Reyks Posted September 5, 2015 Share Posted September 5, 2015 (edited) Improved Pool Mini-Game Textures About the mod: If you ever played a game of pool in SA, you will know how sh*tty the textures are. This mod attempts to fix that problem, while keeping the original look. The .txd archieves were created with DK's Magic Txd Builder, so no need to worry about quality. All new textures are in 512x512 resolution and contain mipmaps. Screenshots: (click the images to enlarge) Download: Dropbox: DOWNLOAD If you wish to use this mod for any of your own mods/projects, please PM me for permission. Edited September 11, 2015 by Reyks The Lucky Mole, uncaged, BobFromReboot and 21 others 24 Link to comment Share on other sites More sharing options...
Flame Posted September 6, 2015 Share Posted September 6, 2015 Good work. BS_BlackScout, RyanDri3957V and Reyks 3 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted April 29, 2018 Share Posted April 29, 2018 (edited) is this done intentionally or a mistake? also,in 2nd texture,both the digits(same digits that lie side by side) are exactly the same while in first texture,digits are like mirrror images of each other,why it is so? checked original textures,there are no underlines,also no digits repeating : Edited April 29, 2018 by _RJSingh_ RyanDri3957V 1 Link to comment Share on other sites More sharing options...
firedihm Posted April 29, 2018 Share Posted April 29, 2018 (edited) About the underlines: this is special marking that makes it easier to tell 6 and 9 apart. Basically, you should always hold the ball having the marking at the bottom. I'm not sure if this was present on original textures though. 'Repeating' digits make the ball markings appear on both sides. Edited April 29, 2018 by firedihm _RJSingh_ 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted April 29, 2018 Share Posted April 29, 2018 They're mirrored because of how they're mapped onto the model, if they aren't mirrored they would appear mirrored in-game (which is typical R* vision™). _RJSingh_ 1 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted April 30, 2018 Share Posted April 30, 2018 ok,Understand now,thanks! Link to comment Share on other sites More sharing options...
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