The Hero 6,668 Posted November 13, 2015 (edited) Hey guys, here's the PS2 III map working in the PC version, have fun: http://aap.papnet.eu/gta_/ps2_map_iii.7z EDIT: and VC as well: http://aap.papnet.eu/gta_/ps2_map_vc.7z EDIT: I converted the III Xbox map now http://aap.papnet.eu/gta_/xbox_map_iii.7z EDIT: and VC: http://aap.papnet.eu/gta/neo_map_vc.7z For the Xbox map you need to use the xbox world pipeline in skygfx. For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024. Screenshots - first one with lightmaps, second without: Edited August 16, 2016 by The Hero Share this post Link to post Share on other sites
Silent 14,670 Posted November 13, 2015 Soon - GTA III PC by aap Share this post Link to post Share on other sites
The_GTA 535 Posted November 13, 2015 Amazing work, aap! Together with SkyGFX, we finally have a true PS2 experience for us PC gamers. This is what I always wanted. Let's celebrate! Share this post Link to post Share on other sites
Jinx. 7,067 Posted November 13, 2015 What is different from the PC map, except some Portland props missing on PS2 version? Share this post Link to post Share on other sites
George Costanza 10,899 Posted November 13, 2015 Some textures are different (not many) and they are in higher resolution on PC Share this post Link to post Share on other sites
The Hero 6,668 Posted November 13, 2015 (edited) I did this mainly to remove the annoying cardboard boxes in that alley. Just a thing that I wanted done. Edited November 13, 2015 by The Hero Share this post Link to post Share on other sites
Blackbird88 1,481 Posted November 13, 2015 Only map related bug PC has is the gas station stuff. Otherwise it's mostly same map with more props as mentioned. Share this post Link to post Share on other sites
George Costanza 10,899 Posted November 13, 2015 ya know props.ipl would be basically enough? Share this post Link to post Share on other sites
The Hero 6,668 Posted November 13, 2015 Look, I don't care, I just did the conversion. Share this post Link to post Share on other sites
George Costanza 10,899 Posted November 13, 2015 k, just letting you know. Share this post Link to post Share on other sites
The Hero 6,668 Posted November 13, 2015 It's just easier to convert everything (actually you don't even need any conversion, you can just take the files as they are) than to find the differences. Share this post Link to post Share on other sites
El Dorado 3,118 Posted November 13, 2015 ps2 map layout + xbox models and textures (at least the ones with higher polys/resolution) actually I never took a closer look at III map, there are many objects like lampposts floating in the air? SA has a hundred of these things. Share this post Link to post Share on other sites
Inadequate 3,271 Posted November 13, 2015 Amazing work, aap! Together with SkyGFX, we finally have a true PS2 experience for us PC gamers. This is what I always wanted. LOL, me too. Share this post Link to post Share on other sites
-DP- 94 Posted November 14, 2015 Noice, any chance of getting the XBOX map ported to PC? Share this post Link to post Share on other sites
Claude_Lib 3,563 Posted November 14, 2015 By the way, can anyone confirm if it's true that GTA III on Xbox has dynamic shadows like I heard somewhere? Share this post Link to post Share on other sites
Inadequate 3,271 Posted November 14, 2015 Noice, any chance of getting the XBOX map ported to PC? It's working on it. By the way, can anyone confirm if it's true that GTA III on Xbox has dynamic shadows like I heard somewhere? Share this post Link to post Share on other sites
Gravarty 867 Posted November 14, 2015 (edited) Nice work! Are you going to convert the PS2 cars as well? A lot of PC cars have missing textures. Edited November 14, 2015 by GTAGAME ☑ Share this post Link to post Share on other sites
George Costanza 10,899 Posted November 14, 2015 Nice work! Are you going to convert the PS2 cars as well? A lot of PC cars have missing textures. Whaat? Only mafian sentinel IIRC and that may be feature Share this post Link to post Share on other sites
Inadequate 3,271 Posted November 14, 2015 (edited) Nice work! Are you going to convert the PS2 cars as well? A lot of PC cars have missing textures. Whaat? Only mafian sentinel IIRC and that may be feature I was going to say the same thing. And nope, it's the Sentinel, Mafia Sentinel is correct. EDIT: Aaaaaaaaaand the train is different. Edited November 14, 2015 by Inadequate Share this post Link to post Share on other sites
The Hero 6,668 Posted November 14, 2015 I've been working on the Xbox map and it's basically working. I reversed the pixel shader and implemented it in the world pipeline. Only some objects look wrong. They're too dark which seems to be a problem with the vertex colors. It's really strange and I hope I can find the cause of it soon. Share this post Link to post Share on other sites
Gravarty 867 Posted November 15, 2015 (edited) I was going to say the same thing. And nope, it's the Sentinel, Mafia Sentinel is correct. EDIT: Aaaaaaaaaand the train is different. Well okay, if everything else is the same, i can simply use aap's RW file converter to get them on PC EDIT: Nice! Edited November 15, 2015 by GTAGAME ☑ Share this post Link to post Share on other sites
The Hero 6,668 Posted November 15, 2015 Xbox map is done. See top post. Share this post Link to post Share on other sites
George Costanza 10,899 Posted November 15, 2015 (edited) Awesome! Edited November 15, 2015 by Tomasak Share this post Link to post Share on other sites
The Hero 6,668 Posted November 15, 2015 Forgot to mention you need to add the line CDIMAGE MODELS\XBOX_MAP.IMG to the gta3.dat in the README. Fixed that now. Share this post Link to post Share on other sites
George Costanza 10,899 Posted November 15, 2015 (edited) I have problem. Game crashes when trying new game. Loading game is fine. Don't you know what can cause that? Edited November 15, 2015 by Tomasak Share this post Link to post Share on other sites
Blackbird88 1,481 Posted November 15, 2015 Forgot to mention you need to add the line CDIMAGE MODELS\XBOX_MAP.IMG to the gta3.dat in the README. Fixed that now. Haha and here I thought it's done automatically somehow. Share this post Link to post Share on other sites
The Hero 6,668 Posted November 15, 2015 Hm, I think Ash had the same problem. I'm using the freeroam scm, there it worked. Share this post Link to post Share on other sites
Blackbird88 1,481 Posted November 15, 2015 (edited) gta3.dat? Not default.dat? It still crashes for me right when the game loads up fully and the bar disappears. Edited November 15, 2015 by Blackbird88 Share this post Link to post Share on other sites
The Hero 6,668 Posted November 15, 2015 I don't think it really matters where you put the line. Does it always crash or just when you start a new game? In any case, give me the address where it crashed (1.0 exe please). Share this post Link to post Share on other sites
George Costanza 10,899 Posted November 15, 2015 gta3.dat? Not default.dat? It still crashes for me right when the game loads up fully and the bar disappears. It's really gta3.dat like this # # Load IDEs first, then the models and after that the IPLs # CDIMAGE MODELS\XBOX_MAP.IMG CDIMAGE MODELS\VEHICLES_XBOX.IMG # everything is loaded on a per directory basis and in alphabetical order But as said game crashes when trying new game. And also seems like game freezes when trying mission Share this post Link to post Share on other sites