MeatSafeMurderer Posted February 18, 2020 Share Posted February 18, 2020 (edited) On 1/15/2020 at 9:26 AM, The Hero said: Not as long as we don't know what causes it. There are some texture entries in the PC generic.txd that do not appear in the xbox version of the file and, for whatever reason, some specific parts of the map are still trying to use those textures. Presumably missing .dff's resulting in it falling back on the PC models? This can be seen on a patch of grass by Hepburn Heights. Using the xbox generic.txd there is a large plot of untextured grass. If you merge the xbox textures into the PC txd then it's textured but it's pretty clearly a blurry low resolution PC texture and it really sticks out right next to the xbox grass texture. EDIT: Found the issue. Really simple. When using modloader you need to make a folder called data, then move the map folder into that. Edited February 23, 2020 by MeatSafeMurderer Grumpy Cat 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071082451 Share on other sites More sharing options...
Random_Juice Posted April 20, 2020 Share Posted April 20, 2020 Anybody know where I can find a tutorial on how to edit 'gta_vc.dat' because I thought it would be as simple as adding in the line but when I did it didn't work. So if someone could teach me how to install the PS2 map for Vice City that would be great, Thanks! Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071182884 Share on other sites More sharing options...
Gari1992 Posted May 8, 2020 Share Posted May 8, 2020 On 4/19/2020 at 8:59 PM, Random_Juice said: Anybody know where I can find a tutorial on how to edit 'gta_vc.dat' because I thought it would be as simple as adding in the line but when I did it didn't work. So if someone could teach me how to install the PS2 map for Vice City that would be great, Thanks! You don't have to do that, replace all the files through an img editor (IMGTool, IMG Factory or similar) otherwise you will get some bugs. Also, you will need to start a new game Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071204334 Share on other sites More sharing options...
Gundog Posted May 11, 2020 Share Posted May 11, 2020 (edited) Has anybody tried to port LCS' rendition of Portland Rock into III? Would be a lovely lore-friendly addition to the map IMO. https://vignette.wikia.nocookie.net/gtawiki/images/e/e3/PortlandRock-GTALCS.png/revision/latest?cb=20190417193125 Edited May 11, 2020 by Gundog Davve95 and nick323f 2 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071206895 Share on other sites More sharing options...
Grumpy Cat Posted July 5, 2020 Share Posted July 5, 2020 how to fix this? MetadetH19 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071269464 Share on other sites More sharing options...
Delatom Vione Posted July 6, 2020 Share Posted July 6, 2020 On 7/5/2020 at 9:05 AM, Grumpy Cat said: how to fix this? Spoiler Start a new game Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071270188 Share on other sites More sharing options...
Garpown Posted July 11, 2020 Share Posted July 11, 2020 How the hell do I make the VC PS2 Map compatible with VCLF and Feels? Those 2 work fine together but the PS2 Map crashes the game even if I get rid of the VCLF data folder. And yes, I'm using Modloader. MetadetH19 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071274854 Share on other sites More sharing options...
Ethmods Posted November 16, 2020 Share Posted November 16, 2020 How to fix this or is a problem in the dff MetadetH19 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071388119 Share on other sites More sharing options...
Ash_735 Posted November 17, 2020 Share Posted November 17, 2020 7 hours ago, Ethmods said: How to fix this or is a problem in the dff Looks like a missing textures issue. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071388405 Share on other sites More sharing options...
Ethmods Posted November 17, 2020 Share Posted November 17, 2020 Textures are in place .It will be the Dffs cl55684 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071388543 Share on other sites More sharing options...
The Hero Posted November 17, 2020 Author Share Posted November 17, 2020 I don't think it's either. I sometimes had these objects in white and sometimes they were fine. No idea what's going on there. cl55684 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071388568 Share on other sites More sharing options...
AidanN Posted December 28, 2020 Share Posted December 28, 2020 (edited) On 11/16/2020 at 11:54 PM, Ethmods said: How to fix this or is a problem in the dff Edited December 4, 2024 by AidanN deleted Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071438652 Share on other sites More sharing options...
Grumpy Cat Posted January 1, 2021 Share Posted January 1, 2021 vice city crash when starting DirtRing, the crash cause by xbox map Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071442597 Share on other sites More sharing options...
StuntGames Posted April 4, 2021 Share Posted April 4, 2021 (edited) On 1/1/2021 at 1:02 PM, Grumpy Cat said: vice city crash when starting DirtRing, the crash cause by xbox map 2 hours ago, ChubbyB0b said: Links are down, I'm unable to download Vice City map. Change http to https. For exemple: Spoiler https://aap.papnet.eu/gta_/ps2_map_iii.7z https://aap.papnet.eu/gta_/ps2_map_vc.7z https://aap.papnet.eu/gta_/xbox_map_iii.7z https://aap.papnet.eu/gta/neo_map_vc.7z Try to open in new tab will work or pressing the right mouse button or scroll wheel will go to the direct tab. Edited April 4, 2021 by StuntGames Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071513872 Share on other sites More sharing options...
The Hero Posted April 5, 2021 Author Share Posted April 5, 2021 i don't have https. RyanDri3957V 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071514876 Share on other sites More sharing options...
MetadetH19 Posted July 14, 2021 Share Posted July 14, 2021 (edited) Delete Edited July 15, 2021 by JackGamer Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071583813 Share on other sites More sharing options...
Gravarty Posted August 14, 2021 Share Posted August 14, 2021 (edited) Hm, this didn't happen before but now iii_anim refuses to load/use the model files inside the modloader folder for all main chars. All other non mission chars (peds) load correctly. If i remove the iii_anim.asi from the scripts folder, all XBOX model files load just fine. EDIT: Did i seriously sent this post in the xbox/ps2 map topic .. sorry. It's been a long time since i checked the modding section in GTAF EDIT 2: I forgot that you have to put skin files into a .IMG archive, i solved it. Edited October 23, 2021 by Gravarty Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071618507 Share on other sites More sharing options...
G The Generous Posted September 6, 2021 Share Posted September 6, 2021 I seem to have a problem with some roads being darker than others, is this a known bug or a conflict with other mods? Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071636527 Share on other sites More sharing options...
The Hero Posted September 6, 2021 Author Share Posted September 6, 2021 neo world pipe should take care of that. G The Generous, RyanDri3957V and MetadetH19 3 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071636535 Share on other sites More sharing options...
hoodedshiba Posted September 15, 2021 Share Posted September 15, 2021 Hi, how to fix this? I am using xbox map This is the settings I'm using on SkyGFX.ini: [SkyGfx] ; IMPORTANT: everything after the first ';' in a line is IGNORED ; Changes that cannot be toggled: ; - Alpha blending for Auto-aim syphon and sniper dot in VC is fixed ; - Sniper trails in VC are enabled ;; If you leave the value empty (e.g. texgenSwitch= ) or remove the line ;; the game code will not be touched. This might be useful should there ;; be incompatibilities with other mods. Even setting to 0 will most often ;; cause skygfx to hook the code so the setting can be toggled in game. replaceDefaultPipeline=1 ; Replace the default d3d8 RW pipeline by one that is very close to the default Xbox pipeline. ; Enabling this will fix bugs happening to objects with transparent vertex colors. disableColourOverlay=0 ; Disable the colour overlay effect when trails are enabled; Trails on/off still switches between light values then carPipe=1 ; Car pipeline switch. 0 = default, 1 = neo (requires d3d9), 2 = leeds worldPipe=1 ; World pipeline switch. 0 = default, 1 = neo (requires d3d9, but has d3d8 fallback), 2 = leeds ;; PS2 ps2Loadscreen=1 ; Use PS2 loadscreens texblendSwitch=0 ; Which texture blend effect for MatFX environment mapping to use. ; 0 = PS2, 1 = PC, 2 = Mobile texgenSwitch=0 ; Which texture coordinate generation method for MatFX environment mapping to use. ; 0 = PS2, 1 = PC, 2 = Mobile ps2light=1 ; Use PS2 lighting for MatFX, the difference is subtle but visible ps2Water=1 ; Render water like on PS2; needs texblendSwitch=0 dualPass=1 ; Draw almost all transparent geometry in two passes to reduce alpha bugs. disableBackfaceCulling=0 ; Disable backface culling like on the PS2 (needed for PS2 DFFs). ;; Xbox neoRimLightPipe=1 ; Whether to use Xbox-like rim lighting on peds; requires d3d9. neoGlossPipe=1 ; Whether to use the Xbox-like gloss pipeline for roads; requires d3d9 neoWaterDrops=0 ; Draw Xbox screen water drops ; 0 = default, 1 = Neo, 2 = Extended Neo, 3 = Extended Neo + Blood droplets ;; Misc envMapSize=128 ; Size of the reflection map used for real time reflections (rounded up to next power of 2). seamFix=0 ; Try to get rid of seams between objects ; dontNag=0 ; Set this to 1 to disable SkyGFX error messages ; noCarcolTex=1 ; Don't use textures for car colours; this affects otherwise untextured geometry with MatFX ;; This is a color tweak in YCbCr space. You can use it to emulate how ;; an analog PS2/Xbox signal might be interpreted ; YCbCrCorrection=0 ; turns this on or off (default 0) ; lumaScale=0.8588 ; multiplier for Y (default 0.8588) ; lumaOffset=0.0627 ; this is added to Y (default 0.0627) ; CbScale=1.22 ; like above with Cb and Cr (default 1.22) ; CbOffset=0.0 ; (default 0.0) ; CrScale=1.22 ; (default 1.22) ; CrOffset=0.0 ; (default 0.0) ;; Curiosities ;IIIEnvFrame=0 ; use the GTA III MatFX env map frame in VC where reflections don't depend on camera angle even with PC tex coord generation ;; Advanced - don't touch if you don't know what you're doing! ;; These settings mostly need other plugins to do something ; trailsSwitch=0 ; Type of trails. 0 = default, 1 = leeds, 2 = mobile ; radiosity=1 ; Turns VCS radiosity on or off (needs leeds trails and a plugin to supply control values) ; radiosityRenderPasses=2 ; How many times to draw the radiosity effect ; radiosityFilterPasses=4 ; How many times to downsample the radiosity effect ; leedsEnvMult=0.3 ; Multiplier for the leeds reflection map (default 0.3) ; leedsWorldPrelightTweakMult=0.5 ; Multiplier for leeds ambient light ; leedsWorldPrelightTweakAdd=0.1 ; Added to leeds emissive light Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071644133 Share on other sites More sharing options...
Grumpy Cat Posted September 15, 2021 Share Posted September 15, 2021 just turn on ''disablebackfaceculling'' in SkyGFX.ini hoodedshiba 1 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071644313 Share on other sites More sharing options...
hoodedshiba Posted September 17, 2021 Share Posted September 17, 2021 On 9/15/2021 at 7:43 AM, Grumpy Cat said: just turn on ''disablebackfaceculling'' in SkyGFX.ini thank you so much!! Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071645487 Share on other sites More sharing options...
MuteBoi92 Posted September 26, 2021 Share Posted September 26, 2021 On 12/4/2016 at 9:23 AM, Gravarty said: sh*t, yeah I'll reupload it soon, actually i'll upload a extra IMG which contains all textures from the XBOX version since a lot of txd´s in this mod are broken. I know this is a 5 year old comment, but did you finally upload it? MetadetH19 and Grumpy Cat 2 Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071650463 Share on other sites More sharing options...
hoodedshiba Posted September 28, 2021 Share Posted September 28, 2021 Hi, how to fix this? I am using xbox map This is the settings I'm using on SkyGFX.ini: [SkyGfx] ; IMPORTANT: everything after the first ';' in a line is IGNORED ; Changes that cannot be toggled: ; - Texture lookup falls back to generic.txd (required by Xbox map) ; - Player skins are set to use linear filtering ;; If you leave the value empty (e.g. texgenSwitch= ) or remove the line ;; the game code will not be touched. This might be useful should there ;; be incompatibilities with other mods. Even setting to 0 will most often ;; cause skygfx to hook the code so the setting can be toggled in game. replaceDefaultPipeline=1 ; Replace the default d3d8 RW pipeline by one that is very close to the default Xbox pipeline. ; Enabling this will fix bugs happening to objects with transparent vertex colors. disableColourOverlay=0 ; Disable the colour overlay effect (whether trails are enabled or not) carPipe=1 ; Car pipeline switch. 0 = default, 1 = neo (requires d3d9), 2 = leeds worldPipe=1 ; World pipeline switch. 0 = default, 1 = neo (requires d3d9, but has d3d8 fallback), 2 = leeds ;; PS2 ps2Loadscreen=1 ; Use PS2 loadscreens texblendSwitch=0 ; Which texture blend effect for MatFX environment mapping to use. ; 0 = PS2, 1 = PC, 2 = Mobile texgenSwitch=0 ; Which texture coordinate generation method for MatFX environment mapping to use. ; 0 = PS2, 1 = PC, 2 = Mobile ps2light=1 ; Use PS2 lighting for MatFX, the difference is subtle but visible dualPass=1 ; Draw almost all transparent geometry in two passes to reduce alpha bugs. ps2carCam=1 ; Use the PS2 Get-in-car camera ;; Xbox neoRimLightPipe=1 ; Whether to use Xbox-like rim lighting on peds; requires d3d9. neoGlossPipe=1 ; Whether to use the Xbox-like gloss pipeline for roads; requires d3d9 neoWaterDrops=0 ; Draw Xbox screen water drops ; 0 = default, 1 = Neo, 2 = Extended Neo, 3 = Extended Neo + Blood droplets ;; Misc envMapSize=128 ; Size of the reflection map used for real time reflections (rounded up to next power of 2). seamFix=1 ; Try to get rid of seams between objects ; dontNag=0 ; Set this to 1 to disable SkyGFX error messages ;; This is a color tweak in YCbCr space. You can use it to emulate how ;; an analog PS2/Xbox signal might be interpreted ; YCbCrCorrection=0 ; turns this on or off (default 0) ; lumaScale=0.8588 ; multiplier for Y (default 0.8588) ; lumaOffset=0.0627 ; this is added to Y (default 0.0627) ; CbScale=1.22 ; like above with Cb and Cr (default 1.22) ; CbOffset=0.0 ; (default 0.0) ; CrScale=1.22 ; (default 1.22) ; CrOffset=0.0 ; (default 0.0) ;; Curiosities ;VCEnvFrame=0 ; use the Vice City MatFX env map frame where the reflections depend on the camera with PC tex coord generation ;; Advanced - don't touch if you don't know what you're doing! ;; These settings mostly need other plugins to do something ; trailsSwitch=0 ; Type of trails. 0 = default, 1 = leeds, 2 = mobile ; radiosity=1 ; Turns VCS radiosity on or off (needs leeds trails and a plugin to supply control values) ; radiosityRenderPasses=2 ; How many times to draw the radiosity effect ; radiosityFilterPasses=4 ; How many times to downsample the radiosity effect ; leedsEnvMult=0.22 ; Multiplier for the leeds reflection map (default 0.22) ; leedsWorldPrelightTweakMult=1.0 ; Multiplier for leeds ambient light ; leedsWorldPrelightTweakAdd=0.0 ; Added to leeds emissive light Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071651654 Share on other sites More sharing options...
JCJayZee Posted October 18, 2021 Share Posted October 18, 2021 will there ever be any updates to try to fix the xbox maps? Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071675775 Share on other sites More sharing options...
Ash_735 Posted October 18, 2021 Share Posted October 18, 2021 5 hours ago, JCJayZee said: will there ever be any updates to try to fix the xbox maps? The OP is currently in a legal battle with Take-Two, I doubt there's going to be any motivation to do GTA stuff again regardless of the outcome of the case. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071676250 Share on other sites More sharing options...
JCJayZee Posted October 21, 2021 Share Posted October 21, 2021 On 10/18/2021 at 5:37 PM, Ash_735 said: The OP is currently in a legal battle with Take-Two, I doubt there's going to be any motivation to do GTA stuff again regardless of the outcome of the case. dang it Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071679813 Share on other sites More sharing options...
Afowlia Posted November 15, 2021 Share Posted November 15, 2021 (edited) Running the Xbox map, and I haven't seen anyone talk about the white bug issue on the draw bridge. I think someone already mentioned a warehouse in Trenton having that same issue. Weird thing is that these places will sometimes get textured. (also rip op) Edited November 15, 2021 by Afowlia Trenton warehouse and draw bridge decided to be textured. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071724971 Share on other sites More sharing options...
MetadetH19 Posted November 15, 2021 Share Posted November 15, 2021 5 hours ago, Afowlia said: Running the Xbox map, and I haven't seen anyone talk about the white bug issue on the draw bridge. I think someone already mentioned a warehouse in Trenton having that same issue. Weird thing is that these places will sometimes get textured. (also rip op) I extract the dff or txd (from xbox_map.img) files into modloadler. First i search the txd or dff with map editor, and then i search the file in xbox_map.img with "ImgEd" and then export it and the last thing to do is to create a folder in modloader and put that files there Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071725325 Share on other sites More sharing options...
Jacknstil06 Posted November 25, 2021 Share Posted November 25, 2021 On 9/6/2021 at 4:51 PM, G The Generous said: I seem to have a problem with some roads being darker than others, is this a known bug or a conflict with other mods? I'm also having this problem. I tried everything, but it didn't solve the problem. Link to comment https://gtaforums.com/topic/829512-ps2-and-xbox-map-for-pc/?do=findComment&comment=1071735148 Share on other sites More sharing options...
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