The Hero 7,262 Posted September 11, 2015 Share Posted September 11, 2015 (edited) I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur. You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/). As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version. This mod also enables the trails menu option in Vice City, thanks Silent. See this post for some screenshots of VC: http://gtaforums.com/topic/750681-skygfx-ps2-graphics-for-pc/?p=1067959209 Get it here: https://github.com/aap/sharptrails/releases Changelog: - no version number: the basic features of this mod - 1.0: support for debugmenu - 2.0: support for skygfx postfx Enjoy! Edited December 18, 2017 by The Hero 43 Link to post Share on other sites
Jinx. 7,759 Posted September 11, 2015 Share Posted September 11, 2015 Interesting. Will install this and SkyGFX later. Link to post Share on other sites
ThirteenAG 3,749 Posted September 11, 2015 Share Posted September 11, 2015 2 Link to post Share on other sites
NTAuthority 2,562 Posted September 11, 2015 Share Posted September 11, 2015 (edited) >not calling it ♯trails. Edited September 11, 2015 by NTAuthority 2 Link to post Share on other sites
Marsi4eg 389 Posted September 11, 2015 Share Posted September 11, 2015 (edited) hmm, now having troubles with Ginput (thumbsticks doesn't work), and I cannot minimize the game =\ and it's related on new dlls Edited September 15, 2015 by Marsi4eg Link to post Share on other sites
The Hero 7,262 Posted September 11, 2015 Author Share Posted September 11, 2015 Maybe the d3d8to9 wrapper? Same problem if you only install the d3d8.dll and not the others? Link to post Share on other sites
Marsi4eg 389 Posted September 11, 2015 Share Posted September 11, 2015 Maybe the d3d8to9 wrapper? Same problem if you only install the d3d8.dll and not the others?Exactly Link to post Share on other sites
Blackbird88 1,550 Posted September 11, 2015 Share Posted September 11, 2015 (edited) Yesssss! Exactly what I wanted. VC looks a lot less dull with Trails on and blur won't bother me no more! Edited September 11, 2015 by Blackbird88 Link to post Share on other sites
crosire 89 Posted September 11, 2015 Share Posted September 11, 2015 (edited) I'm really happy to see my d3d8to9 tool comes to use somewhere =). Nice job! Edited September 11, 2015 by Crosire 5 Link to post Share on other sites
Sneed 12,768 Posted September 11, 2015 Share Posted September 11, 2015 Break rain droplets for me. 0/10 (JK, but really rain droplets doesn't work with this) 1 Link to post Share on other sites
The Hero 7,262 Posted September 13, 2015 Author Share Posted September 13, 2015 f*ck, you're right. How the hell could that happen? gaahhh... Link to post Share on other sites
Sneed 12,768 Posted September 13, 2015 Share Posted September 13, 2015 This guy did it! 8 Link to post Share on other sites
The Hero 7,262 Posted September 15, 2015 Author Share Posted September 15, 2015 Water drops are there again, shouldn't have left out CMBlur::OverlayRenderFx(). I had wondered what that function did and the game looked alright without out. Renders water drops among others apparently... 3 Link to post Share on other sites
Sneed 12,768 Posted September 15, 2015 Share Posted September 15, 2015 Beautiful (even xbox droplets would be even more beautiful ) But still nice. Today's fixing day, R* fixed minor bugs, you fixed minor bugs. Link to post Share on other sites
Mugetsuga 724 Posted September 15, 2015 Share Posted September 15, 2015 The droplets are better rendered with sharptrails. Sorry to ask that The Hero but would it be possible to add an option to keep the blur from trails with the droplets from sharptrails ? Link to post Share on other sites
The Hero 7,262 Posted September 15, 2015 Author Share Posted September 15, 2015 The code that renders them is exactly the same, so: no Link to post Share on other sites
The Hero 7,262 Posted September 19, 2015 Author Share Posted September 19, 2015 Update: Sergeanur ported Sharptrails to steam III and 1.1 and steam VC, thanks for that! 4 Link to post Share on other sites
The____Mostwanted 5 Posted September 27, 2015 Share Posted September 27, 2015 Nice GPS ! it very cool ! Link to post Share on other sites
The Hero 7,262 Posted February 7, 2016 Author Share Posted February 7, 2016 New version that uses new functionality of rwd3d9. This is just to improve compatibility, no other changes. Link to post Share on other sites
Marsi4eg 389 Posted February 10, 2016 Share Posted February 10, 2016 What have I did wrong? I get msvcr120d.dll error on game startup. Older version of sharptrails works. I have installed over9000 vcredists Link to post Share on other sites
Silent 15,840 Posted February 10, 2016 Share Posted February 10, 2016 You did nothing wrong, the monkey broke compilation options again. *d.dll aren't redistributable and no released application should link against them 3 Link to post Share on other sites
Marsi4eg 389 Posted February 10, 2016 Share Posted February 10, 2016 ahaha okay Link to post Share on other sites
stef_92 931 Posted February 11, 2016 Share Posted February 11, 2016 I've got the same issue as Marsi4eg. I also thought that the problem is in me. Link to post Share on other sites
Marsi4eg 389 Posted February 16, 2016 Share Posted February 16, 2016 sooooooo what about recompiled working plugin? Link to post Share on other sites
The Hero 7,262 Posted February 17, 2016 Author Share Posted February 17, 2016 Should be fixed now. I also integrated Silent's trails mod that enables the options in the menu. 3 Link to post Share on other sites
Sneed 12,768 Posted February 17, 2016 Share Posted February 17, 2016 Is it just me or are trails while looking thru Sniper broken again? Link to post Share on other sites
The Hero 7,262 Posted February 17, 2016 Author Share Posted February 17, 2016 Looks fine to me. Should have that green tint. Link to post Share on other sites
Sneed 12,768 Posted February 17, 2016 Share Posted February 17, 2016 That's the problem. I don't have the green tint. Link to post Share on other sites
The Hero 7,262 Posted February 17, 2016 Author Share Posted February 17, 2016 Screenshot? Actually this is a fix in skygfx, I wonder what's happening... Link to post Share on other sites
Sneed 12,768 Posted February 17, 2016 Share Posted February 17, 2016 Link to post Share on other sites