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Algonquin Assassin

Things in GTA IV that don't get appreciated enough

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The Dedito Gae
5 minutes ago, Eugene H. Krabs said:

This is why R* shouldn't have removed the silenced 9mm. That, and because Niko's supposed to be a hitman. It makes more sense for him to use it than CJ. The revolver would've been cool as well

Would been extremely useful to go hunting the godawful collectibles that are the pigeons.

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Grotti Vigilante

Maybe this might not seem like the best pace to post it, but since The Lost and Damned is technically still a part of GTA IV I think it’s appropriate. Basically, what I have always loved about TLaD is the fact that the game did such a good job with bikes that I’ve never actually wanted to be in a car. In IV and The Ballad of Gay Tony I was indifferent, but in a biker-themed game I honestly can’t appreciate enough how Rockstar somehow made me to not want to drive a car and always mount one of the many motorcycles in the DLC. I may be the only one, but I do hope not.

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billiejoearmstrong8
1 hour ago, Grotti Vigilante said:

Maybe this might not seem like the best pace to post it, but since The Lost and Damned is technically still a part of GTA IV I think it’s appropriate. Basically, what I have always loved about TLaD is the fact that the game did such a good job with bikes that I’ve never actually wanted to be in a car. In IV and The Ballad of Gay Tony I was indifferent, but in a biker-themed game I honestly can’t appreciate enough how Rockstar somehow made me to not want to drive a car and always mount one of the many motorcycles in the DLC. I may be the only one, but I do hope not.

You're definitely not the only one! I rarely choose a bike in GTA but in TLAD it's second nature to do it, I hardly ever drive a car. I love the way bikes handle in it and also it just feels right when playing as Johnny.

 

Related to this is the way TLAD makes you feel like part of a biker gang so effectively. Thanks to the way missions and hanging out works, the way you ride around in formation (which it's also worth saying is done very well - there's never any issues with waiting around or losing people etc) and living in the clubhouse, instead of the usual lone wolf type feeling you have in GTA you constantly feel the presence of your fellow gang members and feel like part of a team. It's a striking and interesting difference, has me only riding bikes and only listening to rock/metal music. Very successfully created immersive atmosphere.

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Big_Smiley
15 hours ago, billiejoearmstrong8 said:

You're definitely not the only one! I rarely choose a bike in GTA but in TLAD it's second nature to do it, I hardly ever drive a car. I love the way bikes handle in it and also it just feels right when playing as Johnny.

 

Related to this is the way TLAD makes you feel like part of a biker gang so effectively. Thanks to the way missions and hanging out works, the way you ride around in formation (which it's also worth saying is done very well - there's never any issues with waiting around or losing people etc) and living in the clubhouse, instead of the usual lone wolf type feeling you have in GTA you constantly feel the presence of your fellow gang members and feel like part of a team. It's a striking and interesting difference, has me only riding bikes and only listening to rock/metal music. Very successfully created immersive atmosphere.

TLAD will always be a underrated GTA. It captured the outlaw biker theme so damn well. I didn't think there was any other users who did this? lol. I hardly use cars in TLAD. It's always bikes to get to point A, B etc...It just feels so right and with the updated bike physics from vanilla IV it makes it even more enjoyable. The same with me I only listen to rock/metal while playing tlad but once in a while I like to get my groove on and switch over to K109 The Studio. Love me some 70's jams. Other times I just listen to intergrity 2.0 with Lazlow and his shenanigans, lol.

Edited by Big_Smiley
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Algonquin Assassin
16 hours ago, Big_Smiley said:

It just feels so right and with the updated bike physics from vanilla IV it makes it even more enjoyable. 

Unless I'm mistaken, but I don't think there's any (significant) difference between the bike physics in GTA IV compared to TLAD. It's just it's harder for Johnny to fall off. GTA IV's bike physics get trashed almost as much as the car physics do, but the only bikes that feel a bit awkward are sports bikes. When I ride a chopper in GTA IV it feels almost identical to riding one in TLAD except like I said Johnny holds onto the handle bars harder.

 

Anyway I agree that riding bikes is the only thing in TLAD that feels natural. I'm sure I've only ever driven a car once, maybe twice when I've been left stranded, but besides that it's never been out of choice. It's like the horse in the Red Dead games. And yes TLAD is a very underrated GTA indeed. While TBOGT gets the majority of the love from GTA fans TLAD sadly usually gets pushed to the side. I love the biker theme and it feels unique compared to other GTA games.

 

Johnny's also a legend as are the rest of The Lost.

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ROCKSTAR MANIC

Holy sh*t, I played TBOGT a few minutes ago. This was something else, doing the drug wars with H & A. Well, I was doing drug war 51, it was "The Stash". Located in Alderney it was the mansion with the helipad in the back. Well, having to retrieve the duffle bag and but not before that having to fight dozens mobsters in the back yard caused a 5 minute intense gunfight. A & M just busting shots, mobsters shooting pot shots with M4s & stubby and A12 shotguns. Boom, Boom, PA, back and forth.  I dont know but it felt real, I took cover behind the Cavalcade just taking in the atmoshere. You could hear people in the distance screaming, the best part no cops were called. So it felt like an isolated incident. That the best part for me. Anyways, They would take cover behind their cavalcade's, so much shots that the vehicles were all busted up, broken windows, destroyed lights.  Bodies dropping everywhere in the parking lot and the back yard. After I got the duffle bag, there was a helicopter parked. I thought of taking it, but that was too easy, instead i decided to fight my way back to the front of the mansion. Mobster driving in sentinels, Pmp's getting out, shooting. It was so intense, just for this stash of Spank. Got in a PMP and drove to the safe spot being chased by more mobsters, just shooting back and forth so intense. Got there safe.

 

But I say this because I have to thank R* for having moments like this, gunfights everything in between that happened. Felt like a mission, it was so crazy. Cant believe IV still gives us these experiences after all these years.

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santosvagos

I feel the same things . I wish TLAD had this drug war gameplay , too . It would be perfect that the Lost MC established some businesses during gameplay such as drug wars , protect their drug convoy stuff like that alongside with gang wars .

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billiejoearmstrong8

I've said it a lot but I really love the amount of variation and unpredictability in this game, with so many small details in play there's seemingly endless combinations of things that can happen both in free roam and in many missions. Messing around in free roam is fun in every GTA but to me it's far and away the best in IV because none of the others has the level of detail to physics/mechanics/ped behaviour etc that allow for as many varied and unpredictable situations. I can't understand how it ever gets accused of having the worst free roam.

 

Like, I was playing a save where I didn't have enough money for a prostitute so I drove up to one and threw a molotov out the window at her instead, unfortunately I was in Little Bay and some passing Albanian gang members didn't approve and I got in a car chase/shoot out with two cars full of them, then police joined in and because it's IV instead of just shooting at me some of them went for the gang members as well so I jumped out of the car and had a three way shootout with bullets going all ways between me, the police and the Albanians, cars exploding and knocking me back/making my ears ring, awesome. Similar stuff can happen in other GTAs but it wouldn't have had the same level of detail or lasted as long. IV's free roam is the best!

Edited by billiejoearmstrong8
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Algonquin Assassin
9 hours ago, billiejoearmstrong8 said:

 I can't understand how it ever gets accused of having the worst free roam.

Because GTA IV requires a keen mind and doesn't spoon feed the player with content like San Andreas and it's too much for some people to handle so they get bored too easily. Well said though.👍

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henrardwal

In my opinion, the friendship activities. Not the activities themselves but the immersive feel they add to the game. Normally when I played GTA IV, I would often only focus on the mission side of the storyline and ignore the rest. I would only go on friendship activities or side-missions until their like and respect reached 100%, same for girlfriends. But recently I did a more casual and patient playthrough of GTA IV and the episodes where I frequently hung out with friends and carefully listened to their dialogues. This makes the game feel more consistent and intact because if you hang out with friends and catch up with them every other day, it doesn't feel sudden and random when they make reappearances in the main storyline missions every once in a while. This especially helps with enhancing Kate's role in the storyline. If you do the activities with her and listen to all the dialogue, her appearance in Gerry's missions and Derrick/Francis' funeral then the final mission will actually be meaningful because since you've familiarised yourself with Kate, her chemistry with Niko during the cutscenes of said missions means something to you and doesn't seem forced.

 

This works with all the other friends as well. Roman's distant appearances in several missions, Jacob's reappearances in Bohan and then with ULP in Algonquin, Packie reappearing after Gerry's arrest, etc. In that playthrough, I did these things slowly and gradually, like one or two or three after every storyline mission. It really contributed to the game's atmosphere and made the flow of the story smoother. In fact it left such an impact on me that, after finishing all storyline and side-missions, I decided to shoot all the flying rats as well to achieve 100% completion just for the hell of it. I recommend doing this sort of playthrough to anyone.

Edited by henrardwal
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billiejoearmstrong8
14 hours ago, SonOfLiberty said:

Because GTA IV requires a keen mind and doesn't spoon feed the player with content like San Andreas and it's too much for some people to handle so they get bored too easily. Well said though.👍

When we're talking official side activities I get this reasoning because there are other GTA games that have more, or that might have ones that appeal more their taste. But like, just in free roam messing around I really don't. There's so much to do and try and even just watch right there in the streets in any area of the map, you can take off on a shooting spree or whatever else you feel like doing just as easily as in any other of the games, but with added extra detail in almost every aspect. Even if you don't take the time to notice or play around with the extra detail it's still at least as good, I can't see what it's meant to be lacking. Idk, it's just a super fun game to play for me, I'll never understand the word "boring" being used to describe it.

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iiCriminnaaL 49

- The city's diversity.

 

Many people go like "it's the same few buildings here and there" just because it's an urban based environment, when in fact, every neighborhood feels quite different from each other. Not to mention the beach areas in Broker, Bohan and Alderney, as well as Charge Island, Colony Island, Happiness Island and the "forgotten" bit of rural piece of Westdyke, which all can serve as a sort of "escaping the crowds of the city", albeit still not really as much as it is with the countryside and desert in GTA V and San Andreas.

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Algonquin Assassin
5 hours ago, iiCriminnaaL 49 said:

- The city's diversity.

 

Many people go like "it's the same few buildings here and there" just because it's an urban based environment, when in fact, every neighborhood feels quite different from each other. Not to mention the beach areas in Broker, Bohan and Alderney, as well as Charge Island, Colony Island, Happiness Island and the "forgotten" bit of rural piece of Westdyke, which all can serve as a sort of "escaping the crowds of the city", albeit still not really as much as it is with the countryside and desert in GTA V and San Andreas.

I don't get it either. NYC's a concrete jungle so of course its cityscape is going to be predominated by tall buildings and such, but that doesn't undermine how different each neighbourhood/borough looks and feels. I've never felt once playing GTA IV that parts of the city feel the same as other areas.

 

Even Broker and Bohan which are the two most rundown boroughs in the city still feel very different. R* done a tremendous job painstakingly creating Liberty City/Alderney from scratch, but it's a shame that work isn't given the respect it should because of bias for countryside or whatever. 

 

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Big_Smiley
On 9/3/2019 at 8:23 PM, SonOfLiberty said:

but it's a shame that work isn't given the respect it should because of bias for countryside or whatever. 

The countryside nonsense was never needed in IV at all. The whole game was completely diverse without it as @iiCriminnaaL 49 mentioned. The countryside in SA was okay I guess even though being honest it was the least places I would visit and V's was beyond "meh". IV's burgershots and clunkin bells with NPC's eating have more diversity than V's entire country side, lol. And it's all thanks to those damn small details that we're still finding in IV today.

 

Edited by Big_Smiley
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Algonquin Assassin
2 hours ago, Big_Smiley said:

The countryside nonsense was never needed in IV at all. The whole game was completely diverse without it as @iiCriminnaaL 49 mentioned. The countryside in SA was okay I guess even though being honest it was the least places I would visit and V's was beyond "meh". IV's burgershots and clunkin bells with NPC's eating have more diversity than V's entire country side, lol. And it's all thanks to those damn small details that were still finding in IV today.

 

I'm not opposed to countryside necessarily. At one time GTA IV was supposed to feature it, but R* decided to focus on the greater metropolitan area instead (which most of us would agree was the right move). Infact I wouldn't mind R* revisiting Liberty city/Alderney again with the rest of Liberty State.

 

However I just don't like the notion that GTA IV needed countryside because it was something San Andreas had and its lack is what apparently makes the city look and feel the "same" because a keen observer would know there's plenty of diversity in GTA IV 's geography/environment. It just doesn't needs farms and mountains to achieve it. 

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billiejoearmstrong8

Also even though being mostly dense urban environment suits the game there are natural parts too. Middle Park, the park in Bohan and Meadows Park with the beautiful autumn trees, some nice areas of trees/grass/cliffs/beach around the edge of Alderney, sh*tty but still quiet/deserted beaches in Bohan, Broker and Westdyke. There's no huge expanses of nature to get lost in or anything but you can still go for a walk in a more natural/less urban place if you want. 

Edited by billiejoearmstrong8
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Algonquin Assassin
4 minutes ago, billiejoearmstrong8 said:

Also even though being mostly dense urban environment suits the game there are natural parts too. Middle Park, the park in Bohan and Meadows Park with the beautiful autumn trees, some nice areas of trees/grass/cliffs/beach around the edge of Alderney, sh*tty but still quiet/deserted beaches in Bohan, Broker and Westdyke. There's no huge expanses of nature to get lost in or anything but you can still go for a walk in a more natural/less urban place if you want. 

Yeah. People make it seem like there's a constant flow of buildings and nothing else forgetting the "greener" parts of the map. Sometimes I like to get up to the cliffs of Alderney if I want to feel some fresh air. 

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santosvagos

Repeated storyline . I don't get it why some people don't like it . To me , GTA IV's storyline is the best portrait of hired gun's life and the quality of missions , well i don't have to say ....they're the best of whole series .

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Big_Smiley
14 hours ago, santosvagos said:

To me , GTA IV's storyline is the best portrait of hired gun's life and the quality of missions , well i don't have to say ....they're the best of whole series .

Both Niko and my BOY Johnny were portrayed grately with what they were in their respetive storylines especially Johnny's lifestyle into the criminal outlaw biker. Niko went well with a hired assassin. I still can't make what R* were going for with Lu Lu :turn: I guess just a ordinary drug dealer turn into tough guy persona club bouncer shouting "IT'S LUIS MAAEENN"!! at people who pronounce his name differently, looking at Morie in his mission cutscenes, lmao. I'm always going to perfer IV's trio over V's though. There really was something special with these three as characters, Niko probably being the most well written just behind Johnny K.

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Max.pain

general crime feeling with the story. it has one of the best stories in an open world game.

dialouge, this one has the most meaningful dialouge in the series, i love them all other than a few characters’ dialoges, even them are mostly funny.

Edited by Max.pain
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Max.pain

the map. after all that time i still don’t understand why people complained that much about it, yes as a fact it is smaller than gta sa’s but not like it’s the smallest thing god has ever created, it’s pretty big tbh and it’s JUST A BIT smaller than sa’s, yet it’s still super fun to mess around, driving, listening to radio, watching and listening to the city.

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Algonquin Assassin
3 hours ago, Max.pain said:

the map. after all that time i still don’t understand why people complained that much about it, yes as a fact it is smaller than gta sa’s but not like it’s the smallest thing god has ever created, it’s pretty big tbh and it’s JUST A BIT smaller than sa’s, yet it’s still super fun to mess around, driving, listening to radio, watching and listening to the city.

It's not so much the size, but it grinds my gears when people make it seem like it's the worst map ever because it doesn't have countryside or that everywhere looks "the same".  Completely undermines the effort that went into GTA IV's map IMO. 

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Utopianthumbs
On 9/4/2019 at 2:48 AM, iiCriminnaaL 49 said:

- The city's diversity.

 

Many people go like "it's the same few buildings here and there" just because it's an urban based environment, when in fact, every neighborhood feels quite different from each other. Not to mention the beach areas in Broker, Bohan and Alderney, as well as Charge Island, Colony Island, Happiness Island and the "forgotten" bit of rural piece of Westdyke, which all can serve as a sort of "escaping the crowds of the city", albeit still not really as much as it is with the countryside and desert in GTA V and San Andreas.

 I really liked the urban centric environment of IV, i"m glad they didn't add countryside for the heck of it. Feels like a great change in pace between the sprawling maps of SA and V

 

OT:Minor thing but I like the presence of the LCPD database. Really gives you a sense of the depth of the underworld of LC, is fun to surf around once in a while and feels like a nice addition to the game

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Max.pain

bike physics, people either bash or not mention it at all. i think it is some of the most fun bike physics ever. i don’t care if it’s not realistic when it’s super fun. niko’s bike riding animations may look a bit strange or weird yet i think they are so badass compared to other gtas’. riding at hight speeds feels super amazing and badass, almost only videogame that makes me feel i’m controlling a bike.

edit:bike sounds!, how did i forget about them? i just realised everything about bikes in this game is badass.

Edited by Max.pain
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Algonquin Assassin
11 hours ago, Max.pain said:

bike physics, people either bash or not mention it at all. i think it is some of the most fun bike physics ever. i don’t care if it’s not realistic when it’s super fun. niko’s bike riding animations may look a bit strange or weird yet i think they are so badass compared to other gtas’. riding at hight speeds feels super amazing and badass, almost only videogame that makes me feel i’m controlling a bike.

edit:bike sounds!, how did i forget about them? i just realised everything about bikes in this game is badass.

Yeah. I don't have a problem with the bike physics, but people tend to go a bit overboard. Moreover hardly anyone complains about the bike physics in TLAD even though they're the same physics except it's harder for Johnny to fall off.

 

Some bikes in GTA IV handle better than others, but some of my most races are bikes vs cars. Sure it's no MotoGP, but it's still fun IMO.

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Algonquin_Life03

I love the amount of interiors and details those interiors have, i remember the Goldberg,Ligner and Shyster offices and the projects at the north of Algonquin, GTA V lacks open interiors, sadly.

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billiejoearmstrong8
On 9/30/2019 at 3:08 AM, Algonquin_Life03 said:

I love the amount of interiors and details those interiors have, i remember the Goldberg,Ligner and Shyster offices and the projects at the north of Algonquin, GTA V lacks open interiors, sadly.

Yeah! I love all the filthy apartment buildings you can go in (particularly cool as many have multiple doors so you can run through them or up to the roof in a chase), and the variety of other interiors like the hotel and public toilet and cabaret club and the laudromats and different shops etc. And I really love the clubs in TBOGT. Adds so much to the feel of the city. 

Edited by billiejoearmstrong8
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Max.pain

good thing to me is no black screens anymore, they don’t feel like strange places any more

Edited by Max.pain
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Official General
On 9/5/2019 at 8:50 AM, santosvagos said:

Repeated storyline . I don't get it why some people don't like it . To me , GTA IV's storyline is the best portrait of hired gun's life and the quality of missions , well i don't have to say ....they're the best of whole series .

Story-wise, GTA IV is the best in series. Over time, I came to that conclusion. 

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Guest Billy Russo

The Multiplayer.

 

It wasn't filled with overpriced sh*t. You had basic multiplayer modes, and it was just more of a pleasant experience. I feel like the co-op missions were also better than majority of GTA Online's missions weirdly enough. I think Rockstar got too ambitious with V that it made it worse.

 

Cops and Crooks alone is better than most of the sh*t in GTAO.

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