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Zello

Will we get a GTA with a Mob focus again?

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Zello

It's overdone like Liberty City so no

Explain please

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DirtCheap

 

It's overdone like Liberty City so no

Explain please

 

The reason it's overdone is because hardly any GTA mob is unique and I got sick of it by GTA V. Let me give you a few examples:

 

-GTA 3: The mob appeared more as a street gang rather than an organised crime syndicate (I'll let this one off the hook as it was the first 3D GTA.)

 

-GTA VC: Despite the story having a "mob focus", the mob only appeared at the very start and at the very end.

 

-GTA SA: The mob wasn't fleshed out as well; they could have had the mob actually try to do what Sal threatened to do to you

 

-GTA LCS: The game seemed at first to me to have a "mafioso" protagonist, a mob focused story and a mafia theme. Shame the protagonist is a flat lapdog, the story is weaker than OG Loc and the "mafia theme" is practically non-existent.

 

-GTA IV: The mob actually seemed quite well at the start but ended up making no sense at times. You'll see what I mean If you keep reading this > http://gtaforums.com/topic/892476-what-was-so-bad-about-ray-boccino/

 

- GTA V: The mob doesn't play a part in the story but do physically appear in the game. However, like every other GTA V gang, they are bland.

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Ertan Soner

 

 

It's overdone like Liberty City so no

Explain please

 

The reason it's overdone is because hardly any GTA mob is unique and I got sick of it by GTA V. Let me give you a few examples:

 

-GTA 3: The mob appeared more as a street gang rather than an organised crime syndicate (I'll let this one off the hook as it was the first 3D GTA.)

 

-GTA VC: Despite the story having a "mob focus", the mob only appeared at the very start and at the very end.

 

-GTA SA: The mob wasn't fleshed out as well; they could have had the mob actually try to do what Sal threatened to do to you

 

-GTA LCS: The game seemed at first to me to have a "mafioso" protagonist, a mob focused story and a mafia theme. Shame the protagonist is a flat lapdog, the story is weaker than OG Loc and the "mafia theme" is practically non-existent.

 

-GTA IV: The mob actually seemed quite well at the start but ended up making no sense at times. You'll see what I mean If you keep reading this > http://gtaforums.com/topic/892476-what-was-so-bad-about-ray-boccino/

 

- GTA V: The mob doesn't play a part in the story but do physically appear in the game. However, like every other GTA V gang, they are bland.

 

Do you prefer working for FIB like a dog?Like in gta 5.

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DirtCheap

What has that got to do with a mob focus or anything I said above?

And no, that was one of the worst things in GTA V.

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Journey_95

Not sure but I definitely want the next GTA to focus on real criminal organizations. The corrupt government angle just got old with GTA V, way too many missions revolve around you being the bitch of the FIB (a few would have been fine, since thats pretty typical of GTA).

 

They wasted the interesting cartel angle for it.

Edited by Journey_95

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Zello

 

 

It's overdone like Liberty City so no

Explain please

 

The reason it's overdone is because hardly any GTA mob is unique and I got sick of it by GTA V. Let me give you a few examples:

 

-GTA 3: The mob appeared more as a street gang rather than an organised crime syndicate (I'll let this one off the hook as it was the first 3D GTA.)

 

-GTA VC: Despite the story having a "mob focus", the mob only appeared at the very start and at the very end.

 

-GTA SA: The mob wasn't fleshed out as well; they could have had the mob actually try to do what Sal threatened to do to you

 

-GTA LCS: The game seemed at first to me to have a "mafioso" protagonist, a mob focused story and a mafia theme. Shame the protagonist is a flat lapdog, the story is weaker than OG Loc and the "mafia theme" is practically non-existent.

 

-GTA IV: The mob actually seemed quite well at the start but ended up making no sense at times. You'll see what I mean If you keep reading this > http://gtaforums.com/topic/892476-what-was-so-bad-about-ray-boccino/

 

- GTA V: The mob doesn't play a part in the story but do physically appear in the game. However, like every other GTA V gang, they are bland.

How are they overdone then? Sure they have appeared a lot but the only time they've been a main focus was VC, LCS, and IV.

 

VC Tommy was a part of the mob but he didn't really feel like a mobster he was doing his own thing.

 

In III they were only in the beginning and after Salvatore dies that's about it.

 

In SA they only appeared in the Venturas part of the story. CJ only did work for them so he could rob them and destabilize Caligula's in order to help the four dragons casino. CJ just like Claude and Niko wasn't a member of the mob.

 

 

LCS was the only game where you were a mobster but as you move on in the game Toni feels more like an errand boy.

 

In IV they were only in 15 missions and just like Claude Niko was a hired gun not a mobster.

 

If you're talking about them being unique they are.

 

In III Salvatore was the old mob boss trying to hold on to whatever power he had left.

 

In VC the Forelli's see an opportunity to make money in Vice City and send Tommy down to run things for them. Tommy then wipes them all out and moves their entire operation to Vice so he no longer has to answer to them.

 

In SA all of the families decide to be partners invest in a casino together and make Ken Rosenberg run it. It all goes to hell when Salvatore gets greedy and wants to take it over.

 

 

In LCS Toni was related to Salvatore. What it's like to be in the Mob when you're actually family.

 

In IV the Pegorino's were a family based out of Aldnery not Liberty City and that made things different for them they weren't a part of the commission so they didn't have as much power as the other families and that's why they ended up treating Jimmy Pegorino like a joke and not respecting him on his turf thats why the war with the Pavanos happened.

Edited by Zello

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DirtCheap

I can now see the uniqueness in the mobs in those GTAs but I want to discuss the GTAs which you claim have a mob focus.

 

VC- The mob practically only appeared at the start and at the end. When I first played the game, I thought that Tommy went to VC to make money and his old boss gets pissed that hes not getting any of it and attempts to kill him. Also, its not really a mob focused game in my opinion when the mob appears for 5% of the game

 

LCS- Technically, it is a mob focused game but the mob focus is so dreadfully done that I have no intention to ever play that sh*t game again.

 

IV- The mob focus is pretty good but I never really cared for the mob. I never felt they were a threat and thought the Russian mob felt way more menacing. Sure, you may say that they were trying to show that the Italians are getting weaker but it felt like they were a small group of people trying to do something illegal, not a huge syndicate that has lots of money and power.

 

 

Anyway, I decided to change my opinion on not wanting a mob focused GTA after alot of thinking and say that I would like one but it has to be really well done. I want the future crime family to be a remembered gang/syndicate like GSF and TLMC and feel like they are an actual threat rather than them being all talk (looking at you Sal).

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Algonquin Assassin

IV- The mob focus is pretty good but I never really cared for the mob. I never felt they were a threat and thought the Russian mob felt way more menacing. Sure, you may say that they were trying to show that the Italians are getting weaker but it felt like they were a small group of people trying to do something illegal, not a huge syndicate that has lots of money and power.

 

 

 

That was the point though. GTA IV depicted the mafia very well as on the decline and not as powerful as they were during their golden years with the rise of the Russian mob.

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TheOneLibertonian

As much as I love the Italian mob being a vocal element within the series, I just feel that being an outsider/third-party is a much more interesting than a game dedicated about mob life. GTA is about exploring crime in many different aspects, not just the mob.

 

On the contrary, after GTA V's surprisingly lack of mob interaction, I felt that a more prominent mob presence is needed. A Chicago-based GTA with mob involvement would be an interesting premise for sure.

Edited by TheOneLibertonian

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Algonquin Assassin

As much as I love the Italian mob being a vocal element within the series, I just feel that being an outsider/third-party is a much more interesting than a game dedicated about mob life. GTA is about exploring crime in many different aspects, not just the mob.

 

On the contrary, after GTA V's surprisingly lack of mob interaction, I felt that a more prominent mob presence is needed. A Chicago-based GTA with mob involvement would be an interesting premise for sure.

 

I didn't think it was that surprising. The mafia is even less relevant to modern LA than it is to NYC. I agree that GTA is about exploring different criminal organisations than just one, but I don't feel like there's ever been a GTA game that just focuses on the mafia solely. Even LCS which is probably the most mafia feeling GTA still puts us in a relatively lowly position. For a GTA to be truly mafia focused it would have to show the protagonist rising up through the ranks where he eventually ends up in a high position of power in a mafia family IMO, but no GTA has done that yet anyway.

 

Each time the mafia has been shown it's only to authenticate the time period/setting. If R* just threw them into every GTA without much thought in GTA V they would've been shown to be as powerful as they were during the 1930s/1940s which would've been really stupid..

Edited by Algonquin Assassin

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TheOneLibertonian

I know that LA isn't really a populated place for the mob, but we have basically almost no interaction or even mention of the mob, which is why it is somewhat surprising to an extent. GTA V in general barely had any involvement with different criminal organisations situated in LS and Blaine County.

 

Slightly off topic, I think that drug trafficking and smuggling with the different cartel organisations is a much more interesting prospect than the mob, especially in modern times. The mob ain't simply as powerful as they used to back then, while drugs are as rampant as ever.

Edited by TheOneLibertonian

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Algonquin Assassin

I know that LA isn't really a populated place for the mob, but we have basically almost no interaction or even mention of the mob, which is why it is somewhat surprising to an extent. GTA V in general barely had any involvement with different criminal organisations situated in LS and Blaine County.

 

 

There is a slight mention during the random event where we save Antonia Bottino from being killed. She's the daughter of Sonny Bottino from GTA IV, but that's the only one that comes to mind though.

Edited by Algonquin Assassin

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AdmiralAmmunation

It was done to death in the 3D Universe, but with the right elements it could work again.

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Crossbones

I really won't mind if we got a Mob focused GTA again. Although Toni is one of my favorite protagonist and LCS is one of my favorite game, Toni felt like a personal assassin and errand boy for Salvatore. The other protagonist were merely associates. The game could be like we start from the bottom of ladder working as a associate for a made man, eventually rising through the ranks, becoming a made man and eventually Capo, controlling a crew of Soldiers and Associates, running our own operations, rackets. Although the story is no different, but there is lot in Cosa Nostra to be explored. Though the Mafia is dying faction now, they can go back in past maybe 80s or 90s. Characters inspired from Roy DeMeo, Kuklinski would be awesome. Anyways, I just want the next GTAs to be focused on organised crime and criminal organisations.

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Am Shaegar

Like DirtCheap rightly mentioned - its overdone, and there are other games outside GTA with mob focus as well.

 

Its time Rockstar decides to put a full stop to the mafia/mob related stories/experiences and starts working hard on something new, something that isn't fully explored, or something that isn't attempted by any developer so far.

 

I am not an expert on past criminal history of america, but I am sure there are still less explored aspects of crimes and the criminals that Rockstar can dive in deeper and understand to make a compelling drama for the future GTA's

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SonnyNapoli
Posted (edited)

As much as I love LCS, I can't say R* given us full picture of what Cosa Nostra is all about. It's all about making money, being a good earner, passing up the ladder.

To move up in the foodchain you need to have enough balls and brains to start your own rackets, apart from just being a dumb muscle, running errands.

 

So, if it's done right we might get exciting mob focused storyline, look on LCN theme from the other side. Here we need new gameplaying features.

For example, at the beggining of the story we start as a regular associate of ... Crime Family, with a couple of other wannabe wiseguys. First part of missions will introduce us to some important characters, aswell as gameplaying features and some of them can become sidemissions. On that stage we have only one or two options on how we make money: storyline missions (they don't pay a lot), truck highjacking and smalltime retail narcotics operations. We have backup of only two our friends/associates.

 

As the storyline progress and our pockets getting bigger we getting under a wing of some made man or even capo. We are getting new features unlocked. Now we can start a loan-sharking operation, aswell as running protection racket in few blocks area for our superior. With new features we have new obligation, send minimum $n to our superior each week. Our income depends on how succesful we run the racket and it's our decision, how much we gonna send up the ladder, but it's all gonna affect our career development and bonuses. For example, if you are a good earner, but you mess up somehow (start a local gang war, attract unnecessary police attention or invade on other made man's turf) - your superior gonna support you and you won't have to suffer the consequences.

 

When we will get our operations rolling and keep moving through the storyline - it's a place for some breakdown moment. Some guy, you've been working with closely, good friend/associate becomes a drug addict or messes up somehow. You are signed up for the job, you have to deal with him, guy's gotta go. Our protagonist made his bones and about to get made, but it also affects him in some way, making him more cold, ect.

 

After getting a button we are introduced to the other members of the crime family, including it's administration. We are assigned to certain capo and have to report directly to him. We get a small neighbourhood under our control and a crew of like 4 or 5 associates. Now we can assign associates to start up/take over and run certain rackets that are unlocked for us in the neighborhood we control. Now before starting a racket we need to contact our capo and get his blessing on the new venture. But if we have too much gambling joints in the neighbourhood for example, capo will tell us that we need to start something else.

New missions unlocked for new characters. Here comes a long way of earning money and influence. Cooperating with other soldiers and doing them a favors, doing hits and errands for higher ranks, taking over territory from other gangs.

 

After a certain moment we progress to start a powerplay to take place of capo and if we don't have enough influence at that point - the string of missions will follow. Taking over more territory, doing all kinds of favors to members of crew you're in and family to win them over to your side, recruiting associates, improving your gang's arsenal and sabotaging activities of your capo. After that is done - powerplay will take place and will be done in 2 or 3 missions. Depending on the job you've done, you'll get a choice: A - your capo gets shelved (demoted and semi-retired), B - your capo understands he's got f*cked over, leads a breakaway faction and boss orders him to get whacked. And guess what - the choice you've made here will definitely affect the storyline in future.

 

Becoming a capo unlocks for you a lot of new features, aswell as obligations. Now you control a crew of 3-4 made men and 15-20 associates. New rackets unlocked aswell as new territory to take over. You can assign minimal week tax for your soldiers. If you put it too high - it might turn bad for ya', if you put it to 0 - your popularity within the crew will rise effectively, but now your income will depend only on your personal activities, still some of the soldiers might send something your way, as a sign of respect. And now you have to send certain amout of money to underboss. Sometimes you will recieve a call from your soldiers, asking for permission on certain actions, like hostile takeover or setting up a new racket. Now it's your turn to make decisions, but be careful about that. Everything will have it's consequences. Sometimes internal disputes might start within your crew and you will have to organize sitdowns and try to settle it fairly.

Despite activities of your crew, the major territory expansions an important decisions still depend only on you. You can put a street tax on a small gang operating in your neighbourhood. Their cooperation and income will depend on the respect level you have. You can try to expand to bigger gang's turf, trying to take more neighbourhoods under your influence. You'll have a choice - you can negotiate with the gang and just get a cut from their operations in the neighbourhood, getting new allies on your side as well as partial control over the area and good reputation and negotiation points. Or you can wipe out the gang and take all for yourself, getting fear and respect points and a reputation as a blood-thirsty greedy maniac. Sometimes there won't be no choice, always depend on the situation. But remember too much blood is bad for business.

 

to be continued...

Edited by SonnyNapoli

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SonnyNapoli

...

As the time and the story moves forward we get more and more features and activities unlocked, new territory to explore, new rackets to take over. At some point of the story we are able to expand our crew, choosing our most trusted associates and recommend them to administration to become a made men. Leading a big crew, we have a new goal now - becoming biggest earner in the family and gaining some kind of political influence in it, but you also have to maintain good relationships with other members, especially capos and try not to step on anybodys toes. Same goes to other families and organizations that might become a useful allies in future.

After certain period of time we have some almighty f*ckup, turf war, federal indictments, whatever, we get a promotion to consigliere. At the same time gambling gets legalized in cernatin area, giving us new activities and new key in the storyline. Powerplays, turf wars, you know the type. Taking the role of consigliere we get alot of interesting things to do. First of, we choose a made guy who will replace us as captain of our old crew. We also can get shares in other's captains rackets, getting great profits and sending it directly to boss. Now we have to represent family at the meetings with other families and organizations, make decision about territory politics, aliances and lead turf wars in case it happens.. We also might get tasks from boss, requiring to settle disputes between members and capos. Every choice we make will affect storyline and/or our profits and status within the family and outside of it.

Going back to the storyline moments, we get a task of organizing a powerplay against boss of the family, which controls area where the gambling was legalized and setting our "satelite boss". This might take from 5 to 10 missions. We can choose between just whacking the guy or play it out as internal dispute and then get rid of all the conspirators and suspend any suspicions about our involment. This choice may affect our relationship with the other family, that used to be on good terms with the boss that got whacked. Anyways, we get bigger shares in casino business and abilities to expand it even more.

As the storyline moves to its end, some other almighty f*ckup might happen, boss ending up in jail, leaving us as the underboss/acting boss position with boss still trying to maintain control of the family from prison. Here we can finally develop our ending, by choices we make. Either you control the family as the boss wants, consulting him on the importand decisions on giving out hits on made men, replacing captains, starting wars and making alliances, or you can ignore some of the bosses advice or all of it and develop your own politics, depending on your skills and influence. Almost every important storyline decision, our reputation, number of our allies and enemies in family/outside of it will affect the ending.

You can end up in the can doing time, on the witness stand testifying against your old buddies. You can end up six feet under after loosing influence and prestige of your family to other organizations or for being greedy f*ck. And if you play it out right - you might end up running smooth succesful and profitable organized crime family with you in full or partial control of it.

 

That's how I see perfect mob-focused GTA game, set in 70's and 80's in New York Metro Area, South New Jersey and Philadelphia.

 

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ThatBenGuy
Posted (edited)

I really hope so. GTA IV, TLAD, TBOGT, VC, and III were really the crap. I’m kinda getting sick of all this street thug crap nowadays. -_-

Edited by ThatBenGuy

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