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_CP_

IVPack for Grand Theft AutoV

Recommended Posts

_CP_

@TheAdmiester

I thought about the same idea, thankfully worked fine.

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TheAdmiester

@TheAdmiester

I thought about the same idea, thankfully worked fine.

So it's all fixed now? Cool.

 

I wish there was an easy way of telling which LightSettings mean what. It seems that setting it to 1 or 2 results in some very yellow lights.

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Lakitu

Nice work indeed.

 

EDIT: Sorry if I missed it, but are you intending to introduce old versions of cars that appeared in V, eg Gen 1 Schafter, Sentinel, Virgo etc?

Edited by joe_alker

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gunziness

The thing with setting the lights to 0 is that the front light coronas will not always match the light configuration from the vehicle. But most of the time it will be enough acurate to not care about it.

 

Too bad we cant open the main carvariation file yet (afaik).

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RM76

Too bad we cant open the main carvariation file yet (afaik).

Could use the stock 360 one, maybe.

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_CP_

@RM76

But 360's file do not have includes DLC cars in traffic, but it shouldn't be a big problem, file is easily understable, so I fixed that issue + LC cars will be spawned.

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RM76

@RM76

But 360's file do not have includes DLC cars in traffic, but it shouldn't be a big problem, file is easily understable, so I fixed that issue + LC cars will be spawned.

I'm just going to add them to the popgroups from my mod. The carvariation file doesn't have anything to do with traffic spawning.

Edited by RM76

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Member's Only

I f*cking love you man.

 

Are you also gonna make tuning parts for select vehicles?

 

A Perennial with tuning capabilities like this would be nice

 

noblesse3odyssey.jpg?w=584

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Jinx.

Looking great, good luck :)

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gunziness

I think the old gen Schafter should be imported with new wheels, the ones from IV were boring and didnt fit the car wheel IMO (for the russian theme it might be understandable, but in LS where everything is bling bling, they def wouldnt).

However the wheels from the unused new gen Schafter from TBOGT would fit nicely i think:

1614362-schafter_2.jpg

Thoughts?

Edited by gunziness

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Claude_Lib

You can always change your wheels in LSC. Let it have its original rims by default.

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Bondergomme

Also, whats the deal with the Huntley Sport? Considering we have Gallivanter as a new make and the Huntley S as a Enus vehicle, would it fit to see it in V? What do you guys think?

 

Well in my canon, Gallivanter originally made the Huntley until Vapid bought the company (like Ford bought Land Rover in real life and then sell it to TATA) or just the Huntley name. That why Vapid had the Huntley Sport and why the Baller isn't named Huntley.

 

For the Huntley S, I guess Vapid allow Enus to use the Huntley name or that Enus is own by Vapid.

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aceswild6

As far as having the lights pop up on a Hakumai, what about the way the Dukes' headlight cover opens up when you turn the headlights on? Could that be the missing link we're searching for?

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Claude_Lib

That's exactly what I'm talking about. Dukes has some undiscovered flag which enables pop-up headlights. And it's still to be found.

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aceswild6

That's exactly what I'm talking about. Dukes has some undiscovered flag which enables pop-up headlights. And it's still to be found.

I see. Glad to be on the same page!

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theNGclan

Will they function as new vehicles entirely?

 

Looks dank. Eagerly waiting the release. :^:

Edited by theNGclan

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TheAdmiester

That's exactly what I'm talking about. Dukes has some undiscovered flag which enables pop-up headlights. And it's still to be found.

I don't know what's "still to be found" about it, I've seen at least two cars with popup headlights.

 

 

Also, I forgot about the Gen 1 Schafter. God, I hope that comes relatively soon. Small request for _CP_ if you ever do the Schafter - could you "cut" the extras off and add them as tuning parts instead?

Edited by TheAdmiester

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RM76

I'm hyped for the Sabre2 (aka sh*tbox version of the g-body Monte Carlo based Sabre) Hakumai, Willard and Marbelle myself.

Edited by RM76

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PhillBellic

When the Police Vehicles are shown, then my Hype will go into Overdrive. :D

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gunziness

*Willard Willard, Sedans*

 

Thats gonna be fun to read the first time :lol:

 

God, I'm hyped.

Edited by gunziness

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RM76

_CP_ I replied to the PM, please check it ASAP.

Edited by RM76

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_CP_

Give me an advice, guys. Car damages should be set on IV level or should I reduce them to fit in V style?

OV5qBd1h.png

kvLXWxih.png

Edited by _CP_

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PhillBellic

IV Level Please. It would make sense for those Vehicles, in my opinion.

 

You could always do two Versions later, each with their own Damage Mechanics. :)

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gunziness

I would go with V level of deformation. It wouldnt make much sense to have a certain group of cars that can deform easily while the vast mayority of the rest dont.

My advice is to keep them as vanilla as possible.

 

If anything:

 

You could always do two Versions later, each with their own Damage Mechanics. :)

Edited by gunziness

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Claude_Lib

LC cars aren't supposed to be made of a softer plasticine than LS ones. IMHO, you should make them as tough as original cars from V (including invincible interior), but also provide additional handling preset which will bring all the cars, added and original, to the IV level. Damageable interior can be achieved via ENB, most of us use VisualV anyway.

PS. Will the new cars have their correct names pronounced on police wave?

Edited by Claude Liberty

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El Dorado

Your already converted Presidente will be featured in this pack, yes?

 

Also, I would really like to see TLAD bikes

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_CP_

@Claude Liberty

OK, I'll reduce level deformation slightly.

 

@El Dorado

I have to reconvert Presidente again, because it was my first covnert and I didn't know a lot of things required to fit in V style in all conditions.

 

 

Bravado Feroci Tuned (but not tuneable): (if someone tried to add tuneable parts and they works ingame - PM me, please!)

jhVTWpNh.png

Vrt5TVJh.png

Edited by _CP_

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gunziness

Looking sweet. It looks nice w/o the front badge.

 

Whos comming next? :p

Edited by gunziness

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WildBrick142

Bravado Feroci Tuned (but not tuneable): (if someone tried to add tuneable parts and they works ingame - PM me, please!)

That YCA guy somehow managed to add tuneable parts that work in game --> https://www.gta5-mods.com/vehicles/2013-camaro-zl1-yca-addon-car-pack-yca-re

 

I did try to add tuneable parts to the existing Feroci (it has tuneable parts but all models replace Intruder) but had no luck whatsoever despite everything that could possibly be wrong being correct - only getting Lights/Neons, Plates and Wheel Colors/BP Tires in mod shops ingame. Neither had luck adding modding parts for PMP600 and Cognoscenti (before finding out "0_default_modkit" does the job perfectly for vehicles with no tuneable parts) even though I literally copy-pasted cheetah2 carcols.meta and only changed up the ID's and vehicle names...

 

 

btw do you have a to-do list or are you converting random IV cars until all of them are converted? And are you going to release a few cars and then update the pack once more vehicles are complete or are you going to release everything in one go?

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_CP_

@WildBrick142

 

I'm converting Vapid Uranus right now and I'll release all already converted vehicles. Thanks for a link - this should be helpful.

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