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_CP_

IVPack for Grand Theft AutoV

Recommended Posts

_CP_

@RM76
They can't be converted 1:1, because some colours in V are missing, but most of them are applicable.

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ChOcOsKiZo

Managed to get the lowriders in single player , as an addon dlc , but the only one that had lowrider system active was the buccaneer2 , i don't know why

 

Some pictures :

 

 

 

689477buccaneer2.png

 

521060buccaneer21.png

 

 

111297chino2.png

806173faction2.png

 

161555moonbeam2.png

 

484029primo2.png

 

 

 

Faction2 was always white even if i tried to change colors with trainer , and all interiors were white too , usual los santos customs available but not benny's ones

Edited by ChOcOsKiZo

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_CP_

Dinka Hakumai (lightless, yet)
ojusGG4h.jpg

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Claude_Lib

Yeah! f*cking-A, bubba!

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gunziness

Did you sort the issue with the broken glasses being 'half' fixed?

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_CP_

@gunziness
What do you mean?

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gunziness

When you break a window, normally you would see pieces of glasses all around the windows arch. But with modded vehicles, you wouldnt see such pieces of glasses. Now its possible to do, at least some car mods have that. I'm wondering if you already implemented that or if its possible with ur vehicles.

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_CP_

Hakumai lights are moving on! (wait, really?)

 

CYq2qe0h.jpg

Edited by _CP_

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RM76

@RM76

They can't be converted 1:1, because some colours in V are missing, but most of them are applicable.

Might as well port the ones that can be ported over.

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Killatomate

this thread made me realize how much i miss the cars from GTA IV. gimme my Rebla Hakumai Pinnacle Tampa now. NAU i said! :p

my Faction with hydraulics is jumping all over the place. i dont want to get used to this feature. makes all other cars boring.

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_CP_

Dinka Hakumai

5Hz94xKh.png

mbAtBbAh.png

oonnPhUh.png

DTi1MNKh.png

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RM76

hnnnnnnnnnnnnnng

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Mr.Arrow

Judging from that screenshot,is there a way to mimic R* scripts (when I mean scripts,Im talking about the mod menu shop from online because it add some immersion)

Edited by Cyberzone2

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PhillBellic

this thread made me realize how much i miss the cars from GTA IV. gimme my Rebla Hakumai Pinnacle Tampa now. NAU i said! :p

my Faction with hydraulics is jumping all over the place. i dont want to get used to this feature. makes all other cars boring.

I have a question for you, will you be making Handling Lines for these Vehicles?

 

I love using your 'Realistic Driving and Flying' Handling Mods for both IV, and V. :)

 

Dinka Hakumai

 

 

5Hz94xKh.png

mbAtBbAh.png

oonnPhUh.png

DTi1MNKh.png

 

 

Would you know where the file is that controls the 'Blood Effects' on the Characters is? I want to dummy it out. Look above Michael's eyes too see what I mean.

 

I like your choice of License Plate text. :)

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RM76

Sneak peak of a customized Tampa:
p2svh0I.jpg
8ZhHZfS.jpg

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universetwisters

God, I thought that was V's ugly Buccaneer for a second. Looking nice, though.

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RM76

Damn, did Imgur compress the screenshots bad.

Thanks, though.

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universetwisters

Damn, did Imgur compress the screenshots bad.

Thanks, though.

 

I mean it isn't terrible, just so long as it's a Tampa and it's in V, that's good enough for me.

 

I'm wondering what's next on the list. A Willard? Yankee? Rancher? Man, the anticipation is something else.

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_CP_

When you break a window, normally you would see pieces of glasses all around the windows arch. But with modded vehicles, you wouldnt see such pieces of glasses. Now its possible to do, at least some car mods have that. I'm wondering if you already implemented that or if its possible with ur vehicles.

I guess you mean this:

0Jm2pQ7h.png

 

I don't know what is the key of getting this ingame, few of my cars have glass cracks, but I used the same material settings for all IVPack vehicles.

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Inadequate

Sneak peak of a customized Tampa:

 

 

p2svh0I.jpg

8ZhHZfS.jpg

 

 

Looks very f*cking awesome!

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Claude_Lib

_CP_, I think he meant this:

Tyhnsho.jpg

When the window is smashed, there are still small pieces along the edge. IV/EfLC didn't have this feature.

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_CP_

@Claude Liberty

It's already implemented, I didn't have a problem.

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_CP_

IVPack part2 released!

More informations in first post.

 

 

 

 

 

khRCCFs.png

1.0.015

 

 

logo-339cab54e6232e13aeb90990704a65e4325

 

 

glyph@2x-vflJ1vxbq.png

Edited by _CP_

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Claude_Lib

Works great so far. The only issue is that the headlights on Hakumai act weird. When off, they are fully raised, and when I turn them on, they move down a bit (In fact, this is exactly how they work on Dukes). I suppose it's not possible yet to change the direction and angle of rotation, right?

Edited by Claude Liberty

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_CP_

@Claude Liberty

Yep, they won't work as in IV, I'm sorry.

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Claude_Lib

Damn, that's sad. I hope there'll be a solution soon.

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RM76

Hell YES! This is gonna be good.

Edited by RM76

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Claude_Lib

I really love Tampa, it feels so natural. Daytona spoiler (not sure about the others, haven't tried them), though, is a little bit too high, but I guess that's the problem of the original model R* left for us. And Cheetah's interior still has holes between A-pillars and the dashboard.

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RM76

Shouldn't the Yankee not have a "LIBERTY TIMES" ad on it, being in LS and all?

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frapplatte

Great pack!

 

Would love to see you convert Super Diamond Drop to replace Super Diamond

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