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Savage armor buff


mykdisweak-%&879
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Savage armor buff  

168 members have voted

  1. 1. Do you think savage armor should be buffed?

    • Yes so it withstands multiple rockets
    • Yes so withstands at least 1 rocket
    • Yes so it withstands a lot of bullets but 1 rocket destoys it
    • No it doesnt need any armor buff


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Today I was flying a cargobob,and someone shoot a rocket on me, from a hydra, but the cargobob (already smoking) didnt explode, just shaked in the air and still flying! Its normal? How many rockets he holds?

 

Any other aircraft in the game have armory like this?

The Vestra can take one rocket. Sometimes two, but bailing or looking for a place to make an emergency landing would be your immediate concern at that point. I was racing to a Special crate (old-gen so no vehicle passive-mode and this was pre-Hydra times) and a player in a Lazer got a lucky shot as I weaved through downdown. I was able to limp it to a rough landing near the stadium/arena, steal a car, call for another Vestra at the airport, get in and take off, and get to the Special Crate at Simeons' docks and collect it before the Lazer pilot could take me down.

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mykdisweak-%&879

 

 

 

 

people want this thing to withstand a rocket ?

wow people are crazy

 

Considering that almost everyone and their grandmother has a homing launcher, yes indeed. I've been taken down by numerous homing launchers in a Hydra. This thing can follow you when flying straight up into the sky and can reach a higher top speed than the jet itself. I've found myself blown up into smithereens whilst doing 120 mph down the entire street with curves by a homing launcher. This launcher is insane and needs to be nerfed.
Sounds to me like you rather want a nerf on the hl...

Also a good pilot in a hydra can avoid homing launcher rockets

 

 

 

 

 

people want this thing to withstand a rocket ?

wow people are crazy

 

Considering that almost everyone and their grandmother has a homing launcher, yes indeed. I've been taken down by numerous homing launchers in a Hydra. This thing can follow you when flying straight up into the sky and can reach a higher top speed than the jet itself. I've found myself blown up into smithereens whilst doing 120 mph down the entire streets with curves by a homing launcher. This launcher is insane and needs to be nerfed.

 

 

In my opinion, the homing launcher just upsets the balance of too many things, even forgetting helicopters.

 

It messes up the tank (look at all the threads asking for it to be buffed). It messes up the Technical. It interferes with boats, casual flying (Dusters, etc.) and it even gets cars and bikes/bicycles.

Homing launcher needs to lose its insta kill ability against aircraft and needs to fly faster and further and be more agile so it hunts jets thats it.

but seriously..if someone coud hit you with an rpg flying any heli you kinda deserve death

 

It has nothing to do with piloting skill.

 

yes it doesAhahaha show me a savage pilot who dodges homing missiles.It needs luck more than speed.And also show me a real stinger that can make those crazy turns.You said real life stingers were used succesfully against real life hinds ,but too bad for you that real life stingers arent that smart like the GTA ones.So we also need to make the savage as agile as the buzzard now?What are you saying doesnt make any sense at all.

Sorry i made a mistake in my last post by speed i meant skill

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Should be buffed to where 1 rocket takes almost half of it's health making it smoke, 2nd 1 makes its engine start cutting off and third would either make it get destroyed or for it 2 start making a beeping noise which shows its engine is dead so it can't fly anymore making it plummet 2 the ground. Seems reasonable 2 me as this should b close 2 as good as a flying tank with its terrible size and maneuverability in the air.

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DarkSavageDeathlyCloud

 

 

 

 

 

people want this thing to withstand a rocket ?

wow people are crazy

Considering that almost everyone and their grandmother has a homing launcher, yes indeed. I've been taken down by numerous homing launchers in a Hydra. This thing can follow you when flying straight up into the sky and can reach a higher top speed than the jet itself. I've found myself blown up into smithereens whilst doing 120 mph down the entire street with curves by a homing launcher. This launcher is insane and needs to be nerfed.
Sounds to me like you rather want a nerf on the hl...

Also a good pilot in a hydra can avoid homing launcher rockets

 

 

 

 

people want this thing to withstand a rocket ?

wow people are crazy

Considering that almost everyone and their grandmother has a homing launcher, yes indeed. I've been taken down by numerous homing launchers in a Hydra. This thing can follow you when flying straight up into the sky and can reach a higher top speed than the jet itself. I've found myself blown up into smithereens whilst doing 120 mph down the entire streets with curves by a homing launcher. This launcher is insane and needs to be nerfed.

 

 

In my opinion, the homing launcher just upsets the balance of too many things, even forgetting helicopters.

 

It messes up the tank (look at all the threads asking for it to be buffed). It messes up the Technical. It interferes with boats, casual flying (Dusters, etc.) and it even gets cars and bikes/bicycles.

Homing launcher needs to lose its insta kill ability against aircraft and needs to fly faster and further and be more agile so it hunts jets thats it.

but seriously..if someone coud hit you with an rpg flying any heli you kinda deserve death

It has nothing to do with piloting skill.yes it doesAhahaha show me a savage pilot who dodges homing missiles.It needs luck more than speed.And also show me a real stinger that can make those crazy turns.You said real life stingers were used succesfully against real life hinds ,but too bad for you that real life stingers arent that smart like the GTA ones.So we also need to make the savage as agile as the buzzard now?What are you saying doesnt make any sense at all.

Sorry i made a mistake in my last post by speed i meant skill

 

i was more talking about the hydra

on the savage hes right, but yea i repeated my opinion enough

but seriously to say a savage shoud be hit by more then one full explosive hit before going down goes to far, but like said(again im repeating myself) it might be nice if the homing launcher loses its one hit/kill capacity against any aircraft

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i was more talking about the hydra

Ahahaha show me a savage pilot who dodges homing missiles.It needs luck more than speed.And also show me a real stinger that can make those crazy turns.You said real life stingers were used succesfully against real life hinds ,but too bad for you that real life stingers arent that smart like the GTA ones.So we also need to make the savage as agile as the buzzard now?What are you saying doesnt make any sense at all.

Sorry i made a mistake in my last post by speed i meant skill

 

on the savage hes right, but yea i repeated my opinion enough

but seriously to say a savage shoud be hit by more then one full explosive hit before going down goes to far, but like said(again im repeating myself) it might be nice if the homing launcher loses its one hit/kill capacity against any aircraft

 

 

 

That would be good, but then that might affect the jets too, which are already able to dodge homing launcher missiles.

 

A real Savage would probably be disabled (maybe destroyed) by a stinger, and at the most I'd guess it can survive one but be put in a bad state. But then a real stinger's missiles couldn't make those turns that the homing launcher's missiles do.

 

I think the ideal set up would be for it to have Cargobob style armour (but with more bullet resistance) and for the homing launcher to be nerfed so it shoots normal Buzzard style missiles. But if the homing launcher stays as it is, I think it would be fair for the Savage to even take two missiles. Not realistic of course, but then neither is the homing launcher.

 

I'd prefer it though if they just made the homing launcher more dodge - able, and made it so the Savage can just take one missile before it's left smoking.

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DarkSavageDeathlyCloud

 

 

 

i was more talking about the hydra

Ahahaha show me a savage pilot who dodges homing missiles.It needs luck more than speed.And also show me a real stinger that can make those crazy turns.You said real life stingers were used succesfully against real life hinds ,but too bad for you that real life stingers arent that smart like the GTA ones.So we also need to make the savage as agile as the buzzard now?What are you saying doesnt make any sense at all.

Sorry i made a mistake in my last post by speed i meant skill

 

on the savage hes right, but yea i repeated my opinion enough

but seriously to say a savage shoud be hit by more then one full explosive hit before going down goes to far, but like said(again im repeating myself) it might be nice if the homing launcher loses its one hit/kill capacity against any aircraft

 

 

 

That would be good, but then that might affect the jets too, which are already able to dodge homing launcher missiles.

 

A real Savage would probably be disabled (maybe destroyed) by a stinger, and at the most I'd guess it can survive one but be put in a bad state. But then a real stinger's missiles couldn't make those turns that the homing launcher's missiles do.

 

I think the ideal set up would be for it to have Cargobob style armour (but with more bullet resistance) and for the homing launcher to be nerfed so it shoots normal Buzzard style missiles. But if the homing launcher stays as it is, I think it would be fair for the Savage to even take two missiles. Not realistic of course, but then neither is the homing launcher.

 

I'd prefer it though if they just made the homing launcher more dodge - able, and made it so the Savage can just take one missile before it's left smoking.

 

i also something mentioned in this tread about homing misiles becoming faster and having more range so they hit jets once there is a lock on

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i was more talking about the hydra

Ahahaha show me a savage pilot who dodges homing missiles.It needs luck more than speed.And also show me a real stinger that can make those crazy turns.You said real life stingers were used succesfully against real life hinds ,but too bad for you that real life stingers arent that smart like the GTA ones.So we also need to make the savage as agile as the buzzard now?What are you saying doesnt make any sense at all.

Sorry i made a mistake in my last post by speed i meant skill

 

on the savage hes right, but yea i repeated my opinion enough

but seriously to say a savage shoud be hit by more then one full explosive hit before going down goes to far, but like said(again im repeating myself) it might be nice if the homing launcher loses its one hit/kill capacity against any aircraft

 

 

 

That would be good, but then that might affect the jets too, which are already able to dodge homing launcher missiles.

 

A real Savage would probably be disabled (maybe destroyed) by a stinger, and at the most I'd guess it can survive one but be put in a bad state. But then a real stinger's missiles couldn't make those turns that the homing launcher's missiles do.

 

I think the ideal set up would be for it to have Cargobob style armour (but with more bullet resistance) and for the homing launcher to be nerfed so it shoots normal Buzzard style missiles. But if the homing launcher stays as it is, I think it would be fair for the Savage to even take two missiles. Not realistic of course, but then neither is the homing launcher.

 

I'd prefer it though if they just made the homing launcher more dodge - able, and made it so the Savage can just take one missile before it's left smoking.

 

 

 

i also something mentioned in this tread about homing misiles becoming faster and having more range so they hit jets once there is a lock on

 

Faster than they are now though? They'd be like, the speed of light.

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DarkSavageDeathlyCloud

 

 

 

 

 

 

 

i was more talking about the hydra

Ahahaha show me a savage pilot who dodges homing missiles.It needs luck more than speed.And also show me a real stinger that can make those crazy turns.You said real life stingers were used succesfully against real life hinds ,but too bad for you that real life stingers arent that smart like the GTA ones.So we also need to make the savage as agile as the buzzard now?What are you saying doesnt make any sense at all.

Sorry i made a mistake in my last post by speed i meant skill

 

on the savage hes right, but yea i repeated my opinion enough

but seriously to say a savage shoud be hit by more then one full explosive hit before going down goes to far, but like said(again im repeating myself) it might be nice if the homing launcher loses its one hit/kill capacity against any aircraft

 

 

 

That would be good, but then that might affect the jets too, which are already able to dodge homing launcher missiles.

 

A real Savage would probably be disabled (maybe destroyed) by a stinger, and at the most I'd guess it can survive one but be put in a bad state. But then a real stinger's missiles couldn't make those turns that the homing launcher's missiles do.

 

I think the ideal set up would be for it to have Cargobob style armour (but with more bullet resistance) and for the homing launcher to be nerfed so it shoots normal Buzzard style missiles. But if the homing launcher stays as it is, I think it would be fair for the Savage to even take two missiles. Not realistic of course, but then neither is the homing launcher.

 

I'd prefer it though if they just made the homing launcher more dodge - able, and made it so the Savage can just take one missile before it's left smoking.

 

 

 

i also something mentioned in this tread about homing misiles becoming faster and having more range so they hit jets once there is a lock on

 

Faster than they are now though? They'd be like, the speed of light.

 

not realy if its just a tad faster

especialy their cornering ability shoud be improved and endurance.

especialy that second thing woud make them ownage

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BUZZARDBUTCHER

 

 

 

 

 

people want this thing to withstand a rocket ?

wow people are crazy

 

Considering that almost everyone and their grandmother has a homing launcher, yes indeed. I've been taken down by numerous homing launchers in a Hydra. This thing can follow you when flying straight up into the sky and can reach a higher top speed than the jet itself. I've found myself blown up into smithereens whilst doing 120 mph down the entire street with curves by a homing launcher. This launcher is insane and needs to be nerfed.
Sounds to me like you rather want a nerf on the hl...

Also a good pilot in a hydra can avoid homing launcher rockets

 

 

 

 

 

people want this thing to withstand a rocket ?

wow people are crazy

 

Considering that almost everyone and their grandmother has a homing launcher, yes indeed. I've been taken down by numerous homing launchers in a Hydra. This thing can follow you when flying straight up into the sky and can reach a higher top speed than the jet itself. I've found myself blown up into smithereens whilst doing 120 mph down the entire streets with curves by a homing launcher. This launcher is insane and needs to be nerfed.

 

 

In my opinion, the homing launcher just upsets the balance of too many things, even forgetting helicopters.

 

It messes up the tank (look at all the threads asking for it to be buffed). It messes up the Technical. It interferes with boats, casual flying (Dusters, etc.) and it even gets cars and bikes/bicycles.

Homing launcher needs to lose its insta kill ability against aircraft and needs to fly faster and further and be more agile so it hunts jets thats it.

but seriously..if someone coud hit you with an rpg flying any heli you kinda deserve death

 

It has nothing to do with piloting skill.

 

yes it doesAhahaha show me a savage pilot who dodges homing missiles.It needs luck more than speed.And also show me a real stinger that can make those crazy turns.You said real life stingers were used succesfully against real life hinds ,but too bad for you that real life stingers arent that smart like the GTA ones.So we also need to make the savage as agile as the buzzard now?What are you saying doesnt make any sense at all.

Sorry i made a mistake in my last post by speed i meant skill

I dodge them all the time . I actually would rather see someone holding the launcher then a gun.

I have a harder time dodging jet missiles then homing rockets . Moreover, the fact the missile can do a complete 180 in a second is ridiculous .

 

The dodge starts when the beeping stops . I look for a sparkle of light and start to bank right or left , depends where the person on the mini map is .

 

But the 180 turns and sudden burst of speed in the missile drives me nuts . So I would like to see the savage be able to take another hit. If there's a way to dodge backwards, I haven't figured it out yet. I'm sure it can be done.

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I dodge them all the time . I actually would rather see someone holding the launcher then a gun.

I have a harder time dodging jet missiles then homing rockets . Moreover, the fact the missile can do a complete 180 in a second is ridiculous .

 

The dodge starts when the beeping stops . I look for a sparkle of light and start to bank right or left , depends where the person on the mini map is .

 

But the 180 turns and sudden burst of speed in the missile drives me nuts . So I would like to see the savage be able to take another hit. If there's a way to dodge backwards, I haven't figured it out yet. I'm sure it can be done.

 

 

 

The best thing you can do is just hide from the lock on. The missiles can technically be dodged, but it's very awkward.

 

If I'm caught out though, and know they'll get the lock before I can kill them, I tend to just go straight at the person. Sometimes that works, other times it just turns around anyway. I'd say it's about 50/50, so not very good, but probably the most reliable way.

 

I did once try other ways of dodging using the Cargobob (because it takes a missile it felt safer), and if I knew exactly where the person was, and was waiting for them to do it, I was occasionally able to just bank really hard to the left/right and dodge that way. I had to be very prepared though and needed to get the timing just right, which is rarely going to happen if you're dealing with multiple people at once and are distracted. So I just stick to flying straight at people.

 

Much better off just hiding from the lock on though. The missiles from the homing launcher aren't very fair and are really awkward (180 turns, super speed, etc.), so I just stick to hiding behind stuff.

 

I've never found any kind of method for dodging them from behind, though once I think it happened. There was a lot going on though, and I think it might have actually hit a police helicopter that got in the way.

Edited by Icantthinkofonew
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BUZZARDBUTCHER

 

 

 

 

 

 

 

Absolutely love helicopter threads. I know gta helicopters. I can be greedy and say, yes they

Should take more rockets , I think it's stupid how it

Smokes after very few shots .

 

However,honesty would have me say that the savage as of now , is over powered, absolutely no doubt about it, but, if you cannot fly correctly it is a sitting duck .

 

On a good run, I can do 25-50+ kills in as little as 15 minutes. Without even smoking .

 

It is my theory that nobody wants to take the time to learn how to properly fly so that the cannon can be abused. (Atleast 150 hours)

 

Realism would have me say that it should take many more bullets to take it down. Atleast 1 missile hit( like the cargo bob takes 2)

 

But again, when I'm taking care of 7 players and eventually they get me smoking , I must fly away get new helicopter , giving the ground players a chance to regroup,chase me down. Atleast they have a chance, If the savage got its armour buff and I could stay in the air for another hour, I would pound a lobby into passive mode. And I watch helipads/airport like a hawk. Even if a jet gets in the air it's 70-30 chance ill knock that jet out .

 

So while I'd love to see an armour buff, I don't think it would happen as the testers at r would already know the an elite pilot would control an entire lobby easily , just as a tank back in the day could hold people hostage.

 

A good pilot won't get shot down , period.

 

 

I have roughly 19 days (450 hours) flight time in helicopters. While I don't clam to be the best (who can make that claim anyway?), I'd say I've made the most that can be made of the Savage.

 

Assuming you're against people who don't know how weak the Savage is and only use the homing launcher, then you might be able to get a load of kills very quickly, or you might just get shot down. And this is assuming you're killing complete randoms who either aren't working together, or have just made a rough alliance. If you're trying to kill a dedicated group of players, you're more likely to get shot down than you are to get a lot of kills (though if you don't, you will probably get a lot of kills).

 

No one can stay hidden 100% of the time when there are multiple people at once, and the few seconds you are visible is all it takes for the homing launcher to lock on and fire an unavoidable missile.

 

If you're trying to kill people who know how weak the Savage is, everything changes. You might not even be able to kill a lone player that much if they do the right things. All you've got to do is auto aim with a rifle/MG and give a quick spray, then the Savage is smoking/disabled. A quick, split second spray of the minigun will do the same. And this is assuming you haven't been sniped down before you're even close enough to attack - I've sniped a lot of Savage's tail rotors off, and they've fallen to the ground before they were close. Even if the tail rotor stays, the helicopter will be on the verge of falling down by the time it reaches you.

 

Also, a jet pilot who flies quite a bit will have the advantage over any helicopter - the best thing you can do as a helicopter pilot is to just land at the construction site and snipe the jet down, then get back in the helicopter.

 

As for good pilots not getting shot down, didn't you get shot down in one of the videos you uploaded?

 

TL;DR: The Savage can get a lot of kills against people who aren't working together, though it's also likely to get shot down. The Savage can also sometimes get a lot of kills against a group of players working together, though it's more likely you'll get shot down. The Savage is unlikely to get many kills against even one player who know how weak the helicopter is.

 

It needs an armour buff.

Yes, I get shot down all the time, but that's not saying I don't hav 30+ kills on the player that shot me down.

 

I'm back at a heli pad (any of them) off the radar an back in the air before anyone's scrambled .

 

I'm saying that an armour buff would greatly improve my chances staying in the air for even longer and gaining more kills. I personally know for me IMO its completely unfair for whomever on the ground. I might get shot down 2-4 times and maybe get 3--6 kills. But if I separate the herd and get people into a spawn trap they are facked.

And that's when 25-40 kills + starts. And it's fast !

No jet could ever keep up to the kill streaks of a savage or buzzard . And I fack up an crash more then I get shot down.

 

A player defending themselves only get a 2 second look at the savage before they are dead. Any longer and you get locked on or the spray from weapons will make u smoke. But even when smoking , I take that BICH to the black smoke. There's white grey and black, u still get a good 5 min + of wracking.

 

Nobodies ever sniped me or shot my rotor blade . I fly just above the street lights . And as I said, you will see the savage very briefly before being shot . The valkre I can almost stay in the air indefinitely . Very hard to shoot down when someone operate cannon and pilot concentrates on surroundings .

 

While I would love to see armour buff , IMO if would be extremely unfair to ground players if the pilot has the experience . I have probably 650-700 hours fly time now :| I know pathetic, but as of this day, I know I've met only 4 jet pilots that can take me out no questions asked .

 

Any other jet pilot won't touch me in a buzzard . Savage is no fine for fighting jets . Off the radar get buzzard . Most jets don't stand a chance .

The only possoble way is to come straight up or straight down. But I am marksman with the mini guns and all they have to do is touch the jet and its facked just like the savage.

 

I WOULD LOVE to see an armour upgrade for savage ESP against homing . But in the gran scheme of things , I'd be doing 50-80 kills every 20-25 min instead .

 

In one of my videos I do 25 kills in 4 minutes . That's baby food . And I ended up crashing not being shot down, I probably would have hit the 40 mark, and it was a clan working together . It don't matter when you have a cannon doing 1500 rounds a minute with exploding rounds .

 

If its 1 or 2 even 4 experienced players on the ground it don't matter it'll take 20 minutes and ill get 40 kills before I start to smoke . Is that fair ?

 

 

Like you said though, you have 650 - 700 hours of flight time. If you put that much time into any other vehicle, you would be almost unstoppable. That much time fighting on the ground, with no vehicle, and you'd be very hard to kill.

 

Also, a lot of people aren't very good at dealing with helicopters (people have come to rely on the homing launcher too much). Imagine being in a session where everyone snipes and miniguns - suddenly it's a lot harder to stay up long.

 

I'm not saying getting a Savage for somone is fair, or that it doesn't have an advantage, but I feel like the armour is just a little too weak right now. You shouldn't have to put hundreds of hours in to get a lot of kills, and still get shot down a lot too.

 

Also think of it in missions. It can't even survive a gang attack right now with its armour.

 

It doesn't have to be indestructible anyway, I just think it needs to be stronger than it is now.

I concur, but can you imagine a lobby filled with savages, maybe you haven't been tormented 35 times in a row yet ? Or seen what a good savage pilot can do. If there's one thing I don't see in lobbies it's helicopter popularity . I'm the only one flying .

 

I might get off the radar attacked by an auto aiming buzzard , but it's short lived as they can't abuse it when manual aim takes over . I think this is a good thing.

 

I've played many hours to be able to kill consistently . 200-300 kills + everytime I play.

 

I just wouldn't play if anyone could just do that . It'd be the tank days all over again, or when jet griefing was hot . I know many jet pilots who kill fluently but only 3 real helicopter pilots.

 

 

While I'd love to see my favourite machine get even more armour, the ground players will pay big time . I'm all for more armour , but from knowing the savage so well, it is my guess a developer would know more . And if they do, they also know it would be abused . The savage as of now is the most deadliest fast killer in the game .

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I dislike how Merryweather guards are still hostile on some Contact Missions.

If my Savage spawns at their naval port, as soon as I get close they open fire.

By the time I take off, the weakly armored Savage is smoking just from small arms fire.

Edited by Foreverpast
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mykdisweak-%&879

 

 

 

 

 

 

 

 

 

 

i was more talking about the hydra

Ahahaha show me a savage pilot who dodges homing missiles.It needs luck more than speed.And also show me a real stinger that can make those crazy turns.You said real life stingers were used succesfully against real life hinds ,but too bad for you that real life stingers arent that smart like the GTA ones.So we also need to make the savage as agile as the buzzard now?What are you saying doesnt make any sense at all.

Sorry i made a mistake in my last post by speed i meant skill

 

on the savage hes right, but yea i repeated my opinion enough

but seriously to say a savage shoud be hit by more then one full explosive hit before going down goes to far, but like said(again im repeating myself) it might be nice if the homing launcher loses its one hit/kill capacity against any aircraft

 

 

 

 

That would be good, but then that might affect the jets too, which are already able to dodge homing launcher missiles.

 

A real Savage would probably be disabled (maybe destroyed) by a stinger, and at the most I'd guess it can survive one but be put in a bad state. But then a real stinger's missiles couldn't make those turns that the homing launcher's missiles do.

 

I think the ideal set up would be for it to have Cargobob style armour (but with more bullet resistance) and for the homing launcher to be nerfed so it shoots normal Buzzard style missiles. But if the homing launcher stays as it is, I think it would be fair for the Savage to even take two missiles. Not realistic of course, but then neither is the homing launcher.

 

I'd prefer it though if they just made the homing launcher more dodge - able, and made it so the Savage can just take one missile before it's left smoking.

 

 

 

i also something mentioned in this tread about homing misiles becoming faster and having more range so they hit jets once there is a lock on

 

Faster than they are now though? They'd be like, the speed of light.

 

not realy if its just a tad faster

especialy their cornering ability shoud be improved and endurance.

especialy that second thing woud make them ownage

Ok if you want the speed, cornering and endurance of the homing launcher to be buffed it should loose the ability of locking onto ground vehicles dont you think?
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I concur, but can you imagine a lobby filled with savages, maybe you haven't been tormented 35 times in a row yet ? Or seen what a good savage pilot can do. If there's one thing I don't see in lobbies it's helicopter popularity . I'm the only one flying .

 

I might get off the radar attacked by an auto aiming buzzard , but it's short lived as they can't abuse it when manual aim takes over . I think this is a good thing.

 

I've played many hours to be able to kill consistently . 200-300 kills + everytime I play.

 

I just wouldn't play if anyone could just do that . It'd be the tank days all over again, or when jet griefing was hot . I know many jet pilots who kill fluently but only 3 real helicopter pilots.

 

 

While I'd love to see my favourite machine get even more armour, the ground players will pay big time . I'm all for more armour , but from knowing the savage so well, it is my guess a developer would know more . And if they do, they also know it would be abused . The savage as of now is the most deadliest fast killer in the game .

 

 

If they give it an armour buff, they shouldn't go overboard, and you should still have to put a decent amount of practice in to get a lot of kills. But at the same time, an average pilot should still be able to get some use out of it, even if they go down quite quickly.

 

No I've never been tormented yet, though I have had a fair amount of Savages after me. I did come across a pretty good Savage pilot (not the best by a long way though), and he used buildings as cover, was quick to get the shot on me, etc. but he still only managed about 3 kills. The minigun just got him too quick. He/she wasn't perfect though, and could've been slightly quicker and kept more distance.

 

Other times I've had two Savages after me at once, and one time they only managed one kill combined.

 

It shouldn't become easy to get serious killing sprees going on, but I do think an ok pilot should be able to get a bit more use out of it. Most people would still go down quickly even if it took another missile anyway, but at least helicopters would become more of something to watch out for, and more people would feel like they got their money's worth. Plus it would make it better for missions, and it would make it less annoying when someone sneaks in or just gets lucky with the homing launcher.

 

Another thing is that jets are already a big problem, and something a lot of people can do. A Savage can kill quicker, but is also more likely to go down quicker, and the pilot at least puts themselves at some risk of being shot (even if for a very short time). Meanwhile there are jets that just dive bomb people and get a free pass on the homing launcher.

Edited by Icantthinkofonew
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DarkSavageDeathlyCloud

 

 

 

 

 

 

 

 

 

 

i was more talking about the hydra

Ahahaha show me a savage pilot who dodges homing missiles.It needs luck more than speed.And also show me a real stinger that can make those crazy turns.You said real life stingers were used succesfully against real life hinds ,but too bad for you that real life stingers arent that smart like the GTA ones.So we also need to make the savage as agile as the buzzard now?What are you saying doesnt make any sense at all.

Sorry i made a mistake in my last post by speed i meant skill

 

on the savage hes right, but yea i repeated my opinion enough

but seriously to say a savage shoud be hit by more then one full explosive hit before going down goes to far, but like said(again im repeating myself) it might be nice if the homing launcher loses its one hit/kill capacity against any aircraft

 

 

 

That would be good, but then that might affect the jets too, which are already able to dodge homing launcher missiles.

 

A real Savage would probably be disabled (maybe destroyed) by a stinger, and at the most I'd guess it can survive one but be put in a bad state. But then a real stinger's missiles couldn't make those turns that the homing launcher's missiles do.

 

I think the ideal set up would be for it to have Cargobob style armour (but with more bullet resistance) and for the homing launcher to be nerfed so it shoots normal Buzzard style missiles. But if the homing launcher stays as it is, I think it would be fair for the Savage to even take two missiles. Not realistic of course, but then neither is the homing launcher.

 

I'd prefer it though if they just made the homing launcher more dodge - able, and made it so the Savage can just take one missile before it's left smoking.

 

i also something mentioned in this tread about homing misiles becoming faster and having more range so they hit jets once there is a lock on
Faster than they are now though? They'd be like, the speed of light.not realy if its just a tad faster

especialy their cornering ability shoud be improved and endurance.

especialy that second thing woud make them ownage

Ok if you want the speed, cornering and endurance of the homing launcher to be buffed it should loose the ability of locking onto ground vehicles dont you think?Good question and not sure.

Either yes or also again a hit shoud not be an insta kill :)

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For the sake of "balance," I think one hit from a rocket should get it smoking, a second cuts the engine and a third completely explodes the thing.

 

It'd also be nice if the regular rocket launcher had higher damage than the homing one, as it requires more skill to use. It should take the Savage down in 2.

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Wow so many fools... Yes it is weak but solely because it is so effing powerful! You can shoot it down easily with bullets to avoid being trolled by one even if you are a low rank with no homing ammo (its expensive!) If you wanna use it well, keep at a distance and use buildings/geometry as cover when need be... come in for a mini gun strafe when you know your target is unable to return fire with rockets/miniguns (whilst they are driving for example)

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Wow so many fools... Yes it is weak but solely because it is so effing powerful! You can shoot it down easily with bullets to avoid being trolled by one even if you are a low rank with no homing ammo (its expensive!) If you wanna use it well, keep at a distance and use buildings/geometry as cover when need be... come in for a mini gun strafe when you know your target is unable to return fire with rockets/miniguns (whilst they are driving for example)

That's against Rockstar's rules though - you'd be getting loads of bad sport points and probably paying 27,500$ per kill.

 

Besides, it should be a vehicle that can actually fight other players - not just a vehicle that can do hit and run attacks/get people who aren't trying to fight back.

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Using the Savage in Free Roam is like bringing a cake to a Weight Watchers meeting.

Either use it just for missions or fly around buildings to break the targeting of homing launchers.

 

Otherwise, expect to get eaten by a large, sweatband wearing mama.

x16170746.jpg

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Wow so many fools... Yes it is weak but solely because it is so effing powerful! You can shoot it down easily with bullets to avoid being trolled by one even if you are a low rank with no homing ammo (its expensive!) If you wanna use it well, keep at a distance and use buildings/geometry as cover when need be... come in for a mini gun strafe when you know your target is unable to return fire with rockets/miniguns (whilst they are driving for example)

That's against Rockstar's rules though - you'd be getting loads of bad sport points and probably paying 27,500$ per kill.

 

Besides, it should be a vehicle that can actually fight other players - not just a vehicle that can do hit and run attacks/get people who aren't trying to fight back.

 

 

 

What's against the rules? blowing up PV's?....that is not against the rules (as there are no rules heh) there is no harm blowing up PV's in small amounts when in fire fights... blowing up PV's one after the other regardless of being in a fight or not is pure douche-baggery especially when they are empty and the owner is not nearby hence one of (if not) the reason BS was created. I never troll with my savage, if someone annoys me enough Ill get mine out and have some decent battles with people...its their choice how they deal with: fight back, fight back with a decent military vehicle or run away or go passive. If its the latter two I will take the hint they are not interested and move on.

 

In a way I see your point I think R* was hoping people would not use cars much when having battles hence the BS warning or at least hope the community would realise using cars isn't the best way to kill people (or at least have fun battles) I wish we could only carry 10 sticky bombs I imagine that would stop a lot of people just driving around you lobbing them every two seconds heh but I doubt it, one can dream.

Edited by Blankerz
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mykdisweak-%&879

Th BS system is not fair.I mean i have paid one cars insurance after destroying it why i have to be penalized also?

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All aircraft besides jet planes needed some changing ever since the easymode launcher was added into the game, and it's never gonna change

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RustyShackleford

The savage is fine the way it is. The missile spam, along with explosive rounds, justifies the crappy armor. The homing launchers reduces the amount of aircraft greifers who might be too afraid to fight people in a TDM or any other organized PvP event.

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The savage is fine the way it is. The missile spam, along with explosive rounds, justifies the crappy armor. The homing launchers reduces the amount of aircraft greifers who might be too afraid to fight people in a TDM or any other organized PvP event.

 

Funny how you say aircraft griefers while the only griefers have been the fools spamming the f*ck out of that rocket launcher. Seriously. Nothing but the Lazer, Hydra and Besra stand a chance, especially helicopters that somehow have the missile pull a f*cking 180 in mid air.

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My biggest issue with the Savage is that's too fragile to begin with. Something that size should be able to be smacked around a bit before it starts smoking or is destroyed. You'd think the thing had a wooden frame covered in canvas.

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Wow so many fools... Yes it is weak but solely because it is so effing powerful! You can shoot it down easily with bullets to avoid being trolled by one even if you are a low rank with no homing ammo (its expensive!) If you wanna use it well, keep at a distance and use buildings/geometry as cover when need be... come in for a mini gun strafe when you know your target is unable to return fire with rockets/miniguns (whilst they are driving for example)

That's against Rockstar's rules though - you'd be getting loads of bad sport points and probably paying 27,500$ per kill.

 

Besides, it should be a vehicle that can actually fight other players - not just a vehicle that can do hit and run attacks/get people who aren't trying to fight back.

 

 

 

 

 

What's against the rules? blowing up PV's?....that is not against the rules (as there are no rules heh) there is no harm blowing up PV's in small amounts when in fire fights... blowing up PV's one after the other regardless of being in a fight or not is pure douche-baggery especially when they are empty and the owner is not nearby hence one of (if not) the reason BS was created. I never troll with my savage, if someone annoys me enough Ill get mine out and have some decent battles with people...its their choice how they deal with: fight back, fight back with a decent military vehicle or run away or go passive. If its the latter two I will take the hint they are not interested and move on.

 

In a way I see your point I think R* was hoping people would not use cars much when having battles hence the BS warning or at least hope the community would realise using cars isn't the best way to kill people (or at least have fun battles) I wish we could only carry 10 sticky bombs I imagine that would stop a lot of people just driving around you lobbing them every two seconds heh but I doubt it, one can dream.

 

It's not wrong to blow up cars, and I have no problem with people doing that. My point is that if you just attack when people are in their cars (using the Savage) you'll end up with too many bad sport points and lose all your money.

 

 

My biggest issue with the Savage is that's too fragile to begin with. Something that size should be able to be smacked around a bit before it starts smoking or is destroyed. You'd think the thing had a wooden frame covered in canvas.

100%. Even if it isn't made strong enough to survive a missile, it should at the very least be strong enough to take way more bullets than it does right now. A handgun/smg just shouldn't do anything to it in my opinion, and even the bigger guns should take longer to make it smoke.

 

That over 90% of this poll think it should be stronger says it all really. It needs a buff asap.

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My biggest issue with the Savage is that's too fragile to begin with. Something that size should be able to be smacked around a bit before it starts smoking or is destroyed. You'd think the thing had a wooden frame covered in canvas.

100%. Even if it isn't made strong enough to survive a missile, it should at the very least be strong enough to take way more bullets than it does right now. A handgun/smg just shouldn't do anything to it in my opinion, and even the bigger guns should take longer to make it smoke.

 

Agreed, but what I meant by "smacked around" was just beating it up on your own (bumping into things). The Buzzard can take a hell of a lot more punishment.

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My biggest issue with the Savage is that's too fragile to begin with. Something that size should be able to be smacked around a bit before it starts smoking or is destroyed. You'd think the thing had a wooden frame covered in canvas.

100%. Even if it isn't made strong enough to survive a missile, it should at the very least be strong enough to take way more bullets than it does right now. A handgun/smg just shouldn't do anything to it in my opinion, and even the bigger guns should take longer to make it smoke.

 

 

 

Agreed, but what I meant by "smacked around" was just beating it up on your own (bumping into things). The Buzzard can take a hell of a lot more punishment.

 

Oh yeah that too. It has this weird thing where if the blades touch anything, the whole helicopter flips upside down. Plus the tail will literally just fall off if it even slightly touches anything. The back rotor's far too weak as well, just explodes if it's shot once or twice or brushes against anything.

 

The Buzzard on the other hand, you can crash that into people and squash enemies, and it still works. Same with the other helicopters too. Once I rammed a Cargobob headfirst into a Buzzard - even though the Buzzard exploded, the Cargobob survived. The Savage just falls apart over anything though.

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mykdisweak-%&879

The savage is fine the way it is. The missile spam, along with explosive rounds, justifies the crappy armor. The homing launchers reduces the amount of aircraft greifers who might be too afraid to fight people in a TDM or any other organized PvP event.

 

You forgot to mention the increased amount of griefers that shoot players flying in unarmed aircraft.

Or players flying annihilator

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