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Swoorup

[WIP] PathUltimatum Path Creation Toolkit (VC, SA, IV, V)

Poll  

111 members have voted

  1. 1. Should full support for IV/V be added?

    • Yes
    • No, other tools allow that already
  2. 2. Should support for GTA III be added?



Recommended Posts

Yorpie

Looks really nice. Once the tool is fully released I hope a full installation guide is written, I'm a big fat noob when it comes to stuff like this.

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Bigbossbro08

Long time no update? I thought that I can make paths for my mod.

 

Is this tool dead?

Edited by Bigbossbro08

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X-Seti

I do not think this is dead. it's a decent project.

 

Sometimes people take time out like me or there just busy with other life matters.

 

:)

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jpm1

at least link is dead

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Poobabeer

Still dead?

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goodidea82

Please reupload---reupload to a gta-specific website like gtainside where the link will not go dead.

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Inan-Ahammad

hmmm..please re upload

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asmitgta sa

Yes please reuplod i would like to see how it functions

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Inan-Ahammad

Deleted!

Edited by inan.ahammad

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goodidea82

I followed these steps:

# Installation
1. Download the repository as a folder.
2. Copy the folder to your scripts\addons folder.
3. Activate the addon from blender.

 

For step 3 did File->User Preferences->Add-ons ->Install from Files, selected __init__.py from the path-visualizer. It showed up in the add-ons list in the "object" categories with the title "Object: GTA Path Tools". I have then check the checkbox.

 

What now, how do I use it? Can someone get me started?

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Swoorup
Posted (edited)

This is not dead. I have been busy with other things in life. I will resume this project once, blender 2.8 is out.

Edited by Swoorup

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Perdana_Eka99

This is not dead. I have been busy with other things in life. I will resume this project once, blender 2.8 is out.

thanks bro for the work, and do you hear about "gta-tool" blender add on, it can import ipl,dff,and ifp, so can you put the dff io for ped into your whishlist , because this "gta-tool" is outdated and very limited in export ped, since blender "automatic weight" is dependable i think its easy to make character using this program,

 

again thanks for your work

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