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The Hero

Recommended Posts

I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur.

 

You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/).

 

As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu

 

In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version.

 

This mod also enables the trails menu option in Vice City, thanks Silent.

 

See this post for some screenshots of VC: http://gtaforums.com/topic/750681-skygfx-ps2-graphics-for-pc/?p=1067959209

 

Get it here:

https://github.com/aap/sharptrails/releases

 

Changelog:

- no version number: the basic features of this mod

- 1.0: support for debugmenu

- 2.0: support for skygfx postfx

 

Enjoy!

Edited by The Hero
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Water drops are there again, shouldn't have left out CMBlur::OverlayRenderFx(). I had wondered what that function did and the game looked alright without out. Renders water drops among others apparently...

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