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Aircraft need flares


shadowkill98
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Flares for aircraft(except fighter jets)  

118 members have voted

  1. 1. Do you think aircraft in this game need flares?

    • Yes
      89
    • No
      29


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LOL...kids.

 

It wouldn't be useless...it would tell you that a large, or small, or medium, percentage of the community doesn't care about what you were so passionate about that you started a thread about.

 

Time for me to move on and let this thread die like the rest.

 

Toodles.

 

 

It tells us some people have no opinion on the subject. Which does nothing for anybody. Those who have an opinion are counted, those who don't are not. That's the way these things work, it's just the way it goes.

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This isn't exactly a military simulator. Technically, against the current HM launcher flares wouldn't work like they're supposed to since you don't get warned while the lock is taking place, you only get warned once the missile leaves the launcher. For you to break the lock using flares the proper way the warning tone should beep as the HM is trying to lock (prior to launching), so the lock won't happen on the jet/helo. Once the missile is locked on the aircraft it's too late to use flares, that's when chaffing (spreading metal particles) would be useful, and much prettier imo.

 

All that to say flares wouldn't do anything unless they just nerfed the missile chasing you once you flare... which wouldn't be cool imo.

Just fly in circles ...that's the GTAV "flare".

 

Actually, you do get warned about a lock while flying an aircraft, and the beeping tone is different from both "a missile has been fired toward you" and "a missile is closing in on you". Just get in an aircraft and ask a friend to lock but not shoot at you. You'll hear that tone.

 

And as shadowkill98 mentioned, chaff is used against radar-guided missiles while flares are for IR missiles. Also, flares are indeed dropped after a missile has been fired.

Edited by Mattoropael
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Yes, we should have flares. No, the Kuruma shouldn't be nerfed. No, the Homing Launcher shouldn't be removed.

Edited by Ledorus
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Yes please flares, and it would be hilarious if you could use the emp inside the hydra.

 

The EMP device is a mission-specific equipment installed on that specific Hydra you steal for Agent 14. It's not standardized across all Hydras.

 

And, contrary to the plot, a Hydra (based on the Harrier jump jet) will be affected by an EMP, just not as adversely as the Lazer (based on the F-16, which features fly-by-wire). A more appropriate EMP-resistant jet would be the Soviet MiG-25, built with vacuum tube-based avionics.

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I've heard some people say that in the mission called Extradition, if you lock on to the Titan and shoot a missile, it uses flares. Can anyone verify this?

 

If it's true, then surely flares are already in the game, and all Rockstar would need to do is apply it to player controlled aircraft? I'm sure they could find a spare button for flares, if not they could just have it so you change weapon and there they are as one of the "weapons".

Edited by Icantthinkofonew
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TheKingChivas

I'm pretty sure it's not a Titan in Extradition, but I could be wrong and not home to verify right now...it goes down from one hit, and Titans can usually withstand one.

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I've heard some people say that in the mission called Extradition, if you lock on to the Titan and shoot a missile, it uses flares. Can anyone verify this?

 

If it's true, then surely flares are already in the game, and all Rockstar would need to do is apply it to player controlled aircraft? I'm sure they could find a spare button for flares, if not they could just have it so you change weapon and there they are as one of the "weapons".

 

I usually gun the Titan down with the autocannons, but on the few occasions that I fired missiles at it, I don't recall them failing to hit the slow and large plane.

Edited by Mattoropael
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IlIIlIlIIlIlIIlI

I say yes, as long as the recharge for flares is about twice as long as the time it would take the HL to reload the rockets & fire another. That way it's only really useful as a tactic to evade people with a homing launcher dependency, while still giving the pilot plenty of time to get an aerial attack run in.

 

You could sneak up on them in the savage, strafe the ground, get locked on to while you're already making your escape, use flares, and then rely on skill to get out of range/missile path.

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Shadowfennekin

Yes. But a limit and not an endless supply of flares. And ONLY for Defenseless aircraft. Savage, Buzzard, Valkyrie, and Hydra don't need flares

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DarkSavageDeathlyCloud

stupid poll is stupid

buzzards and other armed choppers might deserve a flare, the 2 armed jets sertainly dont.

also flares like in multiple of them ?

none of them deserve that.

its already fun enough if any noob can get a kill on someone before dying themselves, if people are actualy good flyers im sure they simply have the mind to only atack cars with their guided misiles

Edited by goldadderXD
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iRideIndependent

Part of me wants to say "Yes"

 

Part of me wants to say "Why don't we stop turning GTA V into Battlefield 4?"

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I'm pretty sure it's not a Titan in Extradition, but I could be wrong and not home to verify right now...it goes down from one hit, and Titans can usually withstand one.

 

 

 

 

 

I've heard some people say that in the mission called Extradition, if you lock on to the Titan and shoot a missile, it uses flares. Can anyone verify this?

 

If it's true, then surely flares are already in the game, and all Rockstar would need to do is apply it to player controlled aircraft? I'm sure they could find a spare button for flares, if not they could just have it so you change weapon and there they are as one of the "weapons".

 

I usually gun the Titan down with the autocannons, but on the few occasions that I fired missiles at it, I don't recall them failing to hit the slow and large plane.

 

 

 

It could easily be a load of rubbish I guess. I mean I've never seen it doing this myself, just heard from somewhere else, can't remember where off the top of my head.

 

 

 

 

stupid poll is stupid

buzzards and other armed choppers might deserve a flare, the 2 armed jets sertainly dont.

also flares like in multiple of them ?

none of them deserve that.

its already fun enough if any noob can get a kill on someone before dying themselves, if people are actualy good flyers im sure they simply have the mind to only atack cars with their guided misiles

 

 

It says excluding jets in brackets. The jets are more powerful/less vulnerable than the helicopters, and more importantly can actually dodge homing launchers well. Helicopters don't have great odds though. Also, only attacking cars would get expensive quick, not to mention the bad sport points would just rack up.

 

 

 

 

Part of me wants to say "Yes"

 

Part of me wants to say "Why don't we stop turning GTA V into Battlefield 4?"

 

 

True, but it kind of already was Battlefield 4, even from the start. I mean there've always been attack helicopters, this would just make them a lot more functional. Plus those jets would still be at the top of the food chain anyway, they always were to be honest, even in pre - homing launcher days.

Edited by Icantthinkofonew
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Prodigy_Rocks_

Honestly yes slow aircrafts/heli needs some sort of defence but I keep thinking flares come equipped on every vehicle. My point of view is we have to buy flares from ammu nation just like we do with every other weapon and that we can toggle it like we do with the weapons on attack vehicles.

 

Example: we can buy up to 5 flares from ammu nation, then we have the option of toggling the flare just like you do with switching from missiles to machine gun in a buzzard/hydra/fighter jet

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I'm all for balancing the homing launcher to increase the chances of survival while piloting aircraft, but I'll say with certainty - the homing launcher was introduced to help all players deal with those that would grief with aircraft. If you want a counter to the homing launcher, it'll either need to be only somewhat effective, or result in another newer counter being introduced to provide the same force of power that the homing launcher now lacks.

 

There won't be any insults from me on this, no assumptions to who wants this or that....I'm simply stating that it's a tall order to ask for flares if they allow any change in one's capability to assault the individual handling the homing launcher. Just fuels the whole cycle of 'now people are complaining about jets again, we need to implement something to make stop those complaints.'

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I'm all for balancing the homing launcher to increase the chances of survival while piloting aircraft, but I'll say with certainty - the homing launcher was introduced to help all players deal with those that would grief with aircraft. If you want a counter to the homing launcher, it'll either need to be only somewhat effective, or result in another newer counter being introduced to provide the same force of power that the homing launcher now lacks.

 

There won't be any insults from me on this, no assumptions to who wants this or that....I'm simply stating that it's a tall order to ask for flares if they allow any change in one's capability to assault the individual handling the homing launcher. Just fuels the whole cycle of 'now people are complaining about jets again, we need to implement something to make stop those complaints.'

 

 

I personally don't think jets deserve them at all myself, they already aren't affected too much by the homing launcher. Helicopters and harmless aircraft could do with them in my opinion though. Like you said, whatever happens shouldn't make the homing launcher useless, but I think it should stop the non - jet aircraft being death - traps. Fairly lengthy cool downs could work, as well as simply limiting the number of flares.

 

 

 

Honestly yes slow aircrafts/heli needs some sort of defence but I keep thinking flares come equipped on every vehicle. My point of view is we have to buy flares from ammu nation just like we do with every other weapon and that we can toggle it like we do with the weapons on attack vehicles.

 

Example: we can buy up to 5 flares from ammu nation, then we have the option of toggling the flare just like you do with switching from missiles to machine gun in a buzzard/hydra/fighter jet

 

That could work pretty well actually. It'd be interesting seeing helicopters have to make stops, especially the big ones that need more room and time to land. Plus if a helicopter went on a rampage, it would have times where it would be vulnerable/resupplying. You could get people working together guarding the Ammunations.

Edited by Icantthinkofonew
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I'm all for balancing the homing launcher to increase the chances of survival while piloting aircraft, but I'll say with certainty - the homing launcher was introduced to help all players deal with those that would grief with aircraft. If you want a counter to the homing launcher, it'll either need to be only somewhat effective, or result in another newer counter being introduced to provide the same force of power that the homing launcher now lacks.

 

There won't be any insults from me on this, no assumptions to who wants this or that....I'm simply stating that it's a tall order to ask for flares if they allow any change in one's capability to assault the individual handling the homing launcher. Just fuels the whole cycle of 'now people are complaining about jets again, we need to implement something to make stop those complaints.'

 

 

I personally don't think jets deserve them at all myself, they already aren't affected too much by the homing launcher. Helicopters and harmless aircraft could do with them in my opinion though. Like you said, whatever happens shouldn't make the homing launcher useless, but I think it should stop the non - jet aircraft being death - traps. Fairly lengthy cool downs could work, as well as simply limiting the number of flares.

 

 

 

Honestly yes slow aircrafts/heli needs some sort of defence but I keep thinking flares come equipped on every vehicle. My point of view is we have to buy flares from ammu nation just like we do with every other weapon and that we can toggle it like we do with the weapons on attack vehicles.

 

Example: we can buy up to 5 flares from ammu nation, then we have the option of toggling the flare just like you do with switching from missiles to machine gun in a buzzard/hydra/fighter jet

 

That could work pretty well actually. It'd be interesting seeing helicopters have to make stops, especially the big ones that need more room and time to land. Plus if a helicopter went on a rampage, it would have times where it would be vulnerable/resupplying. You could get people working together guarding the Ammunations.

 

 

I remember we'd hit up on an idea in a previous thread - stop making aircraft so 'splodey when hit by the homing launcher. At most it should just kill the engine, and I'd be willing to hard-code that as a result regardless of how much damage has been dealt beforehand.

 

As an added bonus, I think homing launchers shouldn't be able to fire without a lock. Boom, suddenly the RPG-7 has tons of value.

Edited by Mourticae
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iRideIndependent

 

 

 

Part of me wants to say "Yes"

 

Part of me wants to say "Why don't we stop turning GTA V into Battlefield 4?"

 

 

True, but it kind of already was Battlefield 4, even from the start. I mean there've always been attack helicopters, this would just make them a lot more functional. Plus those jets would still be at the top of the food chain anyway, they always were to be honest, even in pre - homing launcher days.

I'll agree with that but only to a degree, and this is why: in previous games, they were a nice little fun thing, you know? But now it just feels like that's all the emphasis is ever on.

 

Take GTA IV as an example - still had attack helicopters, automatic shotguns, sticky bombs and even a NOOSE APC with a fully automatic explosive cannon, but there was so much to do that you never really needed any of it, even so in the event of balancing. Even in San Andreas and Vice City, heavy weaponry and attack vehicles were present but we were all more than happy without them.

 

Now in GTA Online just about every decently populated session you come across is littered with attack jets, helicopters, everyone using explosives - and it was never like this

 

So yes, GTA did have some big guns before, but now it's just becoming overwhelming compared to the rest of the content

 

 

Honestly yes slow aircrafts/heli needs some sort of defence but I keep thinking flares come equipped on every vehicle. My point of view is we have to buy flares from ammu nation just like we do with every other weapon and that we can toggle it like we do with the weapons on attack vehicles.

 

Example: we can buy up to 5 flares from ammu nation, then we have the option of toggling the flare just like you do with switching from missiles to machine gun in a buzzard/hydra/fighter jet

This is a great idea - not only would it give everyone a chance to kill and be killed, but it gives aircraft users a new challenge - switching to flares before that rocket shows up lol

 

I think homing launchers shouldn't be able to fire without a lock. Boom, suddenly the RPG-7 has tons of value.

Now THIS is great too - it then offers us balance so not every level 12 is running around just abusing more explosives, I can definitely get behind this too!

Edited by iRideIndependent
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The idea of nerfing the homing launcher does seem to get mixed feelings, probably because the idea of nerfing anything in general isn't very popular (people are just tired of nerfs I guess). But there are a few nerf - free solutions (posted here) I'd be more than happy with, and I'm sure others would be too.

 

Flares and/or an armour buff are both good solutions, and seeing the results of this poll (and the two recent Savage armour buff polls), they are solutions most people would be happy with.

 

Mourticae does have a point about flares potentially being too effective/reversing the situation though. But I think that in very limited numbers, they could work, especially mixed with something like Prodigy_Rocks_ idea.

 

Similar to how getting in an aircraft gives you a parachute, each attack helicopter could have one flare, while unarmed aircraft could have several. The flares of each aircraft would only be usable in that aircraft though - you wouldn't be able to pop in a Titan, then get in your Savage/Valkyrie and have 10 flares. But you could be able to buy a small amount (2?) of personal flares, that could be used in anything except the jets. So if someone gets in an attack helicopter, if they're already stocked up they'd have 3 flares. After using those, they could re supply at an Ammunation, but would now only have two (freshly bought personal flares). Unarmed aircraft wouldn't need to worry as they'd come with plenty.

 

I think that could work, but so could either solution on its own. Anything would be an improvement, so I'd be happy with either.

Edited by Icantthinkofonew
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The idea of nerfing the homing launcher does seem to get mixed feelings, probably because the idea of nerfing anything in general isn't very popular (people are just tired of nerfs I guess). But there are a few nerf - free solutions (posted here) I'd be more than happy with, and I'm sure others would be too.

 

Flares and/or an armour buff are both good solutions, and seeing the results of this poll (and the two recent Savage armour buff polls), they are solutions most people would be happy with.

 

Mourticae does have a point about flares potentially being too effective/reversing the situation though. But I think that in very limited numbers, they could work, especially mixed with something like Prodigy_Rocks_ idea.

 

Similar to how getting in an aircraft gives you a parachute, each attack helicopter could have one flare, while unarmed aircraft could have several. The flares of each aircraft would only be usable in that aircraft though - you wouldn't be able to pop in a Titan, then get in your Savage/Valkyrie and have 10 flares. But you could be able to buy a small amount (2?) of personal flares, that could be used in anything except the jets. So if someone gets in an attack helicopter, if they're already stocked up they'd have 3 flares. After using those, they could re supply at an Ammunation, but would now only have two (freshly bought personal flares). Unarmed aircraft wouldn't need to worry as they'd come with plenty.

 

I think that could work, but so could either solution on its own. Anything would be an improvement, so I'd be happy with either.

 

I can get behind this.

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we do not need flares, you just want them. i have had Lazers dodge my homing missiles before and have even dodged them in a Mallard myself. it is not that hard to evade homing missiles if you know what you are doing when flying. go back to flight school OP.

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Just disabling the HL from locking onto anything classed as plane would solve a lot of these issues, while still allowing it to lock onto jet aircraft (Besra/Hydra/Lazer) which can actually dodge it, and can actually pose a potential threat. It makes sense for someone to try to shoot a jet fighter down... but the only reason to shoot down an unarmed aircraft above is because you are a giant nubcake.

 

Helicopters would be more tricky, and could definitely benefit from flares though.

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No, stupid idea. Just learn how to fly.

If they got flares you probally would post a thread about: Aircraft should remove flares....

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Flares for all weaponized aircraft, disable lock-on for unarmed aircraft, and a buff to the homing launcher to where it can actually kill a lazer. A decent cooldown period for flares also for balancing.

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No, stupid idea. Just learn how to fly.

If they got flares you probally would post a thread about: Aircraft should remove flares....

 

While I'm certainly in favor of changing nothing, I'm not a jerk, so I enjoy ironing out possible solutions that appeal to both sides of the argument. It keeps things civil and gives us an actual solution that most people can agree upon if Rockstar ever asks, instead of forcing them to do something you or I (or *shocker* possibly everyone) might ultimately hate later on.

 

Just ask anyone against the homing launcher if they want another solution comparable to it added by Rockstar without prior consultation.

 

Yeah, we're adding a tank with an explosive machine gun turret for AAA purposes to balance against air because reasons. Kthxbai

- Rockstar

Edited by Mourticae
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Smooth Longsack

On current gen, NO. Passive.

 

I've yet to be hit by a launcher while flying backwards... I'm thinking there is something to that.

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On current gen, NO. Passive.

 

I've yet to be hit by a launcher while flying backwards... I'm thinking there is something to that.

 

You can excuse anything with passive mode though. Cheaters, being massively outnumbered, etc. Using passive mode as a "tactic" makes combat meaningless - anything can do/beat anything if you're willing to abuse something that was clearly put there for playing peacefully. Besides, a large amount of gta's players are on last gen.

 

I'll have to try out flying backwards some time, probably with a Cargobob (those can survive a missile, so can be good for testing stuff). It would probably have to be timed well, so the helicopter doesn't flip the other way round, and obviously you'd have to know where it's coming from. But maybe it works, need to test around more.

Edited by Icantthinkofonew
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