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Get ped bone from coordinates


whorse
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Is there any way to get which ped bone is at a specific set of coordinates?

 

I have my gravity gun which uses raycasting to return the coords of the exact spot (bone) that it hits the ped at, and I can use that to set the offset relative to the ped's core coordinates. That way, I can pick the ped up and hold it from that same spot the whole time. However, once the ped goes ragdoll, the bone/limb that I originally hit will swing around wildly while the original offset-coords will stay at the same (now empty) spot where the bone used to be.

 

I noticed there is a native called:

static Vector3 PED::GET_PED_BONE_COORDS(Ped ped, int boneID, float x, float y, float z) 

but it requires that you use the boneID of the bone you want in order to work correctly. I have tried using 0 as boneID and different offsets and world-coords as the xyz, but at best it only works as well as my original method (the ped just spins around wildly; it should be dangling by the bone it was picked up from) . How can I retrieve the boneID without shooting the ped and saying "GET_PED_LAST_DAMAGE_BONE"? Is there any kind of uber-weak invisible laser damage or something that I can apply to the ped bone, without having to actually aim a weapon (and without getting a wanted level for doing it)? Thanks

Edited by whorse
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