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IVPack for Grand Theft AutoV


_CP_

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Übermacht Rebla

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@TheNooster

All vehicles were added as a DLC pack, so you don't have to replace any vehicle.

Edited by _CP_

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I f*cking love you.

 

One thing, are you converting those cars that are already converted by other people? For example the Cognoscenti, Sultan RS, PMP600, Uranus, etc.

 

While first three I mentioned are decent, they aint perfect (the rest of them are very glitchy). So i would love it if you convert those aswell.

 

Looking foward to this beauty.

Edited by gunziness
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@gunziness
Yep, I'm converting all possible cars and other stuff, even when some of them were released by other persons.

  • Like 6

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Cars like Hakumai or Uranus have tuning parts as extras. Are you going to include them as actual tuning parts installable in LSC?

PS. Speaking of Hakumai, have you found the flag responsible for animated headlights?

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I wish you all luck. <3

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YESSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!! GTA IV era Sentinel, I beg you!!!!! Is customization working by the way? (tuning).... this might just be the first vehicle mod I'll install.

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A question, though: are they simple converts with misaligned steering wheels and the like? :p Yes, I read that they have current-gen interiors.

Edited by Voit Turyv
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@Voit Turyv Read the first post, please.
@lolleroz I didn't check it, I'll do it later.

@Claude Liberty I don't see a flag to open headlights like in IV.

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Finally, this will trump all those high poly garbage sports cars and tuners converted from Forza.

If you need any help with what vehicle uses what shared interior, hit me up, i'll gladly help.

Edited by RM76
  • Like 3
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Thank god. It's about time someone brought back all those cars. Are you considering converting the ruiner from IV? The trans-am style hood scoop isn't available on the current version and it's a feature that I felt was prominently missing from this one. The reefer will also be a welcome addition if you get to it as it was by far my favorite boat from IV as it was essentially a replica of the Orca from Jaws. Nice to see someone fixing one of the many issues the GTA V, it's missing the cars. The only thing I honestly hope for now is that someone will start making HD versions of cars from VC like the Deluxo. Good luck with this!

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@RM76

I have some problems with recognizing interior models from IV, I'll send you s list of all vehicles via PM.

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@RM76

I have some problems with recognizing interior models from IV, I'll send you s list of all vehicles via PM.

Gotcha, will reply ASAP.

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Gnocchi Flip Flops

I love you. No homo.

 

Oh my Jesus. Super GT, Sentinel (IV), Turismo (IV) and others in V? :O

 

My only possible criticism is that the Super GT and Turismo will lose their very beautiful and unique interiors because Rockstar didn't carry them over. :( Oh well, still very amazing!

Edited by Scaglietti
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One question, does the vehicles have the glass breakable? Because there are so many released vehicles which have the glass breakable.

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Scaglietti, in fact each car can be given the unique interior. The only limitation AFAIK is relative position of radio display and gauges, but I ain't sure.

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Would be cool in the future if OP can convert some mods from thundersmacker, like the declasse yosemite, the typhoon (adapt it to be a Pegassi), the urban version of the rebel, the Karin off-road truck, etc.

 

Also I would suggest a few things for this mod:

1- the Merit, correct the front plate position and place it in the middle. It was pretty much an oversight from R* not to place it correctly (it was like that because of the bullbar from the taxi and police cruiser).

 

2- Use the current Grotti logo for the Turismo. I know I know... the old one is much better, but it would be really odd to be the only Grotti car with a different logo/badge.

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The Merit, correct the front plate position and place it in the middle. It was pretty much an oversight from R* not to place it correctly (it was like that because of the bullbar from the taxi and police cruiser).

Maybe an oversight, but some cars (civilian ones) have their license plates like that IRL. If anything, better to make it an extra.

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^ If thats the case, then I guess its alright. Doesnt look bad honestly.

 

Also, whats the deal with the Huntley Sport? Considering we have Gallivanter as a new make and the Huntley S as a Enus vehicle, would it fit to see it in V? What do you guys think?

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^ If thats the case, then I guess its alright. Doesnt look bad honestly.

 

Also, whats the deal with the Huntley Sport? Considering we have Gallivanter as a new make and the Huntley S as a Enus vehicle, would it fit to see it in V? What do you guys think?

Also, what about the regular Bobcat? The 2 door Rancher is a must have, but I don't know about the Bobcat. I actually prefer the XL with the wheels off the Faction/Stockade.

Edited by RM76
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The normal Bobcat is a must have, it would fit nicely I think. R* even added the 'XL' prefix to the V's version, its like they did it knowing someone would include the normal one in the future, lol.

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Awesome mod! :D I guess you'll add a max of 25 vehicles or did they broke the limits? I heard the game could crash after that limit..

  • Like 1
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@Fenton

Yes, all of them uses breakable glass.

 

@gunziness

Thundersmacker's vision of R* cars was nice, I'll contact to him about his few conversions.

I could move it to the middle of a bumper, you'll decide which option is better.

 

@RM76

This shouldn't occur now.

 

Who knows the reason of creating triple coronas for taillights? I guess it's a carcols.meta problem.

 

 

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Edited by _CP_

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This is going to be an Awesome Experience, _CP_.

 

Thank you for doing this, and thank you to WildBrick142 for linking me to this Topic. :):^:

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TheAdmiester

Who knows the reason of creating triple coronas for taillights? I guess it's a carcols.meta problem.

 

 

Not sure if it makes a difference, go into carcols.meta, find the car giving you the problem, change "lightsettings" to 0.

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