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If R* Made Another Midnight Club


Landotel
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Homemade Dynamite

My post and the above one make me wonder, can we make non-GTA R* concepts? That would be interesting for me because it would allow me to explore something new.

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  • 3 weeks later...

I'm tired of easy racing games coming out as of late to the point I'm just going to retire video gaming. Wake me up when there's a new Midnight Club...

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Sorry for the double post...

 

I have a good feeling they're going to make a new one. We just have to wait until Rockstar is done updating Grand Theft Auto Online for good and mid way or 3/4ths done with Red Dead Redemption 2 updates. It's not a good idea to release a racing game while they're still working on a game that contains cars. Especially since I hear the Elegy Retro was just released, provides a good example there's no signs of MC yet...

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Well first off it needs to be 60fps, second, at least contain Atlanta, Georgia and Houston, Texas as American Street Racing Maps, maybe throw in Las Vegas, Nevada too so they can show off that glitz strip look in the engine, and if they want to take a crack at a place outside of America again, Shanghai, China would be a beast to try and do.

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If they want to take a crack at a place outside of America again, Shanghai, China would be a beast to try and do.

Yeah, I would like to see this happen as well. Shanghai would make a great city for street racing. Tokyo was becoming overused since the movies. Also, I would love if they focus on an European location. Monaco maybe? Edited by Arrow
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Well first off it needs to be 60fps, second, at least contain Atlanta, Georgia and Houston, Texas as American Street Racing Maps, maybe throw in Las Vegas, Nevada too so they can show off that glitz strip look in the engine, and if they want to take a crack at a place outside of America again, Shanghai, China would be a beast to try and do.

 

I live in Las Vegas. Not much of a street racing culture here compared to Los Angeles.

Edited by Tao Cheng
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I live in Las Vegas. Not much of a street racing culture here compared to Los Angeles.

I know, that one is more just for a show off and to give them a chance to try and show Vegas again, the other cities do have a scene.
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  • 2 weeks later...

 

If they want to take a crack at a place outside of America again, Shanghai, China would be a beast to try and do.

Yeah, I would like to see this happen as well. Shanghai would make a great city for street racing. Tokyo was becoming overused since the movies. Also, I would love if they focus on an European location. Monaco maybe?

I think the UK and France (Paris and London were featured in previous Midnight Club installments, though) would do the job well.

Edited by Phnx.
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At this point I'd just be happy with a Midnight Club 3 or LA remaster. I don't think we'll ever get another Midnight Club, most people like to pretend GTAV is a better racing game unfortunately

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I'd be happy with something as simple as an HD remake of any of the PS2 Midnight Clubs. Imagine racing Savo in a life-like Los Angeles four times the size of it's caricature in GTA V.


At this point I'd just be happy with a Midnight Club 3 or LA remaster. I don't think we'll ever get another Midnight Club, most people like to pretend GTAV is a better racing game unfortunately

At least in Midnight Club, if an NPC rams you off the road you can just restart the race.

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  • 2 weeks later...

In my opinion they should copy the approach of MC 2 except they shouldn't invest time to create 3 different open world cities or make a single big one because its a racing game in the end. the sense of speed should be great (as it was with previous MC's) So you will traverse an open world pretty quickly either way.

 

Keep Japan,Europe,US but give us as much variation as possible. Everything from some German Highway to Japan country side should be used for some very cool and unique tracks. Leave the checkpoint race concept so that shortcuts aren't that obvious.Make cops optional in SP&MP except for some of the story races and make them a real challenge like Hot Pursuit 2 but on todays A.I standard with bombs coming from above,road blocks all of that. Don't add any weapons for drivers and let the player master the handling.

I would be ok with a very solid 30fps instead of 60 (or unlocked 60fps option like Tomb raider) and make the all of settings shine instead, put as much traffic as possible, good damage model, realistic impact physics, weather effects etc.

 

This is the game that would give me dozens of hours of pure fun on SP alone. Sadly it'll probably never happen. Racing in GTA is just not focused enough to be anything like that and NFS lost its gameplay identity/style ever since criterion took over. Its a shame. Maybe some Indy dev will try something but will not have the production value to be great.

Edited by Versous
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  • 3 weeks later...

Rockstar should split the franchise into two: Arcade and Openworld, and Racing Simulation. For an IP that have sold more than 13 million copies and the latest installment was released over 8 years ago and in tgat time alot of racing games have come and go including the King which is NFS, and then Forza Horizon sub-series, and the Crew. I am sure Rockstar will capitalise on the growing appetite for racing games. And oh Rockstar does not just own Midnight Club but also Smuggler's Run both from the San Diego studio and the latter which can be revived. Great Thread BTW.

 

Note-Edit: After the release of the sequel to their major IP, I think it will be great to see them start to work on a new Midnight Club game or even port them over to the PS4 and Xbox One.http://gazettereview.com/2016/03/what-happened-to-the-midnight-club-series/

Edited by BLOOD-MOND
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  • 4 weeks later...
Sunrise Driver

People saying new MC should have pop dance "music" and EDM stuff cause past games had it - Nope. Past games didn't feature Club House or Pop/Euro/Progressive Trance which were popular in 2000s. They did feature popular music of that time but in more underground circles (Techno / Classic Trance / Acid Hard Trance / Breakbeat / D&B / Electro). So new game shoudnt have craptrap, "EDM", dubstep, electro house, big room house/trance in it. It should have D&B, Techno, PsyTrance, Indietronica/Synthwave, Breaks/Big Beat.

 

Different situation with Rap/Hip Hop though so expect to hear trap in Rap category.

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People saying new MC should have pop dance "music" and EDM stuff cause past games had it - Nope. Past games didn't feature Club House or Pop/Euro/Progressive Trance which were popular in 2000s. They did feature popular music of that time but in more underground circles (Techno / Classic Trance / Acid Hard Trance / Breakbeat / D&B / Electro). So new game shoudnt have craptrap, "EDM", dubstep, electro house, big room house/trance in it. It should have D&B, Techno, PsyTrance, Indietronica/Synthwave, Breaks/Big Beat.

 

Different situation with Rap/Hip Hop though so expect to hear trap in Rap category.

I have full faith on Rockstar when it comes to music selection. They know what's trending on each genre and never disappoint. I'm hungry for more tech-house or something deeper than that. I honestly thought GTAV was gonna have bangers, but ended up having Soulwax which was fine. I wasn't feeling it at the time but it grew on me when I found out it was big in Southern California 2012 - 2016ish. Sometimes I would hear "techno" / tech-house blasting through someone's apartment on South Bay and Venice Beach.

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  • 2 weeks later...
Giantsgiants

I think that GTA Online may have contributed to the absence of the Midnight Club franchise.

 

But it's more of how arcade style racing games seem to have fallen out of favor in the video game market. When you try to import those mindless racers you see in arcades to a home console, there's just not enough replay value. And in this day and age it's all about replay value of each individual game rather than how many games you can churn out. Nowadays, when it comes to games with driving, you got "simcades" (Forza, Gran Turismo) and wide open sandboxes (Grand Theft Auto) taking the spotlight.

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  • 3 weeks later...

It would be great for the next Midnight Club to return to Tokyo but we had it 3 times already, with MC2, MC3 and the PSP version of MCLA.

Personally I would like to see a return to NYC, where it all started. And adding Long Island, since there's a lot of street racing going on there to a point where Sufflok county wants to build a legal drag strip to cut down on illegal racing XD.

 

With today's hardware I'm 100% positive R* could pull it off. Especially since we had The Crew with the whole of USA, doing NYC with a bit of LI wouldn't be a problem.

That and adding some manufacturers that were absent from MC games, like Porsche (No, that Gemballa in MC3 doesn't count) and BMW.

Edited by Adrian J.
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universetwisters

I'd love to see them do Tokyo, like what Mister Pink said in his perfectly worded essay. The only things I want to add onto it is that there's no cheap day cycle like there was in MCLA. It's Midnight Club for f*ck's sake, not Afternoon Club. Get outta here with that sh*t.

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Ivan1997GTA

I'd love to see them do Tokyo, like what Mister Pink said in his perfectly worded essay. The only things I want to add onto it is that there's no cheap day cycle like there was in MCLA. It's Midnight Club for f*ck's sake, not Afternoon Club. Get outta here with that sh*t.

That, or at least have the ability to set the in-game clock and freeze it like in Burnout Paradise incase you feel like racing only at night.

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universetwisters

Why even have a f*cking ingame clock though? It's MIDNIGHT club, not MIDNIGHT & AFTERNOON CLUB

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Sunrise Driver

Yeah but LA and LA Remix featured daytime as well.

 

Would love to see Tokyo as well. Obviously it would be whole new. Just like LA.

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Giantsgiants

Why even have a f*cking ingame clock though? It's MIDNIGHT club, not MIDNIGHT & AFTERNOON CLUB

The franchise was named after the street racing gang Mid Night Club, who probably did car-related stuff during the day as well.

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  • 2 years later...
Ivan1997GTA

Two year bump.

 

Anyway, I'd imagine the fifth Midnight Club game going back to the roots of the first three games, having more than one city. The game would take place in three cities of the United States: San Francisco, New York and Chicago, with two additional cities from Europe as DLC: Paris and Moscow, both of which come with their own career modes, similar to Tokyo Challenge from MC3: DUB Edition Remix. The car customization - same as in MCLA, with some added tweaks. The soundtrack would also be incredibly varied, with genres like D&B, synthwave, indietronica, trance, rock, hip-hop and so on. That woudl be like a dream come true.

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LeslieFromTheShoIntimacy

Midnight Club is dead.  I remember buying it new out the store 19 years ago.  Street racing isn’t nearly as popular now as it was around the millennium, and thus the franchise has paid the ultimate price.  Last MC release was what, 08 ?  Yeah it’s over. Seems like driving games in general have died.  Yeah Forza is great but there isn’t any flavor left in racing games, especially illegal racing with pursuits.  Midnight Club 2 was my personal favorite.. it was the only game that could get me to put down Vice City.  All summer ‘03 belonged to Midnight Club 2.  Great game, great memories, great times.. can’t replicate things like that.

 

Having said that, nothing great lasts forever.  I was hoping the series would end with a bang but instead it went with a wimper.  Quality seems to have gone downhill beginning with MC3 when they started licensing the cars imo so the writing has been on the walls.  MCLA was not so good to me and frankly disappointing. Though, it was still better than what happened to need for speed.

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Sunglasses
13 minutes ago, LeslieFromTheShoIntimacy said:

Having said that, nothing great lasts forever.  I was hoping the series would end with a bang but instead it went with a wimper.  Quality seems to have gone downhill beginning with MC3 when they started licensing the cars imo so the writing has been on the walls.  MCLA was not so good to me and frankly disappointing. Though, it was still better than what happened to need for speed.

I feel like the series went out with a bang. With a partnership from DUB, licensing real cars, and putting in tracks that were trending at the time, those aspects propelled a game like Midnight Club 3. It seemed natural for the series to move forward in that direction. I find 3 and LA to be generally more fun than the first two.

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LeslieFromTheShoIntimacy
1 minute ago, LCLegend said:

I feel like the series went out with a bang. With a partnership from DUB, licensing real cars, and putting in tracks that were trending at the time, those aspects propelled a game like Midnight Club 3. It seemed natural for the series to move forward in that direction. I find 3 and LA to be generally more fun than the first two.

Well it (MC3) was undoubtedly a hit, successful game.  I’m not saying it wasn’t good.. nor am I suggesting that the transition to licensed cars hurt the series,  but that attention to detail dwindled after the first two installments no doubt.  Traffic car variation, props and detail in the cities started to decline beginning with MC3.  And while fun is a subjective concept, I did enjoy all 4 (or 5 if you could dub remix) games in the series.  I just thought MCLA was a disappointing end to what could have been more and left a lot to be desired.

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Sunglasses
Just now, LeslieFromTheShoIntimacy said:

Well it (MC3) was undoubtedly a hit, successful game.  I’m not saying it wasn’t good.. nor am I suggesting that the transition to licensed cars hurt the series,  but that attention to detail dwindled after the first two installments no doubt.  Traffic car variation, props and detail in the cities started to decline beginning with MC3.  And while fun is a subjective concept, I did enjoy all 4 (or 5 if you could dub remix) games in the series.  I just thought MCLA was a disappointing end to what could have been more and left a lot to be desired.

Borrowing things from previous games hurts the detail in Midnight Club 3 surely, but I think Midnight Club LA brought a level of detail unseen in the previous Midnight Club games. The traffic cars are real cars and have about the same level of detail as the cars you can own, and the props and the city look fantastic. The only aspect of Midnight Club LA that disappointed me was the lack of customization options. I mean sure they added more like interior customization, but there are less parts to choose from when customizing your cars which is a bummer considering Midnight Club 3 pushed that aspect to the highest degree.

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