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The GTA V Story Mode DLC Speculation Thread


Choco Taco
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Mods please delete this so it looks like I'm right

 

 

That joke has become stupid and played out. A noob that's trying to be hip, cool and desperate for attention. There's something you don't see all the time. :sarcasm:

 

Noob at what? foruming ?

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Sussus Amongus

GTA V is sale on the EU PS Store. Do you smell the Story Mode DLC ?

Nope. I can smell grasping at straws though.

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@poster who said GTA vi will most likely have a female protagonist.

 

To be honest, I don't ever think there will be a female protagonist. Just won't happen, especially with feminists etc. A woman getting beat, shot, you get the drift etc etc, is seen in a totally different light to a man getting the same treatment. It's weird, feminists want equality, but then differentiate themselves when a situation arises. Weird. I know you can say it's allowed online, but different to a scripted story mode/scenes etc. Imagine the torture scene being done by a female/and or to a female? Be uproar..

R* is known for creating controversy, and besides, we've seen all that in the Tomb Raider reboot.Come on, the Singleplayer GTA formula only works for males because, honestly, it'll turn sexual for the supposed female protagonist along the story and the idea of things like gentlemen clubs and hookers just don't fit a female protag.

 

Besides, making a female protagonist out of nowhere for Singleplayer would straight up look like feminism pandering. It only works Online because everyone is a mute heavily tattooed underdressed idiot, only difference is that this character has pixel tits.

Edited by DangerZ0neX
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you don't kno anything for sure bruh stop with ur negative 2 cents. You don't work for R*? No! you don't kno . LC is very possible as a dlc. "I just want a normal sp"? Lol. Stop acting like GTA4 was the only game ever made with a DLC. It was there first time ever doin dlc, look at everything R* made dlc wise. (Max Payne3,RDR) That RAGE engine has only evolved over the years since GTA4. Watch people faces wen they announce the plans for the SPDLC..Epic.

your timing is off only because Rockstar has to produce either something dlc wise or a new IP this year. Though take2interactive does not annualize games from Rockstar, but there is a strategy to release a title and using DLC to keep it fresh through out the years. Money isn't a issue for R*, "it's abouy buying time". That is why GTAV was released on only 1 platform each year, to buy time to most likely,to finish development on the Spdlc. They "have" to provide a Dlc or a new IP this year.

GtaJackbroker, what took you soo long? Did you listen to the Take2 conference call? :devil:sure did 😉 but strauss zelnick didn't really say anything. Investors asked about gtao & spdlc, but he only said."we will leave it to developers to release information in due time"
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CaptainBicycle

They could have a female protagonist AND female hookers... though tackling both female and LGBT at the same time seems like too much for R*. Imagine the controversy tho. And isn't that what GTA is all about?

 

tl;dr: If R* feels it fits the story, they'll find a way.

Edited by CaptainBicycle
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Edward Nashton

 

R* is known for creating controversy, and besides, we've seen all that in the Tomb Raider reboot.

Come on, the Singleplayer GTA formula only works for males because, honestly, it'll turn sexual for the supposed female protagonist along the story and the idea of things like gentlemen clubs and hookers just don't fit a female protag.

 

Besides, making a female protagonist out of nowhere for Singleplayer would straight up look like feminism pandering. It only works Online because everyone is a mute heavily tattooed underdressed idiot, only difference is that this character has pixel tits.

 

As far as feminism pandering, not really, people have been speculating about a female protag way before gender politics became an issue in gaming.

My guess is R* isn't about to drop the multiple protag model they started in V, if one of them happens to be female, fine, you'll still have the other male characters to go to strip clubs with and screw hookers.

 

That's just a guess.

Edited by Edward Nashton
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your timing is off only because Rockstar has to produce either something dlc wise or a new IP this year. Though take2interactive does not annualize games from Rockstar, but there is a strategy to release a title and using DLC to keep it fresh through out the years.

They're called Microtransactions that's their strategy Take two uses them in all of their games GTAO has shark cards for GTA$ NBA 2K uses VC...If you look through most of their recent titles you will find some form of Microtransactions and in game purchases.

 

Microtransactions keep earning them money months after a game has been released.

Edited by Zello
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R* is known for creating controversy, and besides, we've seen all that in the Tomb Raider reboot.

Come on, the Singleplayer GTA formula only works for males because, honestly, it'll turn sexual for the supposed female protagonist along the story and the idea of things like gentlemen clubs and hookers just don't fit a female protag.

 

Besides, making a female protagonist out of nowhere for Singleplayer would straight up look like feminism pandering. It only works Online because everyone is a mute heavily tattooed underdressed idiot, only difference is that this character has pixel tits.

 

As far as feminism pandering, not really, people have been speculating about a female protag way before gender politics became an issue in gaming.

My guess is R* isn't about to drop the multiple protag model they started in V, if one of them happens to be female, fine, you'll still have the other male characters to go to strip clubs with and screw hookers.

 

That's just a guess.

I actually hope they drop the trio protagonist formula and go back to the idea of a multi-city full-state GTA with a young man learning the ropes, it just has infinite potential.
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Dangerous and sad

@poster who said GTA vi will most likely have a female protagonist.

To be honest, I don't ever think there will be a female protagonist. Just won't happen, especially with feminists etc. A woman getting beat, shot, you get the drift etc etc, is seen in a totally different light to a man getting the same treatment. It's weird, feminists want equality, but then differentiate themselves when a situation arises. Weird. I know you can say it's allowed online, but different to a scripted story mode/scenes etc. Imagine the torture scene being done by a female/and or to a female? Be uproar..

Don't get me started with the "never hit a woman" saying.
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TheTechPoTaToCHIP

 

 

 

R* is known for creating controversy, and besides, we've seen all that in the Tomb Raider reboot.

Come on, the Singleplayer GTA formula only works for males because, honestly, it'll turn sexual for the supposed female protagonist along the story and the idea of things like gentlemen clubs and hookers just don't fit a female protag.

Besides, making a female protagonist out of nowhere for Singleplayer would straight up look like feminism pandering. It only works Online because everyone is a mute heavily tattooed underdressed idiot, only difference is that this character has pixel tits.
As far as feminism pandering, not really, people have been speculating about a female protag way before gender politics became an issue in gaming.
My guess is R* isn't about to drop the multiple protag model they started in V, if one of them happens to be female, fine, you'll still have the other male characters to go to strip clubs with and screw hookers.

That's just a guess.
I actually hope they drop the trio protagonist formula and go back to the idea of a multi-city full-state GTA with a young man learning the ropes, it just has infinite potential.

 

Infinite potential? Infinite potential? So what your saying is that you want the future games to have the exact same story as every single GTA since GTA 3? Seriously, the young man climbing the criminal ladder has been done to death. Say what ever you want for GTA V's story, at least it brought something new to the table. It's the opposite of infinite potential. It's relegating Rockstar's creative freedom to the same sh*t every single time. I mean f*ck, people are already starting to say every GTA is the same do you seriously want to make it worse by having the exact same story structure every time?

Edited by TheTechPoTaToCHIP
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R* is known for creating controversy, and besides, we've seen all that in the Tomb Raider reboot.

Come on, the Singleplayer GTA formula only works for males because, honestly, it'll turn sexual for the supposed female protagonist along the story and the idea of things like gentlemen clubs and hookers just don't fit a female protag.

 

Besides, making a female protagonist out of nowhere for Singleplayer would straight up look like feminism pandering. It only works Online because everyone is a mute heavily tattooed underdressed idiot, only difference is that this character has pixel tits.

 

As far as feminism pandering, not really, people have been speculating about a female protag way before gender politics became an issue in gaming.

My guess is R* isn't about to drop the multiple protag model they started in V, if one of them happens to be female, fine, you'll still have the other male characters to go to strip clubs with and screw hookers.

 

That's just a guess.

I actually hope they drop the trio protagonist formula and go back to the idea of a multi-city full-state GTA with a young man learning the ropes, it just has infinite potential.

 

Infinite potential? Infinite potential? So what your saying is that you want the future games to have the exact same story as every single GTA since GTA 3? Seriously, the young man climbing the criminal ladder has been done to death. Say what ever you want for GTA V's story, at least it brought something new to the table. It's the opposite of infinite potential. It's relegating Rockstar's creative freedom to the same sh*t every single time. I mean f*ck, people are already starting to say every GTA is the same do you seriously want to make it worse by having the exact same story structure every time? Haha holy sh*t dude, calm down what're you upset about? I just said that a single protagonist in a state with multiple cities has infinite potential, and it has been done literally only once.

 

I'm not willing to argue even further because I'm gonna sleep now, bye.

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SmileyBandito

@TheTechPotatoChip

Hm, in my opinion (premature damage control, like always) I've noticed GTA V's narrative was structurally sh*t, probably because they decided to ditch the "criminal ladder" motif and assume their creative freedom elsewhere.

In all seriousness, I think the problem with the narrative was that it had too much weight to carry and couldn't balance anything long enough before scrambling to the next story arc. I do respect Rockstar for finally avoiding their betrayal/revenge cliché seen in literally every GTA game.

GTA 3: Catalina betrays Claude in the introductory heist. Claude kills her in the final mission.
Vice City: Lance and Sonny betray Tommy. Tommy kills them in the final mission.
San Andreas: Big Smoke betrays CJ. CJ kills him in the final mission.
GTA 4: Niko is betrayed by Rascalov, you kill him or Pegorino depending on a crucial plot point.

Hell, even Huang Lee in Chinatown Wars gets betrayed by his uncle in the final mission.

The least I can do is appreciate Rockstar for rinsing their hands and trying out something structurally original by their book.

Edited by Vinewood Villain
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Cutter De Blanc

GTAV: Franklin betrays Michael/Trevor, kills them in the final mission

 

or GTAV: The gang betrays all of the people they were working with, kills them all in the final mission

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In GTA 1 you can betray the Babylons, in GTA 2 you can manipulate everyone, in GTA Adv Vinnie betrays you, in GTA VCS Gerry and the twin Mexican buffoons betray you (forgot their names).

 

I think there's no Betrayal in the London Packs nor in LCS (unless you count Vincenzo, maybe).

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CaptainBicycle

In 1 you betray Samuel Deever (the dirty cop).

In London 69 you betray all your bosses (the Krays and that Harold guy).

In 2 you betray absolutely everyone.

In III Catalina betrays you, then Salvatore betrays you, then you betray Kenji.

In VC, Sonny betrays you before the events of the story, then Diaz betrays both the Vance brothers and Sonny/you, then you betray Sonny (by not paying him back), then Lance betrays you.

In SA, Smoke and Ryder betray you and Tenpenny betrays virtually everybody he works with.

In Advance, Vinnie and Courtney betray you.

In LCS, Vinnie betrays you, Ned Burner betrays you, even your mom betrays you.

In VCS, Jerry betrays you and you betray the Mendez brothers.

In IV, Dimitri. Nuff said.

In TLaD, Billy betrays you.

In CW, Kenny betrays like, the whole Triads. You, your dad, Hsin, Chan, Zhou, everyone.

In TBoGT, you betray Tony, at least for a while.

In V, Michael betrays Trevor and Devin scams the three out of their money.

So, tl;dr, betrayal is present in every GTA game. While V was nothing fresh, I don't think it's a plot point we should criticize.

 

Also, I wrote betray so much it doesn't look like a word anymore.

 

Edit: I don't think GTA V was fresh in that aspect. I actually think it's the most original story in the series, and (I'm sure most disagree) one of the best in the franchise.

Edited by CaptainBicycle
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A big part of me thinks that R* or TakeTwo is purposely avoiding any/all questions about the SP DLC. This could lead to 1) A suprise announcement in the next few months or 2) They really aren't working on any SP DLC. IMO I think there is one, or at least they have been working on one.

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They might release SP DLC as a very big pack itself, after all so much time has passed since Dec'13.

Also, the map is massive than the small 3 cut and paste islands of IVs LC. There's so much potential for a much bigger, and significant DLC, and that's what I believe is taking time to make since much of the focus has been on keeping Online moving...

Also, who knew Leslie had already quit until the news came out?

A bigger, fat DLC might be in the pipeline. I have no problem for paying any price for such a big package.

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In 1 you betray Samuel Deever (the dirty cop).

In London 69 you betray all your bosses (the Krays and that Harold guy).

In 2 you betray absolutely everyone.

In III Catalina betrays you, then Salvatore betrays you, then you betray Kenji.

In VC, Sonny betrays you before the events of the story, then Diaz betrays both the Vance brothers and Sonny/you, then you betray Sonny (by not paying him back), then Lance betrays you.

In SA, Smoke and Ryder betray you and Tenpenny betrays virtually everybody he works with.

In Advance, Vinnie and Courtney betray you.

In LCS, Vinnie betrays you, Ned Burner betrays you, even your mom betrays you.

In VCS, Jerry betrays you and you betray the Mendez brothers.

In IV, Dimitri. Nuff said.

In TLaD, Billy betrays you.

In CW, Kenny betrays like, the whole Triads. You, your dad, Hsin, Chan, Zhou, everyone.

In TBoGT, you betray Tony, at least for a while.

In V, Michael betrays Trevor and Devin scams the three out of their money.

So, tl;dr, betrayal is present in every GTA game. While V was nothing fresh, I don't think it's a plot point we should criticize.

 

Also, I wrote betray so much it doesn't look like a word anymore.

 

Edit: I don't think GTA V was fresh in that aspect. I actually think it's the most original story in the series, and (I'm sure most disagree) one of the best in the franchise.

I thought GTA V had a great story.

 

But we are in the minority.

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CaptainBicycle

If you mean an aggregate site like Metacritic or a normal game review site like IGN, that's not just story. Reviews also include gameplay, soundtrack and other things. But yeah, every review I read acclaims GTA V while most people here on the forum treats it like a dark age for the franchise. Don't get me wrong though, the complaints are perfectly valid, but well, I've never seen so much dissonance between critics and fans.

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They might release SP DLC as a very big pack itself, after all so much time has passed since Dec'13.

Also, the map is massive than the small 3 cut and paste islands of IVs LC. There's so much potential for a much bigger, and significant DLC, and that's what I believe is taking time to make since much of the focus has been on keeping Online moving...

Also, who knew Leslie had already quit until the news came out?

A bigger, fat DLC might be in the pipeline. I have no problem for paying any price for such a big package.

I Agree, and hope this is true. Only time can tell. We would most definitively hear from them this year. The silence about SP DLC can't last forever.

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The unfortunate downside is that V delivers a great experience than IV but its split between two modes, and this is used as the basis for accusations.

Had there been no Online, and a lot of what it currently offers was taken into account for the single player then it would have easily turned out to be the best experience in the series. I do feel disappointed myself to see single player still lacking as much as it lacked in IV.

 

I Agree, and hope this is true. Only time can tell. We would most definitively hear from them this year. The silence about SP DLC can't last forever.02

Yup. It could be that Rockstar wants to postpone it till many last gen players have shifted to current gen for them to not only sell the DLC at a higher price point that makes it successful but also avoid any outrage from the last gen players for missing out the DLC. Online is anyways keeping them strong and the publishers happy while they have to face no pressure to meet any deadlines for the DLC.

The longer it takes for the DLC to come out the lesser number of the last gen players will become upset without hurting Rockstar's reputation from any negative propaganda against them that could affect the marketing of the SP DLC and the sales in return.

Edited by Osho
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They might release SP DLC as a very big pack itself, after all so much time has passed since Dec'13.

Also, the map is massive than the small 3 cut and paste islands of IVs LC. There's so much potential for a much bigger, and significant DLC, and that's what I believe is taking time to make since much of the focus has been on keeping Online moving...

Also, who knew Leslie had already quit until the news came out?

A bigger, fat DLC might be in the pipeline. I have no problem for paying any price for such a big package.

I Agree, and hope this is true. Only time can tell. We would most definitively hear from them this year. The silence about SP DLC can't last forever. I can totally agree with you both.I personally think The quality of the spdlc is what will shake the world.

I just want to reflect on something The Benz said a while back,during a interview @ rockstar north studios.

"Weve got about 45 years worth of ideas we want to do, The Benz laughs. We dont know what GTA VI will be, but weve got some ideas. GTA Online is the focus right now. There aint no rest between finishing V and then Online. Plus we have some "other things stuff, DLC," I dont know how to describe it exactly that wed like to do, and well pick the right ones".

 

There seems little doubt that, when the team get ready to storm the stage again, history will repeat itself.

 

LB most likely wasn't going to give away the goods, but even by his statement it's sounds like a Expansion Or something big.

Edited by MrGTA1985
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The unfortunate downside is that V delivers a great experience than IV but its split between two modes, and this is used as the basis for accusations.

Had there been no Online, and a lot of what it currently offers was taken into account for the single player then it would have easily turned out to be the best experience in the series. I do feel disappointed myself to see single player still lacking as much as it lacked in IV.

 

 

I Agree, and hope this is true. Only time can tell. We would most definitively hear from them this year. The silence about SP DLC can't last forever.02

Yup. It could be that Rockstar wants to postpone it till many last gen players have shifted to current gen for them to not only sell the DLC at a higher price point that makes it successful but also avoid any outrage from the last gen players for missing out the DLC. Online is anyways keeping them strong and the publishers happy while they have to face no pressure to meet any deadlines for the DLC.

The longer it takes for the DLC to come out the lesser number of the last gen players will become upset without hurting Rockstar's reputation from any negative propaganda against them that could affect the marketing of the SP DLC and the sales in return.

True, possibly the reason why take2 reported losses last year, due to the delay of pc, development of the Sp maybe, last gen online update cancellation.
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Totallycasual

So when the protagonists voice actors get together for the first PR thingy at a convention exactly what convention are we looking at and when?

 

I'd be very surprised if they're just there to sign autographs and mingle with the fans, I'm 90% sure they'll be there to announce something.

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GTA V is sale on the EU PS Store. Do you smell the Story Mode DLC ?

 

When it gets a price drop, then you can begin to wonder.

 

I'm not 100% sold on an expansion, but all logic and signs point to something. Regardless, though, if it is going to come it won't happen until after the first actual price drop on current gen's version.

 

I suspect it'll come in the form of a whole new game, GTA V: New City Name. It will sell for $50-60, include a hook for one or more of the current protags, and probably include a set of three interlocking stories.

 

GTAO expands to the new city only if you own the expansion. In other words, no expansion and you're stuck in LS.

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Well actually Ned Luke did say the team was doing some kind of tour or something. But idk.. lets see wat goes down.

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CaptainBicycle

Well fellas, we're nearing 200 pages of baseless speculation.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I regret nothing.

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