Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Arena War
      2. After Hours
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA Next

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Cyron43

I need UFO model name

Recommended Posts

Cyron43

Hi,

I know the model name for the Chiliad UFO is p_spinning_anus_s but what are the model names for the other two?

I searched with google for half an hour now but to no avail. Maybe it's because of those weird names. Who would think of a spinning anus?

Share this post


Link to post
Share on other sites
K3nil

Hi,

I know the model name for the Chiliad UFO is p_spinning_anus_s but what are the model names for the other two?

I searched with google for half an hour now but to no avail. Maybe it's because of those weird names. Who would think of a spinning anus?

p_med_jet_01_s

Share this post


Link to post
Share on other sites
Cyron43

 

Hi,

I know the model name for the Chiliad UFO is p_spinning_anus_s but what are the model names for the other two?

I searched with google for half an hour now but to no avail. Maybe it's because of those weird names. Who would think of a spinning anus?

p_med_jet_01_s

 

No that's an Airbus decorative prop. I would like to know the model name for the Zancudo UFO. Edited by Cyron43

Share this post


Link to post
Share on other sites
fOmey

p_spinning_anus_s

 

I believe is the only prop spawnable one.. The other UFO's are not spawnable props per say.. There fort zancudo UFO is actually a IPL.

 

Here is a quick IPL list I found on pastebin:

 

 

GTA V IPL list + CoordsIPLname // X, Y, Z -------------------------------------------------------airfield                //1743.682f, 3286.251f, 40.0875fAP1_04_TriAf01          //-1277.629f, -2030.913f, 1.2823fbh1_16_refurb           //-623.6868f, -231.935f, 40.30703fBH1_47_JoshHse_Burntbh1_47_joshhse_firevfxBH1_47_JoshHse_UnBurntBH1_48_Killed_Michaelbnkheist_apt_destbnkheist_apt_normburgershot_yoga         //-813.3f, 177.5f, 75.76fburnt_switch_offcargoship               //-162.8918f, -2365.769f, 0fcanyonriver01           //-532.1309f, 4526.187f, 88.7955fcanyonriver01_traincrash //-532.1309f, 4526.187f, 88.7955fchemgrill_grp1          //3832.9f, 3665.5f, -23.4fCH1_07_TriAf03CH3_RD2_BishopsChickenGraffiti //1861.28f, 2402.11f, 58.53fchop_props              //-13.83f, -1455.45f, 31.81fchophillskennel         //19.0568f, 536.4818f, 169.6277fCJ_IOABoatcoronertrash            //233.9f, -1355f, 30.3f -The Morgue (trash)Coroner_Int_off         //234.4f, -1355.6f, 40.5f -The MorgueCoroner_Int_on          //234.4f, -1355.6f, 40.5f -The Morguecrashed_cargoplaneCS1_02_cf_offmission    //-146.3837f, 6161.5f, 30.2062f -Cluckin Bell ( Remove this to open the gates )CS1_02_cf_onmission1    //-146.3837f, 6161.5f, 30.2062f -Cluckin BellCS1_02_cf_onmission2    //-146.3837f, 6161.5f, 30.2062f -Cluckin BellCS1_02_cf_onmission3    //-146.3837f, 6161.5f, 30.2062f -Cluckin BellCS1_02_cf_onmission4    //-146.3837f, 6161.5f, 30.2062f -Cluckin BellCS2_06_TriAf02          //2384.969f, 4277.583f, 30.379f -Cluckin BellCS3_05_water_grp1       //-24.685f, 3032.92f, 40.331fCS3_05_water_grp2       //-24.685f, 3032.92f, 40.331fcs3_07_mpgates          //-1601.424f, 2808.213f, 16.2598fCS4_08_TriAf02CS4_04_TriAf03          //1577.881f, 3836.107f, 30.7717fCS5_04_MazeBillboardGraffiti //2697.32f, 3162.18f, 58.1fcs5_4_trains            //2773.61f, 2835.327f, 35.1903fCS5_Roads_RonOilGraffiti //2119.12f, 3058.21f, 53.25fdes_farmhouse           //2447.9f, 4973.4f, 47.7fdes_farmhs_endimap      //2450.595f, 4959.929f //2383.756f, 4929.988f //2505.756f, 5023.988fdes_farmhs_end_occl     //2450.595f, 4959.929fdes_farmhs_startimap    //2450.595f, 4959.929f //2383.756f, 4929.988f //2505.756f, 5023.988fdes_farmhs_start_occl   //2450.595f, 4959.929f, 44.2575fDES_ProTree_startDES_ProTree_start_lodDES_Smash2_endimap      //890.3647f, -2367.289f, 28.10582fDES_Smash2_startimap    //890.3647f, -2367.289f, 28.10582fDES_StiltHouse_imapend  //-1020.5f, 663.41f, 154.75f //-1018.913f, 603.2904f, 105.6611f //-1038.913f, 639.2904f, 135.6611fDES_StiltHouse_imapstart //-1020.5f, 663.41f, 154.75f //-1018.913f, 603.2904f, 105.6611f //-1038.913f, 639.2904f, 135.6611fdes_stilthouse_rebuild  //-1020.5f, 663.41f, 154.75f //-1018.913f, 603.2904f, 105.6611f //-1038.913f, 639.2904f, 135.6611fDT1_05_HC_REMOVE        //169f, -670.3f, 41.9fDT1_05_HC_REQ           //169f, -670.3f, 41.9fDT1_05_REQUEST          //163.4f, -745.7f, 251fDT1_05_rubble           //74.29f, -736.05f, 46.76fDT1_17_OldBill          //391.81f, -962.71f, 41.97fDT1_17_NewBill          //391.81f, -962.71f, 41.97fDT1_21_prop_lift_on     //-180.5771f, -1016.928f, 28.2893ffakeint                 //-59.7936f, -1098.784f, 27.2612ffarm                    //2447.9f, 4973.4f, 47.7ffarm_burnt              //2447.9f, 4973.4f, 47.7ffarm_burnt_props        //2447.9f, 4973.4f, 47.7ffarmint_cap             //2447.9f, 4973.4f, 47.7ffarmint                 //2447.9f, 4973.4f, 47.7ffarm_props              //2447.9f, 4973.4f, 47.7fFBI_colPLUG             //74.29f, -736.05f, 46.76fFIBlobby                //105.4557f, -745.4835f, 44.7548fFIBlobbyfake            //105.4557f, -745.4835f, 44.7548fFBI_repair              //74.29f, -736.05f, 46.76fferris_finale_Anim      //-1675.178f, -1143.605f, 12.0175fFruitBB                 //-1327.46f, -274.82f, 54.25fgasparticle_grp2        //-95.2f, 6411.3f, 31.5fgasstation_ipl_group1   //-93.4f, 6410.9f, 36.8fgasstation_ipl_group2   //-93.4f, 6410.9f, 36.8fhei_carrier             //3069.98f,-4632.49f, 16.26f    - Heist Aircraft Carier Group1hei_carrier_DistantLights                               - Heist Aircraft Carier Group2hei_Carrier_int1                                        - Heist Aircraft Carier Group3hei_Carrier_int2                                        - Heist Aircraft Carier Group4hei_Carrier_int3                                        - Heist Aircraft Carier Group5hei_Carrier_int4                                        - Heist Aircraft Carier Group6hei_Carrier_int5                                        - Heist Aircraft Carier Group7hei_Carrier_int6                                        - Heist Aircraft Carier Group8hei_carrier_LODLights                                   - Heist Aircraft Carier Group9hei_yacht_heist         //-2043.974,-1031.582, 11.981hei_yacht_heist_Barhei_yacht_heist_Bedrmhei_yacht_heist_Bridgehei_yacht_heist_DistantLightshei_yacht_heist_enginrmhei_yacht_heist_LODLightshei_yacht_heist_Loungeid2_14_during_door      //716.84f, -962.05f, 31.59f - Lester's Factoryid2_14_during1          //716.84f, -962.05f, 31.59f - Lester's Factoryid2_14_during2          //716.84f, -962.05f, 31.59f - Lester's Factoryid2_14_on_fire          //716.84f, -962.05f, 31.59f - Lester's Factory ( On Fire )id2_14_post_no_int      //716.84f, -962.05f, 31.59f - Lester's Factory ( Remove to unlock door maybe ?? )id2_14_pre_no_int       //716.84f, -962.05f, 31.59f - Lester's Factory ( Remove to unlock door maybe ?? )ID2_21_G_NightJetsteal_ipl_grp1       //787.3967f, -1808.858f, 29.8532 //814f, -1750f, 20f //790f, -1899f, 35fJetsteal_ipl_grp2       //787.3967f, -1808.858f, 29.8532 //814f, -1750f, 20f //790f, -1899f, 35fjetstealtunnel          //801.7f, -1810.8f, 23.3fjewel2fake              //-630.4205f, -236.7843f, 37.057fJewel_Gasmasks          //707.2563f, -965.147f, 29.4179flayer_sextoys_a         //-1157.129f, -1523.028f, 9.6327flayer_torture           //-1157.129f, -1523.028f, 9.6327fld_rail_02_track        //2626.374f, 2949.869f, 39.1409fMG-Flight School 5Michael_premier         //-813.3f, 177.5f, 75.76foccl_meth_grp1          //29.4838f, 3735.593f, 38.688fPlane_crash_trench      //2814.7f, 4758.5f, 47.9fpost_hiest_unload       //-630.4205f, -236.7843f, 37.057fprologue01prologue01cprologue01dprologue01eprologue01fprologue01gprologue01hprologue01iprologue01jprologue01kprologue01zprologue02prologue03prologue03bprologue03_grv_funprologue04prologue04bprologue05prologue05bprologue06prologue06bprologue06_intprologuerdprologuerdbprologue_DistantLightsprologue_LODLightsprologue_m2_doorprop_cheetah_covered    //490.8999f, -1334.068f, 28.3298fprop_entityXF_covered   //490.8999f, -1334.068f, 28.3298fprop_jb700_covered      //490.8999f, -1334.068f, 28.3298fprop_ztype_covered      //490.8999f, -1334.068f, 28.3298frailing_end             //-532.1309f, 4526.187f, 88.7955frailing_start           //-532.1309f, 4526.187f, 88.7955fRC12B_Default           //330.4596f, -584.8196f, 42.3174fRC12B_Destroyed         //330.4596f, -584.8196f, 42.3174fRC12B_Fixed             //330.4596f, -584.8196f, 42.3174fRC12B_HospitalInterior  //330.4596f, -584.8196f, 42.3174frefit_unload            //-583.1606f, -282.3967f, 35.394fREMOVE_ALL_STATESSC1_01_NewBill          //-351f, -1324f, 44.02fSC1_01_OldBill          //-351f, -1324f, 44.02fSC1_30_Keep_Closedship_occ_grp1ship_occ_grp2shr_int                 //-59.7936f, -1098.784f, 27.2612fsmboat                  // -2041.974f, -1031.582f, 12.981fSM_15_BldGRAF1sunkcargoship           //-162.8918f, -2365.7690f, 0ftankerexp_grp0          //1676.415f, -1626.37ftankerexp_grp1          //1676.415f, -1626.37ftankerexp_grp2          //1676.415f, -1626.37ftankerexp_grp3          //1676.415f, -1626.37fTrevorsMP               //1973f, 3815f, 34fTrevorsTrailer          //1973f, 3815f, 34fTrevorsTrailerTidy      //1973f, 3815f, 34fTrevorsTrailerTrash     //1973f, 3815f, 34ftriathlon2_VBpropsTRV1_Trail_end          //-24.685f, 3032.92fTRV1_Trail_Finish       //-24.685f, 3032.92fTRV1_Trail_start        //-24.685f, 3032.92fUFO                     //487.31f, 5588.386f, 793.0532fV_35_Fireman            //707.2563f, -965.147f, 29.4179fVB_08_TriAf01v_carshowroom           //-30.8793f, -1088.336f, 25.4221fV_Michael               //-811.2679f, 179.3344f, 75.7408fV_Michael_Garage        //-810.5301f, 187.7868f, 71.4786fV_Michael_FameShame     //-810.5301f, 187.7868f, 71.4786fV_Michael_JewelHeist    //-813.3f, 177.5f, 75.76fV_Michael_plane_ticket  //-813.3f, 177.5f, 75.76fV_Michael_Scuba         //-810.5301f, 187.7868f, 71.4786fv_tunnel_hole           //-14.651f, -604.3639f, 25.1823fv_tunnel_hole_swap      //-14.651f, -604.3639f, 25.1823fyogagame                //-781.6566f, 186.8937f, 71.8352fFINBANK                 // 2.69689322f, -667.0166f, 16.1306286f - Union Depository vaultDT1_03_Shutter          // 23.9346f, -669.7552f, 30.8853f       - Union Deposity shuttersDT1_03_Gr_Closed        // 23.7318f, -647.2123f, 37.9549f       - Remove this to remove Tunnel Fence CoverDES_tankercrash         // 1676.415f, -1626.37f, 111.4848f
Edited by fOmey

Share this post


Link to post
Share on other sites
Cyron43

p_spinning_anus_s

 

I believe is the only prop spawnable one.. The other UFO's are not spawnable props per say.. There fort zancudo UFO is actually a IPL.

 

Here is a quick IPL list I found on pastebin:

 

 

 

GTA V IPL list + CoordsIPLname // X, Y, Z -------------------------------------------------------airfield                //1743.682f, 3286.251f, 40.0875fAP1_04_TriAf01          //-1277.629f, -2030.913f, 1.2823fbh1_16_refurb           //-623.6868f, -231.935f, 40.30703fBH1_47_JoshHse_Burntbh1_47_joshhse_firevfxBH1_47_JoshHse_UnBurntBH1_48_Killed_Michaelbnkheist_apt_destbnkheist_apt_normburgershot_yoga         //-813.3f, 177.5f, 75.76fburnt_switch_offcargoship               //-162.8918f, -2365.769f, 0fcanyonriver01           //-532.1309f, 4526.187f, 88.7955fcanyonriver01_traincrash //-532.1309f, 4526.187f, 88.7955fchemgrill_grp1          //3832.9f, 3665.5f, -23.4fCH1_07_TriAf03CH3_RD2_BishopsChickenGraffiti //1861.28f, 2402.11f, 58.53fchop_props              //-13.83f, -1455.45f, 31.81fchophillskennel         //19.0568f, 536.4818f, 169.6277fCJ_IOABoatcoronertrash            //233.9f, -1355f, 30.3f -The Morgue (trash)Coroner_Int_off         //234.4f, -1355.6f, 40.5f -The MorgueCoroner_Int_on          //234.4f, -1355.6f, 40.5f -The Morguecrashed_cargoplaneCS1_02_cf_offmission    //-146.3837f, 6161.5f, 30.2062f -Cluckin Bell ( Remove this to open the gates )CS1_02_cf_onmission1    //-146.3837f, 6161.5f, 30.2062f -Cluckin BellCS1_02_cf_onmission2    //-146.3837f, 6161.5f, 30.2062f -Cluckin BellCS1_02_cf_onmission3    //-146.3837f, 6161.5f, 30.2062f -Cluckin BellCS1_02_cf_onmission4    //-146.3837f, 6161.5f, 30.2062f -Cluckin BellCS2_06_TriAf02          //2384.969f, 4277.583f, 30.379f -Cluckin BellCS3_05_water_grp1       //-24.685f, 3032.92f, 40.331fCS3_05_water_grp2       //-24.685f, 3032.92f, 40.331fcs3_07_mpgates          //-1601.424f, 2808.213f, 16.2598fCS4_08_TriAf02CS4_04_TriAf03          //1577.881f, 3836.107f, 30.7717fCS5_04_MazeBillboardGraffiti //2697.32f, 3162.18f, 58.1fcs5_4_trains            //2773.61f, 2835.327f, 35.1903fCS5_Roads_RonOilGraffiti //2119.12f, 3058.21f, 53.25fdes_farmhouse           //2447.9f, 4973.4f, 47.7fdes_farmhs_endimap      //2450.595f, 4959.929f //2383.756f, 4929.988f //2505.756f, 5023.988fdes_farmhs_end_occl     //2450.595f, 4959.929fdes_farmhs_startimap    //2450.595f, 4959.929f //2383.756f, 4929.988f //2505.756f, 5023.988fdes_farmhs_start_occl   //2450.595f, 4959.929f, 44.2575fDES_ProTree_startDES_ProTree_start_lodDES_Smash2_endimap      //890.3647f, -2367.289f, 28.10582fDES_Smash2_startimap    //890.3647f, -2367.289f, 28.10582fDES_StiltHouse_imapend  //-1020.5f, 663.41f, 154.75f //-1018.913f, 603.2904f, 105.6611f //-1038.913f, 639.2904f, 135.6611fDES_StiltHouse_imapstart //-1020.5f, 663.41f, 154.75f //-1018.913f, 603.2904f, 105.6611f //-1038.913f, 639.2904f, 135.6611fdes_stilthouse_rebuild  //-1020.5f, 663.41f, 154.75f //-1018.913f, 603.2904f, 105.6611f //-1038.913f, 639.2904f, 135.6611fDT1_05_HC_REMOVE        //169f, -670.3f, 41.9fDT1_05_HC_REQ           //169f, -670.3f, 41.9fDT1_05_REQUEST          //163.4f, -745.7f, 251fDT1_05_rubble           //74.29f, -736.05f, 46.76fDT1_17_OldBill          //391.81f, -962.71f, 41.97fDT1_17_NewBill          //391.81f, -962.71f, 41.97fDT1_21_prop_lift_on     //-180.5771f, -1016.928f, 28.2893ffakeint                 //-59.7936f, -1098.784f, 27.2612ffarm                    //2447.9f, 4973.4f, 47.7ffarm_burnt              //2447.9f, 4973.4f, 47.7ffarm_burnt_props        //2447.9f, 4973.4f, 47.7ffarmint_cap             //2447.9f, 4973.4f, 47.7ffarmint                 //2447.9f, 4973.4f, 47.7ffarm_props              //2447.9f, 4973.4f, 47.7fFBI_colPLUG             //74.29f, -736.05f, 46.76fFIBlobby                //105.4557f, -745.4835f, 44.7548fFIBlobbyfake            //105.4557f, -745.4835f, 44.7548fFBI_repair              //74.29f, -736.05f, 46.76fferris_finale_Anim      //-1675.178f, -1143.605f, 12.0175fFruitBB                 //-1327.46f, -274.82f, 54.25fgasparticle_grp2        //-95.2f, 6411.3f, 31.5fgasstation_ipl_group1   //-93.4f, 6410.9f, 36.8fgasstation_ipl_group2   //-93.4f, 6410.9f, 36.8fhei_carrier             //3069.98f,-4632.49f, 16.26f    - Heist Aircraft Carier Group1hei_carrier_DistantLights                               - Heist Aircraft Carier Group2hei_Carrier_int1                                        - Heist Aircraft Carier Group3hei_Carrier_int2                                        - Heist Aircraft Carier Group4hei_Carrier_int3                                        - Heist Aircraft Carier Group5hei_Carrier_int4                                        - Heist Aircraft Carier Group6hei_Carrier_int5                                        - Heist Aircraft Carier Group7hei_Carrier_int6                                        - Heist Aircraft Carier Group8hei_carrier_LODLights                                   - Heist Aircraft Carier Group9hei_yacht_heist         //-2043.974,-1031.582, 11.981hei_yacht_heist_Barhei_yacht_heist_Bedrmhei_yacht_heist_Bridgehei_yacht_heist_DistantLightshei_yacht_heist_enginrmhei_yacht_heist_LODLightshei_yacht_heist_Loungeid2_14_during_door      //716.84f, -962.05f, 31.59f - Lester's Factoryid2_14_during1          //716.84f, -962.05f, 31.59f - Lester's Factoryid2_14_during2          //716.84f, -962.05f, 31.59f - Lester's Factoryid2_14_on_fire          //716.84f, -962.05f, 31.59f - Lester's Factory ( On Fire )id2_14_post_no_int      //716.84f, -962.05f, 31.59f - Lester's Factory ( Remove to unlock door maybe ?? )id2_14_pre_no_int       //716.84f, -962.05f, 31.59f - Lester's Factory ( Remove to unlock door maybe ?? )ID2_21_G_NightJetsteal_ipl_grp1       //787.3967f, -1808.858f, 29.8532 //814f, -1750f, 20f //790f, -1899f, 35fJetsteal_ipl_grp2       //787.3967f, -1808.858f, 29.8532 //814f, -1750f, 20f //790f, -1899f, 35fjetstealtunnel          //801.7f, -1810.8f, 23.3fjewel2fake              //-630.4205f, -236.7843f, 37.057fJewel_Gasmasks          //707.2563f, -965.147f, 29.4179flayer_sextoys_a         //-1157.129f, -1523.028f, 9.6327flayer_torture           //-1157.129f, -1523.028f, 9.6327fld_rail_02_track        //2626.374f, 2949.869f, 39.1409fMG-Flight School 5Michael_premier         //-813.3f, 177.5f, 75.76foccl_meth_grp1          //29.4838f, 3735.593f, 38.688fPlane_crash_trench      //2814.7f, 4758.5f, 47.9fpost_hiest_unload       //-630.4205f, -236.7843f, 37.057fprologue01prologue01cprologue01dprologue01eprologue01fprologue01gprologue01hprologue01iprologue01jprologue01kprologue01zprologue02prologue03prologue03bprologue03_grv_funprologue04prologue04bprologue05prologue05bprologue06prologue06bprologue06_intprologuerdprologuerdbprologue_DistantLightsprologue_LODLightsprologue_m2_doorprop_cheetah_covered    //490.8999f, -1334.068f, 28.3298fprop_entityXF_covered   //490.8999f, -1334.068f, 28.3298fprop_jb700_covered      //490.8999f, -1334.068f, 28.3298fprop_ztype_covered      //490.8999f, -1334.068f, 28.3298frailing_end             //-532.1309f, 4526.187f, 88.7955frailing_start           //-532.1309f, 4526.187f, 88.7955fRC12B_Default           //330.4596f, -584.8196f, 42.3174fRC12B_Destroyed         //330.4596f, -584.8196f, 42.3174fRC12B_Fixed             //330.4596f, -584.8196f, 42.3174fRC12B_HospitalInterior  //330.4596f, -584.8196f, 42.3174frefit_unload            //-583.1606f, -282.3967f, 35.394fREMOVE_ALL_STATESSC1_01_NewBill          //-351f, -1324f, 44.02fSC1_01_OldBill          //-351f, -1324f, 44.02fSC1_30_Keep_Closedship_occ_grp1ship_occ_grp2shr_int                 //-59.7936f, -1098.784f, 27.2612fsmboat                  // -2041.974f, -1031.582f, 12.981fSM_15_BldGRAF1sunkcargoship           //-162.8918f, -2365.7690f, 0ftankerexp_grp0          //1676.415f, -1626.37ftankerexp_grp1          //1676.415f, -1626.37ftankerexp_grp2          //1676.415f, -1626.37ftankerexp_grp3          //1676.415f, -1626.37fTrevorsMP               //1973f, 3815f, 34fTrevorsTrailer          //1973f, 3815f, 34fTrevorsTrailerTidy      //1973f, 3815f, 34fTrevorsTrailerTrash     //1973f, 3815f, 34ftriathlon2_VBpropsTRV1_Trail_end          //-24.685f, 3032.92fTRV1_Trail_Finish       //-24.685f, 3032.92fTRV1_Trail_start        //-24.685f, 3032.92fUFO                     //487.31f, 5588.386f, 793.0532fV_35_Fireman            //707.2563f, -965.147f, 29.4179fVB_08_TriAf01v_carshowroom           //-30.8793f, -1088.336f, 25.4221fV_Michael               //-811.2679f, 179.3344f, 75.7408fV_Michael_Garage        //-810.5301f, 187.7868f, 71.4786fV_Michael_FameShame     //-810.5301f, 187.7868f, 71.4786fV_Michael_JewelHeist    //-813.3f, 177.5f, 75.76fV_Michael_plane_ticket  //-813.3f, 177.5f, 75.76fV_Michael_Scuba         //-810.5301f, 187.7868f, 71.4786fv_tunnel_hole           //-14.651f, -604.3639f, 25.1823fv_tunnel_hole_swap      //-14.651f, -604.3639f, 25.1823fyogagame                //-781.6566f, 186.8937f, 71.8352fFINBANK                 // 2.69689322f, -667.0166f, 16.1306286f - Union Depository vaultDT1_03_Shutter          // 23.9346f, -669.7552f, 30.8853f       - Union Deposity shuttersDT1_03_Gr_Closed        // 23.7318f, -647.2123f, 37.9549f       - Remove this to remove Tunnel Fence CoverDES_tankercrash         // 1676.415f, -1626.37f, 111.4848f

 

 

Thank you but, sorry for the dumb question, what does IPL mean?

Share this post


Link to post
Share on other sites
Mr.Arrow

IPL means item placement ....

Share this post


Link to post
Share on other sites
Cyron43

IPL means item placement ....

Thanks :)

Now if I take this term literally, then any prop is an IPL. Or in other words, I should be able to use an IPL as a prop. I should be able to spawn an IPL at a given position and this would give me the possibility to even make it animated by changing the position with each frame a tiny bit, so it looks like it moves. That's just my theory of course. Now can anybody please tell me why this is not possible? Can the position parameters of an IPL not be overwritten?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • 1 User Currently Viewing
    0 Members, 0 Anonymous, 1 Guest

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.