El Dorado 3,717 Posted February 17, 2016 Share Posted February 17, 2016 No news about this? http://gtaforums.com/topic/750757-vice-city-the-leftovers-fix/?p=1068302674 Link to post Share on other sites
ThirteenAG 3,782 Posted February 17, 2016 Share Posted February 17, 2016 No news about this? http://gtaforums.com/topic/750757-vice-city-the-leftovers-fix/?p=1068302674 NOP 5 bytes at 561259, should do the trick. Let us know the result. (https://www.sendspace.com/file/pdrbp4 - cleo script for convenience). Link to post Share on other sites
The Hero 7,391 Posted February 17, 2016 Author Share Posted February 17, 2016 Are you even using SkyGfx? Sniper dot looks ugly and no dual pass either... Link to post Share on other sites
Sneed 12,845 Posted February 17, 2016 Share Posted February 17, 2016 (edited) Yes I am, or at least it's in VC_root/scripts folder edit: Oh it works only in root folder. Edited February 17, 2016 by Tomasak Link to post Share on other sites
The Hero 7,391 Posted February 17, 2016 Author Share Posted February 17, 2016 I don't believe you. You don't have the dual pass, you have the ugly sniper dot (which there isn't even an ini switch for) and sniper trails aren't working...sounds like skygfx isn't loaded. Link to post Share on other sites
Sneed 12,845 Posted February 17, 2016 Share Posted February 17, 2016 See the edit. Link to post Share on other sites
El Dorado 3,717 Posted February 17, 2016 Share Posted February 17, 2016 No news about this? http://gtaforums.com/topic/750757-vice-city-the-leftovers-fix/?p=1068302674 NOP 5 bytes at 561259, should do the trick. Let us know the result. (https://www.sendspace.com/file/pdrbp4 - cleo script for convenience). Sadly doesn't seems to work. Link to post Share on other sites
The Hero 7,391 Posted February 17, 2016 Author Share Posted February 17, 2016 See the edit. scripts directory works for me....no idea what the problem is... Link to post Share on other sites
ThirteenAG 3,782 Posted February 17, 2016 Share Posted February 17, 2016 Sadly doesn't seems to work.It certainly removed one blur thingy near the vehicle's exhaust for me. Try another one: https://www.sendspace.com/file/p75dzf 1 Link to post Share on other sites
El Dorado 3,717 Posted February 17, 2016 Share Posted February 17, 2016 This second version is working flawlessly! Thanks for it. Slightly off topic, I discovered another VC weirdness. If you happen to have a lot of partitions, VC doesn't work on certain drive letters, it's always asks for the CD. Try to set a A:\ partition and see for yourself... Link to post Share on other sites
Inadequate 3,728 Posted February 17, 2016 Share Posted February 17, 2016 Yes I am, or at least it's in VC_root/scripts folder edit: Oh it works only in root folder. I have the same problem with Ultimate ASI Loader but with SilentPatchVC.asi and Vice City Trails by Silent, the trails script is running but I need activate it everytime I restart the game but SilentPatch is not running for nothing in the world, lol. Otherwise I running skygfx from the scripts folder and runs flawless. Link to post Share on other sites
Marsi4eg 396 Posted February 18, 2016 Share Posted February 18, 2016 (edited) Should be fixed now. I also integrated Silent's trails mod that enables the options in the menu. Could you please set this option to enabled by default? Still need to use external asi for this, without it we have to manually enable trails every time the game launched. Edited February 18, 2016 by Marsi4eg Link to post Share on other sites
The Hero 7,391 Posted February 18, 2016 Author Share Posted February 18, 2016 Do you load from VC root or from scripts? Should work fine when loading from root. 1 Link to post Share on other sites
Marsi4eg 396 Posted February 19, 2016 Share Posted February 19, 2016 (edited) From scripts folder. Am I right that the plugin loads before everything else and option being disabled by set file or something? And from root or mss it will be loaded after all that? edit: moved it to mss (I don't like littered root) and it's enabled for now, thank you again Edited February 19, 2016 by Marsi4eg 1 Link to post Share on other sites
ThirteenAG 3,782 Posted February 22, 2016 Share Posted February 22, 2016 (edited) Fixed sharptrails: https://www.sendspace.com/file/nxdv5x - Use from whatever folder you like, scripts/plugins/modloader/etc(doesn't work from root/mss though). - Fixed saving/loading trails flag to/from set file. - Removed blurred things that appeared on screen with trails enabled. Since Silent's vctrails.asi remains broken, I also added ability to activate default trails, just rename the plugin to anything that doesn't contain "sharp" in it. Edited February 22, 2016 by ThirteenAG 7 Link to post Share on other sites
Mugetsuga 725 Posted February 22, 2016 Share Posted February 22, 2016 Now that Sharptrails and Trails are one mod, I'll ask again. There's a problem with the droplets with Trails that Sharptrails doesn't have. Trails: Sharptrails: Maybe the problem isn't that noticeable on Trails's pic, but when playing it becomes obvious. It's even more noticeable during lightning. Trails: Sharptrails: That's the only thing wrong with Trails. This problem was definitely not on PS2. 1 Link to post Share on other sites
The Hero 7,391 Posted February 22, 2016 Author Share Posted February 22, 2016 Updated the official version with 13's improvements. Mutgetsuga: No idea. probably another raster used as reflection tex. Link to post Share on other sites
El Dorado 3,717 Posted February 23, 2016 Share Posted February 23, 2016 (edited) The latest asi, blur seems to be present with trails... EDIT - Rule of life 142: As soon as you call tech support, you discover the problem for yourself. I just needed to set UseD3D8to9=1 in the ultimate asi loader ini file Edited February 23, 2016 by El Dorado Link to post Share on other sites
zanesix 1,563 Posted July 11, 2016 Share Posted July 11, 2016 Sorry for the bump but does anyone know how to make it so then it enables the trails option by default? It's annoying to have to go into the display menu every time I turn on the game. Link to post Share on other sites
The Hero 7,391 Posted August 16, 2016 Author Share Posted August 16, 2016 (edited) Updated. Hardcoded blur colors (as used by the intro) should be working in III now. EDIT: typical, had a wrong asi in there for a minute. I hope nobody noticed. Edited August 16, 2016 by The Hero 3 Link to post Share on other sites
stef_92 936 Posted August 18, 2016 Share Posted August 18, 2016 (edited) What are these hardcoded colors? I mean, I don't understand what are you talking about Edited August 18, 2016 by stef_92 Link to post Share on other sites
The Hero 7,391 Posted August 18, 2016 Author Share Posted August 18, 2016 (edited) There are a number of motion blur modes, set by the SET_MOTION_BLUR script command (see http://www.gtamodding.com/wiki/0374).The one you see in normal gameplay is 2. Edited August 18, 2016 by The Hero 1 Link to post Share on other sites
Inadequate 3,728 Posted August 18, 2016 Share Posted August 18, 2016 There are a number of motion blur modes, set by the SET_MOTION_BLUR script command (see http://www.gtamodding.com/wiki/0374).The one you see in normal gameplay is 2. The link is wrong: http://www.gtamodding.com/wiki/0374 Link to post Share on other sites
Dash Shack 47 Posted August 22, 2016 Share Posted August 22, 2016 Without SharpTrails: With SharpTrails: How can i fix this? Link to post Share on other sites
Sneed 12,845 Posted August 22, 2016 Share Posted August 22, 2016 Install skygfx Link to post Share on other sites
Dash Shack 47 Posted August 22, 2016 Share Posted August 22, 2016 Install skygfx I already installed that. Link to post Share on other sites
The Hero 7,391 Posted August 22, 2016 Author Share Posted August 22, 2016 What exactly is the problem then? Skygfx fixes sniper trails, you can't turn it off again. Link to post Share on other sites
Dash Shack 47 Posted August 22, 2016 Share Posted August 22, 2016 (edited) I installed the skygfx again and didnt fixed. Edited August 22, 2016 by Dash Shack Link to post Share on other sites
Inadequate 3,728 Posted August 22, 2016 Share Posted August 22, 2016 I installed the skygfx again and didnt fixed. You CAN'T disable the sniper effect even with skygfx or not. Link to post Share on other sites
Rachel Amber 668 Posted October 20, 2016 Share Posted October 20, 2016 I Have Problem when i Install Sharp Trails The trails option don't even show in menu ;/ any help app? Link to post Share on other sites