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Can't get cash dropper working. help?


ZerosGamingHD
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ZerosGamingHD

I'm xbox so it may be a little different.

 

How i'm setting it up in a loop...

if (Toggle_CashDrop)		{			Vector3 selectedPlayerPos = GET_ENTITY_COORDS(GET_PLAYER_PED(SelectedPlayer), 0);			REQUEST_MODEL(0x113FD533);			if (HAS_MODEL_LOADED(0x113FD533)) 			{				CREATE_AMBIENT_PICKUP(GET_HASH_KEY("PICKUP_MONEY_CASE"), selectedPlayerPos.x, selectedPlayerPos.y, selectedPlayerPos.z, false, 40000, 0x113FD533, false, true);			}		}

then here's how i toggle.

Toggle_CashDrop = !Toggle_Cashdrop;

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This is the code i use. Credit to Unknown_Modder.

void CashDrop(Ped pedHandle, char* CashModel, int Value){	Vector3 coords = GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(pedHandle, 0.0f, 0.0f, 1.0f);	int CashHash = GET_HASH_KEY(CashModel);	int PickupHash = GET_HASH_KEY("PICKUP_MONEY_CASE");	REQUEST_MODEL(CashHash);	while (!HAS_MODEL_LOADED(CashHash)) WAIT(0);	CREATE_AMBIENT_PICKUP(PickupHash, coords.x, coords.y, coords.z, 0, Value, CashHash, false, true);	SET_MODEL_AS_NO_LONGER_NEEDED(CashHash);}

How to use it:

CashDrop(PLAYER_PED_ID(), "prop_money_bag_01", 2000);

Make sure you loop this function otherwise it will only spawn 1 Cash Bag. ($2000)

Hope this helps ! :)

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  • 2 weeks later...

Yooh ISOFX. Thanx for the help!! it was actually the game version i was using. @Zeros hope u got it working.

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