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EMMellow

C++ how to set the default font, colour and font size?

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EMMellow

Hello,



I started yesterday looking into making a Mod Menu,



And have only a few things down so far, the base i'm using, menya baes, has a pink colour on the headers as default, i would like to change that.


Aswell as the title is too small to my liking.



Another thing is, i know how to add a extra menu which isn't linked to a submenu, but how do i correctly add in a submenu?



Would appreciate the help, and also where exactly to look for those things.



Thanks for the help.


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alloc8or
RGBA titlebox = { Red, Green, Blue, Alpha };

Add a submenu in a submenu like that:

AddOption("Submenu Name", null, nullFunc, SUB::YOURSUBMENU);

In void AddTitle, use SET_TEXT_SCALE to change the size.

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EMMellow

Thank you,



Any idea how i can change the default hotkeys?



trying to get the basics down.



Mellow


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alloc8or

 

Thank you,

Any idea how i can change the default hotkeys?

trying to get the basics down.

Mellow

 

In static void while_opened() you should find this:

		// Scroll up		if (IS_DISABLED_CONTROL_JUST_PRESSED(2, INPUT_SCRIPT_PAD_UP) || IsKeyJustUp(VK_NUMPAD8))		{			if (currentop == 1) Bottom(); else Up();		}		// Scroll down		if (IS_DISABLED_CONTROL_JUST_PRESSED(2, INPUT_SCRIPT_PAD_DOWN) || IsKeyJustUp(VK_NUMPAD2))		{			if (currentop == totalop) Top(); else Down();		}		// B press		if (IS_DISABLED_CONTROL_JUST_PRESSED(2, INPUT_SCRIPT_RRIGHT) || IsKeyJustUp(VK_NUMPAD0))		{			if (currentsub == SUB::MAINMENU) SetSub_closed(); else SetSub_previous();		}

All you have to do is replacing INPUT_... and/or VK_... with the key you want.

 

The input enum is at the beginning of the script.cpp and you should know the virtual keycodes. (If you don't, you can find all of them here.)

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EMMellow

 

 

Thank you,

Any idea how i can change the default hotkeys?

trying to get the basics down.

Mellow

 

In static void while_opened() you should find this:

		// Scroll up		if (IS_DISABLED_CONTROL_JUST_PRESSED(2, INPUT_SCRIPT_PAD_UP) || IsKeyJustUp(VK_NUMPAD8))		{			if (currentop == 1) Bottom(); else Up();		}		// Scroll down		if (IS_DISABLED_CONTROL_JUST_PRESSED(2, INPUT_SCRIPT_PAD_DOWN) || IsKeyJustUp(VK_NUMPAD2))		{			if (currentop == totalop) Top(); else Down();		}		// B press		if (IS_DISABLED_CONTROL_JUST_PRESSED(2, INPUT_SCRIPT_RRIGHT) || IsKeyJustUp(VK_NUMPAD0))		{			if (currentsub == SUB::MAINMENU) SetSub_closed(); else SetSub_previous();		}

All you have to do is replacing INPUT_... and/or VK_... with the key you want.

 

The input enum is at the beginning of the script.cpp and you should know the virtual keycodes. (If you don't, you can find all of them here.)

 

 

Thank you once again.

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