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The Hero

PS2 and Xbox map for PC

Recommended Posts

The Hero

Hey guys,

here's the PS2 III map working in the PC version, have fun:

http://aap.papnet.eu/gta_/ps2_map_iii.7z

EDIT: and VC as well:

http://aap.papnet.eu/gta_/ps2_map_vc.7z

 

EDIT:

I converted the III Xbox map now

http://aap.papnet.eu/gta_/xbox_map_iii.7z

EDIT: and VC:

http://aap.papnet.eu/gta/neo_map_vc.7z

 

For the Xbox map you need to use the xbox world pipeline in skygfx.

For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024.

 

Screenshots - first one with lightmaps, second without:

 

 

iii_xbox_1_lm.png

iii_xbox_1.png

iii_xbox_2_lm.png

iii_xbox_2.png

iii_xbox_3_lm.png

iii_xbox_3.png

 

 

Edited by The Hero

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Silent

Soon - GTA III PC by aap

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The_GTA

Amazing work, aap! Together with SkyGFX, we finally have a true PS2 experience for us PC gamers. This is what I always wanted.

 

Let's celebrate! monkey_80_anim_gif.gif

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Jinx.

What is different from the PC map, except some Portland props missing on PS2 version?

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George Costanza

Some textures are different (not many) and they are in higher resolution on PC

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The Hero

I did this mainly to remove the annoying cardboard boxes in that alley. Just a thing that I wanted done.

Edited by The Hero

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Blackbird88

Only map related bug PC has is the gas station stuff. Otherwise it's mostly same map with more props as mentioned.

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George Costanza

ya know props.ipl would be basically enough?

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The Hero

Look, I don't care, I just did the conversion.

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George Costanza

k, just letting you know.

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The Hero

It's just easier to convert everything (actually you don't even need any conversion, you can just take the files as they are) than to find the differences.

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El Dorado

ps2 map layout + xbox models and textures (at least the ones with higher polys/resolution)

 

actually I never took a closer look at III map, there are many objects like lampposts floating in the air? SA has a hundred of these things.

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Inadequate

Amazing work, aap! Together with SkyGFX, we finally have a true PS2 experience for us PC gamers. This is what I always wanted.

LOL, me too. :D

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-DP-

Noice, any chance of getting the XBOX map ported to PC?

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Claude_Lib

By the way, can anyone confirm if it's true that GTA III on Xbox has dynamic shadows like I heard somewhere?

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Inadequate

Noice, any chance of getting the XBOX map ported to PC?

It's working on it.

 

 

By the way, can anyone confirm if it's true that GTA III on Xbox has dynamic shadows like I heard somewhere?

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Gravarty

Nice work! :D Are you going to convert the PS2 cars as well? A lot of PC cars have missing textures.

Edited by GTAGAME ☑

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George Costanza

Nice work! :D Are you going to convert the PS2 cars as well? A lot of PC cars have missing textures.

Whaat? Only mafian sentinel IIRC and that may be feature

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Inadequate

 

Nice work! :D Are you going to convert the PS2 cars as well? A lot of PC cars have missing textures.

Whaat? Only mafian sentinel IIRC and that may be feature

I was going to say the same thing. And nope, it's the Sentinel, Mafia Sentinel is correct.

 

EDIT:

Aaaaaaaaaand the train is different.

Edited by Inadequate

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The Hero

I've been working on the Xbox map and it's basically working. I reversed the pixel shader and implemented it in the world pipeline. Only some objects look wrong. They're too dark which seems to be a problem with the vertex colors. It's really strange and I hope I can find the cause of it soon.

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Gravarty

 

I was going to say the same thing. And nope, it's the Sentinel, Mafia Sentinel is correct.

 

EDIT:

Aaaaaaaaaand the train is different.

 

 

Well okay, if everything else is the same, i can simply use aap's RW file converter to get them on PC :D

 

EDIT: Nice!

 

gta315-11-201515-32-23-47.jpg

Edited by GTAGAME ☑

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The Hero

Xbox map is done. See top post.

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George Costanza

Awesome!

 

lqdzroE.jpg

 

Edited by Tomasak

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The Hero

Forgot to mention you need to add the line

CDIMAGE MODELS\XBOX_MAP.IMG

to the gta3.dat in the README. Fixed that now.

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George Costanza

I have problem. Game crashes when trying new game. Loading game is fine. Don't you know what can cause that?

Edited by Tomasak

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Blackbird88

Forgot to mention you need to add the line

CDIMAGE MODELS\XBOX_MAP.IMG

to the gta3.dat in the README. Fixed that now.

Haha and here I thought it's done automatically somehow. :D

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The Hero

Hm, I think Ash had the same problem. I'm using the freeroam scm, there it worked.

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Blackbird88

gta3.dat? Not default.dat? It still crashes for me right when the game loads up fully and the bar disappears.

Edited by Blackbird88

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The Hero

I don't think it really matters where you put the line. Does it always crash or just when you start a new game? In any case, give me the address where it crashed (1.0 exe please).

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George Costanza

gta3.dat? Not default.dat? It still crashes for me right when the game loads up fully and the bar disappears.

It's really gta3.dat like this

 

#

# Load IDEs first, then the models and after that the IPLs

#

CDIMAGE MODELS\XBOX_MAP.IMG

CDIMAGE MODELS\VEHICLES_XBOX.IMG

# everything is loaded on a per directory basis and in alphabetical order

 

But as said game crashes when trying new game. And also seems like game freezes when trying mission

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