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BenMillard

Coding & SCM Mission Requests

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LCSurvivor

Hello,

 

If anyone reads this, could it be possible to make a swimming mod for VC/LCmod?

Not the type of swimming you had in SA, but just so you can move around the surface of the water without drowning.

Thanks in advance!

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Wild-N.E.R.D

can somebody help me to tagg anywhere in the game plz ? but be specific,i'm a noob whatsthat.gif

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pnomaster

I read the whole post of creating open garage spaces with over 80 cars to be saved. I've put the code in the main scm and it works but i was unclear of how to move the garage cube since i didnt know where the coordinates in the code were. Besides that, i haven't seen any codes or mods that make the verdant meadowns airstrip hangar, or any garage in san andreas for that matter have a bigger storage limit than 4 vehicles in one space.

 

So basically im requesting the coding required to edit existing garage storage limits.

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cdoublejj

I need some mods compiled into one scm the "spray paint the car with spray can" "guns & land mines on the car" "speedo"

& "cj get high" and "letting me save a bunch of cars in the air strip hangar". I wish i knew how to code sad.gif But would really apreciate this I have v2.00 if that even matters and I'm not sure if you need the scm file or not?

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Y_Less

 

Hello,

 

If anyone reads this, could it be possible to make a swimming mod for VC/LCmod?

Not the type of swimming you had in SA, but just so you can move around the surface of the water without drowning.

Thanks in advance!

There is one which comes with the VC Mission Builder.

 

pnomaster: check in the mods topic (if it has one) for info on that.

 

Wild-N.E.R.D: Tags are defined by IPLs, not scripts.

 

cdoublejj: v2.0 can't be modded.

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Top-Flying-Ace

happy.gif You know what would really, really cool!

 

if cars could be modified to have tire spikes (stingers) like the ones in the mission, Puncture Wounds

 

*note:i have version 2 downgraded to version 1

 

Can some one make it? bbq.gif

 

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Smart Man

Can someone make that the "Bombs away" mod works without starting the game all over again. I've found a Bombs away mod on GTA Garage. It's a great mod. It enables throwing bombs from Hydra. But then I have to start a new game because the MAIN.scm are different. But I've heard that with Darkpact you can add ( compile ) some mod into the MAIN.scm and then you don't have to start the game all over again. Like in the mod with the Helimagnet. But I'm a bad programer and I don't know how to do that. Can someone do that with the Darkpact so I don't have to start the game all over again?

 

Here's the place where I've found Bombs away mode:

http://www.gtagarage.com/mods/show.php?id=1725

 

And here's the topic about Darkpact:

http://www.gtaforums.com/index.php?showtopic=209606

 

And here's the Helimagnet mode if you need to see how that mod was programed with the Darkpact:

http://tfads.com/sacode/released.html

 

Does someone know how to do that? Please, if you know how to do that ( insert the mod into the MAIN.scm so you don't have to start the game all over again ) do it. I know this can be done ( like in the Helimagnet mode ) but I don't know how to do it because I don't know how to program it. If you have any questions about it, ask me here.

 

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KurosakiTaichou

could someone make a main scm that allows cj to walk on air?

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Smart Man

Can someone increase the speed of the homing missiles fired from the Hydra? Missiles in San Andreas are to slow and you can easely evade missiles when other Hydra's fire on you. So can someone please increase the speed of the homing missiles so it won't be so ease to evade them? I think that shouldn't be so hard but I don't know how to change things in MAIN.scm. And please can you do it to work ( increase the speed of the homing missile ) without starting a new game? If someone can do it please post it here.

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Jerre

Can someone move a parked car for me? Or tell me how to do it? The old bus at the aerport has to be moved backwards a few metres. Ive replaced that bus with a big cran and the crane goes through the fence in front of it. This is a problem with the collision file

 

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TJTindal

F-Zero Style Speed Boosts Throughout Vice City

 

I've got this idea for something cool for Vice City but I don't have the know-how to do it. Remember playing F-Zero on the Super Nintendo and there would be little "arrow speedboost" type things? Well I know that a .scm file contains a command called "vehicle_speed_instantly" or something like that.

 

I was thinking, in much the same way the mission "PCJ Playground" places the little pink doohickeys around the map to be obtained while on a bike to complete the mission, would it be possible to have those little pink checkpoints sitting anywhere? Even when not on a mission?

 

Say you're driving down Ocean Beach not on a mission...or on a mission! You see the little pink circle half above ground, half below ground. You run into it with your bike or whatever vehicle you're in. The game reads that as "vehicle_speed_instantly" and throws you to 250 mph, then you of course start slowing down because you can't go that fast... but for a split second, you're tearing ass around the yard at 250 mph!

 

Does something like that exist or could it be programmed? Or would you be forced to do something like that in a mission instead?

 

In addition to the above idea, I also thought it would be cool if your tail lights and any lamp posts around you, and any other thing that projects a light (especially at dark,) would ... how do you explain? "Fall back" ?, maybe? The lights would maybe stream back, like they do in Star Trek when the Enterprise goes to warp, or in the movie "Clockstoppers" at the end of the movie when he stops time and then drives away in the car, the lights on the vehicle are trying to catch up with the moving vehicle. Am I making sense? I thought it would be cool when you hit the "vehicle_speed_instantly" checkpoint that your lights and other lights around you get the effect of "going into warp." I'm sorry, that's as good as I can explain that.

 

Any ideas or am I screwed?

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dannye_36

Would it be possible to make a simple exe/trainer type program which does the following:

 

A cross between steve-m's Player Position Viewer and Spookie's speedometer mod.

 

That is, a mod that will output (append, not replace) the speed of the player's vehicle to a text file or the program itself (like the pos viewer), rather than show the speed on screen (like Spookie's speedo mod). And do it every (umm) couple of seconds or so. (If its not hard, it would be nice if the user could choose the 'refresh' time).

 

The most important aspect of this would be : it needs to be able to work for when viewing replays. That is, if the replay consists of a player driving a car, I would like to be able to know how fast that car is going.

 

I am hoping this would be possible because I know the pos viewer works for replays (it'll show you the coords of where you are in the rep if viewing it). If it makes it any easier, feel free to assume the player would not be in a vehicle when viewing the replay (pressing F3).

 

I know many many people who would appreciate this mod.

 

Any help is appreciated. Thanks.

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markiij

hi guys:D iv a litle request for u:D! iv got two main.scm mods on my pc but i want them in the same game so is there anybody who can make this work for me? The mods are Great Theft Car and Player Selection Finall (1.0) i cann send u the files on msn (Removed on request). PLEASE ad me, i really need it:P.

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Dodo-Pilot

One request:

 

I don`t even know is that possible, but can someone merge 2 d3D.dll mods for SA?

If it is, please let me know and I`ll upload "turn off lights & engine" and "speedometer" dll mods smile.gif

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Midnightz

I *think* I am posting in the correct topic. I *think* these are mission related requests...

 

1. Make cars sink to the bottom of the ocean.

2. Lose wanted levels if CJ dives underwater.

3. Make CJ lay down (use dead animation?) by pressing a button.

4. Make the Mower only spawn in Angel Pine (on grass) and at the log cabin on Mt. Chiliad.

5. Make Clothing, Barber and Tattoo shops along with Well Stacked Pizza, Cluckin' Bell, Zero's RC, 8Ball Bomb, Mod Garages, Pay-n-Spray and Inside Track Betting close between 11pm - 8am.

 

I badly want someone to make all or at least some of these. Thank YOU for reading my post! biggrin.gif

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zai4o

I have a request-can someone make or tell me if there is a mod that adds new missions to San Andreas and doesn't replace the original ones?

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RainingAcid

I think Bus Driver mod would be kick ass. I'd love to see this. Darkpacted with Spaceeinstein's San An All In One Mod v2.0.

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KaZu0

so good morning people

i would really like to make a request for you'll there who can edit Map's and do it really great ( most of you'll)( and btw sorry for my bad english... I am actually Moldavian)

so lets get to the point:

i would like a mode that would include (something like Admin Console (which exist's) but with a feature to control ped's (spawn them (allso gangs))

some mode's to make my SA more like LS (more real), some smart Ped's (cops and gangs), more real attacks on my Turfs ... well what i mean that i want my SA to look more Real but i still had possibility to control every thing around ME hopefully it could be done (and i realy dont care if you Edit the main.scm , and i have to start the whole game allover again:)

 

and if you dont have Time or just didnt read every thing i wrote : can you just give me some hints which mode's (and combos of) will coplete my requests

btw feature to control my Stars (posbility to frezz stars, add 1 star etc.)

thank you'll for attention

.... hm i think you'll want to say : killyoursellfyoudumdum!

am i right?

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coin-god

 

so good morning people

i would really like to make a request for you'll there who can edit Map's and do it really great ( most of you'll)( and btw sorry for my bad english... I am actually Moldavian)

so lets get to the point:

i would like a mode that would include (something like Admin Console (which exist's) but with a feature to control ped's (spawn them (allso gangs))

some mode's to make my SA more like LS (more real), some smart Ped's (cops and gangs), more real attacks on my Turfs ... well what i mean that i want my SA to look more Real but i still had possibility to control every thing around ME  hopefully it could be done  (and i realy dont care if you Edit the main.scm , and i have to start the whole game allover again:)

 

and if you dont have Time or just didnt read every thing i wrote : can you just give me some hints which mode's (and combos of) will coplete my requests   

btw feature to control my Stars (posbility to frezz stars, add 1 star etc.)

thank you'll for attention 

.... hm i think you'll want to say : killyoursellfyoudumdum! 

am i right?

well, its much, but if you want a more real san andreas i think San Andreas back to reality mod is graet for you, also you can download some mods you like and combine them. wink.gif

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zombieKILLER
I have a request-can someone make or tell me if there is a mod that adds new missions to San Andreas and doesn't replace the original ones?

i dont think so rampage_ani.gif

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KaZu0

[sORRY DIDNT NOTICE THAT I POSTED IT ALLREADY]

Deleted.

Edited by KaZu0

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coin-god

you have already post that

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Sicologikal

Hi im new to coding! Im more a texture/modelling man meself!

 

Anywhoo is it possible to make an assination mission where you have to assinate Aunt Poulet in a Haitian convoy after the Haitian missions? Maybe blow up her shack?

 

Would it be possible to use the cutscreen animations & the voice of Mr.Black at the start of the mission?

 

Thanks!

Edited by Sicologikal

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GTAPlay4fun

Could any1 make an"ultimate disk in the dark" mission? Like it says in the ad in SF. (for GTA SA)

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KaZu0
so good morning people

i would really ...

.... hm i think you'll want to say : killyoursellfyoudumdum! 

am i right?

well, its much, but if you want a more real san andreas i think San Andreas back to reality mod is graet for you, also you can download some mods you like and combine them. wink.gif

the problem is that i dont know to code ,

so that post wast asked to combin some modes on your chose smile.gif

 

and btw can some 1 combine mods : N00bmode and Drivermode =)

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KaZu0

soo ehm ... can some 1 do it for meh? ... im in really need of it bored.gif

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GTABlaze

I Would like to have a cutscene coded in the SCM.

 

My idea is Sga, Sgb and Sgc (Prawn Island Gang Members) walk out of the airport to the Gang Burrito. 2 Climb in the back and one goes in the front. Drives off.

 

I Hope its simple neough

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coin-god

 

I Would like to have a cutscene coded in the SCM.

 

My idea is Sga, Sgb and Sgc (Prawn Island Gang Members) walk out of the airport to the Gang Burrito. 2 Climb in the back and one goes in the front. Drives off.

 

I Hope its simple neough

it is not simple.

make a cut-scene its very, very dificult. you have to know alot of coding and use 3d studio max. you need to use variavles and arrays and no many people want to do that job for another person. confused.gif

 

sorry

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KaZu0
I Would like to have a cutscene coded in the SCM.

 

My idea is Sga, Sgb and Sgc (Prawn Island Gang Members) walk out of the airport to the Gang Burrito. 2 Climb in the back and one goes in the front. Drives off.

 

I Hope its simple neough

it is not simple.

make a cut-scene its very, very dificult. you have to know alot of coding and use 3d studio max. you need to use variavles and arrays and no many people want to do that job for another person. confused.gif

 

sorry

hmmm dont know but ... i think its not so hard as you think it is , you can make in SCM , that 3 guys from the gang spawn in kords that you mark ,

make kords for you camera , then make the gang member to walk to the Car and climb in and then drive some where ...

(but I dont know how to make them drive some where, and dont know much of the coding) but when i readed the Tutorial in the Sanny Builder it didnt look soo hard.

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grovespaz

Its relatively easy to do via scm scripting, Although I don't know whether you can make 2 of them get in the back..

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