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Gta 2 Scripting ! !Help!


Andrew_Thiago

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Hi, i'm trying to create a simple mission in my gta 2, using scriptpad. But the point is: I just can't make the player answer a telephone properly. I'm trying to use the (WHILE_EXEC) command to answer the phone, and receive the first brief, then the game should point a truck and i would begin the mission.

 

  1. **When i answer the phone, he tell the initial brief and the second brief: ''drive carefully'' after sucefully answered the phone. But the commands between he aren't executing.

Take a look and see if you can help me guys. That's just the first code after LEVEL START :( :

 

 

PLAYER_PED boy = (82.10,148.3,2.0) 8 0

 

/////COUNTERS////
COUNTER onmission1 = 0
COUNTER inside_truck1 = 0
COUNTER mission1_completed = 0
COUNTER mission1_failed = 0
/////Vehicles///
CAR_DATA truck1 = ( 84.7,149.8,2.0 ) 23 090 TRUKCAB2 TRUKTRNS
/////Phones////
OBJ_DATA phone1 = (82.7,148.255) 090 GREEN_PHONE
///Arrows//
ARROW_DATA ar1
ARROW_DATA ar2
ARROW_DATA ar3
ARROW_DATA ar4

 

LevelStart
-----------------------------------------------------------------------------------------------------------------------------------------
Phone1_mission1: ///Mission label
POINT_ARROW_AT ( ar1, phone1 )
DISPLAY_BRIEF (1019) // Go and answer the phone, must be your boss!
CHANGE_CAR_LOCK (truck1,LOCKED)
ANSWER_PHONE ( boy , phone1 , 2000 )
WHILE_EXEC (onmission1 = 0)
IF (CHECK_ANSWERED_PHONE(phone1))
SET onmission1 = 1 // Now, the counter named ''onmission1'' should have the VALUE equal to = 1
REMOVE_ARROW(ar1)
STOP_PHONE ( phone1 )
DISPLAY_BRIEF (1020) //Hello my dear! Today, we have a lot of work to do, get ready!
++onmission1 //I really do not know why we have to put that (++onmission) command!!
ENDIF
ENDWHILE
IF (onmission1 = 0) //If he did not answered the phone
DISPLAY_BRIEF (1019) //You failed to answer the phone!
ENDIF
REMOVE_ARROW(ar1)
CHANGE_CAR_LOCK (truck1,NO_LOCK)
POINT_ARROW_AT ( ar1, truck1 )
DISPLAY_BRIEF (1022) //After answered the phone, he just say this brief, but doesn't unlock my truck or point him, etc...
LEVELEND
Edited by Andrew_Thiago
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Interesting bug with the POINT_ARROW_AT command. It doesn't work with trucks with trailers unless they are created after LEVELSTART. I also changed NO_LOCK to UNLOCKED to unlock the truck.

PLAYER_PED boy = (82.10,148.3,2.0) 8 0/////COUNTERS////COUNTER onmission1 = 0COUNTER inside_truck1 = 0COUNTER mission1_completed = 0COUNTER mission1_failed = 0/////Vehicles///CAR_DATA truck1/////Phones////OBJ_DATA phone1 = (82.7,148.255) 090 GREEN_PHONE///Arrows//ARROW_DATA ar1ARROW_DATA ar2ARROW_DATA ar3ARROW_DATA ar4LEVELSTART//-----------------------------------------------------------------------------------------------------------------------------------------truck1 = CREATE_CAR ( 84.7,149.8,255.0 ) 23 90 TRUKCAB2 TRUKTRNS ENDPhone1_mission1:      ///Mission labelPOINT_ARROW_AT ( ar1, phone1 )DISPLAY_BRIEF (1019)                             //  Go and answer the phone, must be your boss!CHANGE_CAR_LOCK (truck1,LOCKED)ANSWER_PHONE ( boy  , phone1 , 2000 )    WHILE_EXEC (onmission1 = 0)   IF (CHECK_ANSWERED_PHONE(phone1))                SET onmission1 = 1               // Now, the counter named ''onmission1''  should have the VALUE equal to = 1               REMOVE_ARROW(ar1)               STOP_PHONE ( phone1 )                DISPLAY_BRIEF (1020)         //Hello my dear! Today, we have a lot of work to do, get ready!   ENDIFENDWHILEIF (onmission1 = 0)                       //If he did not answered the phone                    DISPLAY_BRIEF (1019)             //You failed to answer the phone!ENDIF           REMOVE_ARROW(ar1)          CHANGE_CAR_LOCK (truck1,UNLOCKED)     POINT_ARROW_AT ( ar1, truck1 )          DISPLAY_BRIEF (1022)LEVELEND
Edited by Sektor
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Thank you so much! i'M seeing the cerbera tutorials and a lot of stuff at same time here,right now. I'm really understanding very well since i began to study this deep codes yesterday. I was also since yesterday trying to find out what was the problem with this code, and just like you said: i changed the truck spawn to after levelstart and it works now. Now almost everything makes sense! Thank you!!!!

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SEKTOR, could you help me in another thing? what is the corret write to check a negative action? Look my script that doesn't work:

 

WHILE_EXEC (phone01_atendido = 1)
IF (IS_CHARACTER_IN_CAR ( boy , truck1 ) ) // that code is working fine!
SET inside_truck1 = 1
DELAY_HERE (10)
DISPLAY_BRIEF (1023) //We gonna have our vegeneance!! Let's take our car back from a customer that did not pay his bills
REMOVE_ARROW (ar1)
ENDIF
IF ( ( NOT (IS_CHARACTER_IN_CAR ( boy , truck1 ) ) ) //Why that code not working? How i use that (not) properly?
DISPLAY_BRIEF (1022) //Get in the truck!
POINT_ARROW_AT ( ar1, truck1 )
ENDIF
ENDWHILE
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Too many brackets. This should work:

 

IF (NOT(IS_CHARACTER_IN_CAR ( boy , truck1 )))
DISPLAY_BRIEF (1022) //Get in the truck!
POINT_ARROW_AT ( ar1, truck1 )
ENDIF
Edited by Sektor
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