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jedijosh920

[AI Task] Ped Pickup Nearest Weapon

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jedijosh920

Hello all, I made a new AI task you can include in your scripts or play around with. It makes the pedestrian pickup a nearest weapon of the type you choose.

    void PedPickupNearestWeapon(Ped ped)    {        Prop NearestWeapon = Function.Call<Prop>(Hash.GET_CLOSEST_OBJECT_OF_TYPE, ped.Position.X, ped.Position.Y, ped.Position.Z, 7f, Function.Call<int>(Hash.GET_HASH_KEY, "w_pi_pistol"), 0, 0, 0);        if (NearestWeapon != null && NearestWeapon.Exists() && ped.Weapons.Current.Hash.Equals(WeaponHash.Unarmed))        {            ped.Task.ClearAllImmediately();            ped.Weapons.RemoveAll();            TaskSequence PedPickupWeapon = new TaskSequence();            PedPickupWeapon.AddTask.RunTo(NearestWeapon.Position);            PedPickupWeapon.AddTask.PlayAnimation("pickup_object", "pickup_low", 8f, -1, false, 0f);            PedPickupWeapon.Close();            ped.Task.PerformSequence(PedPickupWeapon);            Script.Wait(750);            NearestWeapon.Delete();            NearestWeapon = null;            ped.Weapons.Give(WeaponHash.Pistol, 9999, true, true);        }    }

It makes the pedestrian look for a nearby dropped pistol from another dead ped or whatever and he runs to to it and picks it up with an animation. You can look for other weapon props and change it.

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nitanmarcel

Hmm that could be useful for a mod where you can make a ped to pick up a better weapon from a dead ped? I mean if the ped is having a weapon but there is a weapon with better stats on ground, then the ped will pick that weapon. I hope you will understand me

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gtaVmod

nice.

PlayAnimation("pickup_object", "pickup_low")

is there a list of all animations available?

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alloc8or

nice.

PlayAnimation("pickup_object", "pickup_low")
is there a list of all animations available?

21881 anims

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NOTHING2

how to make peds stand close around player when he is low helth

the code is hard to see because no begine new ling - paragraph

what should i do to see code easier ?

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NOTHING2

there is a bug...ped will recieve a gun even though he is not finishing his animation...

Reason is because the Script.Wait(750);  not totally fix 

But i dont know how to fix....if we can wait until the last frame of annimation stop then give him the gun..it is perffect

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