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The Hero

Sharptrails

Recommended Posts

The Hero

I reimplemented trails in III and VC using d3d9 pixel shaders to remove the blur.

 

You need a d3d8 to 9 wrapper (d3d8to9 included in the zip as d3d8.dll) and rwd3d9.dll, which adds d3d9 functionality to renderware (also included in the zip, but see the topic: http://gtaforums.com/topic/819551-rwd3d9-d3d9-extension-for-rw/).

 

As of version 1.0 (finally a proper version number) it exposes some settings in the debug menu

 

In III disabling trails now removes the overlay completely as there is no point in rendering the half-assed version.

 

This mod also enables the trails menu option in Vice City, thanks Silent.

 

See this post for some screenshots of VC: http://gtaforums.com/topic/750681-skygfx-ps2-graphics-for-pc/?p=1067959209

 

Get it here:

https://github.com/aap/sharptrails/releases

 

Changelog:

- no version number: the basic features of this mod

- 1.0: support for debugmenu

- 2.0: support for skygfx postfx

 

Enjoy!

Edited by The Hero

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Jinx.

Interesting. Will install this and SkyGFX later.

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ThirteenAG
6h8jITu.png

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NTAuthority

>not calling it ♯trails.

Edited by NTAuthority

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Marsi4eg

hmm, now having troubles with Ginput (thumbsticks doesn't work), and I cannot minimize the game =\
and it's related on new dlls

Edited by Marsi4eg

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The Hero

Maybe the d3d8to9 wrapper? Same problem if you only install the d3d8.dll and not the others?

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Marsi4eg

Maybe the d3d8to9 wrapper? Same problem if you only install the d3d8.dll and not the others?

Exactly

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Blackbird88

Yesssss! Exactly what I wanted. VC looks a lot less dull with Trails on and blur won't bother me no more! :)

Edited by Blackbird88

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crosire

I'm really happy to see my d3d8to9 tool comes to use somewhere =). Nice job!

Edited by Crosire

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George Costanza

Break rain droplets for me.

0/10

(JK, but really rain droplets doesn't work with this)

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The Hero

f*ck, you're right. How the hell could that happen? :( gaahhh...

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George Costanza

PidgeonFotolia_61703683_Subscription_Mon

This guy did it!

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The Hero

Water drops are there again, shouldn't have left out CMBlur::OverlayRenderFx(). I had wondered what that function did and the game looked alright without out. Renders water drops among others apparently...

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George Costanza

Beautiful (even xbox droplets would be even more beautiful :p) But still nice. Today's fixing day, R* fixed minor bugs, you fixed minor bugs.

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Mugetsuga

The droplets are better rendered with sharptrails.

Sorry to ask that The Hero but would it be possible to add an option to keep the blur from trails with the droplets from sharptrails ?

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The Hero

The code that renders them is exactly the same, so: no

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The Hero

Update:

Sergeanur ported Sharptrails to steam III and 1.1 and steam VC, thanks for that!

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The____Mostwanted

6h8jITu.png

Nice GPS :lol: ! it very cool :santa: !

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The Hero

New version that uses new functionality of rwd3d9. This is just to improve compatibility, no other changes.

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Marsi4eg

What have I did wrong? I get msvcr120d.dll error on game startup. Older version of sharptrails works.

I have installed over9000 vcredists

 

1c3eb75e1ace.jpg

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Silent

You did nothing wrong, the monkey broke compilation options again. *d.dll aren't redistributable and no released application should link against them :evilgrin:

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Marsi4eg

ahaha okay :panic:

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stef_92

I've got the same issue as Marsi4eg. I also thought that the problem is in me.

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Marsi4eg

sooooooo what about recompiled working plugin?

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The Hero

Should be fixed now. I also integrated Silent's trails mod that enables the options in the menu.

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George Costanza

Is it just me or are trails while looking thru Sniper broken again?

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The Hero

Looks fine to me. Should have that green tint.

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George Costanza

That's the problem. I don't have the green tint.

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The Hero

Screenshot? Actually this is a fix in skygfx, I wonder what's happening...

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George Costanza

 

 

ZJABNX2.jpg

VwpJOys.jpg

 

 

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