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Banging_Bananas

My Mod will not spawn Peds + 32 bit unsigned integer error.

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Banging_Bananas

Hi! I have created a simple mod to spawn bodyguards and an "fbi2". Using the fbi2 hex (0x9DC66994) however throws the error 'represents a 32 bit unsigned integer' and 'can not convert from uint to GTA.model' Here is the vehicle code :http://imgur.com/5CWp3Qq

 

However, using the armoured kuruma hex (0x187D938D) works perfectly.

Next, as much as i have messed with it, Peds simply will not spawn. Here it is : http://imgur.com/eWw7wrT

 

The dotnet log shows nothing of interest, simply saying it has been initialized.

 

Am i missing something slapping me in the face?

Thanks,

 

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leftas

Yes. Cast.

 

All the best,

Paul.

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Banging_Bananas

Yes. Cast.

 

All the best,

Paul.

guess i should probably go on vacation! :) Jesus have i been staring at my PC for too long.

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ISOFX

Hi! I have created a simple mod to spawn bodyguards and an "fbi2". Using the fbi2 hex (0x9DC66994) however throws the error 'represents a 32 bit unsigned integer' and 'can not convert from uint to GTA.model' Here is the vehicle code :http://imgur.com/5CWp3Qq

 

However, using the armoured kuruma hex (0x187D938D) works perfectly.

Next, as much as i have messed with it, Peds simply will not spawn. Here it is : http://imgur.com/eWw7wrT

 

The dotnet log shows nothing of interest, simply saying it has been initialized.

 

Am i missing something slapping me in the face?

Thanks,

 

Looks like you just stole this code of Sneakyyzz, you just decompiled it.

No point on releasing if your planning to do that.

 

Also the problem is that the hash isn't added to ScriptHookVDotNet Source, so you'll need to do this:

World.CreateVehicle((int)0x9DC66994, position);

Hope it helps :)

Edited by ISOFX

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Banging_Bananas

 

Hi! I have created a simple mod to spawn bodyguards and an "fbi2". Using the fbi2 hex (0x9DC66994) however throws the error 'represents a 32 bit unsigned integer' and 'can not convert from uint to GTA.model' Here is the vehicle code :http://imgur.com/5CWp3Qq

 

However, using the armoured kuruma hex (0x187D938D) works perfectly.

Next, as much as i have messed with it, Peds simply will not spawn. Here it is : http://imgur.com/eWw7wrT

 

The dotnet log shows nothing of interest, simply saying it has been initialized.

 

Am i missing something slapping me in the face?

Thanks,

 

Looks like you just stole this code of Sneakyyzz, you just decompiled it.

No point on releasing if your planning to do that.

 

Also the problem is that the hash isn't added to ScriptHookVDotNet Source, so you'll need to do this:

World.CreateVehicle((int)0x9DC66994, position);

Hope it helps :)

 

What? One, did not at all steal this of Sneakyyzz, to me it would be too much hassle to decompile a .dll. Plus i am very adverse to stealing (happened to me). (It's also personal use to test my developing skills for GTA V). But, thanks!

Edited by Banging_Bananas

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leftas

 

Hi! I have created a simple mod to spawn bodyguards and an "fbi2". Using the fbi2 hex (0x9DC66994) however throws the error 'represents a 32 bit unsigned integer' and 'can not convert from uint to GTA.model' Here is the vehicle code :http://imgur.com/5CWp3Qq

 

However, using the armoured kuruma hex (0x187D938D) works perfectly.

Next, as much as i have messed with it, Peds simply will not spawn. Here it is : http://imgur.com/eWw7wrT

 

The dotnet log shows nothing of interest, simply saying it has been initialized.

 

Am i missing something slapping me in the face?

Thanks,

 

Looks like you just stole this code of Sneakyyzz, you just decompiled it.

No point on releasing if your planning to do that.

 

Also the problem is that the hash isn't added to ScriptHookVDotNet Source, so you'll need to do this:

World.CreateVehicle((int)0x9DC66994, position);

Hope it helps :)

 

Worth watching

for you.

Rather than assuming things, make sure you learn the facts.“

 

All the best,

Paul.

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ISOFX

 

 

Hi! I have created a simple mod to spawn bodyguards and an "fbi2". Using the fbi2 hex (0x9DC66994) however throws the error 'represents a 32 bit unsigned integer' and 'can not convert from uint to GTA.model' Here is the vehicle code :http://imgur.com/5CWp3Qq

 

However, using the armoured kuruma hex (0x187D938D) works perfectly.

Next, as much as i have messed with it, Peds simply will not spawn. Here it is : http://imgur.com/eWw7wrT

 

The dotnet log shows nothing of interest, simply saying it has been initialized.

 

Am i missing something slapping me in the face?

Thanks,

 

Looks like you just stole this code of Sneakyyzz, you just decompiled it.

No point on releasing if your planning to do that.

 

Also the problem is that the hash isn't added to ScriptHookVDotNet Source, so you'll need to do this:

World.CreateVehicle((int)0x9DC66994, position);

Hope it helps :)

 

Worth watching

for you.

Rather than assuming things, make sure you learn the facts.“

 

All the best,

Paul.

 

This was decompiled, you can see this in the screenshot, ive seen Sneakyyzz code when i was helping him and it looks very similar and there is these other stuff the decompiler didnt do correctly like 0x7...

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Banging_Bananas

 

 

 

Hi! I have created a simple mod to spawn bodyguards and an "fbi2". Using the fbi2 hex (0x9DC66994) however throws the error 'represents a 32 bit unsigned integer' and 'can not convert from uint to GTA.model' Here is the vehicle code :http://imgur.com/5CWp3Qq

 

However, using the armoured kuruma hex (0x187D938D) works perfectly.

Next, as much as i have messed with it, Peds simply will not spawn. Here it is : http://imgur.com/eWw7wrT

 

The dotnet log shows nothing of interest, simply saying it has been initialized.

 

Am i missing something slapping me in the face?

Thanks,

 

Looks like you just stole this code of Sneakyyzz, you just decompiled it.

No point on releasing if your planning to do that.

 

Also the problem is that the hash isn't added to ScriptHookVDotNet Source, so you'll need to do this:

World.CreateVehicle((int)0x9DC66994, position);

Hope it helps :)

 

Worth watching

for you.

Rather than assuming things, make sure you learn the facts.“

 

All the best,

Paul.

 

This was decompiled, you can see this in the screenshot, ive seen Sneakyyzz code when i was helping him and it looks very similar and there is these other stuff the decompiler didnt do correctly like 0x7...

 

Again, did not steal of Sneakyyzz, adverse to stealing (had it happen to me)

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leftas

You're right, ISOFX. It is very similar to its code. It really depends on Banging_Bananas conscience :) But maybe he develops in same manner like Sneakyyzz did and names same.

*1% that this is coincidence *

 

All the best,

Paul.

Edited by leftas

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ISOFX

You're right, ISOFX. It is very similar to its code. It really depends on Banging_Bananas conscience :) But maybe he develops in same manner like Sneakyyzz did and names same.

*1% that this is coincidence *

 

All the best,

Paul.

Lol yeah i know 1% and ive seen Sneakyyzz code when i was helping him, this guy just decompiled it, idk why hes saying he didnt do it.

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Banging_Bananas

 

You're right, ISOFX. It is very similar to its code. It really depends on Banging_Bananas conscience :) But maybe he develops in same manner like Sneakyyzz did and names same.

*1% that this is coincidence *

 

All the best,

Paul.

Lol yeah i know 1% and ive seen Sneakyyzz code when i was helping him, this guy just decompiled it, idk why hes saying he didnt do it.

 

I think i know what you are talking about. I did not decompile this. I was in a skype chat with my buddy (also screensharing) and he was talking me through making this. Perhaps he did decompile this, i simply copied what he was telling me (while he was explaining it to me). If he did, then that's on him. But i am not releasing this, it was just for me to learn the basics.

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