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IVPack for Grand Theft AutoV


_CP_
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Revenant will be added in next week, I'm outside a home to 10th July.

 

Cheetah lights was reworked and current solution is OK for me. Which vehicles has problems with hands clipping through steering wheel?

HHnErXC.png


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MGgames100

@_CP_ Very good!!!

It has already done all the vehicles in GTA IV!!!!

Thank you for this great work!!! :lol:

 

No.

There are still some vehicles that are left. Mainly few Police Cars, all boats (I guess there is still problem with sinking), few bikes and Vigero (Rusty), SDD and TLaD Regina...

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@_CP_ Very good!!!

It has already done all the vehicles in GTA IV!!!!

Thank you for this great work!!! :lol:

 

No.

There are still some vehicles that are left. Mainly few Police Cars, all boats (I guess there is still problem with sinking), few bikes and Vigero (Rusty), SDD and TLaD Regina...

And the Flatbed, the stock Stretch E and maybe the stock version of the 2nd gen Schafter.
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Member's Only

Ah yes. Always preferred the conservative looking trim level over the normal sport Schafter (which is completely redundant now with the release of the V12 btw).

 

apwyGW9.jpg

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The crashes stopped ?

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The crashes stopped ?

Not for me :/ I crashed twice yesterday, in random spots but after a short while.

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Ah yes. Always preferred the conservative looking trim level over the normal sport Schafter (which is completely redundant now with the release of the V12 btw).

 

apwyGW9.jpg

This needs to be added. And also the normal Limo version Schafter E.

 

http://vignette3.wikia.nocookie.net/gtawiki/images/f/fd/StretchE-TBoGT-front.png/revision/latest?cb=20160206224145

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PhillBellic

 

The crashes stopped ?

Not for me :/ I crashed twice yesterday, in random spots but after a short while.

 

Where abouts did you Crash?

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I also got random crashes, some there, some elsewhere on any time of the day. Sometimes after 20 minutes, sometimes after 2 hours but it happens. However, I am not here because of that.

 

I am here to ask you, _CP_ if you are planing on making a pack out of the older GTA's? I know it would be a lot of work to get them to the same quality level as the GTA V ones, but I'd love to see them in V, especially the Greenwood and Tahoma from San Andreas. A guy called RamboV has made the Greenwood for V but it is unfinished with unbreakable windows.

 

As the IVpack is coming to an end (there aren't that many cars to port anymore) that could be your next project. Ofcourse, you decide what you do, this is just a small idea.

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MGgames100

I am here to ask you, _CP_ if you are planing on making a pack out of the older GTA's? I know it would be a lot of work to get them to the same quality level as the GTA V ones, but I'd love to see them in V, especially the Greenwood and Tahoma from San Andreas. A guy called RamboV has made the Greenwood for V but it is unfinished with unbreakable windows.

 

As the IVpack is coming to an end (there aren't that many cars to port anymore) that could be your next project. Ofcourse, you decide what you do, this is just a small idea.

No, just no.

It would require to create cars from scratch. It would take too long just to make one car meet "quality" standards of IV or even V. Also keep in mind that he "only" converts cars (I know that it's not that easy thing to do) NOT creates them. After IVPack CP should take long break and maybe focus on VisualV. And if he really want to go through this small hell again he should make IVPack for weapons (IMO)

Edited by MGgames100
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I have found a bug with the Futo Hatchback, the tuning spoilers are all offset respect to the trunk (no pics this time sorry).

 

EDIT: Also the game keeps crashing after 1-5 minutes now... that sucks :panic:

Edited by GreenAid
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MGgames100

 

And if he really want to go through this small hell again he should make IVPack for weapons (IMO)

Someone already did that: https://www.gta5-mods.com/weapons/iv-pump-shotgun. The same person also made an EFLC weapons pack: https://www.gta5-mods.com/weapons/eflc-weapon-pack. I had this mod (at least the first one). Some iron sights don't fit in FPS mode, magazines are not separated, it's not a add-on. In other words it's little bit sh*te.
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WildBrick142

Looks like the flip-up headlights on the Hakumai will have a solution next update :)

xNxXPFJ.png

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TheAdmiester

Been waiting so long for Rockstar to finally add popup lights, moreso for mods than Rockstar's own cars lol. Finally we won't need to use the Dukes' animation which has no rotation or the weird use of rear doors.

 

Hopefully they are indeed animated and not just like the GTAIV Hakumai. After seeing the V Dukes we should be good though.

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Any news about this update? When it will come? I have terribly internet till Sunday.

HHnErXC.png


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Any news about this update? When it will come? I have terribly internet till Sunday.

 

12th of July, so next Tuesday

Edited by Carrythxd
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Claude_Lib

Looks like the flip-up headlights on the Hakumai will have a solution next update :)

They most definitely will. Look at those two Lancias:

ZB2JQa.png

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Hakumami pop-up lights coming tomorrow, world premiere!

HHnErXC.png


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PhillBellic

Hakumami pop-up lights coming tomorrow, world premiere!

Perhaps Rockstar have visited this Thread? :p

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Hakumami pop-up lights coming tomorrow, world premiere!

inb4 hardcoded to specific vehicle name

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Pretty much unlikely. IV had a lot of stuff hardcoded, including Hakumai's pop-up headlights, but V is way more flexible due to it's expandability and DLC nature. We can even use lowrider hydraulics in our own car addons.

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Pretty much unlikely. IV had a lot of stuff hardcoded, including Hakumai's pop-up headlights, but V is way more flexible due to it's expandability and DLC nature. We can even use lowrider hydraulics in our own car addons.

Don't forget about Convertibles and Aero Spoilers.

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No street version for those cars and no option to remove liveries.

_CP_? Hint hint.

EDIT. Turns out, there is an option to remove liveries, but the tuning is forced upon us.

Edited by Claude Liberty
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IVPack is working with Cunning Stunts update, now I have to figure out, how Tropos lights are working.

Tropos is disappearing, f*ck!

Edited by _CP_
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HHnErXC.png


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WildBrick142

IVPack is working with Cunning Stunts update, now I have to figure out, how Tropos lights are working.

 

Tropos is disappearing, f*ck!

Inside the model, it looks like this:

 

-light_cover

-headlight_r

-headlight_l

 

 

In-game (using update.rpf and gta5.exe from FAFF) it behaves just like one of the Hakumai attempts - light covers only moving slightly down into the car model.

Edited by WildBrick142
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Are the other vehicles disappearing too? And did Rockstar change anything outside the update folder?

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All of the new vehicles are dissapearing.

 

Tropos's lights are going slightly down and that's all, is it the same in Online?

Jv14uUgh.jpg

Edited by _CP_

HHnErXC.png


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All of the new vehicles are dissapearing.

You could always change the name of the model.

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Thus also checking if the lights are hardcoded to a certain vehicle name.

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