Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

[C#] Can't make the particles work


spasi
 Share

Recommended Posts

Hello,

 

Well, I've been trying for more than 2hours to make some particles spawn. I'm using the following natives (START_PARTICLE_FX_NON_LOOPED_AT_COORD and SET_PTFX_ASSET_NEXT_CALL) but I still can't make it work even after reading the following topic http://gtaforums.com/topic/791785-q-someone-succeed-using-start-particle-fx-methods/

 

Could anyone give me some advice?

 

 

 

Thanks in advance!

Edited by spasi
Link to comment
Share on other sites

C++ Code:

STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcbarry2");GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_rcbarry2");GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_clown_appears", PLAYER::PLAYER_PED_ID(), 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false);

C# Code:

Function.Call(Hash.REQUEST_NAMED_PTFX_ASSET, "scr_rcbarry2");Function.Call(Hash._SET_PTFX_ASSET_NEXT_CALL, "scr_rcbarry2");Function.Call(Hash.START_PARTICLE_FX_NON_LOOPED_ON_ENTITY, "scr_clown_appears", Game.Player.Character, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false);

Enjoy! :)

Link to comment
Share on other sites

Flying Scotsman

Since it hasn't been said, this is the list of particle effects available: http://pastebin.com/SME7bKaS

 

The first one is the effect to be loaded before the second one can be used. For example if you wanted the alien disintegrate effect to play you would need do (it's the same process for C#):

STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcbarry1"); //the precursor - the first effect in the listGRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_rcbarry1");GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_alien_disintegrate", PLAYER::PLAYER_PED_ID(), 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false); //the following effect after the precursor

If you don't do this - the effect won't play (I discovered this after hours of tearing my hair out trying to figure out why it refused to work properly).

Edited by Zemanez
Link to comment
Share on other sites

Since it hasn't been said, this is the list of particle effects available: http://pastebin.com/SME7bKaS

 

The first one is the effect to be loaded before the second one can be used. For example if you wanted the alien disintegrate effect to play you would need do (it's the same process for C#):

STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcbarry1"); //the precursor - the first effect in the listGRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_rcbarry1");GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_alien_disintegrate", PLAYER::PLAYER_PED_ID(), 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false); //the following effect after the precursor

If you don't do this - the effect won't play (I discovered this after hours of tearing my hair out trying to figure out why it refused to work properly).

 

My list :) Well i didnt find them i just posted them on there. :D

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.