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kevincn

Hello! Can you tell me how to write additional cancel it?

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kevincn

Hello! Can you tell me how to write additional cancel it?

		{			Hash hash = GAMEPLAY::GET_HASH_KEY("p_cablecar_s");			STREAMING::REQUEST_MODEL(hash);			while (!STREAMING::HAS_MODEL_LOADED(hash)) //Put a ; if this doesnt work				WAIT(0);			Object object = OBJECT::CREATE_OBJECT(hash, 0, 0, 0, true, true, false);			ENTITY::ATTACH_ENTITY_TO_ENTITY(object, playerPed, 0x49d9, 0.0, 0.0, -0.07, 0.0, 0.0, 0.0, false, false, false, false, 2, true);		}

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TuckerW2001
void cableCar(Player selectedPlayer)

{

Hash hash = GAMEPLAY::GET_HASH_KEY("p_cablecar_s");

Vector3 playerPosition = ENTITY::GET_ENTITY_COORDS(selectedPlayer, 0);

Object obj = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(playerPosition.x, playerPosition.y, playerPosition.z, 3.0f, hash, TRUE, 0, 0);

if (ENTITY::DOES_ENTITY_EXIST(obj))

{

ENTITY::DELETE_ENTITY(&obj);

}

else

{

STREAMING::REQUEST_MODEL(hash);

while (!STREAMING::HAS_MODEL_LOADED(hash)) WAIT(0);

{

Object object = OBJECT::CREATE_OBJECT(hash, 0, 0, 0, true, true, false);

ENTITY::ATTACH_ENTITY_TO_ENTITY(object, selectedPlayer, PED::GET_PED_BONE_INDEX(selectedPlayer, 0x49d9), 0.0, 0.0, -0.07, 0.0, 0.0, 0.0, false, false, false, false, 2, true);

}

}

}

// This should work just call it on a button or however you want also make sure the selectedPlayer is you and you have to use the bone index or it wont attach right it will be static

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kevincn

 

void cableCar(Player selectedPlayer)
{
Hash hash = GAMEPLAY::GET_HASH_KEY("p_cablecar_s");
Vector3 playerPosition = ENTITY::GET_ENTITY_COORDS(selectedPlayer, 0);
Object obj = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(playerPosition.x, playerPosition.y, playerPosition.z, 3.0f, hash, TRUE, 0, 0);
if (ENTITY::DOES_ENTITY_EXIST(obj))
{
ENTITY::DELETE_ENTITY(&obj);
}
else
{
STREAMING::REQUEST_MODEL(hash);
while (!STREAMING::HAS_MODEL_LOADED(hash)) WAIT(0);
{
Object object = OBJECT::CREATE_OBJECT(hash, 0, 0, 0, true, true, false);
ENTITY::ATTACH_ENTITY_TO_ENTITY(object, selectedPlayer, PED::GET_PED_BONE_INDEX(selectedPlayer, 0x49d9), 0.0, 0.0, -0.07, 0.0, 0.0, 0.0, false, false, false, false, 2, true);
}
}
}
// This should work just call it on a button or however you want also make sure the selectedPlayer is you and you have to use the bone index or it wont attach right it will be static

 

 

Thanks,谢谢

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