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Adding new taxi models to traffic (not replacing)


DooMknight
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Hi! First Im sorry for my bad english but, I need your help. I'm trying to add a new functional taxi model without replacing the one in the game. The new car works great when spawing it with a trainer.
What should I do to respawn this new vehicle onto the traffic? Putting the car name in popgroups.ymt doesnt work:
<Item>			<Name>VEH_TAXI</Name>			<models>				<Item><Name>Taxi</Name><Variations type="NULL"/></Item>				<Item><Name>Taxi3</Name><Variations type="NULL"/></Item>			</models>			<flags>POPGROUP_AMBIENT POPGROUP_SCENARIO</flags></Item>
<Item>			<Name>VEH_TRANSPORT</Name>			<models>				<Item><Name>Bus</Name><Variations type="NULL"/></Item>				<Item><Name>Taxi</Name><Variations type="NULL"/></Item>				<Item><Name>Taxi3</Name><Variations type="NULL"/></Item>				<Item><Name>Coach</Name><Variations type="NULL"/></Item>			</models>			<flags>POPGROUP_AMBIENT POPGROUP_SCENARIO</flags></Item>

Any suggestion? Thanks

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@DooMKnight
Change these lines in vehicles.meta for your taxi3 to these one:

 

<identicalModelSpawnDistance value="20" />      <maxNumOfSameColor value="10" />      <frequency value="80" />      <swankness>SWANKNESS_2</swankness>      <maxNum value="999" />

HHnErXC.png


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@DooMKnight

Change these lines in vehicles.meta for your taxi3 to these one:

<identicalModelSpawnDistance value="20" />      <maxNumOfSameColor value="10" />      <frequency value="80" />      <swankness>SWANKNESS_2</swankness>      <maxNum value="999" />

Changed but nothing happens. In my previous post I forgot to say that the game does not recognize it (taxi3) as a taxi (taxi missions not appear), but if I replace the model "taxi" everything works perfectly.

I think I should start there.

There should be a file that controls the spawn of taxis, as there a dispatch.meta to control the cops spawn and can add new cops models.

I will continue investigating...

 

Try to make your car spawn at specific location (ex:Davis)

 

See if it works

 

How I can spawn vehicles to certain areas? What file(s) have to modify?

 

Thanks for the previous answers

Edited by DooMknight
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I managed to spawn the taxi in traffic by adding the following lines to vehiclemodelsets.meta (update.rpf): But the problem persist, the car doesnt work as a taxi, simply a normal car.


<Item type="CAmbientModelSet">
<Name>taxi</Name>
<Models>
<Item>
<Name>taxi</Name>
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>
<Item>
<Name>taxi3</Name>
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>
</Models>
</Item>

[...]

<Item type="CAmbientModelSet">
<Name>NO_SMOKING_VEHICLES</Name>
<Models>
<Item>
<Name>dilettante2</Name>
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>
[...]
<Item>
<Name>sherriff2</Name>
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>
<Item>
<Name>taxi</Name>
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>
<Item>
<Name>taxi3</Name>
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>
</Models>
</Item>

Edited by DooMknight
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Models used for taxi missions are hard-coded into the scripts, so there's no way to add more unless you write a custom taxi mission script (which would probably be a lot of work).

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Models used for taxi missions are hard-coded into the scripts, so there's no way to add more unless you write a custom taxi mission script (which would probably be a lot of work).

 

There are natives for assigning a script to an entity. So I wouldn't shut the door on it so quickly :p

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