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GTA Vice City Chain Game Lounge


GTAKid667
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For the special Chain Game rounds where the package, vehicle and weapon locations are changed, are the locations of items defined in the save game file and not in the main script file? And is there a way I can edit my save games to feature my own item locations?

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For the special Chain Game rounds where the package, vehicle and weapon locations are changed, are the locations of items defined in the save game file and not in the main script file? And is there a way I can edit my save games to feature my own item locations?

Yes, the locations of the Hidden Packages, Parked Vehicles and Weapon Pickups are stored in the Save File when it is created, using the locations that are in the main.scm file. This is why the edited Save Files that we have used in Chain Game Rounds do not require any additional files for the player to download in order to participate.

 

The VC Savegame Editor on GTAGarage has the ability to edit already created Save Files and you should be able to use it to make any changes to the generated items mentioned. I believe @Arsen Vitiuk, who created the Round 10 Save File which is the only edited VC Chain Game Save to date, used this in order to create the Save File that was used in that round.

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Selected highlights from Round 21 of the GTA Vice City Chain Game! That's right - I'm still doing these. :D This one's not as long though since it was the first round in ages. This compilation features clips from 123robot, GTAKid667, and TubewayArmy. Enjoy! :)




TUBEWAYARMY:


1:28 - Arms Dealers and Cops team up

3:43 - No explosions allowed in the mansion!


123ROBOT:


0:00 - PCJ Playground Expert

0:44 - Magical Extinguisher Bike

6:04 - Brave cop takes down insane minigun spree killer

6:21 - End of Round


GTAKID667:


0:52 - Lack of Spatial Awareness

1:16 - An Everyday Turn with a Landstalker

1:49 - Naval Engagement Woes

4:02 - GTAKid's Amazing Stunt Jump Adventures

5:44 - Tommy vs Haitians

9:06 - Bonus


Also, here's some links to more highlights from GTAKid and TubewayArmy, if anyone's interested.



GTAKid's Highlights:

TubewayArmy's Highlights:

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4:02 - It was all meant to go so well. It had the music, the great camera angle, everything... :*(

And 5:05 was just plain trolling by the game. But at least I proved I'm clearly a pro at Keepy-Uppy Beach Ball, who's going to try and beat that in the next round? ;)

Edited by GTAKid667
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For the special Chain Game rounds where the package, vehicle and weapon locations are changed, are the locations of items defined in the save game file and not in the main script file? And is there a way I can edit my save games to feature my own item locations?

Yes, the locations of the Hidden Packages, Parked Vehicles and Weapon Pickups are stored in the Save File when it is created, using the locations that are in the main.scm file. This is why the edited Save Files that we have used in Chain Game Rounds do not require any additional files for the player to download in order to participate.

 

The VC Savegame Editor on GTAGarage has the ability to edit already created Save Files and you should be able to use it to make any changes to the generated items mentioned. I believe @Arsen Vitiuk, who created the Round 10 Save File which is the only edited VC Chain Game Save to date, used this in order to create the Save File that was used in that round.

 

Also, do they respawn?

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Also, do they respawn?

Yes. As zmudziak32 says, all that is being done is changing the locations of existing pickups and parked vehicles, so their behaviour remains exactly the same.

 

If we look at vehicles specifically, you may decide to move the Oceanic outside the Ocean View Hotel and make it spawn elsewhere in Vice City. No matter where you place it, or if you change the vehicle and colour, it'll still continue to respawn like the Oceanic did, even if you get in one spawn instance of the car and destroy it or move it.

 

However, it's worth noting with vehicles specifically that some vehicles do not spawn until a specific point in the game, like those in Sunshine Autos. You may decide to move the Deluxo somewhere else, turn it into an Idaho (because that'd be a great idea!) and make it spawn in Blue. It'll respawn, but won't begin spawning until the first list of the Sunshine Autos Garage is completed.

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The Chain Game Discord Server


After suggestions we have received from several players of The Chain Game, we have decided to open up a Discord Server. Discord is an Instant Messaging Platform where groups of users can communicate together through Text and Voice Chat Channels.

The Chain Game Discord Server has an Announcements Channel, where information on the latest Chain Game Announcements and Rounds will be posted, as well as a General Channel for discussion with the other Chain Game Players. There is also a seperate Voice Chat Channel available for anyone who would like to use it.

All Players of the Chain Game, and other Members of the GTAForums Community interested in the Chain Game, are welcome to join the server whether you have previously used Discord or not. You will need to use your GTAForums Username on The Chain Game Server. Custom Usernames have been disabled, though if you do have a different username as you've used Discord elsewhere, you can contact a member of Chain Game Staff on Discord and this will be changed so you will have your GTAForums Username in The Chain Game Server. Any unknown users will be kicked.

The Discord Server will be moderated by the Chain Game Staff. It is expected that all players respect each other and other users of GTAForums when posting messages in the Server. Those who choose to post deliberately hurtful messages or content deemed inappropriate will be kicked and therefore unable to participate in any futher discussion.

More importantly, this is not a replacement for the Chain Game Lounge. If you have any concerns, suggestions or feedback for the Chain Game this should be raised in the Chain Game Lounge where all of our players will be able to read and respond if they choose to. Chain Game Announcements and Related Information will still be posted here and you are also more than welcome to continue to chat here as before.

We hope to see many of you join us over there. Here's how you can join:

 

 

The Chain Game Discord Server - Invite Link
Discord Website

 

 

 

header_logo.png
The Chain Game Steam Group


We have also recently opened up a Steam Group that you are you are more than welcome to join. Here you'll find links to the latest Chain Game Rounds and other Chain Game Players who also use Steam!

 

 

 

GTAForums.com Chain Game Steam Group

 

 

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  • 2 weeks later...
Selected highlights from Round 22 of the GTA Vice City Chain Game! For this video, I decided to change up the format of the video a bit, so now the highlights are separated by player rather than being in chronological order. Therefore, if you want to just see highlights from a specific person, you can skip straight to them! :D This compilation features clips from MrMateczko, 123robot, TubewayArmy, GTAKid667, and oscareczek. This round had tons of good moments, so I think this one's worth watching - be sure to stick around for the end too! :p Enjoy! :)




MRMATECZKO (0:00 - 9:58):


0:06 - PCJ Playground Skills

2:27 - Oblivious Lance

2:52 - Police Apprehend Insane Chainsaw Murderer

3:37 - Police Re-Apprehend Escaped Chainsaw Murderer

3:50 - Stunting

4:39 - MADMAN PUSHES HELICOPTER OFF BUILDING, KILLING DOZENS!

5:52 - Smooth Cone Crazy

6:09 - #1 Racer

7:24 - MrMateczko Hates Katana Rampages

9:37 - Flawless Mission Passed


123ROBOT (9:58 - 18:59):


10:06 - The Disappointing Montage of Helicopter Destruction

11:05 - Lance Has Stopped Working

12:00 - YOU'VE LEFT LANCE BEHIND

14:14 - Bad Aim Cops

14:42 - SHOCKING! Idaho sets unbelievable Capital Cruise record! Praise the Idaho!

16:53 - Unlikely Escape

17:11 - I Don't Like Boats


TUBEWAYARMY (18:59 - 26:35):


19:15 - Truck Roadblock Stumps Army Escort

21:46 - Instant Bust

22:23 - Beautiful

23:22 - Headshot

23:46 - Sidaredd Sabotage

24:12 - The Jump

25:15 - Cubans hold Tommy Hostage

26:11 - Let's make our good escape!


GTAKID667 (26:35 - 32:37):


26:42 - Pizza Delivery Guy REALLY Wants His Bike Back

28:26 - Bad Brakes

28:42 - Taxi Driver Assist

29:01 - Clumsy Tommy

29:47 - Suicidal Bank Manager

31:11 - The Jump...Again

31:40 - Man, we're okay! We ain't been blown up!

31:59 - The Most Laidback Haitian in the World


OSCARECZEK (32:37 - 33:05):


32:44 - Cop Puts an Abrupt End to Rocket Rampage


ENDING (123robot) - 33:05




Finally, TubewayArmy has a few additional highlights from the round that you can find here:


TubewayArmy's Highlights:

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  • 3 weeks later...

Chain Game Announcement

I'm disappointed to report that there has been an issue with the Save File that is being used in the current round of the GTA Vice City Chain Game. It would appear that a player has been using Cheats and Modifications in the turns that they have been taking throughout the round and this is a direct violation of the Chain Game Rules, and something that will be dealt with accordingly.

I'd like to remind all players of the game that the use of any Cheats, Mods or Trainers is completely unacceptable. This is anything from taking a turn using a version of the game that has some modifications or CLEO Scripts installed even if you aren't planning to use them in the turn itself, to deliberately cheating during your turn to alter the gameplay and make missions easier or change the intended outcome of the Games Script. They can have an affect on the Save Files that are being used throughout the round and this has been the case with the Save File used in this round of the game. Any players that have the intention of using cheats or modifications in their turns or are unwilling to use an unmodified game for their turns, should not continue to take turns in the Chain Game.

As a result of the issues caused by the use of Cheats and Modifications, we have had to revert the progress of the current round by an entire week. That is a lot of progress and contribution from several players that has been wasted and discarded because of the poor judgement one player has decided to make. I take the rules of the game seriously and I'm sure that we can all agree when these things happen, it is not fun for anyone that has been involved. This time we will just revert the progress of the game and continue as normal, but I will not be as lenient on players purposely violating the rules in the future.

Let's continue with the Chain Game from the last valid turn and I'm confident we'll have a great end to the round and not have too much of a setback from the progress that has been lost.
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  • 3 weeks later...

Do I need to reload the save file if I fail a side mission, sub-mission, rampage or USJ?

You do not need to reload the Save File if you fail Taxi Driver, a Unique Stunt Jump or any stackable collections or activities like Hidden Packages or Robberies.

 

However, Paramedic, Vigilante, Firefighter, Rampages, Challenges and any other Mission or Side Mission that adds a Mission Attempt to the Stats should not be failed and if you fail one of those during a Chain Game Turn, you will have to reload the Save File.

Edited by GTAKid667
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  • 1 month later...

Chain Game Announcement


New Chain Game Design
We'll be heading back to Vice City in 2018 for continued fun in the GTA Vice City Chain Game, and I'm excited to announce that we will be introducing a brand new set of Opening Posts. The new Chain Game Design has been worked on for the last few months and will bring a number of improvements over the outgoing set, including brining greater clarity to the Rules and Regulations of the GTA Vice City Chain Game, a new easy to read structure and a 'Useful Links' section that will contain a collection of links to useful resources across the internet.

Unlike the previous set, the new Opening Posts have been completely written from scratch and during this process I have had the opporunity to assess what content is needed in the posts, how clear they are for the player to read, and what the general look and feel of the posts should be like. Players will be happy to know that I have gone for a similar look and feel in the new posts, using similar style choices, but the text in the posts has completely changed.

The main structural and text base of the Opening Posts have been made so that they are similar to that of the Grand Theft Auto III Chain Game. Players of both games will find that a lot of the basic rules, as well as general Chain Game Practices and Information, are the same in both games.

The Players List will also be returning to the Chain Game with Round 25, having been absent from recent rounds due to being outdated. The Players List, for people who are unaware, is a list of all GTAForums Members who have participated in the GTA Vice City Chain Game, each player with a title that is dependent on the number of turns they have taken, as well as Valid and Invalid Turn count. The Players List can be found in the 2nd Opening Post of a Chain Game Round Thread, directly above the Special Thanks List. The Special Thanks List will also receive updates in Round 25, being completely rewritten to include new names and descriptions.

Important - Chain Game Rule Changes:
There will be some very important changes to the GTA Vice City Chain Game Rules that all players must be aware of going forward. Round 25 will introduce a number of changes to the Side Missions Regulations section that will be briefly outlined below. However it is important to note this announcement does not serve as a replacement for reading the rules yourself and is also not a complete list of changes that may have occured. Therefore, it is very strongly encouraged that you take the time to read the entire set of Chain Game Rules once again to be completely clear with the practices of the game, before taking a turn in Round 25 and beyond.

Here is a summary of changes we have made to the Side Mission Regulations:
  • There is now a universal limit of one for what you are able to complete from each category of Side Mission. The Side Mission Regulations section regulates six different categories of Side Missions and players are able to complete up to one of each in addition to up to one Named Mission and any other un-regulated Side Missions.
  • 'Distribution' is now considered an Asset Mission and can be completed with any Named Mission. This has been in effect previously, but not mentioned in the Opening Posts.
  • You may now only complete up to one Chopper Checkpoint Mission per turn, instead of these being free from regulation.
  • You may now only complete up to one Vice Street Race per turn, instead of being able to take up to two.
We've also changed our stance towards the use of Modifications in the Chain Game. We have now included an 'Exceptions to the No Modifications Rule' where it is made clear that there are a specific set of Modifications that can be used. This rule has already been in effect for a while, with no players using any of these modifications facing turn invalidation.

It has been recognised by the Chain Game Staff that there have been modifications created for the game that are not Gameplay Altering but instead work to patch many of the issues that the older Grand Theft Auto games share due to the advancements in hardware, and therefore do not cause any issues with Save Files.

We have revised our stance on Modifications to allow for the use of SilentPatch, Widescreen Fix and GInput by Chain Game Players for use in all Chain Game Turns as we recognise that they have been created with the purpose to address many of the issues that these games have, and do not cause any issues with Save Files that would go against the No Modifications Rule.


And finally, we've clarified for players what the 'No Failure' rule means. Importantly, you cannot fail a Mission, Rampage or Mission-Styled Side Mission.

You are not allowed to fail a Mission, Rampage or Side Mission during the completion of your Chain Game Turn. This specifically refers to all Named Story and Payphone Missions, Asset Missions, Chopper Checkpoints, Off Road Challenges, Races, Rampages, Stadium Missions, Top Fun Missions, Vehicle Missions and Vice Street Races. If a player fails any of these as a result of their own bad luck or through being Wasted or getting Busted, then they must either restart or forfeit their turn.

If you are collecting a Special Vehicle that requires a Mission Failure, then you will be allowed to fail the mission, but it must be mentioned in your turn post that you collected the Special Vehicle. Attempting to collect a Special Vehicle and being unsuccessful, but still failing the mission the Special Vehicle is from, is not allowed.

Mission Failure will be accepted only if you are collecting a Special Vehicle or you have been given permission by the Chain Game Chief to upload your Save File. Any other turn that is found to have a Failure Statistic will be declared invalid.


We feel that the changes made are fair and sought feedback from a wide array of Players before making these changes. These Rules will be enforced from Round 25. There will be no margin of leniency for players who have not taken the time to re-familiarise themselves with the rules and have broken a rule that may not have existed previously, and this set of rules will be strongly enforced meaning there will now be fewer occasions where players are allowed to continue having broken rules. We take the rules seriously and expect you to do the same. Chain Game Turns that violate any of the Chain Game Rules will be declared invalid and the progress made in that turn, as well as that of any following turns, will be discarded.

Structural Changes:
The structure of the Chain Game Opening Posts has been altered in the new Chain Game Design to provide an easier to read format that contains information in a structured order that all players should be able to navigate easily to find the specific rules or information that they require. A "Useful Links" Section has also been added towards the end of the Opening Posts, which contains links to useful resources about GTA Vice City and the Chain Game across GTAForums and the Internet. Suggestions for links added to this section can be sent to me through PM.

The structure of the new Opening Posts will read in a format similar to as if you were taking a turn, with information about getting started at the beginning, all the way through to saving and uploading, which will be found near the end.

All important and general information about the Chain Game can be found towards the top of the rules section.

We are aware that the Opening Posts can be long to read, and not everyone is willing to spend the time reading through the rules. While we strongly recommend that you do, one of the changes I have made this time is expanding the Quick Start Guide. Previously, the Quick Start Guide was a basic set of 'what you must do' in a turn, but lacked any detail on important rules and policies, expecting you to read through the rules yourself. For the New Chain Game Design, I have expanded the Quick Start Guide to include important rules that you must be aware of before you begin. Even so, I still strongly advise all players to read the entire set of rules again when they get the time, before taking a turn in Round 25 or future rounds.

Importantly, I hope that all players find the new Chain Game Design to be more fit for purpose and useful during their participation in the game. Feedback, as always, is very much appreciated and you are welcome to send either @GTAKid667 (Me!) or @TubewayArmy a PM with any you may have.

New Chain Game Graphics:
I'm very excited to finally announce this; @CCPD, creator of the Grand Theft Auto III Chain Game and The Chain Game: San Andreas Artwork and Logo, has recently created a Logo and Chain Art for the GTA Vice City Chain Game!

You'll be able to see the new Vice City Chain Game Graphics from Round 25 onwards, and I can say having seen them myself (I'm not a tease at all, am I? ;) ) that these are very well made Graphics that I greatly appreciate CCPD taking the time to create from scratch, years after his previous contributions to the game.

As announced previously, for this work CCPD has been given a Medal on his GTAForums Profile for Chain Game Contribution. This is very well deserved and I'm sure you'll join me in congratulating CCPD in a well deserved award:


JrEDDuy.png


Congratulations! :)

Chain Game Promotion
I'd also like to take the opportunity to officially announce the promotion of @TubewayArmy to GTA Vice City Deputy Chief.

Since joining the Chain Game, TubewayArmy has contributed a lot to the game, regularly taking turns including during periods of inactivity where he keeps the game from falling inactive and keeps the progress going. He has also spent countless hours of his own time updating the Hidden Packages Rewards List for the GTA Vice City Chain Game and has worked on the upcoming major Chain Game Index Updates which we hope to get completed within the next few months.

TubewayArmy will also be promoted to GTA III Chain Game Deputy Chief as part of this promotion, and I'm sure you'll all agree that this is very well deserved. Congratulations!

Special Thanks
I'd like to thank @123robot, @CCPD, , @MrMateczko, @oscareczek, @Pavle, @Th3MaN1, @thehambone and @TubewayArmy for their help and valuable feedback in the process of creating these new Opening Posts.

I'd also like to thank all players of the GTA Vice City Chain Game throughout 2017. This year we have completed 13 Regular Rounds with many Chain Game Records being set in the process. I'd like to thank the players whose regular contributions made this possible, and wish everyone reading a Happy New Year and best wishes for 2018.
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Chain Game Announcement


A Reminder Ahead of Today's Round
I just wanted to make a quick note to remind all players of the GTA Vice City Chain Game to make themselves aware of the important Rule Changes that are in place from Round 25. In particular, this includes the changes to the Side Mission Regulations.

All Players should also be reminded that Mission Scores and Times must be recorded during turns you have completed where a time or score is displayed, either in-game or on the Stats Menu. This information is used for the Chain Game Index Records and is therefore important to note when you take a turn. Please check the Opening Posts for more information.

Wishing you all a great day!
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Chain Game Announcement

@Parik has recently created a script that will change how Chain Game Statistics are calculated in the game forever.

In just a matter of seconds, statistics tables are now able to be generated for Chain Game Rounds and this will make the entire process much easier for myself going forward and also allow for the Statistics to be posted as soon as the round ends, giving the players instant access to the statistical information throughout the round.

This will be an immense help going forward and I feel that this does deserve some recognition, so for his contribution to the Chain Game, Parik has been awarded a Contribution Award:


unknown.png

Congratulations! :)

Edited by GTAKid667
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  • 1 month later...
  • 2 months later...

Chain Game Announcement


Starter Save Rounds
The next round of the GTA Vice City Chain Game will be a Starter Save Round, the first ever for the Vice City Chain Game. A Starter Save Round is where we attempt to complete all possible Side Missions in GTA Vice City without any of the Story Missions being completed, reaching an overall 44% Completion Level.

There are several important rule differences between a Starter Save Round and a normal 100% Round of the game and given that there has not yet been a Starter Save Round yet, I felt that it would be beneficial to list the most important changes below. However, all players should note that this is not a substitute for the Chain Game Rules and it is strongly advised that all players refer to the more detailed and specific rule information can be found in the Opening Posts.

No Story Missions
The main difference between a Starter Save Round and a 100% Completion Round is that we are attempting to create a save that has all of the Side Missions complete at the beginning of the game, meaning that no player should complete a Single Story Mission during the round. This is the most important rule of the game and is often broken in these rounds due to players not reading the rules carefully or being aware of the differences in the Starter Save Rounds.

One Named Side Mission
Unlike a regular Chain Game Round where there are less restrictive regulations on which Side Missions can be completed in a turn, there is a rule change for the Starter Save Rounds that is in place to ensure the round is not over in just one or two turns. This is the One Named Side Mission rule where during your turn, you are only able to complete one of the following:
  • Cone Crazy
  • PCJ Playground
  • Trial By Dirt
  • Test Track
  • Bloodring
  • Dirtring
  • Hotring
  • RC Bandit Race
  • RC Baron Race
  • RC Raider Pickup
Either in addition or separately to the One Named Side Mission above, you are allowed to complete as many Rampages, Hidden Packages, Unique Stunt Jumps or other Side Mission as you wish.

Reduced Turn Time Limit
You are only allowed two hours to complete your turn, which is one hour less than a normal round of the game. This is because of the reduced amount of content in the game, which if turns in this round were three hours, would allow for one player to do an unfair amount of the game themselves. Remember, the Chain Game is about working together as a team, not a competition.

Fun!
The most important part of participating, is to make sure you're having fun!

The Chain Game on Twitter

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The Chain Game now has a Twitter Account @GTAChainGame. As with the Discord Server and Steam Group, the Twitter Account will provide regular updates on new Chain Game Round Launches and important Chain Game Announcements. All players of the Chain Game and members of the GTAForums Community that use Twitter can follow the account to keep up to date with the latest Chain Game Developments.
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GTAKid667

Chain Game Announcement


Chain Game Ban Notice
I'm disappointed to report that there has been a persistent issue with the use of cheats and modifications across the last two rounds of the GTA Vice City that have resulted in save file damage and required progress to be reset in order for the game to continue to be able to achieve 100% Completion.

All players should know and respect the Chain Game Rules which state clearly that the use of Cheats and Modifications, besides the few Modification Exceptions listed, are not allowed for use in your Chain Game turns and should not be present in the directory at all:



No Cheats or Modifications: You are not allowed to use any Cheats, Trainers, Modifications or CLEO Scripts during the completion of your Chain Game Turn. It is strongly recommended that you only participate in the Chain Game on a completely unmodified installation of Grand Theft Auto Vice City, even if you have disabled Modifications or CLEO Scripts from running during your turn.

We do not expect the players of the Chain Game to have to resort to the use of Cheats in order to complete Missions or Side Missions, and do not expect players to use Cheats as part of having fun during their turn. Some Cheats and Modifications have been known to have a long lasting affect on Save Files and we do wish to spoil the fun of the Chain Game for the players by having Save Files that are not working as they are intended to.

Any turn that is found to be using Cheats or Modifications will be declared invalid and any player found repeatedly breaking this rule face further disciplinary action.


CoolMods was asked several times by the Chain Game Staff team to remove any modifications that were present in his game directory following his Invalid Turn in Round 33 and has failed to do so, damaging the Starter Save Round 8 Save File. I'm afraid to say that due to the issues being caused in the Chain Game by his directory, we're left with no choice but to issue a Chain Game Ban. From this point forward, CoolMods is banned from participating in the GTA Vice City Chain Game until further notice. During the period of a Chain Game Ban, any turn that CoolMods may call will be deemed automatically invalid by the Chain Game Staff.

It's extremely disappointing to have to make this decision, and it is not a decision that has been made lightly. I request that all players of the Chain Game familiarise themselves with the Chain Game Rules if they haven't already to ensure that no further disruption is caused.
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  • 1 month later...
Sorviknight

When is the next round going to happen?

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19 hours ago, SorveteQuente said:

When is the next round going to happen?

We're currently working on some corrections and general improvements to the Chain Game Opening Posts and have no current plans on when a next round of the game will launch. You can read more about our current plans in the Chain Game Announcement posted in the Grand Theft Auto III Chain Game Lounge.

 

We'll be back with new rounds as soon as we can, so keep an eye on the GTA Vice City Forum so you don't miss when we start the next one! :)

Edited by GTAKid667
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  • 6 months later...
  • 2 months later...
1 hour ago, IndogamersPro said:

This seems to be my turn again

The Four Hour Wait Rule does not work like this, the time period is counted from the completion (edit time) of a turn, not the time you took the turn. It would seem that only 3 hours passed at the time of taking your last two Chain Game Turns.

 

Just to clear up the confusion - You can only take a turn if either 2 turns from other players have been taken after your previous turn, or if a 4 hour period passes between any 2 consecutive Chain Game Turns after your previous turn, counting from the edit time (the completion of) the first turn. I'll update the Opening Posts to make this clearer.

 

Please also note the original edit time of your turn if you have to edit again at a later time - It would seem that only 20 minutes passed between your last two turns, but the save upload time would suggest that you actually edited your post 3 hours earlier. All you need to do when editing a second time is to add "Original Edit Time" to your post and then the time and timezone of when you originally posted the save (which can be viewed if you hover over the line that says "Edted by IndogamersPro" at the bottom of your turn.

 

In this particular case I will allow the "Friendly Rivalry" turn that you called after only three hours as a one time exception as a new player, but your latest "No Escape?" turn will not be counted.

 

And now for no particular reason, here's a Baggage Handler, because the VC Chain Game Lounge doesn't seem very used recently 😧

 

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  • 9 months later...
2 hours ago, Ballas King said:

Forfeited, the save doesn't work with my edition, carry on.

Which version of the game are you running?

 

At the beginning of the Opening Posts under the "Quick Start Guide" there is a link to the "Save File Differences" post at the beginning of this thread: https://gtaforums.com/topic/827440-gta-vice-city-chain-game-lounge/?do=findComment&comment=1068120001

 

If you're running a retail version of the game, all you need to do in order to get the save working on your game is use GTASnP.com's modifications to convert the save file from a Steam Version save to a Retail Version save.

 

If you own the Mac Version of the game, or a version which uses a different script file, you'll need to use a different main.scm file from either the Retail or Steam Version of the game.

 

If you're still looking to participate in the GTA Vice City Chain Game, try these suggestions out, and let us know if you're still having issues getting the save to work :^:

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  • 1 year later...
GTAKid667
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Chain Game Announcement!
Now in Announcement Orange!

Believe it or not, it has been several years since there was last an announcement here in the GTA Vice City Chain Game Lounge! Times flies, and how better to celebrate this return than by bringing the traditional "Announcement Orange" over from the Grand Theft Auto III Chain Game! It might take some getting used to, and you probably don't want to view this post using the new ScotForums theme (have you checked out the new GTAForums themes yet?!), but a little orange paint is how you know we're getting serious. Those of you who have been around a while will also notice the return of the name sign off for the first time since December 2015!

As we make our way through the year I hope all of you are keeping well. I've been hearing about some exciting things going on for a few of you and I also know there are several players away concentrating on exams, and want to wish you all the best!

We've had a good start to the year in the Chain Game and I'm looking forward to keeping the rounds coming, hoping you'll continue to enjoy them. I have a good feeling about 2021, and there's plenty being worked on behind the scenes that will make it's way to the community in the remaining months of the year.

If you've read the latest Grand Theft Auto III Chain Game Announcement, there's not going to be much new for you in this announcement, but thank you so much for your continued support of the Chain Game!

Updates to the Opening Posts
We're introducing a new version of the Chain Game Design in Round 56 that focuses on simplicity. Since the launch of the GTA Vice City Chain Game, the opening posts have continued to grow as we've felt it necessary to add in new sections about different aspects of the game that weren't well covered previously, but that came at the cost of making already long opening posts even longer. We want to create a set of posts that are elegant while being clear to read for all players old and new, and also want to write our posts in a way that may attract new players to the game. There's no better of a turn off than a huge wall of text.

Rather than a complete rewrite of the opening posts, the new version instead focuses on taking what is there currently and making the sections more concise, as well as removing sections that are no longer relevant or aren't necessary within the scope of the Chain Game. Due to recent forum changes, this has also given me the opportunity to write the posts in HTML for the first time and eagle eyed players may have noticed "Version 2.2H" debut during the previous round which was the first to be written this way.

All sections of the posts were simplified, and you can read a basic change log of what has changed here, though note it says not much more than "Simplified Section" for the most part as the changes were simply too drastic to note individually. Some of the more notable changes include removing the "Opening Information" about the Starter Save and the Chain Game Design Version as it has no use to the player, removing generic game help such as noting how many Hidden Packages exist when this information can be found in the 100% Checklist and the linked guides, and a complete overhaul of the "Regulated Side Missions" section which at best was the same block of text repeated many times over with mission titles switched out.

This is all in an effort to create a cleaner, more readable and easy to follow set of opening posts that contains all of the same relevant information and rules, just in far less words. The posts have seen a reduction of over 40% in total compared to Round 55, and will continue to be tweaked more frequently going forward as opposed to waiting for larger updates. It's unlikely we'll announce any of those updates, but we'd love to hear your thoughts on any improvements you'd like to see to the opening posts once you've seen these shorter ones.

Updates to "No Failure" Rule
In December 2019, several members of the community were asked to provide feedback on potential changes to the "No Failure" rule. Traditionally the rules have been clear that the failure of any mission in the game is not allowed unless a Special Vehicle has been collected, but it hasn't always been clear on how much of the game the "No Failure" rule intends to cover.

We attempted to address this a few years ago by updating the rules so that no failure of any kind was allowed, but this also meant that side missions which didn't contribute to the "Mission Attempts" statistic were being regulated against even though they had no adverse affect on the statistics.

While we'd prefer that side missions which don't contribute towards the "Mission Attempts" statistic aren't failed, we decided to propose a further update to this rule to allow the failure of these missions as they didn't affect the statistcs and the response we heard was universally in favour of this change. So starting with Round 56, failing missions and side missions that do not contribute to the "Mission Attempts" statistic is now allowed. Note that this change will not affect a large amount of game content, and failing by getting busted or wasted continues to not be allowed, but here's to hopefully losing less progress because the timer ran out!

Thanks to Bunneyko, catmare, Chyea, cryptorelic, DEALUX, Parik, Prayag 97, Sidaredd, SorveteQuente, Th3MaN1 and thehambone for contributing feedback on this issue!

Feedback and List Updating Opportunities
Feedback like the above is vital in making the Chain Game the best it can be for the community, and it's always nice to hear the thoughts of players directly on the way they'd like to see our game progress. We say it often but the community is the reason we do what we do, and we want to make this the best it can possibly be for you. In the near future, I'll be contacting recent players and active community members for feedback on some new ideas regarding the game that will affect the Grand Theft Auto III, GTA Vice City and Grand Theft Auto IV Chain Game. You'll likely be contacted if you've taken a turn recently or participated in our Discord Server, but if you haven't been around in a while and would like to hear about these ideas and give feedback, let me know! If you'd like to support the Chain Game in other ways, there are always opportunities to update the Chain Game Players List and the post containing the Hidden Packages Rewards List and Special Vehicles List. As the Chain Game continues to grow and we work on exciting ideas behind the scenes, it can be hard to find the time to also keep on top of the lists throughout the progress of the round, and some players will have noticed that occasionally these lists fall behind.

We want to keep these lists up to date as often as possible to support players throughout the round and also not build up a backlog of lists we have to go back and finish. If you find yourself with some extra spare time and would like to help update either set of lists for upcoming rounds, let me know. You don't have to be taking turns in the round to update these lists, but we also don't want the lists to fall behind throughout the progress of the round so it's best to ensure you have the time to update them regularly. We really appreciate any help that can be provided by members of the community.

Closing Words
And that's that. If you read this to the end, thank you. These announcements can be quite long and perhaps if we posted them more often we wouldn't have to cover so much at once!

As I mentioned at the start, we've had a good start to the year with varied levels of activity round to round depending on whether players have had the time to participate. I'm looking forward to the rest of the year and there's plenty to look forward to that we're working on. Remember that you can always keep up with the community discussion on Discord, find players on Steam, and get exclusive trivia and sneak peeks on Twitter!

Thank you all so much for your continued support and participation in the Chain Game!

GTAKid667, GTA Vice City Chain Game Chief

 

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  • 2 months later...
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Chain Game Announcement!

We've had a few great visits to Vice City recently and are preparing to head over there once again in the next few days, but first we have some updates to share regarding the opening posts.

Removal of the Hidden Packages Rewards List
Throughout the year we've been making updates to our opening posts in an effort to simplify them, making them easier to read and appropriate to the needs of the community. One of the concerns with the growing size of the posts in recent years was that it made the game seem daunting to those who are not familiar with the game despite our efforts to make the rules simple and easier to understand.

As mentioned in a previous announcement, we've changed our approach to updating the opening posts, going back to smaller but more regular updates. Since the last announcement in May, further simplification has been made to the posts with each new round, and this will once again be the case with Round 58.

One of the benefits to the work we've been doing with the opening posts this year has been that we've been able to assess the needs of the community and question whether there are better approaches to the opening posts than those we've had since the launch of the game in 2015.

Following this, we recently asked all players who have participated in the Chain Game in 2021 for feedback on a proposal to remove the Hidden Packages Rewards List.

We decided to make this proposal as the information displayed in this list seems redundant with the 100% checklist providing information on the number of Hidden Packages collected and the rewards themselves being easily visible after loading the save file in a turn. Removing this list would also make updating lists easier for those who take on the responsibility, as well as shortening our posts further in our efforts of simplification. Now felt like the right time to make this proposal from our observations in that many players do not consult this list at all, and so the purpose it served now seems diminished.

We received feedback from the players we asked very quickly and of the 12 respondents, all were in favour of the proposal or confirmed that they did not use the list when participating in the game. There was some particularly good feedback from several players who pointed out additional reasons that the list no longer seems fit for purpose and several who made further suggestions about our opening posts for us to consider.

As a result of the feedback being overwhelmingly in favour of the proposal, the Hidden Packages Rewards List has now been retired and will not appear in the opening posts from Round 58 onwards.

This change also affects the Grand Theft Auto III Chain Game, with the proposal including the Liberty City Gangs Status and Safehouse Items list that appear in the opening posts of that game. They will both also be removed starting with Round 123.

I'd like to thank 0909090, BayuSumardi, Bunneyko, Chyea, dom591, Johan, Mr JoeStalin, MrMateczko, resbas, Sidaredd, Th3MaN1, TheBulaPsycho for their feedback. Sharing such high quality feedback and giving your opinions to our proposals help us to make the best game we possibly can, both for you and the people who will join us in the future.

Closing Words
We'll be asking for more feedback later in the year on other ideas we have for the Chain Game. If you've participated in any round this year and responded to this round of feedback, we'll be contacting you once again. If you haven't participated, why not ;)
, but you're welcome to ask to be included in future feedback sessions if you've taken a turn in the past or are a member of our Discord Server.

See you in Miami Vice City!

GTAKid667, GTA Vice City Chain Game Chief
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  • 3 months later...

@GTAKid667

How do you create starter saves for Vice City chain games?

It must be excruciatingly difficult to acquire money for buying Links View Apartment without progressing the game.

Edited by dumpy
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1 hour ago, dumpy said:

How do you create starter saves for Vice City chain games?

It must be excruciatingly difficult to acquire money for buying Links View Apartment without progressing the game.

That's true. For the current version of the starter save, we made the decision a few years ago to use memory editing to give the player $6000 as a way of making the process easier in a way which, while not being directly in line with our policy of no editing, seemed a better alternative than making the stats a mess by playing for hours to accumulate the required cash. This was done with great care to ensure nothing else was affected.

 

The previous starter save that was used between Round 7 and 43 was created by TubewayArmy. I'm not sure of the exact process he used, but it likely consisted of "Good Citizen Bonuses" and knocking over parking meters. As you pointed out, it probably took quite a while!

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15 hours ago, GTAKid667 said:

That's true. For the current version of the starter save, we made the decision a few years ago to use memory editing to give the player $6000 as a way of making the process easier in a way which, while not being directly in line with our policy of no editing, seemed a better alternative than making the stats a mess by playing for hours to accumulate the required cash. This was done with great care to ensure nothing else was affected.

 

The previous starter save that was used between Round 7 and 43 was created by TubewayArmy. I'm not sure of the exact process he used, but it likely consisted of "Good Citizen Bonuses" and knocking over parking meters. As you pointed out, it probably took quite a while!

Thanks @GTAKid667.

 

When should we expect round 60?

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