Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    2. GTANet 20th Anniversary

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

      1. Court House
    3. Suggestions


The Hero

Recommended Posts

 

Are you even using SkyGfx? Sniper dot looks ugly and no dual pass either...
Link to post
Share on other sites

Yes I am, or at least it's in VC_root/scripts folder

edit: Oh it works only in root folder.

Edited by Tomasak
Link to post
Share on other sites

I don't believe you. You don't have the dual pass, you have the ugly sniper dot (which there isn't even an ini switch for) and sniper trails aren't working...sounds like skygfx isn't loaded.

Link to post
Share on other sites

See the edit.

Link to post
Share on other sites

See the edit.

scripts directory works for me....no idea what the problem is...

Link to post
Share on other sites

This second version is working flawlessly! Thanks for it.

 

 

Slightly off topic, I discovered another VC weirdness. If you happen to have a lot of partitions, VC doesn't work on certain drive letters, it's always asks for the CD. Try to set a A:\ partition and see for yourself...

Link to post
Share on other sites

Yes I am, or at least it's in VC_root/scripts folder

edit: Oh it works only in root folder.

I have the same problem with Ultimate ASI Loader but with SilentPatchVC.asi and Vice City Trails by Silent, the trails script is running but I need activate it everytime I restart the game but SilentPatch is not running for nothing in the world, lol. Otherwise I running skygfx from the scripts folder and runs flawless.

Link to post
Share on other sites

Should be fixed now. I also integrated Silent's trails mod that enables the options in the menu.

Could you please set this option to enabled by default? Still need to use external asi for this, without it we have to manually enable trails every time the game launched.

Edited by Marsi4eg
Link to post
Share on other sites

Do you load from VC root or from scripts? Should work fine when loading from root.

Link to post
Share on other sites

From scripts folder. Am I right that the plugin loads before everything else and option being disabled by set file or something? And from root or mss it will be loaded after all that?

 

edit:

moved it to mss (I don't like littered root) and it's enabled for now, thank you again

Edited by Marsi4eg
Link to post
Share on other sites

Fixed sharptrails: https://www.sendspace.com/file/nxdv5x

- Use from whatever folder you like, scripts/plugins/modloader/etc(doesn't work from root/mss though).

- Fixed saving/loading trails flag to/from set file.

- Removed blurred things that appeared on screen with trails enabled.

 

Since Silent's vctrails.asi remains broken, I also added ability to activate default trails, just rename the plugin to anything that doesn't contain "sharp" in it.

Edited by ThirteenAG
Link to post
Share on other sites

Now that Sharptrails and Trails are one mod, I'll ask again. There's a problem with the droplets with Trails that Sharptrails doesn't have.

Trails:

 

XCPdkRN.png

 

Sharptrails:

 

QlhKUFt.png

 

Maybe the problem isn't that noticeable on Trails's pic, but when playing it becomes obvious.

It's even more noticeable during lightning.

Trails:

 

uciHGqS.png

 

Sharptrails:

 

U6OyXvB.png

 

That's the only thing wrong with Trails. This problem was definitely not on PS2.

Link to post
Share on other sites

Updated the official version with 13's improvements.

 

Mutgetsuga: No idea. probably another raster used as reflection tex.

Link to post
Share on other sites

The latest asi, blur seems to be present with trails...

 

EDIT - Rule of life 142: As soon as you call tech support, you discover the problem for yourself. I just needed to set UseD3D8to9=1 in the ultimate asi loader ini file

Edited by El Dorado
Link to post
Share on other sites
  • 4 months later...

Sorry for the bump but does anyone know how to make it so then it enables the trails option by default? It's annoying to have to go into the display menu every time I turn on the game.

Link to post
Share on other sites
  • 1 month later...

Updated. Hardcoded blur colors (as used by the intro) should be working in III now.

EDIT: typical, had a wrong asi in there for a minute. I hope nobody noticed.

Edited by The Hero
  • Like 3
Link to post
Share on other sites

There are a number of motion blur modes, set by the SET_MOTION_BLUR script command (see http://www.gtamodding.com/wiki/0374).The one you see in normal gameplay is 2.

Edited by The Hero
  • Like 1
Link to post
Share on other sites

Install skygfx

Link to post
Share on other sites

What exactly is the problem then? Skygfx fixes sniper trails, you can't turn it off again.

Link to post
Share on other sites
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.