jedijosh920 Posted September 18, 2015 Share Posted September 18, 2015 (edited) Today I will show you how to show the help message on the top left of the screen, which you can use buttons with such as "Press E to smoke a blunt" or whatever. An example would be: Using DisplayHelpTextThisFrame("Hit ~INPUT_CONTEXT~ to do sh*t!"); on loop/each frame. It gets the user's buttons/if they are using a keyboard or controller and displays the according button. Here are a list of inputs you can use: INPUT_NEXT_CAMERAINPUT_LOOK_LRINPUT_LOOK_UDINPUT_LOOK_UP_ONLYINPUT_LOOK_DOWN_ONLYINPUT_LOOK_LEFT_ONLYINPUT_LOOK_RIGHT_ONLYINPUT_CINEMATIC_SLOWMOINPUT_SCRIPTED_FLY_UDINPUT_SCRIPTED_FLY_LRINPUT_SCRIPTED_FLY_ZUPINPUT_SCRIPTED_FLY_ZDOWNINPUT_CHARACTER_WHEELINPUT_MULTIPLAYER_INFOINPUT_INTERACTION_MENUINPUT_MP_TEXT_CHAT_ALLINPUT_MP_TEXT_CHAT_TEAMINPUT_MP_TEXT_CHAT_FRIENDSINPUT_MP_TEXT_CHAT_CREWINPUT_WEAPON_WHEEL_UDINPUT_WEAPON_WHEEL_LRINPUT_WEAPON_WHEEL_NEXTINPUT_WEAPON_WHEEL_PREVINPUT_SELECT_NEXT_WEAPONINPUT_SELECT_PREV_WEAPONINPUT_MAPINPUT_SELECT_WEAPON_UNARMEDINPUT_SELECT_WEAPON_MELEEINPUT_SELECT_WEAPON_HANDGUNINPUT_SELECT_WEAPON_SHOTGUNINPUT_SELECT_WEAPON_SMGINPUT_SELECT_WEAPON_AUTO_RIFLEINPUT_SELECT_WEAPON_SNIPERINPUT_SELECT_WEAPON_HEAVYINPUT_SELECT_WEAPON_SPECIALINPUT_SELECT_CHARACTER_MICHAELINPUT_SELECT_CHARACTER_FRANKLININPUT_SELECT_CHARACTER_TREVORINPUT_SELECT_CHARACTER_MULTIPLAYERINPUT_SPECIAL_ABILITY_PCINPUT_SPRINTINPUT_JUMPINPUT_ENTERINPUT_ATTACKINPUT_AIMINPUT_LOOK_BEHINDINPUT_PHONEINPUT_SPECIAL_ABILITYINPUT_SPECIAL_ABILITY_SECONDARYINPUT_MOVE_LRINPUT_MOVE_UDINPUT_MOVE_UP_ONLYINPUT_MOVE_DOWN_ONLYINPUT_MOVE_LEFT_ONLYINPUT_MOVE_RIGHT_ONLYINPUT_DUCKINPUT_SELECT_WEAPONINPUT_PICKUPINPUT_SNIPER_ZOOMINPUT_SNIPER_ZOOM_IN_ONLYINPUT_SNIPER_ZOOM_OUT_ONLYINPUT_SNIPER_ZOOM_IN_SECONDARYINPUT_SNIPER_ZOOM_OUT_SECONDARYINPUT_COVERINPUT_RELOADINPUT_TALKINPUT_DETONATEINPUT_HUD_SPECIALINPUT_ARRESTINPUT_ACCURATE_AIMINPUT_CONTEXTINPUT_WEAPON_SPECIALINPUT_WEAPON_SPECIAL_TWOINPUT_DIVEINPUT_DROP_WEAPONINPUT_DROP_AMMOINPUT_THROW_GRENADEINPUT_VEH_MOVE_LRINPUT_VEH_MOVE_UDINPUT_VEH_MOVE_UP_ONLYINPUT_VEH_MOVE_DOWN_ONLYINPUT_VEH_MOVE_LEFT_ONLYINPUT_VEH_MOVE_RIGHT_ONLYINPUT_VEH_SPECIALINPUT_VEH_GUN_LRINPUT_VEH_GUN_UDINPUT_VEH_AIMINPUT_VEH_ATTACKINPUT_VEH_ATTACK2INPUT_VEH_ACCELERATEINPUT_VEH_BRAKEINPUT_VEH_DUCKINPUT_VEH_HEADLIGHTINPUT_VEH_EXITINPUT_VEH_HANDBRAKEINPUT_VEH_HOTWIRE_LEFTINPUT_VEH_HOTWIRE_RIGHTINPUT_VEH_LOOK_BEHINDINPUT_VEH_CIN_CAMINPUT_VEH_NEXT_RADIOINPUT_VEH_PREV_RADIOINPUT_VEH_RADIO_WHEELINPUT_VEH_HORNINPUT_VEH_FLY_THROTTLE_UPINPUT_VEH_FLY_THROTTLE_DOWNINPUT_VEH_FLY_YAW_LEFTINPUT_VEH_FLY_YAW_RIGHTINPUT_VEH_SPECIAL_ABILITY_FRANKLININPUT_VEH_PASSENGER_ATTACKINPUT_VEH_PASSENGER_AIMINPUT_VEH_STUNT_UDINPUT_VEH_CINEMATIC_UDINPUT_VEH_CINEMATIC_UP_ONLYINPUT_VEH_CINEMATIC_DOWN_ONLYINPUT_VEH_CINEMATIC_LRINPUT_VEH_SELECT_NEXT_WEAPONINPUT_VEH_SELECT_PREV_WEAPONINPUT_VEH_ROOFINPUT_VEH_JUMPINPUT_VEH_GRAPPLING_HOOKINPUT_VEH_SHUFFLEINPUT_VEH_FLY_ROLL_LRINPUT_VEH_FLY_ROLL_LEFT_ONLYINPUT_VEH_FLY_ROLL_RIGHT_ONLYINPUT_VEH_FLY_PITCH_UDINPUT_VEH_FLY_PITCH_UP_ONLYINPUT_VEH_FLY_PITCH_DOWN_ONLYINPUT_VEH_FLY_UNDERCARRIAGEINPUT_VEH_FLY_ATTACKINPUT_VEH_FLY_SELECT_NEXT_WEAPONINPUT_VEH_FLY_SELECT_PREV_WEAPONINPUT_VEH_FLY_SELECT_TARGET_LEFTINPUT_VEH_FLY_SELECT_TARGET_RIGHTINPUT_VEH_FLY_VERTICAL_FLIGHT_MODEINPUT_VEH_FLY_DUCKINPUT_VEH_SUB_TURN_LRINPUT_VEH_SUB_TURN_LEFT_ONLYINPUT_VEH_SUB_TURN_RIGHT_ONLYINPUT_VEH_SUB_PITCH_UDINPUT_VEH_SUB_PITCH_UP_ONLYINPUT_VEH_SUB_PITCH_DOWN_ONLYINPUT_VEH_SUB_THROTTLE_UPINPUT_VEH_SUB_THROTTLE_DOWNINPUT_VEH_SUB_ASCENDINPUT_VEH_SUB_DESCENDINPUT_VEH_SUB_TURN_HARD_LEFTINPUT_VEH_SUB_TURN_HARD_RIGHTINPUT_VEH_PUSHBIKE_PEDALINPUT_VEH_PUSHBIKE_SPRINTINPUT_VEH_PUSHBIKE_FRONT_BRAKEINPUT_VEH_PUSHBIKE_REAR_BRAKEINPUT_MELEE_ATTACK_LIGHTINPUT_MELEE_ATTACK_HEAVYINPUT_MELEE_ATTACK_ALTERNATEINPUT_MELEE_BLOCK You can also use color codes such as ~r~ which is red, ~g~ which is green, and so on to make certain text more visible like "Kill the ~r~enemy" for example. ~r~ = Red~b~ = Blue~g~ = Green~y~ = Yellow~p~ = Purple~o~ = Orange~c~ = Grey (?)~m~ = Darker Grey~u~ = Black~n~ = New Line~s~ = Default White~h~ = Bold Text Well, enough of me blabbing, here's the codes for both C# and C++, screw you RagePluginHook, the only good thing in that is now available to all. C# void DisplayHelpTextThisFrame(string text){ Function.Call(Hash._SET_TEXT_COMPONENT_FORMAT, "STRING"); Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, text); Function.Call(Hash._0x238FFE5C7B0498A6, 0, 0, 1, -1);} C++ void DisplayHelpTextThisFrame(char* text){ UI::_SET_TEXT_COMPONENT_FORMAT("STRING"); UI::_ADD_TEXT_COMPONENT_STRING(text); UI::_0x238FFE5C7B0498A6(0, 0, 1, -1);} And there you go, make sure you call them in a loop. Credits to my friend, Michał, for finding this out, I was able to figure out how to enable the dinging notification sound. Edited September 18, 2015 by jedijosh920 Kubanetz, decoy1212, gtaVmod and 4 others 7 Link to comment Share on other sites More sharing options...
alloc8or Posted September 18, 2015 Share Posted September 18, 2015 About 18 hours this was posted here: http://gtaforums.com/topic/820669-custom-scripted-event-using-animation-scenarios/?p=1067991390 Anyways, others can learn from this. Good tutorial. Link to comment Share on other sites More sharing options...
gtaVmod Posted October 3, 2015 Share Posted October 3, 2015 Is there are any way to convert this codes INPUT_NEXT_CAMERAINPUT_LOOK_LRINPUT_LOOK_UD to numerical codes for IS_CONTROL_PRESSED() like functions? Link to comment Share on other sites More sharing options...
alloc8or Posted October 4, 2015 Share Posted October 4, 2015 Is there are any way to convert this codes INPUT_NEXT_CAMERAINPUT_LOOK_LRINPUT_LOOK_UD to numerical codes for IS_CONTROL_PRESSED() like functions? enum Inputs{INPUT_NEXT_CAMERA = 0,INPUT_LOOK_LR = 1,INPUT_LOOK_UD = 2,INPUT_LOOK_UP_ONLY = 3,INPUT_LOOK_DOWN_ONLY = 4,INPUT_LOOK_LEFT_ONLY = 5,INPUT_LOOK_RIGHT_ONLY = 6,INPUT_CINEMATIC_SLOWMO = 7,INPUT_SCRIPTED_FLY_UD = 8,INPUT_SCRIPTED_FLY_LR = 9,INPUT_SCRIPTED_FLY_ZUP = 10,INPUT_SCRIPTED_FLY_ZDOWN = 11,INPUT_WEAPON_WHEEL_UD = 12,INPUT_WEAPON_WHEEL_LR = 13,INPUT_WEAPON_WHEEL_NEXT = 14,INPUT_WEAPON_WHEEL_PREV = 15,INPUT_SELECT_NEXT_WEAPON = 16,INPUT_SELECT_PREV_WEAPON = 17,INPUT_SKIP_CUTSCENE = 18,INPUT_CHARACTER_WHEEL = 19,INPUT_MULTIPLAYER_INFO = 20,INPUT_SPRINT = 21,INPUT_JUMP = 22,INPUT_ENTER = 23,INPUT_ATTACK = 24,INPUT_AIM = 25,INPUT_LOOK_BEHIND = 26,INPUT_PHONE = 27,INPUT_SPECIAL_ABILITY = 28,INPUT_SPECIAL_ABILITY_SECONDARY = 29,INPUT_MOVE_LR = 30,INPUT_MOVE_UD = 31,INPUT_MOVE_UP_ONLY = 32,INPUT_MOVE_DOWN_ONLY = 33,INPUT_MOVE_LEFT_ONLY = 34,INPUT_MOVE_RIGHT_ONLY = 35,INPUT_DUCK = 36,INPUT_SELECT_WEAPON = 37,INPUT_PICKUP = 38,INPUT_SNIPER_ZOOM = 39,INPUT_SNIPER_ZOOM_IN_ONLY = 40,INPUT_SNIPER_ZOOM_OUT_ONLY = 41,INPUT_SNIPER_ZOOM_IN_SECONDARY = 42,INPUT_SNIPER_ZOOM_OUT_SECONDARY = 43,INPUT_COVER = 44,INPUT_RELOAD = 45,INPUT_TALK = 46,INPUT_DETONATE = 47,INPUT_HUD_SPECIAL = 48,INPUT_ARREST = 49,INPUT_ACCURATE_AIM = 50,INPUT_CONTEXT = 51,INPUT_CONTEXT_SECONDARY = 52,INPUT_WEAPON_SPECIAL = 53,INPUT_WEAPON_SPECIAL_TWO = 54,INPUT_DIVE = 55,INPUT_DROP_WEAPON = 56,INPUT_DROP_AMMO = 57,INPUT_THROW_GRENADE = 58,INPUT_VEH_MOVE_LR = 59,INPUT_VEH_MOVE_UD = 60,INPUT_VEH_MOVE_UP_ONLY = 61,INPUT_VEH_MOVE_DOWN_ONLY = 62,INPUT_VEH_MOVE_LEFT_ONLY = 63,INPUT_VEH_MOVE_RIGHT_ONLY = 64,INPUT_VEH_SPECIAL = 65,INPUT_VEH_GUN_LR = 66,INPUT_VEH_GUN_UD = 67,INPUT_VEH_AIM = 68,INPUT_VEH_ATTACK = 69,INPUT_VEH_ATTACK2 = 70,INPUT_VEH_ACCELERATE = 71,INPUT_VEH_BRAKE = 72,INPUT_VEH_DUCK = 73,INPUT_VEH_HEADLIGHT = 74,INPUT_VEH_EXIT = 75,INPUT_VEH_HANDBRAKE = 76,INPUT_VEH_HOTWIRE_LEFT = 77,INPUT_VEH_HOTWIRE_RIGHT = 78,INPUT_VEH_LOOK_BEHIND = 79,INPUT_VEH_CIN_CAM = 80,INPUT_VEH_NEXT_RADIO = 81,INPUT_VEH_PREV_RADIO = 82,INPUT_VEH_NEXT_RADIO_TRACK = 83,INPUT_VEH_PREV_RADIO_TRACK = 84,INPUT_VEH_RADIO_WHEEL = 85,INPUT_VEH_HORN = 86,INPUT_VEH_FLY_THROTTLE_UP = 87,INPUT_VEH_FLY_THROTTLE_DOWN = 88,INPUT_VEH_FLY_YAW_LEFT = 89,INPUT_VEH_FLY_YAW_RIGHT = 90,INPUT_VEH_PASSENGER_AIM = 91,INPUT_VEH_PASSENGER_ATTACK = 92,INPUT_VEH_SPECIAL_ABILITY_FRANKLIN = 93,INPUT_VEH_STUNT_UD = 94,INPUT_VEH_CINEMATIC_UD = 95,INPUT_VEH_CINEMATIC_UP_ONLY = 96,INPUT_VEH_CINEMATIC_DOWN_ONLY = 97,INPUT_VEH_CINEMATIC_LR = 98,INPUT_VEH_SELECT_NEXT_WEAPON = 99,INPUT_VEH_SELECT_PREV_WEAPON = 100,INPUT_VEH_ROOF = 101,INPUT_VEH_JUMP = 102,INPUT_VEH_GRAPPLING_HOOK = 103,INPUT_VEH_SHUFFLE = 104,INPUT_VEH_DROP_PROJECTILE = 105,INPUT_VEH_MOUSE_CONTROL_OVERRIDE = 106,INPUT_VEH_FLY_ROLL_LR = 107,INPUT_VEH_FLY_ROLL_LEFT_ONLY = 108,INPUT_VEH_FLY_ROLL_RIGHT_ONLY = 109,INPUT_VEH_FLY_PITCH_UD = 110,INPUT_VEH_FLY_PITCH_UP_ONLY = 111,INPUT_VEH_FLY_PITCH_DOWN_ONLY = 112,INPUT_VEH_FLY_UNDERCARRIAGE = 113,INPUT_VEH_FLY_ATTACK = 114,INPUT_VEH_FLY_SELECT_NEXT_WEAPON = 115,INPUT_VEH_FLY_SELECT_PREV_WEAPON = 116,INPUT_VEH_FLY_SELECT_TARGET_LEFT = 117,INPUT_VEH_FLY_SELECT_TARGET_RIGHT = 118,INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE = 119,INPUT_VEH_FLY_DUCK = 120,INPUT_VEH_FLY_ATTACK_CAMERA = 121,INPUT_VEH_FLY_MOUSE_CONTROL_OVERRIDE = 122,INPUT_VEH_SUB_TURN_LR = 123,INPUT_VEH_SUB_TURN_LEFT_ONLY = 124,INPUT_VEH_SUB_TURN_RIGHT_ONLY = 125,INPUT_VEH_SUB_PITCH_UD = 126,INPUT_VEH_SUB_PITCH_UP_ONLY = 127,INPUT_VEH_SUB_PITCH_DOWN_ONLY = 128,INPUT_VEH_SUB_THROTTLE_UP = 129,INPUT_VEH_SUB_THROTTLE_DOWN = 130,INPUT_VEH_SUB_ASCEND = 131,INPUT_VEH_SUB_DESCEND = 132,INPUT_VEH_SUB_TURN_HARD_LEFT = 133,INPUT_VEH_SUB_TURN_HARD_RIGHT = 134,INPUT_VEH_SUB_MOUSE_CONTROL_OVERRIDE = 135,INPUT_VEH_PUSHBIKE_PEDAL = 136,INPUT_VEH_PUSHBIKE_SPRINT = 137,INPUT_VEH_PUSHBIKE_FRONT_BRAKE = 138,INPUT_VEH_PUSHBIKE_REAR_BRAKE = 139,INPUT_MELEE_ATTACK_LIGHT = 140,INPUT_MELEE_ATTACK_HEAVY = 141,INPUT_MELEE_ATTACK_ALTERNATE = 142,INPUT_MELEE_BLOCK = 143,INPUT_PARACHUTE_DEPLOY = 144,INPUT_PARACHUTE_DETACH = 145,INPUT_PARACHUTE_TURN_LR = 146,INPUT_PARACHUTE_TURN_LEFT_ONLY = 147,INPUT_PARACHUTE_TURN_RIGHT_ONLY = 148,INPUT_PARACHUTE_PITCH_UD = 149,INPUT_PARACHUTE_PITCH_UP_ONLY = 150,INPUT_PARACHUTE_PITCH_DOWN_ONLY = 151,INPUT_PARACHUTE_BRAKE_LEFT = 152,INPUT_PARACHUTE_BRAKE_RIGHT = 153,INPUT_PARACHUTE_SMOKE = 154,INPUT_PARACHUTE_PRECISION_LANDING = 155,INPUT_MAP = 156,INPUT_SELECT_WEAPON_UNARMED = 157,INPUT_SELECT_WEAPON_MELEE = 158,INPUT_SELECT_WEAPON_HANDGUN = 159,INPUT_SELECT_WEAPON_SHOTGUN = 160,INPUT_SELECT_WEAPON_SMG = 161,INPUT_SELECT_WEAPON_AUTO_RIFLE = 162,INPUT_SELECT_WEAPON_SNIPER = 163,INPUT_SELECT_WEAPON_HEAVY = 164,INPUT_SELECT_WEAPON_SPECIAL = 165,INPUT_SELECT_CHARACTER_MICHAEL = 166,INPUT_SELECT_CHARACTER_FRANKLIN = 167,INPUT_SELECT_CHARACTER_TREVOR = 168,INPUT_SELECT_CHARACTER_MULTIPLAYER = 169,INPUT_SAVE_REPLAY_CLIP = 170,INPUT_SPECIAL_ABILITY_PC = 171,INPUT_CELLPHONE_UP = 172,INPUT_CELLPHONE_DOWN = 173,INPUT_CELLPHONE_LEFT = 174,INPUT_CELLPHONE_RIGHT = 175,INPUT_CELLPHONE_SELECT = 176,INPUT_CELLPHONE_CANCEL = 177,INPUT_CELLPHONE_OPTION = 178,INPUT_CELLPHONE_EXTRA_OPTION = 179,INPUT_CELLPHONE_SCROLL_FORWARD = 180,INPUT_CELLPHONE_SCROLL_BACKWARD = 181,INPUT_CELLPHONE_CAMERA_FOCUS_LOCK = 182,INPUT_CELLPHONE_CAMERA_GRID = 183,INPUT_CELLPHONE_CAMERA_SELFIE = 184,INPUT_CELLPHONE_CAMERA_DOF = 185,INPUT_CELLPHONE_CAMERA_EXPRESSION = 186,INPUT_FRONTEND_DOWN = 187,INPUT_FRONTEND_UP = 188,INPUT_FRONTEND_LEFT = 189,INPUT_FRONTEND_RIGHT = 190,INPUT_FRONTEND_RDOWN = 191,INPUT_FRONTEND_RUP = 192,INPUT_FRONTEND_RLEFT = 193,INPUT_FRONTEND_RRIGHT = 194,INPUT_FRONTEND_AXIS_X = 195,INPUT_FRONTEND_AXIS_Y = 196,INPUT_FRONTEND_RIGHT_AXIS_X = 197,INPUT_FRONTEND_RIGHT_AXIS_Y = 198,INPUT_FRONTEND_PAUSE = 199,INPUT_FRONTEND_PAUSE_ALTERNATE = 200,INPUT_FRONTEND_ACCEPT = 201,INPUT_FRONTEND_CANCEL = 202,INPUT_FRONTEND_X = 203,INPUT_FRONTEND_Y = 204,INPUT_FRONTEND_LB = 205,INPUT_FRONTEND_RB = 206,INPUT_FRONTEND_LT = 207,INPUT_FRONTEND_RT = 208,INPUT_FRONTEND_LS = 209,INPUT_FRONTEND_RS = 210,INPUT_FRONTEND_LEADERBOARD = 211,INPUT_FRONTEND_SOCIAL_CLUB = 212,INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY = 213,INPUT_FRONTEND_DELETE = 214,INPUT_FRONTEND_ENDSCREEN_ACCEPT = 215,INPUT_FRONTEND_ENDSCREEN_EXPAND = 216,INPUT_FRONTEND_SELECT = 217,INPUT_SCRIPT_LEFT_AXIS_X = 218,INPUT_SCRIPT_LEFT_AXIS_Y = 219,INPUT_SCRIPT_RIGHT_AXIS_X = 220,INPUT_SCRIPT_RIGHT_AXIS_Y = 221,INPUT_SCRIPT_RUP = 222,INPUT_SCRIPT_RDOWN = 223,INPUT_SCRIPT_RLEFT = 224,INPUT_SCRIPT_RRIGHT = 225,INPUT_SCRIPT_LB = 226,INPUT_SCRIPT_RB = 227,INPUT_SCRIPT_LT = 228,INPUT_SCRIPT_RT = 229,INPUT_SCRIPT_LS = 230,INPUT_SCRIPT_RS = 231,INPUT_SCRIPT_PAD_UP = 232,INPUT_SCRIPT_PAD_DOWN = 233,INPUT_SCRIPT_PAD_LEFT = 234,INPUT_SCRIPT_PAD_RIGHT = 235,INPUT_SCRIPT_SELECT = 236,INPUT_CURSOR_ACCEPT = 237,INPUT_CURSOR_CANCEL = 238,INPUT_CURSOR_X = 239,INPUT_CURSOR_Y = 240,INPUT_CURSOR_SCROLL_UP = 241,INPUT_CURSOR_SCROLL_DOWN = 242,INPUT_ENTER_CHEAT_CODE = 243,INPUT_INTERACTION_MENU = 244,INPUT_MP_TEXT_CHAT_ALL = 245,INPUT_MP_TEXT_CHAT_TEAM = 246,INPUT_MP_TEXT_CHAT_FRIENDS = 247,INPUT_MP_TEXT_CHAT_CREW = 248,INPUT_PUSH_TO_TALK = 249,INPUT_CREATOR_LS = 250,INPUT_CREATOR_RS = 251,INPUT_CREATOR_LT = 252,INPUT_CREATOR_RT = 253,INPUT_CREATOR_MENU_TOGGLE = 254,INPUT_CREATOR_ACCEPT = 255,INPUT_CREATOR_DELETE = 256,INPUT_ATTACK2 = 257,INPUT_RAPPEL_JUMP = 258,INPUT_RAPPEL_LONG_JUMP = 259,INPUT_RAPPEL_SMASH_WINDOW = 260,INPUT_PREV_WEAPON = 261,INPUT_NEXT_WEAPON = 262,INPUT_MELEE_ATTACK1 = 263,INPUT_MELEE_ATTACK2 = 264,INPUT_WHISTLE = 265,INPUT_MOVE_LEFT = 266,INPUT_MOVE_RIGHT = 267,INPUT_MOVE_UP = 268,INPUT_MOVE_DOWN = 269,INPUT_LOOK_LEFT = 270,INPUT_LOOK_RIGHT = 271,INPUT_LOOK_UP = 272,INPUT_LOOK_DOWN = 273,INPUT_SNIPER_ZOOM_IN = 274,INPUT_SNIPER_ZOOM_OUT = 275,INPUT_SNIPER_ZOOM_IN_ALTERNATE = 276,INPUT_SNIPER_ZOOM_OUT_ALTERNATE = 277,INPUT_VEH_MOVE_LEFT = 278,INPUT_VEH_MOVE_RIGHT = 279,INPUT_VEH_MOVE_UP = 280,INPUT_VEH_MOVE_DOWN = 281,INPUT_VEH_GUN_LEFT = 282,INPUT_VEH_GUN_RIGHT = 283,INPUT_VEH_GUN_UP = 284,INPUT_VEH_GUN_DOWN = 285,INPUT_VEH_LOOK_LEFT = 286,INPUT_VEH_LOOK_RIGHT = 287,INPUT_REPLAY_START_STOP_RECORDING = 288,INPUT_REPLAY_START_STOP_RECORDING_SECONDARY = 289,INPUT_SCALED_LOOK_LR = 290,INPUT_SCALED_LOOK_UD = 291,INPUT_SCALED_LOOK_UP_ONLY = 292,INPUT_SCALED_LOOK_DOWN_ONLY = 293,INPUT_SCALED_LOOK_LEFT_ONLY = 294,INPUT_SCALED_LOOK_RIGHT_ONLY = 295,INPUT_REPLAY_MARKER_DELETE = 296,INPUT_REPLAY_CLIP_DELETE = 297,INPUT_REPLAY_PAUSE = 298,INPUT_REPLAY_REWIND = 299,INPUT_REPLAY_FFWD = 300,INPUT_REPLAY_NEWMARKER = 301,INPUT_REPLAY_RECORD = 302,INPUT_REPLAY_SCREENSHOT = 303,INPUT_REPLAY_HIDEHUD = 304,INPUT_REPLAY_STARTPOINT = 305,INPUT_REPLAY_ENDPOINT = 306,INPUT_REPLAY_ADVANCE = 307,INPUT_REPLAY_BACK = 308,INPUT_REPLAY_TOOLS = 309,INPUT_REPLAY_RESTART = 310,INPUT_REPLAY_SHOWHOTKEY = 311,INPUT_REPLAY_CYCLEMARKERLEFT = 312,INPUT_REPLAY_CYCLEMARKERRIGHT = 313,INPUT_REPLAY_FOVINCREASE = 314,INPUT_REPLAY_FOVDECREASE = 315,INPUT_REPLAY_CAMERAUP = 316,INPUT_REPLAY_CAMERADOWN = 317,INPUT_REPLAY_SAVE = 318,INPUT_REPLAY_TOGGLETIME = 319,INPUT_REPLAY_TOGGLETIPS = 320,INPUT_REPLAY_PREVIEW = 321,INPUT_REPLAY_TOGGLE_TIMELINE = 322,INPUT_REPLAY_TIMELINE_PICKUP_CLIP = 323,INPUT_REPLAY_TIMELINE_DUPLICATE_CLIP = 324,INPUT_REPLAY_TIMELINE_PLACE_CLIP = 325,INPUT_REPLAY_CTRL = 326,INPUT_REPLAY_TIMELINE_SAVE = 327,INPUT_REPLAY_PREVIEW_AUDIO = 328,INPUT_VEH_DRIVE_LOOK = 329,INPUT_VEH_DRIVE_LOOK2 = 330,INPUT_VEH_FLY_ATTACK2 = 331,INPUT_RADIO_WHEEL_UD = 332,INPUT_RADIO_WHEEL_LR = 333,INPUT_VEH_SLOWMO_UD = 334,INPUT_VEH_SLOWMO_UP_ONLY = 335,INPUT_VEH_SLOWMO_DOWN_ONLY = 336,INPUT_MAP_POI = 337}; NModds, FL1K3R and gtaVmod 3 Link to comment Share on other sites More sharing options...
gtaVmod Posted October 15, 2015 Share Posted October 15, 2015 I noticed there is limit for a string length this function can display but in some places in game (camera app) it can be quite lengthy. How to overcome this limitation? Link to comment Share on other sites More sharing options...
XeClutch Posted October 18, 2015 Share Posted October 18, 2015 Do you guys have the button codes for Xbox that's compatible with this? It would save me some time from mapping all of it out. Link to comment Share on other sites More sharing options...
gtaVmod Posted November 16, 2015 Share Posted November 16, 2015 I noticed there is limit for a string length this function can display but in some places in game (camera app) it can be quite lengthy. How to overcome this limitation? bump anyone found a way to display long (130+ chars) help strings? it truncates my help line Link to comment Share on other sites More sharing options...
Azorah Posted April 1, 2016 Share Posted April 1, 2016 (edited) How can I change the keys/dpad white thing Edited April 1, 2016 by Azorah Link to comment Share on other sites More sharing options...
sollaholla Posted May 22, 2016 Share Posted May 22, 2016 Which on is tilt vehicle up down? Link to comment Share on other sites More sharing options...
sollaholla Posted May 22, 2016 Share Posted May 22, 2016 INPUT_VEH_MOVE_UD got it Link to comment Share on other sites More sharing options...
FL1K3R Posted December 26, 2016 Share Posted December 26, 2016 in GTA IV ~c~ used if someone speak on "other language". I think here is the same. Link to comment Share on other sites More sharing options...
BigChungus Posted May 7, 2019 Share Posted May 7, 2019 On 9/18/2015 at 6:35 PM, jedijosh920 said: ~INPUT_CONTEXT what is the definition of 0x238FFE5C7B0498A6 Link to comment Share on other sites More sharing options...
stef538 Posted May 18, 2020 Share Posted May 18, 2020 Is it also possible to use these without the ~INPUT_CONTEXT~ function? to just display the 'E' button image? Link to comment Share on other sites More sharing options...
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