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69Angel69

Creating Object then display on 2D coords.

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69Angel69

Hi, So basically I was looking for a bit of help trying to get a prop created, instead of displaying the item on the ground with 3d coords, I wanted to display the object on the HUD with 2d coords..

 

help please!.

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69Angel69

okay, so I am going to try...

 

screen.x = x / z

screen.y = y / z

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GeorgeZhang

Actually I have just added something similar to my mod. What I did was creating an object without dynamics and set its coords to the position in front of the camera I created. If you want it to be on the screen, I suggest you attach it to a camera, which you can create/manipulate through natives.

There's also a native which is called "world to screen 2d" I think, may help you as well.

Edited by GeorgeZhang

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whorse
float dX; float dY; GRAPHICS::_WORLD3D_TO_SCREEN2D(targCoords.x, targCoords.y, targCoords.z, &dX, &dY);

this takes the 3D location of targCoords (whatever that may be) and stores its 2D location on-screen to the dX and dY variables

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TuckerW2001

this is quite simple you use the draw_text function and use the coords from the above setup and draw the name or whatever you want at those coords

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