc maps dir as well. So it's somehow related to the img it seems Very strange. Hmm, and it seems that GTA III (on my installation) just ignores the files inside the XBOX Map .IMG. There are a lot of missing textures and trees still have the PS2 (stock) textures. lol fixed it by installing the xbox vehicles. Not sure if this was intended or not Edited November 15, 2015 by GTAGAME ☑ Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177319 Share on other sites More sharing options...
The Hero Posted November 15, 2015 Author Share Posted November 15, 2015 (edited) Did you add the 'CDIMAGE ...' line to the dat? Did you replace generic.txd? Edited November 15, 2015 by The Hero Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1068177361 Share on other sites More sharing options...
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