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will rockstar's future stuff be affected by the disappointed fans?


Curtis
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do you think rockstar's future stuff will get affected by the dissapointed people? like they make their games different, the dissapointed people being the ones who hate online and V? I sure as hell hope that they give a little more focus on singleplayer in the upcoming 1000 years.

Edited by ~Tiger~
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Nope

R* can whip out it's dick and piss all over them these are people with jobs I don't think they care what a couple of people say on the internet about them

Let R* make the game they want to make

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American Viking

The sad part is, the people who see GTA V and it's Online portion as sh*t are the minority...and in fact outside of this forum, I really haven't heard anyone complain about either. Rockstar is in the business of making money, and they made boatloads of it off of that abysmal game. All we can hope for is that they at least consider the fact that GTA V might have went in the wrong direction.

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Xing of Virtue

They surrendered their souls and dignity to The American Greed. There's no turning back now.

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The Dedito Gae

Nope

R* can whip out it's dick and piss all over them these are people with jobs I don't think they care what a couple of people say on the internet about them

Let R* make the game they want to make

They already listened and we ended with V, they should have NEVER listened to the fanbase, less alone going overboard with changes.
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Only if they were making GTA with annualized releases, otherwise they can still continue regardless of what the disappointed fans think by focusing on the young players ( Joined with GTA V ) and new demands ( GTA O ) which clearly shows that the disappointments are not distracting enough for the future.

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The sad part is, the people who see GTA V and it's Online portion as sh*t are the minority...and in fact outside of this forum, I really haven't heard anyone complain about either. Rockstar is in the business of making money, and they made boatloads of it off of that abysmal game. All we can hope for is that they at least consider the fact that GTA V might have went in the wrong direction.

 

I actually love GTA V. The gameplay was good (it improved a lot since its predecessor IMO), the story was decent, the protagonists were amazing, and the game itself was really fun (and somewhat challenging, compared to any previous release). I would compare it to San Andreas on the "fun" factor (although not as good).

 

Online on the other hand...

 

(I feel like I'm in the minority who actually like GTA V SP in this forum)

 

Edited by BlackSnow176
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Xing of Virtue

 

V is a product of them listening to complaining fans.

Which complains?About IV.
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Y'know, I think they were talking about what specific complaints.

 

But in response to Osho, two of the main ones were the driving and the police being too easy...and look how that turned out :p

gwZr6Zc.png

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But even with all the IV complaints, I believe its hard to conclude V as the result of those complaints, simply because its not just a single player title, but also comes with a separate multiplayer mode. If there was no online, and more or less, V had been developed in the same fashion as IV, i.e., SP plus simple multiplayer ( and may be SP DLC later ) then whatever changes might have occured can be easy to link with the past complaints.

But that's not the case. I think Rockstar wanted to bring changes in order to suit for the launch of their multiplayer title, in order to reach out a wider section of the players of all ages and types, and so streamlined the whole game for everyone, which is pretty evident through the enormous sales and continuing focus on Online.

I don't think Rockstar will make so many changes simply based on all the complaints, and for what?

Single player which they are anyways not focusing for the past two years.

Nope. That's why I keep saying to woggleman don't shift everything over 'comlaining fans' for what V has turned into. There can be a number of other concerns from publishers/developers side in order to shape the gameplay.

For instance, GTA 5: Rockstar On GTA MMO

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There will always be disappointed fans, some people want a game like IV, some want a game like V and others want a game like the 3D era games, you can't satisfy everybody. V itself pretty much got perfect reviews and made billions in sales, so I'm sure that to them, V was a success.

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But even with all the IV complaints, I believe its hard to conclude V as the result of those complaints, simply because its not just a single player title, but also comes with a separate multiplayer mode. If there was no online, and more or less, V had been developed in the same fashion as IV, i.e., SP plus simple multiplayer ( and may be SP DLC later ) then whatever changes might have occured can be easy to link with the past complaints.

But that's not the case. I think Rockstar wanted to bring changes in order to suit for the launch of their multiplayer title, in order to reach out a wider section of the players of all ages and types, and so streamlined the whole game for everyone, which is pretty evident through the enormous sales and continuing focus on Online.

I don't think Rockstar will make so many changes simply based on all the complaints, and for what?

Single player which they are anyways not focusing for the past two years.

Nope. That's why I keep saying to woggleman don't shift everything over 'comlaining fans' for what V has turned into. There can be a number of other concerns from publishers/developers side in order to shape the gameplay.

For instance, GTA 5: Rockstar On GTA MMO

Osho stop acting delusional just so you can extra bash wack theft auto online.... V is an amalgamation of "fan" complaints about IV:

 

69 missions because IV was "too long"

Driving is more of an arcade style because IV was "too slidey"

Over abundance of mountains because IV was "too urban"

Player customization because IV was a "step-back" from SA

Bright colors and no saturation slider because IV was "too dark"

A pointless Ferris wheel because to one in IV was "too closed down"

T-2000, Judge Dredd, Bullseye, and DeathStroke as police force because IV cops are "too dumb"

Every car is Mad Max sturdy because in IV cars crumple "too easy"

Heists as the main theme because Three Leaf Clover was "too awesome"

V was set in Los Santos next because Vice City is "too flat" and CJ tears

Nobody calls your phone because Roman was "too needy"

Yoga because bowling and billiards were "too boring"

Useless underwater detail because the water in IV was "too ugly"

Code entering is back to button inputs because in IV it was "too new school"

Ability to hold 32 guns at once because the tier system in IV was "too restrictive"

Weapon wheel because weapon select is "too primitive"

No restaurants and added health regen because IV was "too difficult"

So on and so forth......

 

Osho, face it, the fans created V... It's everything the young and naive could have ever wanted just shy of a jet pack...

Edited by JStarr31
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The Dedito Gae

...That's why I keep saying to woggleman don't shift everything over 'comlaining fans' for what V has turned into. There can be a number of other concerns from publishers/developers side in order to shape the gameplay....

Stop spreading your anti-online speech ad-nauseam, it got old months ago, V is the way it is because of the fans complains and the 3 characters thing, dumbed down and linear, use common sense instead of covering your ears when proof is presented.

 

Practice what you speech and stop shifting the blame to a add on that was planned afterwards the SP.

 

And no, before you ask for a source in a rude and condecending way, look for the findings in the V beta hunt thread and see it for yourself, online went for many stages before release, so it didn't directly affected SP as much as you say in EVERY post you make.

 

Osho, face it, the fans created V... It's everything the young and naive could have ever wanted just shy of a jet pack...

I don't agree with every specific point you just made, some were extremely dumb design decisions that were the designers fault and nothing else, but this sums everything in a nutshell. Edited by Midnight Hitman
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I don't always agree with MH but I respect him for being one of the few hardcore IV fans honest enough to admit why V is the way it is.

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Osho stop acting delusional just so you can extra bash wack theft auto online..

I don't have that many stronger reasons to conclude that V was a result of IV complaints, and this makes me delusional?

If you wish to throw such silly comments then kindly don't bother to discuss. Am I not allowed to present a different perspective than blindly blame IV complaints ( or any GTA ) for everything, and based on what?

I have my doubts based on reading the V interviews and previews, and makes me believe that many reasons are possible, and its not just IV complaints. I am aware about Dan Houser talking about IVs driving, and may be a few other aspects -not aware of the complaints with IV wanted system, so wont comment on that- otherwise, I hardly came across 'IV complaints' being highlighted in Rockstar interviews the way it seems like you,,and others assuming.

V is an amalgamation of "fan" complaints about IV: 69 missions because IV was "too long"

I wont dismiss this entirely, as there are unofficial sources that hint about the same, but you are partly incorrect, as well. Longer GTA V story needed, but not repetitive That's the difference here.

 

Over abundance of mountains because IV was "too urban"

What...:lol: I don't know about such a complaint, so wont comment on that. But, I find these kind of reasons both funny and just .. don't make "sense".

 

Over abundance of mountains may be a valid criticism for a different debate. For now, I think you are wrong in assuming they did because IV was "too urban"..:lol: I don't know how to react. Its silly. There are mountains because GTA V returned to 'San Andreas' setting, more specifically, "The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos" Its just the timing of return to SA which I believe gave the people around here another reason for linking to the IV complaints. Sorry, I don't agree with this.

 

Player customization because IV was a "step-back" from SA

Same reason as above. GTA SA had these and so makes perfect sense for player customization to return in V. What IV has to do with that?

Bright colors and no saturation slider because IV was "too dark"

Exactly, IV was meant to be dark. Different settings, and so different treatment with V. Why should you blame IV here? Nope. Disagree

 

V was set in Los Santos next because Vice City is "too flat" and CJ tears Nobody calls your phone because Roman was "too needy" Yoga because bowling and billiards were "too boring" Useless underwater detail because the water in IV was "too ugly" Code entering is back to button inputs because in IV it was "too new school" Ability to hold 32 guns at once because the tier system in IV was "too restrictive"

LMAO. I pass on this one. No comments.

No restaurants and added health regen because IV was "too difficult"

Nope. Because of Online as well. Makes perfect sense for introducing health regen. Also, there is another argument where players have reported to become trapoed inside the interiors in Online, leading to some frustrating experience. Anyone playing Online can explain in details here. It has nothing to do with IV. It may have been a design decision regarding the lack of certain interiors mainly taken with Online experience in mind.

Osho, face it, the fans created V... It's everything the young and naive could have ever wanted just shy of a jet pack...

This reasoning fits perfectly and makes a lot of sense for Online being the main culprit, and for a number of changes as a result for the whole GTA V in general.

Just reading The Benz interview gives away..

 

Also, I have had to skip certain parts of your post because of, "You have posted more than the allowed number of quoted blocks of text"

So, I am not answering those for making room to the more important points.

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El Tigre chino

You know going back and watching all those wish list videos and seeing some the suggestion and ideas makes me sick to my stomach Who thought yoga was fun ? But I'm glad rockstar gave us Creator mode

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V is a product of them listening to complaining fans.

 

Reposting this...

 

They listened to their fans, huh?
How many fans wanted no safehouses to buy?
How many fans wanted no vigilante?
How many fans wanted no gang fights, no drug dealing and no burglaries?
How many fans wanted a casino, race track and a prison that wouldn't be used?
How many fans wanted the mall, airport terminal and fast food restaurants to be closed?
How many fans wanted worse crash physics?
How many fans wanted cars to blow up when you land upside down?
How many fans wanted the characters to fly through the windshield and die?
How many fans wanted crouching and the ability to leave car engines running removed?
How many fans wanted the abilities to target body parts, pick up objects, push people and grab ledges removed?
How many fans wanted the option to save cheats in the phone removed?
How many fans wanted a goddamned 5 minute time limit on the invincibility cheat?
How many fans wanted cop cars to catch super cars and make them automatically turn when bumped?
How many fans wanted to be the government's bitch?
How many fans wanted to play as a cross-dressing cannibal?
Rockstar screwed up all of the above on their own.
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American Viking

The mistakes made when developing GTA V where a combination of GTa IV's complaints AND just wanting to take the game in a direction they felt would fit the story they were telling. Niko's story is very dark, a melodrama and the city with it's grimy feel really reflects that. GTA V on the other hand is much more light hearted, a Michael Bay esque adventure and I think the sales prove that is what most people are looking for. A person like myself on the other hand prefers a great story over exciting explosions, but I'm in the minority.

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As far as story mode goes, woggleman's and others who claim about listening to the "complaining fans, IV complaints, or blah blah blah" simply doesn't reflect from reading Dan Houser On How Rockstar Does It - here

Some interesting points from the interview:

-

Before people play it, any change is a challenge. When they play it, hopefully, they will understand what you've changed, and what you haven't changed, and why you made those decisions, and come to see that they were not made out of anything apart from the love for the property and respect for the people who are playing.

-

Q >

You're in a profession where there is a lot of feedback from the people and not all of it is positive. Do you read the forums and feedback or do you just try and stay focused on what you are doing?

Dan:

We do a bit of both. We try not to read too much, but we definitely see some of it. We try not to get consumed by it, but try to look at it for what it is and look at what the underlying messages of anything are, rather than being too reactive to stuff.

The internet generates opinions on things when people don't have too much information

-

We make something we think above all is going to be enjoyable for people to play

-

Q >

What did you learn from the DLC for Grand Theft Auto IV and Red Dead Redemption?

Dan >

The two key lessons we learned were that if you want a vibrant multiplayer community, you have got to provide content frequently and fairly quickly after release, which we tried to do with Red Dead.

[Osho: This is exactly what's been happening throughout GTA V/Online ]

And I think the two GTA episodes, from a creative standpoint, were absolutely fantastic. We are very, very, very proud of them. And we are kind of compelled due to various other business factors to make them that size -- but something at $20 for DLC, maybe $10 is a more exciting price point.

 

...........

 

Nowhere anything about the IV complaints.

Yes, they do listen to the fans, but like Dan said, "..We try not to get consumed by it.."

The thing I understand from this interview is that they make games thinking above all the complaints, and focus on making enjoyable for people who play them.

Some may not be happy with the game, while some may find it enjoyable.

But its important not to throw around bullsh*t accusations by targeting certain section of people or fan base for everything.

That's pure nonsense. If people are disappointed by GTA V they have every right to express without bringing back lots of bickering that might have happened in the past about GTA IV ( or any game ) and blindly blame them for why certain things have turned out to be disappointing, with the exception of certain criticisms acknowledged by Rockstar - namely, driving and games repetitiveness - AND NOT every f*ckin compliant ( or criticism ) that people are free to express based on their experiences.

So yeah, claims like V is the result of them listening to complaining fans, IV critics, or fans who wished IV was SA 2.0, are FALSE! :p

Edited by Osho
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Dan Houser:

 

I think the two GTA episodes, from a creative standpoint, were absolutely fantastic. We are very, very, very proud of them.

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The Dedito Gae

So yeah, claims like V is the result of them listening to complaining fans, IV critics, or fans who wished IV was SA 2.0, are FALSE!

Every time is the same with you.

:facedesk:

If you could understand and use common sense, you would see that V was made for the people who hated IV and wanted SA.2, but they also tried to cater to the IV fanbase with an awkward Frankestein, that's why the story is a weird mix between drama and comedy, that's why the gameplay is dumbed down, that's why everything is more lighhearted, that's why they tried to make everything more bigger (and failed) plus, is full of a lot of dumb design choices, why are you so dense?

 

They already listened to the fans and it went wrong (TBOGT) no one remembers how much hate IV got?

It made thought the game suked before getting it...

Edited by Midnight Hitman
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The Dedito Gae

How did TBOGT go wrong? It was a great game.

Everything is way OTT and any hint of the storytelling of IV/TLAD is gone, replaced by annoying characters, crazy missions and tactical weapons, lot of V uglier qualities are already present in TBGT.

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Xing of Virtue

TBOGT was a life saver for IV. So what if LC turned into a happy colorful place full of over-the-top actions?

 

It's one of the finest DLCs in the history of DLCs.

Edited by Xing of Virtue
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There is nothing wrong with over the top. Neither V or TBOGT is as OTT as San Andreas and that game is almost universally loved. I don't know why everybody is so obsessed with realism these days.

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The Dedito Gae

TBOGT was a life saver for IV. So what if LC turned into a happy colorful place full of over-the-top actions?

 

It's one of the finest DLCs in the history of DLCs.

I'm not against colors and over the top, but they went overboard,i find hard to believe that TBOGT events take place at the same time that IV and TLAD.

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