Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Contract
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Help: Can't figure out how to get ped to walk to waypoint [C#]


ghostlysounds
 Share

Recommended Posts

ghostlysounds

Hello,

 

I'm trying to get a ped to walk to a waypoint (or any point, for that matter), but currently I'm only able to get the ped to walk in the direction of the waypoint, until it reaches an obstacle. It then just walks in place. I'd like the ped to follow a path to the waypoint, much like going in a taxi does (except not in a vehicle).

Here is the code I'm currently using which is just walking the ped into nearest obstacle:

 

        currCompanion.Task.ClearAll();        TaskSequence seq = new TaskSequence();        //seq.AddTask.GoTo(new GTA.Math.Vector3(-165f, 979.127f, 118.165f), true, -1);     //this is also working but walking into nearest obstacle        seq.AddTask.GoTo(World.GetWaypointPosition(), true, -1);        seq.Close();        currCompanion.AlwaysKeepTask = true;        currCompanion.Task.PerformSequence(seq);        UI.Notify(World.GetWaypointPosition().ToString());
I've read in other threads that it might be an issue with the position.Z value that is being returned, but I can't figure out how to solve based on the threads I've read:
Do I have load path nodes before I call .GoTo? If so, how do I do this in C#?
If anyone could shoot me a snippet of code that would get this working I'd appreciate it!!
Link to comment
Share on other sites

FowardElement

The only way I have been able to do this, is to have multiple GoTo tasks within the sequence. For example, I have a ped that spawns at the main entrance to the court house and there is 4 different GoTo tasks just to get him to a car waiting at the curb. I'm sure that is not the best way to do it, but its the only way I have been able to.

Link to comment
Share on other sites

Hey have you tried this native "TASK_FOLLOW_NAV_MESH_TO_COORD", it might work for what you want to do.

Link to comment
Share on other sites

The only way I have been able to do this, is to have multiple GoTo tasks within the sequence. For example, I have a ped that spawns at the main entrance to the court house and there is 4 different GoTo tasks just to get him to a car waiting at the curb. I'm sure that is not the best way to do it, but its the only way I have been able to.

 

Same here. Currently implementing this approach for the individual actor recording feature of scene director mod.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.