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KY Jello

Will we get a GTA with a Mob focus again?

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KY Jello

A game about Jimmy Pegorino's rise to power in 1970's Alderney and Liberty City would be cool

Looking back at this it really wouldn't work IMO because Jimmy Pegorino was very young in the 70's he was born in 1957. I could see it working in the 80's though.

 

If they were to do something with The Pegorino's use Jimmy's father or a guy that worked for his father in the 1970's.

Edited by Zello

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the consigliere

I want them to give us a cartel storyline, it would be fresh and interesting.

This would be good, it could be set somewhere with a desert area where you dispose of bodies and conduct large drug deals

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Adrenalist

It would be fantastic. Especially given the intrigue and fascination the Housers have had for the genre in the past.

 

The mafia is very much alive, especially in Italia, there's a recent movie "Camorra" that makes it quite apparent.

 

I like the idea that some of you have voiced. That playing a cop would be good. For one, it would be good to humanize them a bit, something R* has shied from since they started. It would further mature the title. For two, it could really set the stage for an emotional roller coaster. Great examples I can think of to derive ideas would be some of Damiano Damiani's masterpieces like "Io paura" or the first season of "La piovra". They are gripping tales set in the mafiosi and police vein that put a humanizing spin on a power struggle going out of control. They are by far the best pieces I can think of on the subject.

 

If another protagonist is someone who works in the mob from the bottom into comeuppance, that would work really well. Especially if the comeuppance is strategically varied, well thought out, and believable.

 

An evil dame who gets in between the other two protags, as a third protagonist (nod to Asuka Kasen meets Trevor type) would be perfect. She could be sweet and sexy, and by the slightest trigger go absolutely apesh*t. Having choices on what to do with/to the other protags could make for some fun entertainment. At times, heartless, manipulative, and the ability to be totally destructive, yet enough good in her to make the player still believe in her, would be a perfect balance.

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Fluxion Cavalier

Having a mobster protagonist in GTA has been done to death. And as for a game being focused on the Mafia, III, VC, LCS, and IV have already done this, as you've already said. I doubt it if we'll get another game centered around the Mafia, but you never know.

Edited by Fluxion Cavalier

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BrownBear

I dunno, it's been done so many times, why not something fresh?

My main choices would be something based on Cartels and the drug trade in Vice City or the Chiraq/Midwest street gang scene.

Edited by BrownBear

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Journey_95

Hopefully its LV and then they can have some Mob focus again. Anything but focusing on corrupt government bullsh*t like V did, the FIB vs IAA stuff took up way too much time. Same for Merryweather (which felt even more out of place and more like taken from Max Payne 3).

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SonnyNapoli

Hell yeah. Cosa Nostra storyline would fit perfect, especially if it will be set in 70's or 80', in Liberty City or Aldreny State. They coud also add historical context, like rivalies between New York families and Philly Mob over the Atlantic City Casinos. As we know, Aldreny State heavily based on Northern Jersey. Seeing full state of Aldreny with fictional version of Atlantic City would be real freakin' awesome.

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Official General

If it's set in modern-day times, then I'd rather not see a Mafia focus as it would not make much sense from a realism point of view. The Mafia in America are still alive but these days they are very much a spent force, with greatly reduced power, significance, and influence. I'd like them to still feature in the game, but not as the focus.

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anthony

Something centered around the cartel would be neat, I mean, only if they make a serious and true approach imo.

 

Otherwise, the mob in the 20's/30's. Las Vegas in the 70's sounds good too.

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SabreGT

I would rather see a focus on a Latin-American cartel. Lol guy above me read my mind :^:

Edited by SabreGT7

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Gtaman_92

I hope not. The mafia theme is hella played out.

Edited by Gtaman_92

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dyspoid

Cartels are a great idea. Given their increasing notoriety in pop culture, I would not be surprised if Rockstar went down this route.

 

I can already see the backstory - an immigrant who ventured to the USA as a child and became involved with Cartels, or a young man who came to escape.

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Official General

Cartels are a great idea. Given their increasing notoriety in pop culture, I would not be surprised if Rockstar went down this route.

 

I can already see the backstory - an immigrant who ventured to the USA as a child and became involved with Cartels, or a young man who came to escape.

 

Sadly that idea seems much less likely now seeing as Rockstar chose not to significantly include them in GTA V, which had the perfect setting for it, well that's if we are talking about Mexican drug cartels specifically. All we got was a very small showing with Madrazo and even that was such a weak and laughable attempt at portraying a Mexican drug cartel villain.

 

If the next GTA is set in Vice City, then you may have a chance at seeing some kind of Latin American drug cartel theme going on.

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KY Jello

The Mafia translates well to a GTA game you start off as a small time associate and work your way up and there's a feel of progression or reward factor that has been missing lately. Starting off as an errand boy that many people have complained about makes sense in a Mafia focused GTA you're doing it for other higher ranking members of the Mob family you are trying to enter in the hopes that eventually you become a made man.

 

Then you finally become Made and the game changes you're now officially a member of the mob, making more money, and running a few rackets. Associates look up to you and now come to you for jobs.

 

 

 

Which brings me to my next point. Something that has been missing for a while has been side missions focusing on crime. With the Mafia involved a lot in Racketeering that opens up a bunch of side missions Protection, gambling, extortion, prostitution, construction, Garbage, bus routes...

 

Eventually you become a Capo. You are now management run a crew of Made men, more rackets are available, and you meet with the boss and the other capos of the family to discuss the direction of the family and where it's headed. Depending on your influence and decisions you make maybe you could be considered acting boss like Tony Soprano in Season 1 of the Sopranos where even though he was just a Capo he had the most influence in the Family. This should be the highest point IMO because anything higher it would be pretty unrealistic to play as a Mob boss.

 

The potential for a good story is there. The Mafia has a lot of rules when broken could get you in a lot of trouble. Maybe our protagonist is a younger man who is reckless and eventually pays the consequences for his actions or as a Capo you and your crew make a power play against the current leadership of the family. Your best friend becomes a federal informant during the game and you must take him out.

Edited by Zello

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Miamivicecity

 

 

Games like Mafia 1, Godfather, etc are what I'd call "Mafia focused" games!

 

 

Really? I never would've guessed when they have MAFIA and GODFATHER in their titles, but thanks for the enlightenment.

Edited by Algonquin Assassin

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Miamivicecity

I'm talking from the story standpoint, not the title. In Mafia 1, the story does revolve around becoming a made man. If we are going to link up titles with the story then I suppose Mafia III is also about becoming a made man, right?

 

In Mafia III, you are actually working to take control from the made man who killed your family. Here, the Italian mob just used as a backdrop to tell a revenge story, just like GTA IV. This is why every game that has Mafia families, or the mob in it, doesn't automatically mean it's a mafia focused game.

 

You think I don't know that?

 

I also think it went over your head that Zello was proposing an idea for a more mafia focused GTA. He wasn't even talking about GTA IV.

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Sauce béarnaise

I wouldn't mind the theme, in fact any GTA in a past time setting like the 70's, 30-40's would get me hooked probably. Getting quite tired of the new crap with the phones, social media ect. I see that enough each passing day. What I always liked about previous GTA's it that they could take you places in their own way. SA was very good in that 90's gangbanger setting as were VC, GTA III and some of the stories. The plastic city that is Los Santos in V never filled the hole even though I played that game to death.

 

What makes me doubtful, however is the fact that R* seems clearly to be sticking to the modern area theme due to the big success V and Online were. Hopefully I am wrong.

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Miamivicecity

All Zello suggested was we start off running some errands and working our way through the ranks. He didnt say anything to keep doing the same errands over and over again like it has to take to up whole game.

 

Truthfully I was more of a fan of how Mafia II handled pacing better because Vito didnt become a made man instantly.

Edited by Algonquin Assassin

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Miamivicecity

It looks like someone hasn't played Mafia 1.

 

 

Actually I did many years ago.

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Johnny Spaz

I'm actually sick of Italian mafia in videogames, I'd rather see the triads or Mexican gangs.

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Official General

I'm actually sick of Italian mafia in videogames, I'd rather see the triads or Mexican gangs.

 

Well V would have been the perfect GTA to put Mexican gangs at the forefront of their main theme, but it was completely messed up with horribly-written character of Madrazo the Mexican drug lord (who hardly featured in the story) and the near-zero involvement of Hispanic gangs in the main story.

 

With no SP DLC on the horizon for V, that ship has sailed a long time ago.

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KY Jello

 

Starting off as an errand boy that many people have complained about makes sense in a Mafia focused GTA you're doing it for other higher ranking members of the Mob family you are trying to enter in the hopes that eventually you become a made man.

Also, I don't agree that you need to do errands before climbing up in the ranks. A fresh, and a different approach can be considered as well. You can start working with the members of the Mob family without the need to do 50+ errand job missions.

You may have a point you don't necessarily have to start off as an associate. R* could write a story where you were already a made man but just came back from doing 10+ years in prison.

 

The reason an errand boy works is its a great way to introduce you to all of the characters in the Mob family you're a part of. Associates don't really get to do a lot of the serious work and have to do small time stuff before they become a made man.

Edited by Zello

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LongLiveJojo

I would like to see something like this happen, like in GTA III in which you worked for multiple mobs and even the Yakuza.

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DirtCheap

It's overdone like Liberty City so no

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Ertan Soner

It's overdone like Liberty City so no

Overdone?Mafia is what gta is about, so no.

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KY Jello

It's overdone like Liberty City so no

Explain please

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DirtCheap

 

It's overdone like Liberty City so no

Explain please

 

The reason it's overdone is because hardly any GTA mob is unique and I got sick of it by GTA V. Let me give you a few examples:

 

-GTA 3: The mob appeared more as a street gang rather than an organised crime syndicate (I'll let this one off the hook as it was the first 3D GTA.)

 

-GTA VC: Despite the story having a "mob focus", the mob only appeared at the very start and at the very end.

 

-GTA SA: The mob wasn't fleshed out as well; they could have had the mob actually try to do what Sal threatened to do to you

 

-GTA LCS: The game seemed at first to me to have a "mafioso" protagonist, a mob focused story and a mafia theme. Shame the protagonist is a flat lapdog, the story is weaker than OG Loc and the "mafia theme" is practically non-existent.

 

-GTA IV: The mob actually seemed quite well at the start but ended up making no sense at times. You'll see what I mean If you keep reading this > http://gtaforums.com/topic/892476-what-was-so-bad-about-ray-boccino/

 

- GTA V: The mob doesn't play a part in the story but do physically appear in the game. However, like every other GTA V gang, they are bland.

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Ertan Soner

 

 

It's overdone like Liberty City so no

Explain please

 

The reason it's overdone is because hardly any GTA mob is unique and I got sick of it by GTA V. Let me give you a few examples:

 

-GTA 3: The mob appeared more as a street gang rather than an organised crime syndicate (I'll let this one off the hook as it was the first 3D GTA.)

 

-GTA VC: Despite the story having a "mob focus", the mob only appeared at the very start and at the very end.

 

-GTA SA: The mob wasn't fleshed out as well; they could have had the mob actually try to do what Sal threatened to do to you

 

-GTA LCS: The game seemed at first to me to have a "mafioso" protagonist, a mob focused story and a mafia theme. Shame the protagonist is a flat lapdog, the story is weaker than OG Loc and the "mafia theme" is practically non-existent.

 

-GTA IV: The mob actually seemed quite well at the start but ended up making no sense at times. You'll see what I mean If you keep reading this > http://gtaforums.com/topic/892476-what-was-so-bad-about-ray-boccino/

 

- GTA V: The mob doesn't play a part in the story but do physically appear in the game. However, like every other GTA V gang, they are bland.

 

Do you prefer working for FIB like a dog?Like in gta 5.

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DirtCheap

What has that got to do with a mob focus or anything I said above?

And no, that was one of the worst things in GTA V.

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Journey_95

Not sure but I definitely want the next GTA to focus on real criminal organizations. The corrupt government angle just got old with GTA V, way too many missions revolve around you being the bitch of the FIB (a few would have been fine, since thats pretty typical of GTA).

 

They wasted the interesting cartel angle for it.

Edited by Journey_95

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