limbfilter Posted January 28, 2003 Share Posted January 28, 2003 Once this is done, and if it works, I'll post a tutorial. But I thought I should make a thread to put my findings into so I could somewhat document it. I will be attempting the ps2 gta3 first. Anyone feel free to do the pc version first. With that said here came my first snag... I thought along with a car or two from vice I'd also put in rich's mustang (_RICH_ IS THE MAN!!! ). Because I thought the ps2 version might be different than the pc version on the file set up, I downloaded the no installer version of the mustang. I found the gta3.img with no problem....how could I not there's 12 of them. But I'll just be using the one...(you'll see later)...So then I looked for txd.img....it's not there. So I thought..."Maybe the txd files are in the gta3.img file..." So I opened it back up and there they were.... More to come soon. Link to comment Share on other sites More sharing options...
limbfilter Posted January 28, 2003 Author Share Posted January 28, 2003 Next update. Loading *.txd files are impossible with the ps2 version it seems...If I want rich's delorean it won't have the fancy wheels. I may be doing it wrong though...I always used an installer to add cars to the pc version. This got me wondering as to the fact that the ps2 may use a different format of pictures. Although medal of honor did use bmps and was easy to edit. Even aggressive inline used jpg....However, I extracted diablos.txd from the gta3.img file to see if I could view the textures for that car. No good....I get trash and no preview. It's looking more and more like if I want this done that I'm going to need the help of the people who created the txd tool. But all this is for the user created cars...vice car should be compatable...... Link to comment Share on other sites More sharing options...
WidowMaker Posted January 28, 2003 Share Posted January 28, 2003 It's impossible, PC - ps2, different file formats. Simple as that. Link to comment Share on other sites More sharing options...
limbfilter Posted January 28, 2003 Author Share Posted January 28, 2003 I didn't need that but no they are not all the time. Link to comment Share on other sites More sharing options...
tuff_luv_capo Posted January 28, 2003 Share Posted January 28, 2003 Ummm...dude- Get a journal Link to comment Share on other sites More sharing options...
hotFDLC Posted January 28, 2003 Share Posted January 28, 2003 I think this is a good idea. I haven't seen ne body else try and this is interesting. Interchangeable pc to ps2 mods could be the next big thing. keep going man.... Link to comment Share on other sites More sharing options...
limbfilter Posted January 28, 2003 Author Share Posted January 28, 2003 Thanks for the positive feedback ! Everyone thinks the two are vastly different and they aren't. If it was there would never be a gta3port to the pc. I've been talking with a few people from the modding section and I'm getting up to speed on this. Link to comment Share on other sites More sharing options...
mjtibbs Posted January 28, 2003 Share Posted January 28, 2003 interesting... keep trying man! Link to comment Share on other sites More sharing options...
JoeyLeone25 Posted January 28, 2003 Share Posted January 28, 2003 Confusing but interesting Anomalous Material.com <--> AMF Multiplayer Topic Join Quidco and get Cashback for buying things online! Link to comment Share on other sites More sharing options...
limbfilter Posted January 28, 2003 Author Share Posted January 28, 2003 Check this out... I was just able to open the diablo stalion from the ps2 version of gta3. However, none of the vice cars will open up for me. So this means that I can't move cars from vice to gta3. I can't even tell you how strange that is....But what this does mean, is that I can put in any model that I want it will just have the old textures. Now if I can find a way to convert the txd files into a useable format then I can make a mod. Link to comment Share on other sites More sharing options...
The-Jackal Posted January 28, 2003 Share Posted January 28, 2003 That sounds extremely promising dude. Keep up the good work. Now if you successfully make this mod, will you burn it to your vice disc, or do you have a mod chip for your ps2? Link to comment Share on other sites More sharing options...
limbfilter Posted January 28, 2003 Author Share Posted January 28, 2003 Well now you can't burn to a pressed disc. And if I do fix this then I will create a one button kit with help from a few friends which will require you to have the original. As to if you need a mod or not:...Now this is why there are big arguments about mod chips now. Homebrew apps and mods. Mod chips are not just used by pirates, they are also used to do really cool things with the console. Like the fact that I can play divx on my xbox and also even add linux to it and use it as a pc. But I'm rambling. It comes down to this: Once I do figure this out, you will need a cd burner for gta3 and a dvd burner for vice, and you will need a way to play it on your playstation2. Two options exist for that, modchip or gameshark. Right now I'm not going to go into more detail about that until I talk with a mod because even though my intentions are noble, it could also be seen as not. Link to comment Share on other sites More sharing options...
The-Jackal Posted January 28, 2003 Share Posted January 28, 2003 well said, i support your modding campaign! Link to comment Share on other sites More sharing options...
illspirit Posted January 29, 2003 Share Posted January 29, 2003 Right now I'm not going to go into more detail about that until I talk with a mod because even though my intentions are noble, it could also be seen as not. Well, as long as you're not providing full copies of the game, or info on how to get them, then it's perfectly okay. As long as you own an original version of the game, the I'm pretty sure making modded copies of it is legal as long as you don't give/sell them to anyone else. As far as how to do it, well that's a tricky question. Like someone else said up there, the PS2 and PC formats of the .txd files do differ slightly. The basic layout of them is the same, but the console versions have some extra bytes in the headers (mostly for the 'PS2' text string/label), and if I remember correctly, all the offesets for the palletes and whatnot are stored in a forward array, instead of reverse-order as they are on the PC. So to do any sort of modifications to the textures on the PS2, you will probably need some new tools, or at the very least it will take some 1337 hex skills and a lot of patience. I never played around with the .dff files from the PS2 version of GTA3 that much, so I really don't know if the PC format is cross compatible or not, but I'm almost certain that the ones from VC won't work with 3 in any case. It seems to me like the format itself has changed a bit with the upgrade to the Renderware engine, and some of the basic GTA specific structures look like they changed as well. It would appear as if the dummy system has undergone a minor overhaul, and then there's the issue of the new features such as bike related dummies and those for moving parts on cars. All in all, I'd have to say that making mods for the PS2 games is really impracticle to begin with. For starters, you'll surely end up burning alot of 'coasters' while trying to figure out which things work and what doesn't. This shouldn't be as big a deal for 3, as I've heard that it's possibe to force the game to run from CD if you take out the music.... VC on the other hand would require you to use DVD's, and burning lots of those during testing could prove both expensive and time-consuming. Link to comment Share on other sites More sharing options...
limbfilter Posted January 29, 2003 Author Share Posted January 29, 2003 "Nothing satisfies but I'm gettin' close, closer to the prize at the end of the road..." Found this site. http://people.freenet.de/steve-m/download.html It also works for gta3 ps2 version. Link to comment Share on other sites More sharing options...
limbfilter Posted January 29, 2003 Author Share Posted January 29, 2003 Illspirit!! I was wondering if you were still around. Youve got some mad skills and you might know what I'm talking about. Well, as long as you're not providing full copies of the game, or info on how to get them, then it's perfectly okay. As long as you own an original version of the game, the I'm pretty sure making modded copies of it is legal as long as you don't give/sell them to anyone else. Right. It will be a kit of sorts. like 10mb or whatever and it would require the original. As far as how to do it, well that's a tricky question. Like someone else said up there, the PS2 and PC formats of the .txd files do differ slightly. The basic layout of them is the same, but the console versions have some extra bytes in the headers (mostly for the 'PS2' text string/label), and if I remember correctly, all the offesets for the palletes and whatnot are stored in a forward array, instead of reverse-order as they are on the PC. So to do any sort of modifications to the textures on the PS2, you will probably need some new tools, or at the very least it will take some 1337 hex skills and a lot of patience. That's kinda where I was hoping to get some help I never played around with the .dff files from the PS2 version of GTA3 that much, so I really don't know if the PC format is cross compatible or not, but I'm almost certain that the ones from VC won't work with 3 in any case. It seems to me like the format itself has changed a bit with the upgrade to the Renderware engine, and some of the basic GTA specific structures look like they changed as well. It would appear as if the dummy system has undergone a minor overhaul, and then there's the issue of the new features such as bike related dummies and those for moving parts on cars. Right..I can't get vice dff's to load at all...but gta3 dff works fine... All in all, I'd have to say that making mods for the PS2 games is really impracticle to begin with. For starters, you'll surely end up burning alot of 'coasters' while trying to figure out which things work and what doesn't. This shouldn't be as big a deal for 3, as I've heard that it's possibe to force the game to run from CD if you take out the music.... VC on the other hand would require you to use DVD's, and burning lots of those during testing could prove both expensive and time-consuming. I'm not afraid of making coasters. And yes my kit if/when it happens will be a cdr version. Vice could also be on cdr but there is some kind of dvd check that hasn't been found yet. And as for time consuming....Hey..I'm bored! Link to comment Share on other sites More sharing options...
limbfilter Posted January 29, 2003 Author Share Posted January 29, 2003 I just contacted the creator of the txd viewer and extractor I just spoke of to see if he can add an import function. Hopefully I'll hear from him soon. Link to comment Share on other sites More sharing options...
limbfilter Posted January 30, 2003 Author Share Posted January 30, 2003 He replied back! But with bad news... From: "Steve" <[email protected]> | This is Spam | Add to Address Book To: "ben" <[email protected]> Subject: Re: GTA3 Page Date: Thu, 30 Jan 2003 00:10:27 +0100 Hi! Sorry, I have bad news for you. There are two main reason why implementing an adding function is impossible: I've only decoded the important parts of .txd files that hold image and palette data, but there are many unknown values which need more research for that. On the one hand this is very difficult and on the other hand I don't have the possibility to make any test neither with the values nor the program. How do you test your mods? Are you using rewritable CDs/DVDs which can easily be edited? Are you able to import custom car models (.dff) using the old textures? I've also been trying to decode VC's .dff files, but I just can view about 20% of all models, the files have a strange format and the mesh data are stored in an absolutetely different way than on the PC version. There are still many secrets... Steve ::end:: I've emailed him back to see if he can explain into more detail why it's not possible to extract the data, edit it, and put it back in. I'm not a big extractor rebuilder guy but I do have a few friends that rock so I am contacting them as well. More to come. Link to comment Share on other sites More sharing options...
limbfilter Posted February 12, 2003 Author Share Posted February 12, 2003 Great news!! While waiting for a bit of help I decided to try the reverse option. I took the rhino out of the ps2 version and put it on my desktop. I deleted the rhino in the pc version then added the ps2 version in. I started a game and typed 'giveusatank'......and low and behold I have a tank! The 2 dff models are interchangable! Link to comment Share on other sites More sharing options...
Ballistic Jello Posted February 13, 2003 Share Posted February 13, 2003 Hey limbfilter, way to go! If you can do this, that would be awesome! Link to comment Share on other sites More sharing options...
limbfilter Posted February 13, 2003 Author Share Posted February 13, 2003 Hey cool! Thanks for the support...I just had my first success on adding a car to the ps2 version. All I did was take the police dff and replace the ps2 one...I booted up and everything went perfect. So...There are absolutly NO differences between the ps2 dffs and the pc dffs. I am shortly going to test another copy. I am going to replace the police dff with a custom model that was smaller in size....I'll explain why later....'il then.... Link to comment Share on other sites More sharing options...
stevetheleafe Posted February 13, 2003 Share Posted February 13, 2003 whoa, thats cool. but if i were you i would try to change the tank a little bit, make it look like a real one with no doors and actual treads, and machine guns and it should be able to carry hookers in it and... hehehe... Link to comment Share on other sites More sharing options...
limbfilter Posted February 13, 2003 Author Share Posted February 13, 2003 Well it was just a test to see if it could be done...The last test I did by adding a custom car over the police car failed....Why? 1: The current img tool out right now just tacks on added files to the bottom...PS2 files must always be in order. However, I used the replace option...The custom was 160k while the police was 180k. After I hit the replace button and rebuilt the img file I noticeed that it still read as 180k instead of 160k...strange... 2: For some reason the car may have to be textured correctly...I doubt this is the answer though. 3: The model I got was bad. I'm going to test it in the pc version later to be sure. I probably have this solved though. I'm having someone make a dos based extractor and rebuilder that will do the job right. More as it happens... Link to comment Share on other sites More sharing options...
limbfilter Posted February 19, 2003 Author Share Posted February 19, 2003 Well this project has come to a hault until I can find someone who is willing to spend 10 min to texture a car. My computer seems to be rejecting zmodeler so I can't do it. And no custom cars will appear if the car isn't textured correctly. So until then..... Link to comment Share on other sites More sharing options...
BUSTeD Posted February 20, 2003 Share Posted February 20, 2003 why should that matter? Link to comment Share on other sites More sharing options...
fredward Posted February 20, 2003 Share Posted February 20, 2003 ok, i guess i understand, are you trying to get custom gta3 cars onto the ps2? i hope so cuz that would be the coolest thing i ever heard of. good luck man. i back u a hundred percent on this mod. Link to comment Share on other sites More sharing options...
limbfilter Posted February 20, 2003 Author Share Posted February 20, 2003 why should that matter? Well...There's no short way to put this so....Here's a recap with explanations. The ps2 dff models are exactly the same as the pc dff models. I've used a program that compares the 2 files and they are a match. So this means that the ps2 version should be able to read custom dff files. So then I compared the pc and ps2 txd files. BIG problem. The ps2 txd files are encoded. So I searched and found steve's txd tool for vice city. It also works for gta3 for the ps2. BUT it doesn't have an import function. So if I was to import a car into the ps2 version then it wouldn't be able to have the custom textures. "No big deal." I thought. "I'll just import a custom car in there and it should show up with altered textures." You know what it looks like if you've forgotten to add the tetures to a car and it adds the old ones. But to my surprize the car just didn't show up. I replaced the diablo stallion and I had one in my garage and the door wouldn't even open. So I thought, "Maybe the textures have got something to do with it." So I took the police.dff model from the pc version and imputted it into the ps2 version and it worked like a charm. So in short my only guess to all this is that a car must be properly textured to work in the ps2 version...My only problem is that I suck with zmod. no matter what I can't get the hang of it.....so I need someone to help me. Fredward, I'm gonna send you a pm cuz I think you can help me. I've seen your work before. Link to comment Share on other sites More sharing options...
fredward Posted February 20, 2003 Share Posted February 20, 2003 hmmmmmm, so did u add the stock gta3 copcar from the comp version to the ps2 version? u should try to add a ustom cop car, then see what happens. i doubt that this is a zmod thing, but it sound more like a hardcoded ps2 thing. anything i can do to help i will. Link to comment Share on other sites More sharing options...
jonnyo Posted February 20, 2003 Share Posted February 20, 2003 just wondered have you tryed changing over a .dff and .txd of one car from VC(PS2) and adding it over the top of a car in GTA3(ps2) just a thought. nice job on what u've found out so far and gool luck with it. Link to comment Share on other sites More sharing options...
limbfilter Posted February 20, 2003 Author Share Posted February 20, 2003 hmmmmmm, so did u add the stock gta3 copcar from the comp version to the ps2 version?Yes u should try to add a custom cop car, then see what happens. I did....it wouldn't appear... i doubt that this is a zmod thing, but it sound more like a hardcoded ps2 thing. Yep....I'm thinking I might have to go slus diving.....don't ask. anything i can do to help i will. Cool! ^^^^^^^^^^ Link to comment Share on other sites More sharing options...
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