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Choco Taco

The GTA V Story Mode DLC Speculation Thread

Recommended Posts

HOW'S ANNIE?
On 2/13/2018 at 1:45 AM, Fun 2 said:

I think they wanted it to be like the Walking Dead.

I was surprised when I found out the codename for the Zombie one is "Norman", I was too stupid to find other meanings of "Norman" other than Norman Reedus aka one of the Walking Dead actors.

It was centered around Michael so I was like there's no way Michael would fit the personality of Norman Reedus.

The mission triggers are located in the city around phone booths, maybe he's trying to check if his family is safe.

You would find survivors and form a small group and find other groups as you progress, that's just my speculation.

Sorry for the reply to such an old post, but I had no clue there were mission triggers found for the zombie DLC until re-reading this post.

Is it possible one day you could do a full roundup of information you found from the files in relation to the cancled DLCs?

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silly_nate

@Fun 2 ^ what he said please 🙏🏻

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gjk-23__

RIP Rockstar Games Singleplayer Story DLC 2009 - 2011

 

 

Edited by gjk-23__

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Mastah

They have actually added Los Santos Underground Radio to SP :O

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D9fred95
38 minutes ago, Mastah said:

They have actually added Los Santos Underground Radio to SP :O

Inb4 a R* employee gets fired for tampering with single player.

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TheSantader25

So... 

Can you wheelie in story mode? 

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Sleepwalking
34 minutes ago, TheSantader25 said:

So... 

Can you wheelie in story mode? 

Yes + you have LSUR.

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Darealbandicoot
20 hours ago, Mastah said:

They have actually added Los Santos Underground Radio to SP :O

Well.... They HAVE taken several story mode exclusive cars and gave them to Online in this update so its only fair we get SOMETHING. 

Edited by Darealbandicoot

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Corndawg93

How on earth is this thread still alive 

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korhan332

arena war dlc was actually a planned dlc for singleplayer dlc right ? I'm so sad they just left out singleplayer :/ 

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Darealbandicoot
5 hours ago, korhan332 said:

arena war dlc was actually a planned dlc for singleplayer dlc right ? I'm so sad they just left out singleplayer :/ 

Well.... they DID give us LSUR.... In exchange for the Space Docker, Go Go Monkey Blista, etc. 

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XAIKON

Wow, LSUR! We are so lucky! It's so much better than those boring old fully fledged game-sized dlc's for GTA4!

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Darealbandicoot
4 hours ago, XAIKON said:

Wow, LSUR! We are so lucky! It's so much better than those boring old fully fledged game-sized dlc's for GTA4!

Yes, We are SO happy that these DLC'S were chopped up into little pieces, made Online only and making cash hand over fist for Take Two and Rockstar!

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Sleepwalking

It seems like Rockstar removed the script that despawns multiplayer vehicles for pre Arena War vehicles.

 

Only Arena war dlc vehicles are removed right now, others stay still. 

 

 

 

 

 

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Darealbandicoot
On 12/20/2018 at 12:57 PM, Sleepwalking said:

It seems like Rockstar removed the script that despawns multiplayer vehicles for pre Arena War vehicles.

 

Only Arena war dlc vehicles are removed right now, others stay still. 

 

 

 

 

 

Wait, so vehicles like the Deluxo don't despawn if glitched into single player?

EDIT: Hot DAMN they actually DID remove the DLC blocker! Cars still need to be save edited into story mode though. 

Edited by Darealbandicoot

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Fun 2

Too bad it didn't happen and turned into online content for R* to feed us with for years and years.

Anyway, I went back and decided to check some things like that list left behind in 1.14/1.15 updates.

The Agent episode which involved Trevor becoming an undercover agent.

First mission codenamed "trevor_train", mission trigger coords

Note: I'm using this website because the other one that allowed us to place markers went offline.

We can understand that trevor was there on Raton Canyon waiting for a train to jump at or something.

Second mission codenamed "trevor_finale", mission trigger coords

Somehow he ended up in front of the IAA building, we can assume he was trying something stupid like stealing a train only for the IAA to capture him.

Next missions list:

cia_nlc_slt = mission trigger coords

This one has to do with the satellites near Trevor's house.

Not sure what "nlc" is but it seems like a new base of operations was established near the satellites.

cia_lies = mission trigger coords

As you can see, this mission ends up near the satellites.

From the codename, I believe this has to do with the IAA showing something to Trevor that he doesn't believe at all.

cia_2 = mission trigger coords

Not sure about this, but seems like a meeting point.

cia_drone = mission trigger coords

This is when things start to make sense.

The location is the FIB building and the codename is "drone", so the IAA have been listening to FIB communications via the satellites and now try to check out what's going inside with a drone.

Next missions list:

korean_protect = mission trigger coords

Trevor meet up with an korean dude of which he needs to protect.

korean_rescue = mission trigger coords

The korean dude ends up being kidnapped and now Trevor has to rescue him.

korean_subbase = same coords as korean_rescue

Things get much worse ? and the korean dude is now trapped in a submarine ?

korean_4 = mission trigger coords

Trevor returns to that base of operations at the satellites near his house. More likely to obtain info about the korean dude place.

korean_5 = mission trigger coords

Not sure but it seems like Trevor need backup or trying to prepare himself with new equipment to infiltrate the submarine.

Next missions list:

russian_pla = missions trigger coords

Now from a korean dude to russian, you can already guess who's this guy is thanks to Doomsday Heist.

Trevor seems to need a plane for the mission. Notice how the mission location is close to LSIA

russian_car = missions trigger coords

Trevor steals a car ? maybe a super car ? Needed for the mission.

russian_sat = missions trigger coords

Now Trevor is near the ocean which I believe to be investigating the submarine.

russian_jet = missions trigger coords

Trevor need a jet ? I believe he's gonna steal it from LSIA

russian_finale = missions trigger coords

He goes back to the same location as "russian_sat", this time he's fully prepared to infiltrate the submarine.

This confirm the location of the submarine is near there.

Next missions list:

arab_defend = mission trigger coords

Trevor need to defend an arabian guy ? There's an mansion nearby of which I believe to be the arabian's mansion ?

arab_horse = mission trigger coords

The mission start at the arabian's mansion, I assume his horse was stolen ? which explain the point of the first mission defending his mansion.

arab_heli =  same coords as "arab_horse"

You take a helicopter to retrieve back the arabian's horse ?

Next missions list:

casino_setup = mission trigger coords

Trevor goes back to the base of operations near the satellites, this time he prepares himself to rob the casino.

casino_prep1 = mission trigger coords

 

casino_prep2 = same coords as "casino_prep1"

 

casino_heist = same coords as "casino_prep1"

Trevor rob the casino with IAA help ?

 

Side events:

There are some missions codenamed "PM" which I believe refer to Poppy Mitchell.

Mission 1

Mission 2

Mission 3

Mission 4

Mission 5

It starts at Vinewood Hills which is why I assume it's Poppy Mitchell, no wonder she's featured in After Hours.

 

Agent 14

Mission 1

Mission 2

Mission 3

Mission 4

Notice how Mission 1 & 3 are located at your base of operations near the satellites.

This is why I believe those missions are for Agent 14

 

Big thanks to @WildBrick142 for discovering the rest of SP DLC list hashes.

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Spider-Vice

Wonder what was so different with the release process of 1.13/1.14. Compiled from a different codebase with SP DLC content in it? Maybe some development transition that caused SP DLC code to come back? 

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HOW'S ANNIE?

@Fun 2 thank you so much for this drop of information, I never thought this would all see the light of day. I'm guessing based purely on all those missions starting at the Satellite dishes that the IAA base from the Doomsday heist was originally designed for the Agent DLC. Not that it's any major surprise to any of us.

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Fun 2
2 hours ago, HOW'S ANNIE? said:

@Fun 2 thank you so much for this drop of information, I never thought this would all see the light of day. I'm guessing based purely on all those missions starting at the Satellite dishes that the IAA base from the Doomsday heist was originally designed for the Agent DLC. Not that it's any major surprise to any of us.

Wow, I forgot about that.

Yeah, you're totally right.

That's how we access the IAA base in Doomsday Heist, this makes lots of sense.

In fact, part of the other information I've had about Trevor's episode from a reliable source is that he had an underground base.

Edited by Fun 2

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kBlaise

Thanks for all this info. I remember checking this thread on a daily basis in 2015, hoping for this thing to be confirmed / eventually released.

 

I still love GTA V, I am so sad that no story DLC ever came out. It's going to be even worse if the same thing happens to Red Dead 2.

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Darealbandicoot
On 1/10/2019 at 8:50 AM, Fun 2 said:

Wow, I forgot about that.

Yeah, you're totally right.

That's how we access the IAA base in Doomsday Heist, this makes lots of sense.

In fact, part of the other information I've had about Trevor's episode from a reliable source is that he had an underground base.

And the base we get in the Doomsday heist as our base of operations is just an edited cut back version of this one. Was this DLC nearly finished Fun? 

Edited by Darealbandicoot

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