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The Hero

PS2 and Xbox map for PC

Recommended Posts

Grumpy Cat

To RWWPL

Glad i am not only one that had problem 😺

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The Hero

Savegames can be incompatible with map changes. You'll have to start a new game until somebody actually does something about this.

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emrc01

anybody have a completed save game for vc with this mod? I really don't feel like replaying the entire game even though I love it

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The Eddo
18 hours ago, emrc01 said:

anybody have a completed save game for vc with this mod? I really don't feel like replaying the entire game even though I love it

Obviously no because only a few people use this mod, and you should use this mod:

 

https://gtaforums.com/topic/849281-gta-vice-city-updated-scm/

 

This mod will automatically make you replay the game because it has so many nice features and fixes.

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gts.

Excuse me but do you have the SA's Xbox map for SA's PC converted?

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The Hero

Nope. Was thinking about doing that recently though. Maybe soon...ish.

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Grumpy Cat

isn't the xbox map of san andreas same as the pc? cuz everyone saying that xbox and pc are identical 

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George Costanza

Not even model wise, not even IPL wise.
For example missing on PC models in Las Venturas are there on Xbox

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Nicky_T
Posted (edited)

I can see a little bit of the headlights through the hood of the car when switching to side view, what causes this?

 

https://imgur.com/Lkoi6uo

Edited by Nicky_T

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The Eddo
21 hours ago, Nicky_T said:

I can see a little bit of the headlights through the hood of the car when switching to side view, what causes this?

 

https://imgur.com/Lkoi6uo

This mod doesn't cause that bug. But since you've asked for help now, I'll lend a hand with that:

 

Do you use Dimzet's headlight fix? If so, then it seems to be a rather broken fix. But, there is a bug-free one in SilentPatch. Not to mention it works just like the authentic headlight fix implemented in III's Steam version, I hope that helps you:).

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Nicky_T
Posted (edited)
6 hours ago, The Eddo said:

This mod doesn't cause that bug. But since you've asked for help now, I'll lend a hand with that:

 

Do you use Dimzet's headlight fix? If so, then it seems to be a rather broken fix. But, there is a bug-free one in SilentPatch. Not to mention it works just like the authentic headlight fix implemented in III's Steam version, I hope that helps you:).

No, I'm not using Dimzet's one. I use SilentPatch instead but... don't know where the issue might be coming from. If Claude gets even closer to the headlights you can see the light through him... :(

 

https://imgur.com/HvSeiXu

Edited by Nicky_T

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Grumpy Cat
10 hours ago, Nicky_T said:

No, I'm not using Dimzet's one. I use SilentPatch instead but... don't know where the issue might be coming from. If Claude gets even closer to the headlights you can see the light through him... :(

 

https://imgur.com/HvSeiXu

dude thats normal, same thing happens in ps2 version

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Davve95
Posted (edited)
On 6/26/2018 at 9:36 AM, George Costanza said:

Not even model wise, not even IPL wise.
For example missing on PC models in Las Venturas are there on Xbox

Does it have higher poly models then the pc version? Then it would have been awesome.

Or is it mostly like non broken models? /different looks?

 

Or what is it that is different ?

Edited by Davve95

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AngelD7

i follow the instructions for install the gta 3 ps2 map but my game crash

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Vindsole

Using Neo map in VC, creates one sided textures models, e.g. some vegetation is visible in one side but not in the other, also the hotel door is also invisible from inside the building.

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The Hero

Yes, you need to turn off backface culling for the map to look right. I *think* on xbox they're doing that per model, but I haven't implemented that in skygfx.

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zerosaber75

Does anyone have fix or know which model is missing/broken for the doors in the hotel interior because I get this: Cxmc0JQ.png

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Grumpy Cat
14 hours ago, zerosaber75 said:

Does anyone have fix or know which model is missing/broken for the doors in the hotel interior because I get this: 

Do this, in skygfx.ini

4HOv8uo0S.png

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zerosaber75

I have tried that just now and it didn't fix the missing hotel doors in the Xbox VC map. My settings with that change:

 

MPSaSNC.png

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The Hero

dude! he told you to set it to 1 and you show a screenshot with being set to 0.

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muh linucs
On 11/13/2015 at 12:29 PM, The Hero said:

For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024.

@The Hero Can you please update the description with the file(s) you have to edit? I don't even know if I have to modify the SkyGfx config files or the mod's... 😟

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gts.
Just now, muh linucs said:

@The Hero Can you please update the description with the file(s) you have to edit? I don't even know if I have to modify the SkyGfx config files or the mod's... 😟

That's too old that isn't needed anymore. Open limit adjuster includes it already configured.

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muh linucs
2 minutes ago, gts. said:

That's too old that isn't needed anymore. Open limit adjuster includes it already configured.

I've installed the mod, thank you for the information.

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muh linucs
Posted (edited)

I'm getting "unhandled exception" error after installing this mod and Open Limit Adjuster. Crashes when loading a save.

Unhandled exception: c0000005
At address: 005abd80

Is the mod loader recommend now or is there another way to immediately load the mod data, if necessary?

 

EDIT: I see now that starting a new game is recommended. I wonder if this is mandatory though? I'll restore from a backup.

Edited by muh linucs

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Grumpy Cat

whats the problem?

rgwKvSWEM.jpg

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zerosaber75

Does anyone know how to changing some of the shadows in the interior areas of the Xbox Vice City map? The room where Sonny and his crew has almost no shading where I think in the mobile version it was corrected.

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