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l1qht

c# Draw an icon on the mini map ?

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l1qht

Is there a function? Is there a list of all icons ? Can I use a custom icon?

 

I hope someone knows the answers :)

 

Greetings from Germany (:

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GeorgeZhang

Since you use C#:

on Coords

Blip newBlip = World.CreateBlip(mycoords);newBlip.Sprite = BlipSprite.Airport; //this is icon style

or on Entity

myEntity.AddBlip();myEntity.CurrentBlip.Sprite = BlipSprite.Airport; //this is icon style

depending on where you want to put it.

Custom Blip: no, to my knowing not possible. Hope it helps:)

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l1qht

Many thanks for your response,

Blip newBlip = World.CreateBlip(mycoords);newBlip.Sprite = BlipSprite.Airport; //this is icon style

That's for Rage Plugin or? I use the Rage plugin too but i dont have the

World.CreateBlip();

Do you have any idea why?

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alexguirre

Many thanks for your response,

Blip newBlip = World.CreateBlip(mycoords);newBlip.Sprite = BlipSprite.Airport; //this is icon style

That's for Rage Plugin or? I use the Rage plugin too but i dont have the

World.CreateBlip();

Do you have any idea why?

You can look the RAGEPluginHook documentation: http://docs.ragepluginhook.net/html/6F260A01.htm

It will be like this:

Blip myBlip =  new Blip(Vector3 position);// or to attach it to an entityBlip myBlip2 = new Blip(Entity entity); // then you can change the sprite, the color, the sizemyBlip.Sprite = BlipSprite.Enemy;myBlip.Color = Color.Red;// etc
Edited by alexguirre

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l1qht

Works perfectly! Thank you

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bilago

Anyone know how to rotate this blip set on a vehicle?

 

I found this native:

Function.Call(Hash.SET_BLIP_ROTATION, int);

Setting this value to the vehicle heading causes the blip to spin out of control, so I assume that the int value passed increments the rotation instead of setting it... I then tried storing the last heading of the vehicle, and when I update the blip do lastHeading - currentHeading (keeping it within the bounds of 360 degrees and 0 degrees) but this always crashes the game.

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Reazer

Is there a way to use a Custom Blip, not the ones in Blip.Sprites? Like an own Texture?

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