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Deathmatch spawns used in team deathmatch?


MyNameJeff
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I am unaware whether others have encounter this issue during creating team deathmatches but it is happening to me.

I'm trying to create a team deathmatch at fort zancudo and while setting up the spawn points, something went wrong.
This has not happened to me before when creating last team standings or normal deathmatches. I changed the settings of the deathmatch I created to TEAM deathmatch and after placing props and jets I began setting up the spawn points.

First I did the team spawn points and attempted to test my creation but I needed to create more spawn points for normal deathmatch play. I added it in and then began testing. The teams started in their original positions, as planned, but I soon noticed while killing the AI on the other team that the spawns had switched from team deathmatch to normal deathmatch. This allowed the team 2 AI to spawn in team 1's base. I tested as team 2 and the problem reoccurred.

Thinking it may have been a glitch with the spawns in only the testing, I published the job then invited a player to test it out with me. I killed him a few times and found out that the problem still reoccurred.

I changed the spawns multiple times and even some of my deathmatch settings but for some reason, the team deathmatch spawns are not working yet somehow the normal deathmatch spawns are working instead...

If anybody can supply help or assistance it is greatly appreciated.

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VanessaMagick

There are two kinds of spawn points, team start points and spawn points.

 

The first is used in Team Deathmatches and only dictates where they spawn at the beginning of the match. The second is used in free-for-all Deathmatches as the start point, and as general spawn points in both modes.

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  • 2 weeks later...
handcuff_charlie

The "test" doesnt necessarily work like live gameplay.

 

To be honest it doesnt serve much purpose at all except to be a nuisance prior to publishing.

 

Don't pay it any attention. Your real testing comes in live gameplay....which is definitely a problem since 99.9% of people are incapable of recognizing crap or other bad ideas when they see them. All they see is their creation and think it is gold by default.

Edited by handcuff_charlie
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The "test" doesnt necessarily work like live gameplay.

 

To be honest it doesnt serve much purpose at all except to be a nuisance prior to publishing.

 

Don't pay it any attention. Your real testing comes in live gameplay....which is definitely a problem since 99.9% of people are incapable of recognizing crap or other bad ideas when they see them. All they see is their creation and think it is gold by default.

 

uhhh?

 

 

in this instance, the test works like live gameplay

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The "test" doesnt necessarily work like live gameplay.

 

To be honest it doesnt serve much purpose at all except to be a nuisance prior to publishing.

 

Don't pay it any attention. Your real testing comes in live gameplay....which is definitely a problem since 99.9% of people are incapable of recognizing crap or other bad ideas when they see them. All they see is their creation and think it is gold by default.

 

uhhh?

 

 

in this instance, the test works like live gameplay

 

or determine if the job are still not perfect or not ( e.g props placed incorrectly than one desired )

Edited by Sky_Light12
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