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You can help solve, the online player function problems?


kevincn

Recommended Posts

I write additional players, has always been attached to me!

 

You can tell me how to attach to other players who?

 

Thanks

	case 0:	{			  Ped playerPed = PLAYER::PLAYER_PED_ID();			  Vector3 position = ENTITY::GET_ENTITY_COORDS(playerPed, 1);			  STREAMING::REQUEST_MODEL(GAMEPLAY::GET_HASH_KEY("p_spinning_anus_s"));			  while (!STREAMING::HAS_MODEL_LOADED(GAMEPLAY::GET_HASH_KEY("p_spinning_anus_s")))				  WAIT(0);			  OBJECT::CREATE_OBJECT(GAMEPLAY::GET_HASH_KEY("p_spinning_anus_s"), position.x, position.y, position.z, 0, 0, 0);			  break;	}
bool onconfirm_test_menu(MenuItem<int> choice){	Vehicle veh;	if (PED::IS_PED_IN_ANY_VEHICLE(PLAYER::PLAYER_PED_ID(), true))	{		veh = PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID());	}	switch (choice.value)	{	case 0:	{			  process_PlayersList_menu();			  break;	}	case 1:	{			  process_PlayersList_menu();			  break;	}	case 2:	{			  process_PlayersList_menu();			  break;	}	case 3:	{			  process_PlayersList_menu();			  break;	}	case 4:	{			  process_PlayersList_menu();			  break;	}	case 5:	{			  process_PlayersList_menu();			  break;	}	case 6:	{			  process_PlayersList_menu();			  break;	}	case 7:	{			  process_PlayersList_menu();			  break;	}	case 8:	{			  process_PlayersList_menu();			  break;	}	case 9:	{			  process_PlayersList_menu();			  break;	}	case 10:	{			   process_PlayersList_menu();			   break;	}	case 11:	{			   process_PlayersList_menu();			   break;	}	case 12:	{			   process_PlayersList_menu();			   break;	}	case 13:	{			   process_PlayersList_menu();			   break;	}	case 14:	{			   process_PlayersList_menu();			   break;	}	case 15:	{			   process_PlayersList_menu();			   break;	}	return false;	}}
void process_test_menu(){	std::vector<MenuItem<int>*> menuItems;	for (int i = 0; i <=16; i++)	{		MenuItem<int> *item = new MenuItem<int>();		item->isLeaf = false;		item->value = i;		std::ostringstream ss;		ss << PLAYER::GET_PLAYER_NAME(i);		    item->caption = ss.str();		    menuItems.push_back(item);	}	draw_generic_menu<int>(menuItems, &doorOptionsMenuIndex1, "Player Online", onconfirm_test_menu, NULL, NULL, skin_save_menu_interrupt);}
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