KatanaDriver Posted September 11, 2015 Share Posted September 11, 2015 Hello! I searching for delete coronas only from tail lights. In visualsettings.dat (GTA Root\update\update.rpf\common\data) I found some options for head lights, but I can't find options for Tail lights. After some combination, I did not find solutions. Suggestions? Link to comment Share on other sites More sharing options...
Reyser Posted September 16, 2015 Share Posted September 16, 2015 (edited) The McLaren P1 car mod doesn't have coronas in tail lights, then, you can try to search in the mod files and see if it can help you. Edit: Too, you can try to ask to his owner and see if he can help you. Edited September 16, 2015 by lDesterrado Link to comment Share on other sites More sharing options...
KatanaDriver Posted September 16, 2015 Author Share Posted September 16, 2015 (edited) I need to do this with maybe 20 of 25 modded cars... I am sure here is a option to delete coronas from tail lights. You can easy delete head lights coronas in visualsettings.dat, but I don't see in this file option to change value of tail lights. Meybe this is in another file? Edited September 16, 2015 by KatanaDriver Link to comment Share on other sites More sharing options...
VisualParadox Posted October 6, 2015 Share Posted October 6, 2015 (edited) I would also REALLY like to know if it's possible. So far i found all the tail light info almost half way down in visualsettings.dat file with the heading "emissive bits" but no matter what i do, i can't get rid of the coronas It's very surprising there is no simple solution to this or that no one else seems to be bothered by them...I find it horribly distracting and unrealistic. Here is the original integers of all the vehicle lights, but nothing seems to effect the corona. # emissive bitscar.headlight.day.emissive.on 10.00car.headlight.night.emissive.on 10.00car.headlight.day.emissive.off 0.05car.headlight.night.emissive.off 0.001car.taillight.day.emissive.on 25.0car.taillight.night.emissive.on 25.0car.taillight.day.emissive.off 0.30car.taillight.night.emissive.off 0.003car.indicator.day.emissive.on 10.00car.indicator.night.emissive.on 10.00car.indicator.day.emissive.off 0.30car.indicator.night.emissive.off 0.003car.reversinglight.day.emissive.on 20.00car.reversinglight.night.emissive.on 3.00car.reversinglight.day.emissive.off 0.10car.reversinglight.night.emissive.off 0.003car.defaultlight.day.emissive.on 1.50car.defaultlight.night.emissive.on 1.50car.defaultlight.day.emissive.off 0.05car.defaultlight.night.emissive.off 0.003car.brakelight.day.emissive.on 30.00car.brakelight.night.emissive.on 30.00car.brakelight.day.emissive.off 0.30car.brakelight.night.emissive.off 0.003car.middlebrakelight.day.emissive.on 30.00car.middlebrakelight.night.emissive.on 30.00car.middlebrakelight.day.emissive.off 0.30car.middlebrakelight.night.emissive.off 0.003car.extralight.day.emissive.on 9.00car.extralight.night.emissive.on 9.00car.extralight.day.emissive.off 0.001car.extralight.night.emissive.off 0.05car.emissiveMultiplier 2.00 Edited October 6, 2015 by VisualParadox Link to comment Share on other sites More sharing options...
Mr.Arrow Posted October 7, 2015 Share Posted October 7, 2015 (edited) Its in Ymt file which requires a special tool,only OpenIV is capable of doing this. Edited October 7, 2015 by Cyberzone2 Link to comment Share on other sites More sharing options...
_CP_ Posted October 7, 2015 Share Posted October 7, 2015 Check carvariations.meta in modded cars to remove unneccessary coronas. Editing them for vanilla cars is not possible yet. Link to comment Share on other sites More sharing options...
Yoda4P Posted October 24, 2015 Share Posted October 24, 2015 (edited) Hello, i found a way to fix taillight coronas for modded cars without deleting anything in "lights" section (e.g. if you delete the section headlights doesn't work) by setting "numCoronas" value to 0 in carcols.meta files. E.g. for the one for T20/McLaren P1 (located in update\update.rpf\dlc_patch\mpluxe2\common\data\), go to the "lights" section (bottom part): <Lights> <Item> <id value="93" /> (VEHICLE LIGHTS SECTION FOR T20) ... ... <tailLightCorona> <size value="0.200000" /> <size_far value="5.300000" /> <intensity value="4.000000" /> <intensity_far value="1.000000" /> <color value="0xFFFF1E05" /> <numCoronas value="5" /> <------------- CHANGE THIS VALUE TO 0 <distBetweenCoronas value="12" /> <distBetweenCoronas_far value="1" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="5.667000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </tailLightCorona> ... ... <name>t20</name> (END OF LIGHTS SECTION FOR T20) </Item> ... ... </Lights> Find light sections for vehicles you want to fix by searching carcols.meta files. They are located in: update\update.rpf\dlc_patch\...\common\data\ update\x64\dlcpacks\...\common\data\ x64w.rpf\dlcpacks\...\common\data\ search for vehicle name (if present) under <Lights> section (e.g. <name>T20</name>) and change the value to 0 as described above. Unfortunately, light section includes just a limited number of vehicles. Trying to add sections for cars without light parameters simply doesn't work. I've tried, for example, to add a light section for coquette3 (located in the same carcols.meta file) adjusting the id value number by the one from carvariations.meta. No effect. At this point i don't know if there's another way, maybe it's just a waste of time... p.s. excuse my english Edited October 26, 2015 by Yoda4P Link to comment Share on other sites More sharing options...
VisualParadox Posted December 3, 2015 Share Posted December 3, 2015 Hello, i found a way to fix taillight coronas for modded cars without deleting anything in "lights" section (e.g. if you delete the section headlights doesn't work) by setting "numCoronas" value to 0 in carcols.meta files. Thank you for that! If only that applied to the vanilla cars as well Link to comment Share on other sites More sharing options...
RoyalPredator Posted January 29, 2016 Share Posted January 29, 2016 (edited) So Carcols arent Car Colors anymore? Woah. O.o Edited January 31, 2016 by RoyalPredator Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now