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Future DLC Discussion Thread


Octane
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What is with this whole map expansion thing? The world is like quadruple the size of IV's map... Isn't that big enough? I think they've made it pretty clear that one isn't coming, and neither is North Yankton.

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I sometimes think we'll see a Liberty City map expansion, but only as a paid DLC.

 

I mean, the map is there, on this game engine, as I understand it. R* won't be able to reuse it on a future GTA game, since that would appear very lazy, they'd have to totally redesign it. So why not invest a bit of money updating it and then charge players for it as a DLC?

 

Seems like a way of making a bit of money on an old product. But I admit I know nothing of game design and coding, so it could be a hell of a lot more work than I realize. So it's definitely not something I expect to ever happen.

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CaptainMarvel

Why would you pay such exorbitant prices? At what point do we stop taking this bullsh*t and make them see that these prices are bullsh*t? I agree with Scaglietti not all of us are millionaires. It takes me four hours just to get the money to do up a Buccaneer, and that's just the base upgrade price. New pumps, engine block and intake, interior and ICE would take another four hours. Yeah. I know, do Heists. Easier said than done when you don't have friends who play, and randumbs are either trolls, incompetent, or just sit there doing nothing.

Nothing worth having should be easily obtained.

 

The game would grow extremely stale if one could obtain everything in the game right away.

 

Yeah. The Windsor was super expensive but it was something that I really really wanted and it was pretty unique compared to the other DLC cars, so I bought it. The supers, they're supposed to be a million or more in my eyes so there's no issue there. But chrome rims costing 50K or more? Holy. I mean damn, even if I had 100 million I'd still find that stupid.

Well I think that Rockstar knows that. I'm pretty sure those prices were just to give people incentive to play lesser played gamemodes, therefore unlocking them for free. I'm sure it isn't all about making card money for Rockstar, they would also like to see people to play the gamemodes they design so it isn't wasted effort.

 

Of course we always find work arounds so I unlocked them all for free without really ever playing the gamemodes, but I'm sure that was their intent.

Cough...cough...how? :)

^ Get your head outta your ass.

 

Sooner or later they're gonna start charging us 500 grand for a pair of socks and 10 million for another cookie cutter super car. When will it end?

 

Gee I wonder. If we ever got my dream addition - a sports sedan that's actually fast - how much would it cost? Let's see. The Pfister Scheiße R. Basically a Porsche Panamera 911 knockoff. How much? Well, the Furore GT was 440000 when the 100 grand Carbonizzare was just about better in every way. The Exemplar - similar to a Panamera - is 100 grand too. But the Windsor was a whopping 800. Hmm, let's see. 1 million? 1 million for a f*cking four door Comet? Going by the recent pricetags, yeah, that seems likely.

No they won't, come on Scag.

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Benny's is technically a "map expansion."

 

The sheer number of building which cannot be entered is staggering though. Looking back at leaked content from as early as 2013 you can see pieces of DLC we are getting just now in code that is years old. The DLC packs were likely done or at least planned before the game even released and as GTA: Online and it's code evolved the release schedule did too.

 

Obviously all of the leaked content isn't scrapped and in all likelihood the Casino will open and you will be able to dance battle inside of Bahama Mama's in your douchiest/sluttiest club wear and maybe even race for pink slips or travel to North Yankton. Who knows?

 

 

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Gnocchi Flip Flops

 

Why would you pay such exorbitant prices? At what point do we stop taking this bullsh*t and make them see that these prices are bullsh*t? I agree with Scaglietti not all of us are millionaires. It takes me four hours just to get the money to do up a Buccaneer, and that's just the base upgrade price. New pumps, engine block and intake, interior and ICE would take another four hours. Yeah. I know, do Heists. Easier said than done when you don't have friends who play, and randumbs are either trolls, incompetent, or just sit there doing nothing.

Nothing worth having should be easily obtained.

 

The game would grow extremely stale if one could obtain everything in the game right away

Until recently, this wasn't really true. You spent a lot of time and money just to get something that looked appealing but when you finally got it, you found out it was made poorly. Spend an arm and a leg on a Cheetah to find out it's less of a driver's car than a Sultan, splurge hundreds of thousands of dollars on your car to make it unique only to see one just like it later down the road. Things are getting better though. Interior customization is on the horizon and cars are finally feeling like it took longer than a day to slap them up. However, ain't even want in the world to spend $50K on some chrome rims. I don't care how desirable they are, it's a dumb price. Yes it's better to work for certain things but there's a point where it just gets unreasonable. We all have lives here, some fans want to play but are extremely busy. Not everybody has the time or finds it ideal to just sit there on your ass for hours grinding just to afford a virtual car or weapon or mod. Shark cards come into play here, but... when you think about it that's even more ridiculous.

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CaptainMarvel

 

 

Why would you pay such exorbitant prices? At what point do we stop taking this bullsh*t and make them see that these prices are bullsh*t? I agree with Scaglietti not all of us are millionaires. It takes me four hours just to get the money to do up a Buccaneer, and that's just the base upgrade price. New pumps, engine block and intake, interior and ICE would take another four hours. Yeah. I know, do Heists. Easier said than done when you don't have friends who play, and randumbs are either trolls, incompetent, or just sit there doing nothing.

Nothing worth having should be easily obtained.

 

The game would grow extremely stale if one could obtain everything in the game right away

Until recently, this wasn't really true. You spent a lot of time and money just to get something that looked appealing but when you finally got it, you found out it was made poorly. Spend an arm and a leg on a Cheetah to find out it's less of a driver's car than a Sultan, splurge hundreds of thousands of dollars on your car to make it unique only to see one just like it later down the road. Things are getting better though. Interior customization is on the horizon and cars are finally feeling like it took longer than a day to slap them up. However, ain't even want in the world to spend $50K on some chrome rims. I don't care how desirable they are, it's a dumb price. Yes it's better to work for certain things but there's a point where it just gets unreasonable. We all have lives here, some fans want to play but are extremely busy. Not everybody has the time or finds it ideal to just sit there on your ass for hours grinding just to afford a virtual car or weapon or mod. Shark cards come into play here, but... when you think about it that's even more ridiculous.But there's no arbitrary time limit to get any item (except for holiday centered exclusives) so even if one has other real world obligations, they can take any amount of time to eventually gain said item. I know initial consumerist desires makes some feel the need to get the newest toy immediately, but a little self control and patience goes a long way to defeat the "cash card" conspiracies/regretful impulse shopping. Edited by CaptainMarvel
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Why would you pay such exorbitant prices? At what point do we stop taking this bullsh*t and make them see that these prices are bullsh*t? I agree with Scaglietti not all of us are millionaires. It takes me four hours just to get the money to do up a Buccaneer, and that's just the base upgrade price. New pumps, engine block and intake, interior and ICE would take another four hours. Yeah. I know, do Heists. Easier said than done when you don't have friends who play, and randumbs are either trolls, incompetent, or just sit there doing nothing.

Nothing worth having should be easily obtained.

 

The game would grow extremely stale if one could obtain everything in the game right away

Until recently, this wasn't really true. You spent a lot of time and money just to get something that looked appealing but when you finally got it, you found out it was made poorly. Spend an arm and a leg on a Cheetah to find out it's less of a driver's car than a Sultan, splurge hundreds of thousands of dollars on your car to make it unique only to see one just like it later down the road. Things are getting better though. Interior customization is on the horizon and cars are finally feeling like it took longer than a day to slap them up. However, ain't even want in the world to spend $50K on some chrome rims. I don't care how desirable they are, it's a dumb price. Yes it's better to work for certain things but there's a point where it just gets unreasonable. We all have lives here, some fans want to play but are extremely busy. Not everybody has the time or finds it ideal to just sit there on your ass for hours grinding just to afford a virtual car or weapon or mod. Shark cards come into play here, but... when you think about it that's even more ridiculous.But there's no arbitrary time limit to get any item (except for holiday centered exclusives) so even if one has other real world obligations, they can take any amount of time to eventually gain said item. I know initial consumerist desires makes some feel the need to get the newest toy immediately, but a little self control and patience goes a long way to defeat the "cash card" conspiracies/regretful impulse shopping.

Well I think its like, if you want to own EVERY NEW CAR FROM UPDATES you have buy cash cards however I dont go in a store to buy everything they have therefor I choose the car I like and customize it and do not need to buy any cash card for it and I also dont have to grind for it

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Maya Echo Visari

Maybe I've had Hotline Miami a lot on the brain as of late, but I really think there should be some more melee related activities. Not necessarily fight clubs, but perhaps missions or gang attacks where we're limited to only the use of sharp objects and blunt weapons.

 

They come out with a new melee weapon every other update but aside from deathmatches, there ain't much use for them aside from wacking a couple helpless NPCs. It wouldn't be a gamechanger, but a little focus on the many melee weapons (13?) is all I ask for.

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Gnocchi Flip Flops

So whats next for the Next DLC?

Hopefully an import pack.

 

In other words, we don't know.

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For some reason I think Rockstar will release the casino before the end of the year. I don't have any proof and I haven't heard any recent rumors about it, I just have a feeling they will.

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So whats next for the Next DLC?

Hopefully an import pack.

 

In other words, we don't know.

The halloween stuff is the next dlc.

 

And afterwards I assume the next DLC is going to have new apartments and apartment customization the not yet availeable apartment in the rebates picture hints at that aswell

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Anachronistic

So whats next for the Next DLC?

Outside of Halloween

Well, we still haven't seen their "fun new options for apartments". Stunt races have yet to be implemented and fun found a new vehicle hash. Those are the only things I can think of.

So when can we see a pic of your Moonbeam?

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Found a new vehicle hash.

0xbcde91f0

It's used by one script !

If the vehicle exists then the hash should be used by more than 10 scripts.

Time to decrypt it ?

So, did anyone decrypted it?

 

 

 

Kinda dumb question, but what kind of algorithm does GTA uses?

 

 

Edited by MGgames100
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I sometimes think we'll see a Liberty City map expansion, but only as a paid DLC.

 

I mean, the map is there, on this game engine, as I understand it. R* won't be able to reuse it on a future GTA game, since that would appear very lazy, they'd have to totally redesign it. So why not invest a bit of money updating it and then charge players for it as a DLC?

 

Seems like a way of making a bit of money on an old product. But I admit I know nothing of game design and coding, so it could be a hell of a lot more work than I realize. So it's definitely not something I expect to ever happen.

 

They'd have to redo it anyway, to upgrade the graphics or there would be a noticeable drop. It's not like they can just add it on. Well, technically they could and allow the big drop in graphics to be visible, but that is not something R* would do. They are very much into the idea of maximum level of graphics and detail.

 

Besides, people complain now about realism being broken for them by much smaller things . . . can you imagine if switching to Liberty City* suddenly meant switching back to the old graphics? They specifically used this as an effect for the Meltdown movie, so we know they're aware of it.

 

Now, granted, it does seem the most logical way for them to keep GTA:O as a perpetual setting, would be to expand it when they do GTAVI. They've hinted at this by saying they could eventually do "the whole world" if they wanted to. So, most logically, they would have to do so when they do GTAVI in order to keep GTA:O perpetual. That or set GTAVI in Los Santos as well, which I don't see them doing. A new major GTA is normally is set in a different city. I see this as most likely being Vice City, since that is the only part they haven't even touched for the HD era. WHen/if they do, they'll probably put Vice City in GTA:O probably having a switch point at LSIA and Escobar INternational or whatever the HD era equivalent of Escobar International would be.

 

Alternately, but less likely IMO, would be that GTAVI would be set in San Fierro and/or Las Venturas, which they could expand to the present map then, and make it where you could travel by road, rather than have to switch at airports. Basically another Blaine County-like area with a different feel that is the update of Bone County/Whetstone and the like, and then San Fierro or Las Venturas on the other side.

 

When they said they could do more of the world, I think they will but not any time soon . . .it will be with the next "major" game. (Because, let's be honest, an Episodes pack** for V would be pretty major by it's nature, even if it is less in length than V, the way that BoGT and TLAD are smaller in size than IV.)

 

*If they do "go back to Liberty" for the next one, I would expect a more rural/semi-rural/suburban area based on upstate New York, similar to the Counties in GTA:SA and GTAV. It seems like what they do. (And honestly, Alderney never felt like a separate area, just a "third island."

 

**Granted, the most logical "Episode Pack" for V would be one set in San Fierro and one set in Las Venturas, which has always been my personal theory, but again, this would be a "major" release to expand the map.

 

Overall, the one thing that R* loves to show off are their graphics. And they can do a lot more with San Fierro/Las Veturas (especially LV) or Vice City especially on the current gen. I don't see them going back to the "grittier" look of IV . . . it was a departure for them in a lot of ways, and I think they prefer to show off with the glitz.

For some reason I think Rockstar will release the casino before the end of the year. I don't have any proof and I haven't heard any recent rumors about it, I just have a feeling they will.

 

I don't see it happening, that or the stock market. . .hackers/cheater/etc would turn it into one giant money glitch look at the headaches/difficulty they have with it now . . .

 

File under "why we can't have nice things."

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For some reason I think Rockstar will release the casino before the end of the year. I don't have any proof and I haven't heard any recent rumors about it, I just have a feeling they will.

 

I don't see it happening, that or the stock market. . .hackers/cheater/etc would turn it into one giant money glitch look at the headaches/difficulty they have with it now . . .

 

File under "why we can't have nice things."

 

Let me believe :(

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@Pentalarc

What you mean by "upgrade the graphics"?
If you think that they had to redo textures and some models, then yes, you are correct.
But I think, that graphic from GTA IV would magically come to GTA V, then you don't know how computers work.
Also, LC (and NY) would be the only logical place that Map Extension would take us.

Why? Because map would be 80% complete. R* would have just replace few buildings, movie props and few extra stuff (I'm not talking about programing stuff).
People thinking that SP DLC (which may never come) would take us to VC, SF, LV are just silly.

You know how long did it take R* to create maps for V? 4 years!

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SmokesWithCigs

we finally got football jerseys, sports sweaters, new running shoes, new sneakers i think up next should be a sports dlc does anybody remember all those beta icons that weren't being used? noticed how a lot of them are in online mode now? did you notice there was a basket ball icon? i think if theywere to come up with a sports dlc we should get more new sports clothes including new baseball jersesys, new basketball jerseys(we only have one) a new minigame(3 on 3 basketball) some tennis clothes, golf attire, maybe they could open up a sporting goods store perhaps the return of prolaps that would sell sports attire and equipment like personalized tennis racketts ,golf clubs etc.

 

of coarse with the update there will be new jobs like deathmatches survivals, new gang attacks an event weekend etc. throw in a vehicle or two also with some sports logo liveries.

Edited by SmokesWithCigs
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@Pentalarc

What you mean by "upgrade the graphics"?

If you think that they had to redo textures and some models, then yes, you are correct.

But I think, that graphic from GTA IV would magically come to GTA V, then you don't know how computers work.

Also, LC (and NY) would be the only logical place that Map Extension would take us.

Why? Because map would be 80% complete. R* would have just replace few buildings, movie props and few extra stuff (I'm not talking about programing stuff).

People thinking that SP DLC (which may never come) would take us to VC, SF, LV are just silly.

You know how long did it take R* to create maps for V? 4 years!

They would need to redo Textures, models of NPCs, an props that is already a lot in addition to that they would need to change the NPC scripting behaviour in Liberty City because they would need to integrate it into Online.Currently NPC scripting functions are probably stored on the stack for networking they would need to redo them for the heap, in addition to all that many major GTA IV employees probably don't work at R* anymore and therefor the code would be hard to understand with just bare documentation and it would be too hard if not impossible to understand it.

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@Pentalarc

What you mean by "upgrade the graphics"?

If you think that they had to redo textures and some models, then yes, you are correct.

But I think, that graphic from GTA IV would magically come to GTA V, then you don't know how computers work.

Also, LC (and NY) would be the only logical place that Map Extension would take us.

Why? Because map would be 80% complete. R* would have just replace few buildings, movie props and few extra stuff (I'm not talking about programing stuff).

People thinking that SP DLC (which may never come) would take us to VC, SF, LV are just silly.

You know how long did it take R* to create maps for V? 4 years!

They would need to redo Textures, models of NPCs, an props that is already a lot in addition to that they would need to change the NPC scripting behaviour in Liberty City because they would need to integrate it into Online.Currently NPC scripting functions are probably stored on the stack for networking they would need to redo them for the heap, in addition to all that many major GTA IV employees probably don't work at R* anymore and therefor the code would be hard to understand with just bare documentation and it would be too hard if not impossible to understand it.

 

I know that (althrough I think that they could reuse NPC's from V and IV. and I don't agree on "code would be hard to understand". They are multimillion company.

They latest DLC's proved that R* knows what they're doing. There would be another problem with radio, since it cannot reuse it from LS.)

I was asking Pentalarc what he meant by "upgrade the graphics", because I had feeling that he was talking that game would downgrade to GTA IV graphics.

Edited by MGgames100
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@Pentalarc

What you mean by "upgrade the graphics"?

If you think that they had to redo textures and some models, then yes, you are correct.

But I think, that graphic from GTA IV would magically come to GTA V, then you don't know how computers work.

Also, LC (and NY) would be the only logical place that Map Extension would take us.

Why? Because map would be 80% complete. R* would have just replace few buildings, movie props and few extra stuff (I'm not talking about programing stuff).

People thinking that SP DLC (which may never come) would take us to VC, SF, LV are just silly.

You know how long did it take R* to create maps for V? 4 years!

 

THat's what I mean, redo textures/models. I just don't think that 1) especially for the way R* does graphics, I don't think that's as easy a task as you think, and 2) I don't think they would do it. I think they would redo the graphics, if not the map, completely. That's the way R* does things. They would not bring back a "same" version of Liberty. An advanced in time, updated version on a similar, but larger map, sure, but not something we would recognize as the same.

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They would not bring back a "same" version of Liberty. An advanced in time, updated version on a similar, but larger map, sure, but not something we would recognize as the same.

 

 

Of course they wouldn't! I would be unrealistic if nothing changed peroid 6 years, but still they have whole topografy of city and they can use 70-80% of it.

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Hypothetically speaking. If R* were to bring Liberty City in as dlc, they would have to basically remaster GTA4 minus the cutscenes, and then import that maps assets into GTAO. It is certainly something that is possible to do, but there is no way that R* are going to do that.

 

The only way that R* could feasibly do that, and make a profit, is if they released a remastered version of GTA4, and then merged the map into gtao. That way at least the sales from the remastered version of GTA4 would help cover the costs of it. Seeing as R* has shown zero interest in doing remasters, it's extremely unlikely that it would ever happen.

Edited by IROCZFOX
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About map expansions: Why, why can't we get some interiors? A lot of them are already in the game, just some minor coding and they would be easily usable. Really, just think of: Bahama Mamas, Tequi-la-la (This one if particular makes me wondering if Rockstar wanted to troll us by adding it after the finale of Fleeca Job), Maze Bank Arena, Mission Row Police Station, LifeInvader and only God knows what. Even if some of them may be pointless for eventual interactivity features, why not add them in just for the sake of having more explorable places?

Edited by TheIceWarrior
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"Classic GTA Cars Update":

 

Infernus Classic: Honda NSX '90

Jester Classic: Toyota Supra '02

Elegy Classic: Skyline R34

ZR-350: Mazda RX-7 '92

Comet Classic: Porsche 911 '90

Sultan Classic: Any Lancer Evo before the "X" (this could also be a "Kuruma Classic", since it resembles more a Lancer Evo.

Flash: Any hatchback, ANY! We need more hot hatches.

 

This would also set foot for a "Tuners DLC".

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Gnocchi Flip Flops

"Classic GTA Cars Update":

 

Infernus Classic: Honda NSX '90

Jester Classic: Toyota Supra '02

Elegy Classic: Skyline R34

ZR-350: Mazda RX-7 '92

Comet Classic: Porsche 911 '90

Sultan Classic: Any Lancer Evo before the "X" (this could also be a "Kuruma Classic", since it resembles more a Lancer Evo.

Flash: Any hatchback, ANY! We need more hot hatches.

 

This would also set foot for a "Tuners DLC".

I would pay 20 real bucks for that.
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So whats next for the Next DLC?

Hopefully an import pack.

 

In other words, we don't know.

 

ImportPack aka TunerDLC will release not sooner spring 2016... or summer'16.

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"Classic GTA Cars Update":

 

Infernus Classic: Honda NSX '90

Jester Classic: Toyota Supra '02

Elegy Classic: Skyline R34

ZR-350: Mazda RX-7 '92

Comet Classic: Porsche 911 '90

Sultan Classic: Any Lancer Evo before the "X" (this could also be a "Kuruma Classic", since it resembles more a Lancer Evo.

Flash: Any hatchback, ANY! We need more hot hatches.

 

This would also set foot for a "Tuners DLC".

Classic implies SA cars.

Jester would be a '92 not an '02.

Elegy would be an R32 not an R34.

The Porsche you are talking about is a 911SC Targa, which stopped production in 1982.

The Sultan in SA was based off an Imprezza not a Lancer Evo.

A Kuruma Classic would be a Chrysler 300M, not a Lancer Evo.

And knowing R* they would find a way to screw up the Flash like they did the last time.

 

PLEASE read a book or two on cars before you post.

Edited by SpaceJunk
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"Classic GTA Cars Update":

 

Infernus Classic: Honda NSX '90

Jester Classic: Toyota Supra '02

Elegy Classic: Skyline R34

ZR-350: Mazda RX-7 '92

Comet Classic: Porsche 911 '90

Sultan Classic: Any Lancer Evo before the "X" (this could also be a "Kuruma Classic", since it resembles more a Lancer Evo.

Flash: Any hatchback, ANY! We need more hot hatches.

 

This would also set foot for a "Tuners DLC".

Classic implies SA cars.

Jester would be a '92 not an '02.

Elegy would be an R32 not an R34.

The Porsche you are talking about is a 911SC Targa, which stopped production in 1982.

The Sultan in SA was based off an Imprezza not a Lancer Evo.

A Kuruma Classic would be a Chrysler 300M, not a Lancer Evo.

And knowing R* they would find a way to screw up the Flash like they did the last time.

 

PLEASE read a book or two on cars before you post.

 

Really, no changes allowed on the cars? They have to be especifically the ones based on?

 

The Infenus went from an NSX to a Murcielago/Zonda mix.

The Jester went from a Supra to a NSX 2015.

The Turismo were a Ferrari F40, kinda, it became a F430/360.

The Sultan were an Impreza/Evo mixture, just look the taillights,

The San Andreas Jester resembles much more a Supra '02 instead of a '92. The '92 looks more like the Ruiner.

 

1993_JZA80_Toyota_Supra_SZ.jpgjester.jpg

 

 

So, I see no problems in not using the exact same cars they used before to make these new ones, since they've done it plenty of times already...

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San Andreas Stunt School?

 

Funmw2 talked about this a bit.

 

Plus those stunt races.

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