BigBadMF Posted September 12, 2015 Share Posted September 12, 2015 Ok, this is not a majorly complex question. Lately I have been spawning huge amounts of Trashmasters off of freeway overpasses, so that after awhile the pressure from their combined weight, and, all of them trying to struggle to occupy the same space at the same time causes them to blow up in a massive explosion. Naturally the peds driving towards the burning mess do not slow down, and so the chain reaction of fun begins. Thing is, I have noticed a lot of vehicles disappear immediately upon exploding. Then there is the fact that you spawn a vehicle on any street, and you walk away from it, and turn around and it has gone. Is there any way to prevent this from happening? I can only assume the game is coded so as to delete objects that are no longer necessary immediately to free up resources, but I want to also be able to do cool sh*t, like make a mountain of cars that is 1,000 feet tall or some crap like that, and don't want vehicles to suddenly disappear while I am in the midst of constructing some of this stuff. I have seen vids on youtube where guys spawn 100 cars and then blow them up with a sticky bomb, but I wonder how in the hell they get the vehicles to stay there without disappearing. Thanks in advance for any info. Link to comment Share on other sites More sharing options...
alloc8or Posted September 15, 2015 Share Posted September 15, 2015 SET_ENTITY_AS_MISSION_ENTITY Link to comment Share on other sites More sharing options...
BigBadMF Posted September 16, 2015 Author Share Posted September 16, 2015 Awesome. Thanks! Where is this? Config file? File location? Link to comment Share on other sites More sharing options...
alloc8or Posted September 16, 2015 Share Posted September 16, 2015 Awesome. Thanks! Where is this? Config file? File location? It's a native... Link to comment Share on other sites More sharing options...
NYPD.ESU.55 Posted September 19, 2015 Share Posted September 19, 2015 Awesome. Thanks! Where is this? Config file? File location? It's a native... Hey.. Could you please write a tutorial and tell us how, where, and what to change? Im interested in this matter too, but not everyone is a programmer. Thank you. Link to comment Share on other sites More sharing options...
alloc8or Posted September 19, 2015 Share Posted September 19, 2015 Awesome. Thanks! Where is this? Config file? File location? It's a native... Hey.. Could you please write a tutorial and tell us how, where, and what to change? Im interested in this matter too, but not everyone is a programmer. Thank you. Example how to do it for the vehicle you're in with ScriptHookV SDK: void example(){ Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), 0); ENTITY::SET_ENTITY_AS_MISSION_ENTITY(veh, 1, 1);} Download SDK Link to comment Share on other sites More sharing options...
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