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IVPack for Grand Theft AutoV


_CP_
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Any help will be grateful, I can't do everything alone, I'm just a human.

HHnErXC.png


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Maybe getting Gta5KoRn on board would be a good idea. Keyword being "maybe". I don't know.

Edited by RM76
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I didn't check his mods, so I'm not sure his conversions will be on par with mine, but... it's always a chance to try.

Edited by _CP_

HHnErXC.png


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3 issues.1. The suspension on the rebla, hakumai and other cars are to solid, no bodyroll or change in the suspencion when turning, 2. The Pmp600 Interior dashboard looks a little messed up. 3. Other minor defects in clasification and the destroyed sabre.

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I didn't check his mods, so I'm not sure his conversions will be on par with mine...

You should definitely check them, they are IMO as good (and sometime little bit better) as yours. You should work together...

  • Like 2
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Hi Cp love your work, thanks for the pack V4 ! It's awesome !
But I think I have a memory problem, the game crash when ride with the FreeWay.
Any solutions ?
Why the Lycan and Lycan 2 models are in the dlc file, but can't be spawned in game ? You didn't even list them in the update list
And any ideas what's going to be in the next update ? Way more TLAD bikes would be great !

Edited by PhasR
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Member's Only

The Pinnacle feels like a lego car.

 

No body roll at all, I feel like you should re-tweak some handling lines.

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I don't have any handling specialist, any help here?

HHnErXC.png


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Um, Killatomate?

IV Vehicles pack + Realistic Driving mod would be nice :D

 

That would be an Epic Partnership. :)

  • Like 1
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Um, Killatomate?

IV Vehicles pack + Realistic Driving mod would be nice :D

 

That would be an Epic Partnership. :)

 

Yeah no. I'd rather have them take the time to put love and care into how they want the handling to be made. And from what I've seen this mod makes it look like the car has been hit by a train. I'd prefer to keep it "realistic" in terms of the game, not by a mod or real-life.

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I really, really, really love this pack. Having the Esperanto back gives me (and Niko) lots of tingles.

 

BtNTcct.jpgc869X2i.jpg4ZC2hRb.jpg

Edited by theNGclan
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I like how the light textures frm the GTA IV cars are MUCH better than the V ones. And mate, thanks for bringing back the Uranus, now my garage just feels complete.

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Yeah no. I'd rather have them take the time to put love and care into how they want the handling to be made.

Too late, i got the IVPack cars in my clutches already :p

The goal is to make handling consistent with vanilla V cars. Thanks to Rockstar's lack of sophistication meeting that standard wont be an issue. :D

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The goal is to make handling consistent with vanilla V cars.

1) You're gonna make them handle as sh*tty as original V cars do, or

2) You'll give them the same treatment you gave the original ones?

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Consistency is important. Most players use vanilla V handling. i created the handling exactly the same way Rockstar would do it. (except that i had to put 5 times as much work into it since i dont have developer tools).

I am also giving the cars the typical characteristics they had in IV. So if a car had either very soft suspension, bad cornering, FWD, weak engine or exceptionally high speed i consider all of that while creating the handling.

So a Pinnacle has the same weak engine and low grip as in IV, while the classic Sentinel has exceptionally high top speed.

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Consistency is important. Most players use vanilla V handling. i created the handling exactly the same way Rockstar would do it. (except that i had to put 5 times as much work into it since i dont have developer tools).

I am also giving the cars the typical characteristics they had in IV. So if a car had either very soft suspension, bad cornering, FWD, weak engine or exceptionally high speed i consider all of that while creating the handling.

So a Pinnacle has the same weak engine and low grip as in IV, while the classic Sentinel has exceptionally high top speed.

I assume this version would only replace the handling.meta included with IVPack, and none of the update.rpf/common.rpf ones, right?

 

If that's the case then I can't wait, it probably won't interfere with addon cars this time around meaning I can actually enjoy your work.

Edited by TheAdmiester
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Consistency is important. Most players use vanilla V handling. i created the handling exactly the same way Rockstar would do it. (except that i had to put 5 times as much work into it since i dont have developer tools).

I am also giving the cars the typical characteristics they had in IV. So if a car had either very soft suspension, bad cornering, FWD, weak engine or exceptionally high speed i consider all of that while creating the handling.

So a Pinnacle has the same weak engine and low grip as in IV, while the classic Sentinel has exceptionally high top speed.

Looking forward to seeing "Realistic Driving V"-friendly version too.

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Consistency is important. Most players use vanilla V handling. i created the handling exactly the same way Rockstar would do it. (except that i had to put 5 times as much work into it since i dont have developer tools).

I am also giving the cars the typical characteristics they had in IV. So if a car had either very soft suspension, bad cornering, FWD, weak engine or exceptionally high speed i consider all of that while creating the handling.

So a Pinnacle has the same weak engine and low grip as in IV, while the classic Sentinel has exceptionally high top speed.

OK, but please keep RWD on Uranus!

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Consistency is important. Most players use vanilla V handling. i created the handling exactly the same way Rockstar would do it. (except that i had to put 5 times as much work into it since i dont have developer tools).

I am also giving the cars the typical characteristics they had in IV. So if a car had either very soft suspension, bad cornering, FWD, weak engine or exceptionally high speed i consider all of that while creating the handling.

So a Pinnacle has the same weak engine and low grip as in IV, while the classic Sentinel has exceptionally high top speed.

OK, but please keep RWD on Uranus!

Is it only me who likes FWD on the Uranus? Besides it was FWD in IV

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There has been a lot of progress made on this mod in the past 24 hours. All of the complaints about Cheetah, Coquette, Feltzer, Hakumai, Pinnacle, PMP and so on have been fixed. i recorded some footage yesterday but my slow internet took forever to upload.

 

here is a little video preview on the improvements (model improvements done by _CP_, new handling created from scratch by Killatomate):

 

Edited by Killatomate
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Declasse Merit Taxi, fixed:

fTQp9zth.png

HHnErXC.png


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It looks great! But you have damm creepy voice...

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Declasse Merit Taxi, fixed:

fTQp9zth.png

"Driver carries a FIRE ARM and will use it in defense

 

 

wbSTUNT_wideweb__470x334,0.jpg

 

The game sudently took a dark turn

  • Like 3
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So, any chances to be able to perform taxi missions with Merit? Perhaps, I should ask GooD-NTS, maybe it's somewhere in YMT files.

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It's related to scripts or .ymt files, as you mentioned, I'll ask him about this.

HHnErXC.png


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Hey CP, what about adding a matte color tone to the beater Sabre? That way it wouldn't have many reflections, just like in a rusty car

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Hey CP, what about adding a matte color tone to the beater Sabre? That way it wouldn't have many reflections, just like in a rusty car

Worn paint isn't supported by Zmodeler, you can thank Tracksuit McGee aka Oleg for that.

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