Graphicscore Posted September 25, 2015 Share Posted September 25, 2015 Hello, I have made a list that contains all the IPLs in the game. (Including the latest patches/dlc and the overworld) Right now the list doesn't contain any position information about the IPLs. If someone knows position data please post it here to fulfill the list. List can be found here : http://pastebin.com/pwkh0uRP Link to comment Share on other sites More sharing options...
alloc8or Posted September 25, 2015 Share Posted September 25, 2015 (edited) Here are a few coords: airfield // 1743.682f, 3286.251f, 40.0875fAP1_04_TriAf01 // -1277.629f, -2030.913f, 1.2823fbh1_16_refurb // -623.6868f, -231.935f, 40.30703fburgershot_yoga // -813.3f, 177.5f, 75.76fcargoship // -90.0f, -2365.8f, 14.3fcanyonriver01 // -532.1309f, 4526.187f, 88.7955fcanyonriver01_traincrash //-532.1309f, 4526.187f, 88.7955fchemgrill_grp1 // 3832.9f, 3665.5f, -23.4fCH3_RD2_BishopsChickenGraffiti //1861.28f, 2402.11f, 58.53fchop_props // -13.83f, -1455.45f, 31.81fchophillskennel // 19.0568f, 536.4818f, 169.6277fcoronertrash //233.9f, -1355f, 30.3f -The MorgueCoroner_Int_off //234.4f, -1355.6f, 40.5f -The MorgueCoroner_Int_on //234.4f, -1355.6f, 40.5f -The MorgueCS1_02_cf_offmission //-72.68752f, 6253.72656f, 31.08991f62fCS1_02_cf_onmission1 //-72.68752f, 6253.72656f, 31.08991f62fCS1_02_cf_onmission2 //-72.68752f, 6253.72656f, 31.08991f62fCS1_02_cf_onmission3 //-72.68752f, 6253.72656f, 31.08991f62fCS1_02_cf_onmission4 //-72.68752f, 6253.72656f, 31.08991f62fCS2_06_TriAf02 //2384.969f, 4277.583f, 30.379fCS3_05_water_grp1 //-24.685f, 3032.92f, 40.331fCS3_05_water_grp2 //-24.685f, 3032.92f, 40.331fcs3_07_mpgates //-1601.424f, 2808.213f, 16.2598fCS4_04_TriAf03 //1577.881f, 3836.107f, 30.7717fCS5_04_MazeBillboardGraffiti //2697.32f, 3162.18f, 58.1fcs5_4_trains //2773.61f, 2835.327f, 35.1903fCS5_Roads_RonOilGraffiti //2119.12f, 3058.21f, 53.25fdes_farmhouse //2447.9f, 4973.4f, 47.7fdes_farmhs_endimap //2450.595f, 4959.929f //2383.756f, 4929.988f //2505.756f, 5023.988fdes_farmhs_end_occl //2450.595f, 4959.929fdes_farmhs_startimap //2450.595f, 4959.929f //2383.756f, 4929.988f //2505.756f, 5023.988fdes_farmhs_start_occl //2450.595f, 4959.929f, 44.2575fDES_Smash2_endimap //890.3647f, -2367.289f, 28.10582fDES_Smash2_startimap //890.3647f, -2367.289f, 28.10582fDES_StiltHouse_imapend //-1020.5f, 663.41f, 154.75f //-1018.913f, 603.2904f, 105.6611f //-1038.913f, 639.2904f, 135.6611fDES_StiltHouse_imapstart //-1020.5f, 663.41f, 154.75f //-1018.913f, 603.2904f, 105.6611f //-1038.913f, 639.2904f, 135.6611fdes_stilthouse_rebuild //-1020.5f, 663.41f, 154.75f //-1018.913f, 603.2904f, 105.6611f //-1038.913f, 639.2904f, 135.6611fDT1_05_HC_REMOVE //169f, -670.3f, 41.9fDT1_05_HC_REQ //169f, -670.3f, 41.9fDT1_05_REQUEST //163.4f, -745.7f, 251fDT1_05_rubble //74.29f, -736.05f, 46.76fDT1_17_OldBill //391.81f, -962.71f, 41.97fDT1_17_NewBill //391.81f, -962.71f, 41.97fDT1_21_prop_lift_on //-180.5771f, -1016.928f, 28.2893ffakeint //-59.7936f, -1098.784f, 27.2612ffarm //2447.9f, 4973.4f, 47.7ffarm_burnt //2447.9f, 4973.4f, 47.7ffarm_burnt_props //2447.9f, 4973.4f, 47.7ffarmint_cap //2447.9f, 4973.4f, 47.7ffarmint //2447.9f, 4973.4f, 47.7ffarm_props //2447.9f, 4973.4f, 47.7fFBI_colPLUG //74.29f, -736.05f, 46.76fFIBlobby //105.4557f, -745.4835f, 44.7548fFIBlobbyfake //105.4557f, -745.4835f, 44.7548fFBI_repair //74.29f, -736.05f, 46.76fferris_finale_Anim //-1675.178f, -1143.605f, 12.0175fFruitBB //-1327.46f, -274.82f, 54.25fgasparticle_grp2 //-95.2f, 6411.3f, 31.5fgasstation_ipl_group1 //-93.4f, 6410.9f, 36.8fgasstation_ipl_group2 //-93.4f, 6410.9f, 36.8fhei_yacht_heist // -2043.974f, -1031.582f, 11.981fhei_yacht_heist_Barhei_yacht_heist_Bedrmhei_yacht_heist_Bridgehei_yacht_heist_DistantLightshei_yacht_heist_enginrmhei_yacht_heist_LODLightshei_yacht_heist_Loungehei_carrier // 3069.98f, -4632.49f, 16.26fhei_carrier_DistantLightshei_Carrier_int1hei_Carrier_int2hei_Carrier_int3hei_Carrier_int4hei_Carrier_int5hei_Carrier_int6hei_carrier_LODLightsid2_14_during_door //716.84f, -962.05f, 31.59f id2_14_during1 //716.84f, -962.05f, 31.59f id2_14_during2 //716.84f, -962.05f, 31.59f id2_14_on_fire //716.84f, -962.05f, 31.59f id2_14_post_no_int //716.84f, -962.05f, 31.59f id2_14_pre_no_int //716.84f, -962.05f, 31.59f Jetsteal_ipl_grp1 //787.3967f, -1808.858f, 29.8532 //814f, -1750f, 20f //790f, -1899f, 35f Jetsteal_ipl_grp2 //787.3967f, -1808.858f, 29.8532 //814f, -1750f, 20f //790f, -1899f, 35f jetstealtunnel //801.7f, -1810.8f, 23.3f jewel2fake //-630.4205f, -236.7843f, 37.057f Jewel_Gasmasks //707.2563f, -965.147f, 29.4179f layer_sextoys_a //-1157.129f, -1523.028f, 9.6327f layer_torture //-1157.129f, -1523.028f, 9.6327f ld_rail_02_track //2626.374f, 2949.869f, 39.1409f Michael_premier //-813.3f, 177.5f, 75.76f occl_meth_grp1 //29.4838f, 3735.593f, 38.688f Plane_crash_trench //2814.7f, 4758.5f, 47.9f post_hiest_unload //-630.4205f, -236.7843f, 37.057f prop_cheetah_covered //490.8999f, -1334.068f, 28.3298f prop_entityXF_covered //490.8999f, -1334.068f, 28.3298f prop_jb700_covered //490.8999f, -1334.068f, 28.3298f prop_ztype_covered //490.8999f, -1334.068f, 28.3298f railing_end //-532.1309f, 4526.187f, 88.7955frailing_start //-532.1309f, 4526.187f, 88.7955f RC12B_Default //330.4596f, -584.8196f, 42.3174f RC12B_Destroyed //330.4596f, -584.8196f, 42.3174f RC12B_Fixed //330.4596f, -584.8196f, 42.3174f RC12B_HospitalInterior //330.4596f, -584.8196f, 42.3174f refit_unload //-583.1606f, -282.3967f, 35.394f SC1_01_NewBill //-351f, -1324f, 44.02f SC1_01_OldBill //-351f, -1324f, 44.02f shr_int //-59.7936f, -1098.784f, 27.2612f smboat // -2045.8f, -1031.2f, 11.9f sunkcargoship //-162.8918f, -2365.7690f, 0f tankerexp_grp0 //1676.415f, -1626.37f tankerexp_grp1 //1676.415f, -1626.37f tankerexp_grp2 //1676.415f, -1626.37f tankerexp_grp3 //1676.415f, -1626.37f TrevorsMP //1973f, 3815f, 34f TrevorsTrailer //1973f, 3815f, 34f TrevorsTrailerTidy //1973f, 3815f, 34f TrevorsTrailerTrash //1973f, 3815f, 34f TRV1_Trail_end //-24.685f, 3032.92f TRV1_Trail_Finish //-24.685f, 3032.92f TRV1_Trail_start //-24.685f, 3032.92f UFO // -2051.99463f, 3237.05835f, 1456.97021f // 2490.47729f, 3774.84351f, 2414.035f V_35_Fireman //707.2563f, -965.147f, 29.4179f v_carshowroom //-30.8793f, -1088.336f, 25.4221f V_Michael //-811.2679f, 179.3344f, 75.7408f V_Michael_Garage //-810.5301f, 187.7868f, 71.4786f V_Michael_FameShame //-810.5301f, 187.7868f, 71.4786f V_Michael_JewelHeist //-813.3f, 177.5f, 75.76f V_Michael_plane_ticket //-813.3f, 177.5f, 75.76f V_Michael_Scuba //-810.5301f, 187.7868f, 71.4786f v_tunnel_hole //-14.651f, -604.3639f, 25.1823f v_tunnel_hole_swap //-14.651f, -604.3639f, 25.1823f yogagame //-781.6566f, 186.8937f, 71.8352f FINBANK // 2.69689322f, -667.0166f, 16.1306286f DT1_03_Shutter // 23.9346f, -669.7552f, 30.8853f DT1_03_Gr_Closed // 23.7318f, -647.2123f, 37.9549f DES_tankercrash // 1676.415f, -1626.37f, 111.4848f hei_dt1_19_interior_0_heist_police_dlc_milo // 464.097f, -997.810f, 24.915f {North Yankton} plg_01 // 3545.674f, -4681.895f, 114.206f prologue01 prologue01_lod prologue01c prologue01c_lod prologue01d prologue01d_lod prologue01e prologue01e_lod prologue01f prologue01f_lod prologue01g prologue01h prologue01h_lod prologue01i prologue01i_lod prologue01j prologue01j_lod prologue01k prologue01k_lod prologue01z prologue01z_lod plg_02 prologue02 prologue02_lod plg_03 prologue03 prologue03_lod prologue03b prologue03b_lod prologue03_grv_dug prologue03_grv_dug_lod prologue_grv_torch plg_04 prologue04 prologue04_lod prologue04b prologue04b_lod prologue04_coverdes_protree_end des_protree_start des_protree_start_lod plg_05 prologue05 prologue05_lod prologue05b prologue05b_lod plg_06 prologue06 prologue06_lod prologue06b prologue06b_lod prologue06_int prologue06_int_lod prologue06_pannel prologue06_pannel_lod prologue_m2_door prologue_m2_door_lod plg_occl_00 prologue_occl plg_rd prologuerd prologuerdb prologuerd_lod {/North Yankton} Edited September 25, 2015 by Unknown_Modder Sweet Bellic 1 Link to comment Share on other sites More sharing options...
KiLLerBoy_001 Posted December 17, 2015 Share Posted December 17, 2015 (edited) or use my list it includes coords and descriptionshttp://pastebin.com/FyV5mMma Edited December 17, 2015 by KiLLerBoy_001 Link to comment Share on other sites More sharing options...
DurtyFree Posted January 11, 2020 Share Posted January 11, 2020 Just dropping this in case some one still needs it, I have dumped : 1018 ipls, 537 interiors & 4973 interior entity sets in total https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json LeeC22 and gta.bullet 2 Link to comment Share on other sites More sharing options...
gta.bullet Posted January 11, 2020 Share Posted January 11, 2020 (edited) On 1/11/2020 at 6:17 AM, DurtyFree said: Just dropping this in case some one still needs it, I have dumped : 1018 ipls, 537 interiors & 4973 interior entity sets in total https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json Nice, can you compress navigation meshes (450+ MB). + Now something happened and cant download it at all. Edited January 12, 2020 by gta.bullet Link to comment Share on other sites More sharing options...
DurtyFree Posted January 17, 2020 Share Posted January 17, 2020 On 1/11/2020 at 11:18 PM, gta.bullet said: Nice, can you compress navigation meshes (450+ MB). + Now something happened and cant download it at all. Sadly I have reached github bandwidth limit for this month. Messagepack is already very compressed tho, I tried compressing it in 7z ultra, got it from 576mb total to 405mb. Will be pushed some time coming weeks. gta.bullet 1 Link to comment Share on other sites More sharing options...
gta.bullet Posted January 22, 2020 Share Posted January 22, 2020 (edited) Nice to hear that. Will wait. Edited January 22, 2020 by gta.bullet Link to comment Share on other sites More sharing options...
DurtyFree Posted January 23, 2020 Share Posted January 23, 2020 22 hours ago, gta.bullet said: Nice to hear that. Will wait. I have updated my repo + added new dups for Ped Overlay Collections, Timecycle modifiers, Explosion Types, cam shake types, audio / sound names & pickup types gta.bullet 1 Link to comment Share on other sites More sharing options...
gta.bullet Posted January 24, 2020 Share Posted January 24, 2020 17 hours ago, DurtyFree said: I have updated my repo + added new dups for Ped Overlay Collections, Timecycle modifiers, Explosion Types, cam shake types, audio / sound names & pickup types I tried to extract with python msgpack but unfortunately it doesnt support lz4 compression. Can you upload simple extractor program too? Link to comment Share on other sites More sharing options...
DurtyFree Posted January 25, 2020 Share Posted January 25, 2020 12 hours ago, gta.bullet said: I tried to extract with python msgpack but unfortunately it doesnt support lz4 compression. Can you upload simple extractor program too? Heya, I have added a small snippet programmed in C# + some informations regarding navigation meshes dump here: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/navigationmesh.md#c-example-on-loading-the-data gta.bullet 1 Link to comment Share on other sites More sharing options...
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