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IVPack for Grand Theft AutoV


_CP_
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Gnocchi Flip Flops

The most beloved Willard Willard:aF3aHNSh.png

I damn near fell outta my chair!

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I know this might be a hard question to answer as there is more to a V car model overall.

 

But the shells, as in the panels, plus some details like light fitting surrounds, doors etc, just look horribly lazy and lower poly to me than any of the IV ones ever did, is it just the shaders new reflection mapping and overall clarity of image brining these faults to light or were they in fact less smooth and lower poly in V?

 

Absolutely love your work by the way, bravo.

 

I may have a PC soon to join you lot.

Edited by Mr Tomato
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All vehicle interior props were taken from V interiors and swapped to my conversions.

Who will be able to write a script to get Hakumai pop-up lights to work?

Edited by _CP_

HHnErXC.png


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Who will be able to write a script to get Hakumai pop-up lights to work?

 

Can't you just use the same flags(handling, not the roof modification) the Dukes use?

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That was the first thing which I did. Dukes is moving lights cover only vertically, without rotation.

 

Part 4 will be released at Tuesday, few moments after Executive update.

Edited by _CP_
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HHnErXC.png


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Part 4 will be released at Tuesday, few moments after Executive update.

Will you include your Cognoscenti in the pack?

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I'll think about it.

HHnErXC.png


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Ahhhh,the Willard.In it`s whole simple Style it`s not only a cool and elegant Car,it also shows the essence of iconic american 1980s Car Design.Simple and kinda boxy but still with lots of Chrome.

I`m glad to see Comments of all those Weirdos and Creeps out there didn`t stop you Guys at all.

Keep em coming,this Mod is pure gold and makes the Game much more like it actually lives...

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Part 4 will be released at Tuesday, few moments after Executive update.

Nice. Now we will see how many things R* will break with their new update (talking about mods of course).

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I know this might be a hard question to answer as there is more to a V car model overall.

But the shells, as in the panels, plus some details like light fitting surrounds, doors etc, just look horribly lazy and lower poly to me than any of the IV ones ever did, is it just the shaders new reflection mapping and overall clarity of image brining these faults to light or were they in fact less smooth and lower poly in V?

Absolutely love your work by the way, bravo.

I may have a PC soon to join you lot.

The models are the same on the PS3 and Xbox 360 versions however in the Xbox One, PS4 and PC versions they are a bit higher in quality.

 

I know what you mean though, the cars in V look like little plastic toy cars but in IV they had depth and looked a lot better, it felt like they're actually there.

F8i4bRU.png

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I know this might be a hard question to answer as there is more to a V car model overall.

But the shells, as in the panels, plus some details like light fitting surrounds, doors etc, just look horribly lazy and lower poly to me than any of the IV ones ever did, is it just the shaders new reflection mapping and overall clarity of image brining these faults to light or were they in fact less smooth and lower poly in V?

Absolutely love your work by the way, bravo.

I may have a PC soon to join you lot.

The models are the same on the PS3 and Xbox 360 versions however in the Xbox One, PS4 and PC versions they are a bit higher in quality.

 

I know what you mean though, the cars in V look like little plastic toy cars but in IV they had depth and looked a lot better, it felt like they're actually there.

Unlike GTA 4, GTA 5 features actual car reflection.

 

And no,gta 5 looks realistic to me because thats how IRL cars looks like

mitsubishi-evo-x-evolution-x-gsr-fq360-S

Edited by Cyberzone2
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I know this might be a hard question to answer as there is more to a V car model overall.

But the shells, as in the panels, plus some details like light fitting surrounds, doors etc, just look horribly lazy and lower poly to me than any of the IV ones ever did, is it just the shaders new reflection mapping and overall clarity of image brining these faults to light or were they in fact less smooth and lower poly in V?

Absolutely love your work by the way, bravo.

I may have a PC soon to join you lot.

The models are the same on the PS3 and Xbox 360 versions however in the Xbox One, PS4 and PC versions they are a bit higher in quality.

 

I know what you mean though, the cars in V look like little plastic toy cars but in IV they had depth and looked a lot better, it felt like they're actually there.

 

 

 

 

I know this might be a hard question to answer as there is more to a V car model overall.

But the shells, as in the panels, plus some details like light fitting surrounds, doors etc, just look horribly lazy and lower poly to me than any of the IV ones ever did, is it just the shaders new reflection mapping and overall clarity of image brining these faults to light or were they in fact less smooth and lower poly in V?

Absolutely love your work by the way, bravo.

I may have a PC soon to join you lot.

The models are the same on the PS3 and Xbox 360 versions however in the Xbox One, PS4 and PC versions they are a bit higher in quality.

 

I know what you mean though, the cars in V look like little plastic toy cars but in IV they had depth and looked a lot better, it felt like they're actually there.

Unlike GTA 4, GTA 5 features actual car reflection.

 

And no,gta 5 looks realistic to me because thats how IRL cars looks like

mitsubishi-evo-x-evolution-x-gsr-fq360-S

 

Actually gta iv cars looks more realistic from how they fit in the city, and actually, gta v cars, or are a direct copy from the iv or they are made like the iv cars.

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It's not request for a car, but for a tuning part for a future car...

You see, when you're going to convert Lokus some day, could you kindly add option to add and delete the FRONT BADGE! I always hated that thing, without it, it's pure beauty:

 

 

9qmBxpV.png

Jf40y3Z.png

 

 

 

Edited by MGgames100
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I have a question, I have added a new police car, but the sirens and emergency lights do not work, I added the line code stock vehicle.meta police, but does not work, there are some other thing more do I need?

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@raggazam

I didn't check custom police cars.

HHnErXC.png


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Hey CP, I saw your post about the Tampa's tuning parts on reddit, looks nice! So the car is almost done I assume?

dockgtaf.gif

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...

Converted vehicles:

...

Part 2:

- Dinka Hakumai

- Annis Pinnacle

- Declasse Sabre

- Declasse Tampa

- Vapid Yankee

...

It's even released already.

Edited by Claude Liberty
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Gnocchi Flip Flops

Unlike GTA 4, GTA 5 features actual car reflection.

And no,gta 5 looks realistic to me because thats how IRL cars looks like

1) Invest in some damn glasses. 2) Vanilla IV on consoles nailed vehicular details and reflections. PC IV as well as TLAD and TBoGT screwed them up and made them look flat, cartoony and plastic. V is a little better but not by much. The cars still look plasticky and flat and the details and proportions are subpar at best. 3) I should know, I'm a car photographer. V did not capture car textures that well at all. And I assume it is a hard thing to do seeing that the newer Forzas still have absolutely horrid reflections and textures. Edited by Scaglietti
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Vanilla IV on consoles nailed vehicular details and reflections. PC IV as well as TLAD and TBoGT screwed them up and made them look flat, cartoony and plastic.

Could you please provide some screenshots? Because I've watched a couple of comparison videos right now and reflection look pretty much the same everywhere.

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Vanilla IV on consoles nailed vehicular details and reflections. PC IV as well as TLAD and TBoGT screwed them up and made them look flat, cartoony and plastic.

Could you please provide some screenshots? Because I've watched a couple of comparison videos right now and reflection look pretty much the same everywhere.

 

Your best bet is to acquire the PS3/360 timecyc.

I think I got my own recreation of it laying around.

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I think I did see it here: http://gtaforums.com/topic/569019-betaiveflc-graphical-bug-fixes/ but the link is dead. Gotta remind nkjellman of it. Plus I'm using VisualIV anyway, but I think I'm gonna try that console timecyc. Wondering why did they changed it in the first place, again.

Edited by Claude Liberty
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The Tampa included with today's update is pretty much perfect and even makes use of the mods from the early LG build found in the files (polycount has been updated and everything ofc)
tPJIUDu.jpg
You can scrap the one included with IVPack.

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I'm trying to run IVPack with the latest update, but it's much complicated than I thought.

HHnErXC.png


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I'm trying to run IVPack with the latest update, but it's much complicated than I thought.

Oh jesus, that doesn't sound too good.

Just how complicated is it?

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It's crashing even with cut Tampa and Cognoscenti.

HHnErXC.png


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It's crashing even with cut Tampa and Cognoscenti.

sh*t, are you sure EVERYTHING in the pres DLC regarding the Tampa and Cognoscenti has been wiped?

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Give me few minutes, finally I'll handle it.

 

EDIT

 

Part 3 is working fine with latest patch, I'll add already converted cars manually later today.

Edited by _CP_

HHnErXC.png


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