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elsewhat

Passengers should aim and fire at the same entities as player driver

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elsewhat

Hi,

 

I'm attempting to get passengers in a car which the players control to fire at the same entities as the player.

 

 

My first attempt was to use the same logic as when they are not in a vehicle. This does not work in a vehicle.

AI::TASK_AIM_GUN_AT_ENTITY(actorShortcut[i], targetEntity, -1, 0);AI::TASK_SHOOT_AT_ENTITY(actorShortcut[i], targetEntity, -1, GAMEPLAY::GET_HASH_KEY("FIRING_PATTERN_SINGLE_SHOT"));

My second attempt was then to use the following:

AI::TASK_VEHICLE_AIM_AT_PED(lastVehicle, targetEntity);AI::TASK_VEHICLE_SHOOT_AT_PED(lastVehicle, targetEntity, 0x41a00000);

But unfortunately, this does also does not work. Could be because the player is the driver (the scripts typically target the player from a NPC vehicle).

 

Any other options? Would driveby APIs work?

 

 

 

 

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InfamousSabre

Driveby APIs??

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elsewhat
The following two methods in the API

AI::TASK_DRIVE_BY

AI::SET_DRIVEBY_TASK_TARGET


Haven't played around with it yet

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InfamousSabre

Those are Natives. Yeah, try them. Since you're wanting to do a drive-by, those should be exactly what you want.

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