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SonOfLiberty

Things in GTA IV that don't get appreciated enough

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Son of Zeus

The Soundtrack. I don't understand how people say it sucked. Do they have ears?

Yeah I have, and it was pretty awful, especially when compared to the brilliant soundtracks of VC and SA.

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slimeball supreme

 

The Soundtrack. I don't understand how people say it sucked. Do they have ears?

Yeah I have, and it was pretty awful, especially when compared to the brilliant soundtracks of VC and SA.

Nah. I guess you don't have ears. :)

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Mr_Rager

 

The Soundtrack. I don't understand how people say it sucked. Do they have ears?

Yeah I have, and it was pretty awful, especially when compared to the brilliant soundtracks of VC and SA.

 

Music that's presented in a game that's a game obviously set in a period of time in America should be looked at it in that context. Music from the 80's and 90's might be your thing and that's all good I like it too, but that's from that era, the IV soundtrack gives you great music from its era.

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The Deadite

Trolling? Are you f*cking kidding me? How is anything of what he said trolling? All he said was that he had no problems with it.

 

I find it funny that you call people like Fuzzknuckles biased for defending V when you constantly praise the 3D Era and relentlessly bash the HD Era.

I strongly advise you to not ever engage in conversation with Osho, it was fun and all, but there's so much off topic bullsh*t a single thread can hold before mods start to take action.

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Gnocchi Flip Flops

 

 

The Soundtrack. I don't understand how people say it sucked. Do they have ears?

:^:

The Sentinel. One of the cars that proved just how focused Rockstar was with the driving. A pure driver's car. Fast, pure, sharp, no ABS, just driving. Simple look. I love that most of the fast cars in IV look subtle. A car doesn't need to have a thousand vents and kits to be fast.

If anything - even the mid range cars don't get enough apprecation.

 

Every single car in this game has a personality. They're own sound, look and feel. Even 'sh*tty cars' like the Blista/Prennial or 'boring' sedans like the Pinnacle/Merit. It's why I love the vehicle selection - and in some ways I feel V's cars pale in comparison. Because in V, there are definite cars that feel like their personality has been copy/pasted, while in IV it doesn't. Its astounding. Its why I've saved a few parking spots just for my Presidente, or my Pinnacle.

 

The Pinnacle is still trash. :pp Nah but the Presidente is something else. In some ways it feels like a slower and more wobbly Super GT. So sporty and yet so refined.

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Zello

Soo... About IV one of the things that's probably forgotten about is the subway system so much detail you can get lost in the tunnels for hours.

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slimeball supreme

Soo... About IV one of the things that's probably forgotten about is the subway system so much detail you can get lost in the tunnels for hours.

THE SUBWAY.

OH MY GOD THE SUBWAY WAS INCREDIBLE.

I USE THAT SUBWAY MORE THAN CARS.

SUBWAY

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Osho

Dude, you are just a n00b king covered in failgravy that knows jacksh*t, you don't have any taste and your pleb ears can't appreciate good music.

Will mods take action against Hitman in response to its many off topic provocations as well?

 

 

For topic, the amazing atmosphere.

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hasidichomeboy

I like the dark tone and feel GTA IV has. It feels like a crime drama. A well-written one, too.

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slimeball supreme

 

Dude, you are just a n00b king covered in failgravy that knows jacksh*t, you don't have any taste and your pleb ears can't appreciate good music.

Will mods take action against Hitman in response to its many off topic provocations as well?

For topic, the amazing atmosphere.

Dont even try. You say sh*t like that and you're just as bad.

 

Meanwhile, yes, the atmosphere was awesome.

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hasidichomeboy

The soundtrack is a bit underrated in my opinion. I think it's a bit lacking in the hip-hop department, but I like Liberty Rock Radio and Electro-Choc. The latter is good for police chases.

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slimeball supreme

The soundtrack is a bit underrated in my opinion. I think it's a bit lacking in the hip-hop department, but I like Liberty Rock Radio and Electro-Choc. The latter is good for police chases.

How can you say that?

 

Sure, there weren't too many big names, but the songs were great.

How can you list good chase stations/anything stations without mentioning Radio Broker? Shame.

Edited by Mr. Fahrenheit

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hasidichomeboy

Hey, I like Radio Broker.

 

Not saying the hip-hop stations were bad or anything, I do especially like The Beat 102.7, a lot of awesome songs on there. I like "Top Down" despite the fact it plays everytime you enter a car and switch onto the station. Same goes for The Classics. I like "Top Billin" and "Cha Cha Cha." I guess I've just been spoiled by West Coast Classics, that's all.

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slimeball supreme

Hey, I like Radio Broker.

 

Not saying the hip-hop stations were bad or anything, I do especially like The Beat 102.7, a lot of awesome songs on there. I like "Top Down" despite the fact it plays everytime you enter a car and switch onto the station. Same goes for The Classics. I like "Top Billin" and "Cha Cha Cha." I guess I've just been spoiled by West Coast Classics, that's all.

you forgot gang starr

 

I WAS RAISED LIKE A MUSLIM

PRAYIN TO THA EAST

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hasidichomeboy

MC AM I PEOPLE CALL ME MILK

WHEN I"M BUSTIN' UP A PARTY I FEEL NO GUILT

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Pastry

Niko.

 

He is really just a fragile guy looking to be held by big strong arms.

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hasidichomeboy

He doesn't mind people that take bull shark testosterone, as long as they don't have funny balls.

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Maya Echo Visari

The Wanted Level.

 

I couldn't care less if cops decide to shoot me on sight or not. But IV's wanted level felt hands down like an HD GTA wanted level.

 

The cops may have been a little stupid trying to chase you in vehicles; choking on the easiest of corners, but what I love so dearly about it was that I felt I actually could make a difference between being pursued or slipping away.

 

Of course it wasn't without it's problems, like their obvious, classic sixth sense to detect your presense in a certain dark alleyway, or their omnipresence - having all forces converge on one location, but at least in this game, it wasn't so forthright. To an extent, the police were believable. You were not bombarded by unfair spawns, or bombarded by police in general, unless you didn't keep moving. Ten patrol cars, several NOOSE teams and two search helicopters would not be patrolling one area. At least, not immediately, unlike in V where it seems to convienently always happen. It took time. More than enough time to switch a car and keep moving. Keeping a low-profile by driving slowly actually mattered. It took time for you to be recognized in a vehicle the police haven't made yet.

 

And since you had to deal with the 'Area of Search' - police didn't just drop whatever they were doing after a 37-60 second timer. Unless you took reassuring shelter in the subway tunnels, IV's wanted level challenged your map knowledge. It tested your skill at the wheel, but most importantly, it didn't f*ck you over (not all the time, anyway). It needed some improvements but I didn't feel cheated playing cop-mocker. It was good fun and offered geninue challenge at the higher wanted levels.

 

NOOSE acted vastly different from standard patrol officers. Presenting us with a sense of variety, as a different enemy type. They were still a little goofy from time to time, but they were very much a threat that coordinated in actual squads like how an actual unit would operate (assuming). They didn't move unless they had numbers, they were more likely to flank you or use cover as well. Even when I used cheats, when I saw a NOOSE van coming, I knew it was time to start moving during rampages.

 

When firing at patrol cars or other law enforcement vehicles, they always pull over or stop their vehicle and didn't keep driving in your direction to continue eating lead. They were smart and self-preservation was something they considered, to your disadvantage.

 

I just don't get why GTA V's Wanted Level needed to be so primitive compared to IV. It would be so... good if they were to draw more inspiration from other games, and how they handle their Heat mechanics like Mafia 2, with the face, vehicle and license plate memorization, APB, in short.

Edited by Maya Echo Visari

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slimeball supreme

The Wanted Level.

I couldn't care less if cops decide to shoot me on sight or not. But IV's wanted level felt hands down like an HD GTA wanted level.

The cops may have been a little stupid trying to chase you in vehicles; choking on the easiest of corners, but what I love so dearly about it was that I felt I actually could make a difference between being pursued or slipping away.

Of course it wasn't without it's problems, like their obvious, classic sixth sense to detect your presense in a certain dark alleyway, or their omnipresence - having all forces converge on one location, but at least in this game, it wasn't so forthright. To an extent, the police were believable. You were not bombarded by unfair spawns, or bombarded by police in general, unless you didn't keep moving. Ten patrol cars, several NOOSE teams and two search helicopters would not be patrolling one area. At least, not immediately, unlike in V where it seems to convienently always happen. It took time. More than enough time to switch a car and keep moving. Keeping a low-profile by driving slowly actually mattered. It took time for you to be recognized in a vehicle the police haven't made yet.

And since you had to deal with the 'Area of Search' - police didn't just drop whatever they were doing after a 37-60 second timer. Unless you took reassuring shelter in the subway tunnels, IV's wanted level challenged your map knowledge. It tested your skill at the wheel, but most importantly, it didn't f*ck you over (not all the time, anyway). It needed some improvements but I didn't feel cheated playing cop-mocker. It was good fun and offered geninue challenge at the higher wanted levels.

I just don't get why GTA V's Wanted Level needed to be so primitive compared to IV.

In all the ways yes.

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PhillBellic

 

The Wanted Level.

I couldn't care less if cops decide to shoot me on sight or not. But IV's wanted level felt hands down like an HD GTA wanted level.

The cops may have been a little stupid trying to chase you in vehicles; choking on the easiest of corners, but what I love so dearly about it was that I felt I actually could make a difference between being pursued or slipping away.

Of course it wasn't without it's problems, like their obvious, classic sixth sense to detect your presense in a certain dark alleyway, or their omnipresence - having all forces converge on one location, but at least in this game, it wasn't so forthright. To an extent, the police were believable. You were not bombarded by unfair spawns, or bombarded by police in general, unless you didn't keep moving. Ten patrol cars, several NOOSE teams and two search helicopters would not be patrolling one area. At least, not immediately, unlike in V where it seems to convienently always happen. It took time. More than enough time to switch a car and keep moving. Keeping a low-profile by driving slowly actually mattered. It took time for you to be recognized in a vehicle the police haven't made yet.

And since you had to deal with the 'Area of Search' - police didn't just drop whatever they were doing after a 37-60 second timer. Unless you took reassuring shelter in the subway tunnels, IV's wanted level challenged your map knowledge. It tested your skill at the wheel, but most importantly, it didn't f*ck you over (not all the time, anyway). It needed some improvements but I didn't feel cheated playing cop-mocker. It was good fun and offered geninue challenge at the higher wanted levels.

I just don't get why GTA V's Wanted Level needed to be so primitive compared to IV.

In all the ways yes.

 

Also, GTA IV doesn't have Bullsh*t Rubber Banding Mechanics.

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Girish

Alright, warnings have been dished out to those involved in derailing the topic and the off-topic posts have been removed. Next time, it will be straight temp bans.

 

Either stay on-topic or don't post at all.

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SonOfLiberty

I like the dark tone and feel GTA IV has. It feels like a crime drama. A well-written one, too.

 

What's funny is when people say it doesn't belong in a GTA game yet I remember GTA III being quite dark and gritty. If anything GTA IV went back to its roots.

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Gnocchi Flip Flops

The dark and gloomy vibe.

 

It baffles me how much hate IV gets for this. That it rains too much, that it's too grey, that it's too gloomy. First of all, it's based around New York City and it's five boroughs in the fall. The fall in New York - let alone the Northeast - is not very pretty. I mean you can look it up and you'll see crisp autumn pictures and orange leaves n sh*t but it's not always like that. It gets cold, the sky greys up and it gets dark early. I wonder what people are thinking when they complain about the vibe of Liberty City. First of all, they must be living outside of the United States. Second off all they must have this stereotypical vision of what we're supposed to be like based on movies and music videos and pictures. It doesn't look like that.

 

Los Angeles is dry and sunny most of the time throughout the summer and fall and Rockstar captured that well. New York City is gloomy and darker throughout the fall and Rockstar also captured that well. Why can't people just accept that not everything's going to be rainbows and sunshine? Why does everything have to be colorful for people to enjoy it? Do gamers tend to have seasonal affective disorder or something?

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hasidichomeboy

 

I like the dark tone and feel GTA IV has. It feels like a crime drama. A well-written one, too.

 

What's funny is when people say it doesn't belong in a GTA game yet I remember GTA III being quite dark and gritty. If anything GTA IV went back to its roots.

 

Well, GTA III definitely dosen't take it's story as seriously as GTA IV's.

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CynicalRise

...it has to be the cover system. I've heard everything from saying it's broken, clunky, unresponsive etc and whilst there's no denying it sometimes has a mind of its own such as placing Niko in positions you don't want him to I don't feel it's this monstrosity people make it seem.

From my experience it does its job more often than it doesn't. IMO it was a great addition to the series considering how much it changed gunplay, but it seems to get judged too harshly on its technical performance compared to newer games without much consideration for the fact it was the first time the series had an actual cover system implemented.

Well then, try to explain these.

 

1. I tried taking cover on a barricade near a doorway, Niko just slid past the barricade plonked me into the doorway, where I was very exposed and very dead.

2. I took cover on a pillar near a dock, couldn't blind fire. Went to the complete edge, still couldn't blind fire.

3. Took cover on a car, car was knocked out of my way, and Niko took cover on nothing.

4. I tried to take cover on some boxes and the game pinged me into the wall behind me.

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Mr_Rager

The ratio tho.

Edited by Canadian Badass

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hasidichomeboy

The Beat 102.7 for life, fam.

 

Also, I'm starting to like the Classics a bit more now.

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slimeball supreme

The Beat 102.7 for life, fam.

 

Also, I'm starting to like the Classics a bit more now.

"Knowledge is power, and knowledge can be the difference between life

or death...you should know the truth and the truth shall set you free."

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hasidichomeboy

KICK THIS ONE HERE FOR ME AND MY DJ

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theGTAking101

- The music

- The greyness

- The missions

- The driving

- The DLCs

- The cover system (it's clunky but at least it exists)

- The friendship system

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